Topic: SFC:Orion Pirates Patch 2.5.5.0 Available Now  (Read 10331 times)

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Mr. Hypergol

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #1 on: October 01, 2003, 09:59:24 pm »
Well now, what a pleasant surprise.  Dave, this time you made my day.  

Cleaven

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #2 on: October 01, 2003, 10:00:11 pm »
I know it's very passe', but I can only imagine the scene from Wayne's World where Mike and Dana's characters get to chat backstage with Alice Cooper and end up proclaiming their worth.

 

TOCXOBearslayer

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #3 on: October 01, 2003, 10:01:23 pm »
Thank you, Dave.

After the GAW tease you gave us, this is a welcomed sight indeed.

AdmiralFrey_XC

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #4 on: October 01, 2003, 10:25:21 pm »
Here's the XC mirrors :

Patch 25412 - 2550 (1.8 MB)

Patch 2500 - 2550  (18.5 MB)

OP Server Kit  2550 (15 MB)

Taldren OP Map Editor

Taldren Model Viewer

Patch 2550 Readme

I think you'll find the above links a bit faster in downloading...

EDIT : fixed the link to the readme.... DOH!

Regards,  
« Last Edit: October 02, 2003, 04:57:11 pm by AdmiralFrey_XC »

Khalee

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #5 on: October 01, 2003, 10:41:48 pm »
Well Maybe its a good thing My Op stoped working. As I uninstalled and reinstalled it and got the patch too.

And now it works again.

Corbomite

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #6 on: October 01, 2003, 10:56:03 pm »
WOW!!! And here I had lost all hope....

Thank you!

Toasty0

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #7 on: October 02, 2003, 05:35:21 am »
...and if those other sites are busy you can always DL from my site. Link in my sig.  

Chris Jones

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #8 on: October 02, 2003, 07:17:37 am »
David is a true Gem!  

Klingon Fanatic

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #9 on: October 02, 2003, 09:18:44 am »
This is an unexpected surprise. Thank you David!

Qapla!

KF

Rhaz

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #10 on: October 02, 2003, 11:40:01 am »
Wow!  Thanks Dave!

FireSoul

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #11 on: October 02, 2003, 03:12:05 pm »
I'm setting up my own site's mirrors now.
I'm also going to put up previous official patches.

 http://klingon.stasis.ca/sources_and_utils/


-- Luc
 

Tumulorum Fossor

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #12 on: October 02, 2003, 06:51:19 pm »
Continuing the Wayne's World reference earlier this thread:

We're not worthy!

We're not worthy!

We're not worthy!



Geez, thanks, Dave!  I really had lost all hope of ever seeing this!  Man, WAY cool!  Super Way Cool!

Now, off to download!

Merry Christmas, Happy Hanukkah, and a Joyous Ramadan to everyone!  Yee-haw!

-TF

Aoav160

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #13 on: October 03, 2003, 10:32:37 pm »
Thanks Dave!

Cocomoe

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #14 on: October 04, 2003, 10:11:01 am »
We also mirrored it at the GFL site.  

TarMinyatur

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #15 on: October 04, 2003, 06:40:34 pm »
Plas-D can be hit (and degraded using the 4:1 ratio) by non-phaser weapons, except ESG's which ignore them properly.

Undocumented feature? Bug? I don't think it matters much. Maybe a player-controlled Lyran PF might use Disruptors for anti-Plas-D duty. It's a harmless quirk in my book.

Anyways, 2.5.5.0 is superb.  Great work, Taldren.

jimmi7769

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #16 on: October 04, 2003, 07:21:37 pm »
Quote:

Plas-D can be hit (and degraded using the 4:1 ratio) by non-phaser weapons, except ESG's which ignore them properly.

Undocumented feature? Bug? I don't think it matters much. Maybe a player-controlled Lyran PF might use Disruptors for anti-Plas-D duty. It's a harmless quirk in my book.

Anyways, 2.5.5.0 is superb.  Great work, Taldren.  




Well, if this is the worst you can find then we might be done here.

Karnak

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #17 on: October 04, 2003, 08:11:16 pm »
Thanks for posting the Taldren Model Viewer, Frey.

I never knew about that application before and now I can examine all the models while not in battle. It may help stop me from running into planets so often, hehe.

Lepton1

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #18 on: October 04, 2003, 08:39:41 pm »
Quote:

Plas-D can be hit (and degraded using the 4:1 ratio) by non-phaser weapons, except ESG's which ignore them properly.

Undocumented feature? Bug? I don't think it matters much. Maybe a player-controlled Lyran PF might use Disruptors for anti-Plas-D duty. It's a harmless quirk in my book.

Anyways, 2.5.5.0 is superb.  Great work, Taldren.  




Anyone tested the cloak yet??

TarMinyatur

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #19 on: October 05, 2003, 01:46:26 am »
Lepton, we can test out the cloak when you have a chance. I tried some brief tests vs AI and it seemed to be ok. If course, player vs. player is the real deal.  

WindFire

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #20 on: October 05, 2003, 11:24:27 pm »
Thanks Dave

Windfire.  

GT-Keravnos

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #21 on: October 07, 2003, 09:42:59 am »
Thank you Dave so much for holding the line.

It is of little worth right now, but in the end, we got about 80% of SFB. Thanks to Taldren and you persnally. And that is no small a feat.

TalonClaw

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #22 on: October 09, 2003, 12:32:19 pm »
Thanks Dave.

kiloton

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #23 on: October 09, 2003, 03:07:15 pm »
Thanks Dave, yet again, for your hard work on this.  You have gone above and beyond the call of duty.

Ken  

InterMech

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #24 on: October 12, 2003, 12:37:21 pm »
I am having problems with the OP patches. It is not just this patch, it is all of them. I am running Windows XP. SFC:OP runs just fine as the CD version with crashes only during certain missions. When I install a patch, whether it is this one, or an older one, the game will crash to the desktop as soon as I click on the "campaign" option in single player mode. Again, this does not happen when I uninstall the game and reinstall it just as the CD version, but after I patch it, I run into this problem. To the best of my knowledge I am installing it correctly.  Does anyone have any advice for me?

Thanks, I have really been looking forward to a patch that works, but no luck yet.  

3dot14

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #25 on: October 12, 2003, 02:31:05 pm »
try deleting metaassets/db/ from you install directory after you have patched.

The reason of the crash, if this fixes it that is, is that saved games are not compatible between versions, and the existence of a previoud version saved game cause the new version to crash.

InterMech

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #26 on: October 12, 2003, 02:46:39 pm »
Oh Boy!! Thanks alot. That was the exact problem. I am really excited now. It is like having a whole new game!  Thanks a bunch!  

jlcarneiro

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #27 on: October 24, 2003, 01:55:16 pm »
So this is the LAST OP patch?  

Corbomite

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #28 on: October 24, 2003, 01:59:05 pm »
Quote:

So this is the LAST OP patch?  




You know, they've never quite definitively said either way. I get the feeling it is the last, but anything could happen!  
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

jimmi7769

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #29 on: October 24, 2003, 08:33:38 pm »
Quote:

Quote:

So this is the LAST OP patch?  




You know, they've never quite definitively said either way. I get the feeling it is the last, but anything could happen!  




No doubt....Look who the governor of Califonia is to verify that anything can happen.

Captain Ron

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #30 on: October 28, 2003, 03:09:22 am »
My question goes what changed in the Shiplist file?
As always the patch loads a defualt version, and I don't don't just want to replace it with my models custom one with out knowing if it will change things I might need. It is a lot of work to redo it so I would please like to know if anything needs to be kept?

3dot14

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #31 on: October 28, 2003, 06:12:21 pm »
Quote:

My question goes what changed in the Shiplist file?
As always the patch loads a defualt version, and I don't don't just want to replace it with my models custom one with out knowing if it will change things I might need. It is a lot of work to redo it so I would please like to know if anything needs to be kept?  



I have no idea, sorry.

But Why not use Mag's Comparator to find out?

http://klingon.stasis.ca/sources_and_utils/Comparator.exe (FireSoul's Site)

Captain Ron

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #32 on: October 29, 2003, 02:37:03 am »
Ok the fighters just completely disappeared after the patch!

Yeap it sure fixed the issues with the fighters, if you can not use them they cause no issues!

Ok anyone else experience this and find a solution?
Win 98 SE fully patched
Direct X 9.0B
All Drivers are up to date as well

Cleaven

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #33 on: October 29, 2003, 02:45:56 am »
Did you read the readme file? Right at the top, underneath the file description?

"Important Note: Make sure that the properties of your Orion Pirates
desktop shortcut shows the Target of your game pointing to the StarfleetOP.exe
file and that the Start In path is correct for your game install directory. "


 

Captain Ron

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #34 on: October 29, 2003, 02:55:29 am »
Yup did that before the patch and no luck on that.

Yes I actually do read those things and check before i patch good try though, NEXT!

Captain Ron

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #35 on: October 29, 2003, 03:02:54 am »
Quote:

Did you read the readme file? Right at the top, underneath the file description?

"Important Note: Make sure that the properties of your Orion Pirates
desktop shortcut shows the Target of your game pointing to the StarfleetOP.exe
file and that the Start In path is correct for your game install directory. "


   




Ok this is just wierd if I launch the game using the SFCOP.exe it works fine the fighters load.
Bizare I tell you, don't ask i don't know why either...

FireSoul

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #36 on: October 29, 2003, 05:03:29 am »
Quote:

Yup did that before the patch and no luck on that.
Yes I actually do read those things and check before i patch good try though, NEXT!  




We're serious. This *IS* the problem. It always is. (This is a FAQ question, if I have ever seen one)

Humour me: try the simplest thing. Do a right-click-drag of StarFleetOP.exe to your desktop, and select "Create ShortCut". Then try it out. (It fills in all the appropriate information automatically).
 

Cleaven

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #37 on: October 29, 2003, 05:19:19 am »
Quote:

Yup did that before the patch and no luck on that.

Yes I actually do read those things and check before i patch good try though, NEXT!  




You are doing it wrong! If you correctly fill in the Start in location when you use StarFleetOP.exe  it will work.

So, go back two spaces and try reading it again.  

Cleaven

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #38 on: October 29, 2003, 05:26:47 am »
Quote:


Ok this is just wierd if I launch the game using the SFCOP.exe it works fine the fighters load.
Bizare I tell you, don't ask i don't know why either...  




Nothing bizarre or weird about it at all. When you run SFCOP it plays the intro movies and then runs StarfleetOP.exe with the working directory set correctly. When you bypass SFCOP and run starfleetOP.exe directly you have to define the working directory manually.  

Captain Ron

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #39 on: October 29, 2003, 12:18:07 pm »
Quote:

Quote:


Ok this is just wierd if I launch the game using the SFCOP.exe it works fine the fighters load.
Bizare I tell you, don't ask i don't know why either...  




Nothing bizarre or weird about it at all. When you run SFCOP it plays the intro movies and then runs StarfleetOP.exe with the working directory set correctly. When you bypass SFCOP and run starfleetOP.exe directly you have to define the working directory manually.    




No you guys don't understand, trust me here!

I created two shortcuts on the desk top now just for fun.
I created two shortcuts in the programs files Starfleet command etc in the launch menu also for fun
I also opened explorer and went to the directory I have SFC in
Now stay with me here!

If I launch the program from ANY of these areas they all say version 2.5.5.0 in the lower right corner of the loading screen with the pic of the orion ship on it. Now here is were it gets interesting, If I use the "C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\SFCOP.exe" I get the video and the fighters work fine they are there. If I use the "C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\StarFleetOP.exe" then the fighters don't work they are available if I pick a carrier (the fighter bar goes black) I can not select a fighter type and do not show up in the UI in game. and this works this way if I launch it from any of these areas, repeatedly the same way everytime.

Now lets get to the meat of the issue:
 When you run SFCOP it plays the intro movies and then runs StarfleetOP.exe with the working directory set correctly. When you bypass SFCOP and run starfleetOP.exe directly you have to define the working directory manually
Ok I agree with you here if you run the SFCOP.exe you get the movie and then it launches StarFleetOP.exe for the game. So if everything goes to the StarFleetOP.exe why is there a difference here? it would not matter which one I pick because the only difference would be If I get to watch the Paramount/software houses logo movie.

Come on now if i can launch the game from three different areas it can not be the path is wrong, that is absurd. Now everything launches from the one EXE and just the game from the other, and since the everything one is actually calling the other EXE after the movie finishes why would it make a difference? According to YOU (and I do agree with it) the game is in the StarFleetOP.exe the other could be deleted and the game will still work.

So now then lets skip down to here and try once more.
Opened up explorer and launched it from the directory the game is Installed in launched the EXEs' directly. Same thing occured StarFleetOP.exe no fighters work, SFCOP.exe fighters worked fine. There is no real reason for this to behave this way. Now bit of personal histroy here I use to help get ppl to be able to play these games back in the day both here and at Interplays forums for both SFC 1, EAW, and OP. This is also the only time I ever had a real problem with patching period, because I do check the readmes before hand to make sure everything is alright with my setups and to what has changed incase I need additional backups for mods and such. This IS something that should not be working this way either EXE should lead to the right files, as the game is run from only one EXE (StarFleetOP.exe)

Note:
I reinstalled and used the 2500-2550 patch and now it all works fine from either EXE it doesn't matter which one I select, as it should have from the first time. I also put my modified file back in and it still works fine (well Shiplist and fighter list).

As I said Weird
 

Cleaven

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #40 on: October 29, 2003, 09:53:20 pm »
You still have it wrong in your appreciation of the problem. What needs to be correct is the working directory, so that the game can find the ftrlist, not the path to the executable. If the path is wrong it just won't run. If the working directory is wrong then it won't be able to find any files that it expects to be in that working directory or it's sub-directories unless those locations are explicitly defined. This is not complex or mysterious or weird.    

Toasty0

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #41 on: October 29, 2003, 10:39:26 pm »
Quote:

You still have it wrong in your appreciation of the problem. What needs to be correct is the working directory, so that the game can find the ftrlist, not the path to the executable. If the path is wrong it just won't run. If the working directory is wrong then it won't be able to find any files that it expects to be in that working directory or it's sub-directories unless those locations are explicitly defined. This is not complex or mysterious or weird.    




It's not?    

Cleaven

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #42 on: October 30, 2003, 02:07:09 am »
Quote:

Quote:

You still have it wrong in your appreciation of the problem. What needs to be correct is the working directory, so that the game can find the ftrlist, not the path to the executable. If the path is wrong it just won't run. If the working directory is wrong then it won't be able to find any files that it expects to be in that working directory or it's sub-directories unless those locations are explicitly defined. This is not complex or mysterious or weird.    




It's not?    




Do you think it is?    
« Last Edit: December 31, 1969, 06:00:00 pm by Cleaven »

Toasty0

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #43 on: October 30, 2003, 02:22:03 am »
Quote:

Quote:

Quote:

You still have it wrong in your appreciation of the problem. What needs to be correct is the working directory, so that the game can find the ftrlist, not the path to the executable. If the path is wrong it just won't run. If the working directory is wrong then it won't be able to find any files that it expects to be in that working directory or it's sub-directories unless those locations are explicitly defined. This is not complex or mysterious or weird.    




It's not?    




Do you think it is?    




I envoke my right not to incrimnate the innocent or guilty until we can change their names and land a juicy movie rights deal.  

Captain Ron

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #44 on: October 30, 2003, 02:40:32 am »
Quote:

Quote:

Quote:

You still have it wrong in your appreciation of the problem. What needs to be correct is the working directory, so that the game can find the ftrlist, not the path to the executable. If the path is wrong it just won't run. If the working directory is wrong then it won't be able to find any files that it expects to be in that working directory or it's sub-directories unless those locations are explicitly defined. This is not complex or mysterious or weird.    




It's not?    




Do you think it is?    




I can tell you what the problem with your logic here Cleaven. The frtlist and shiplist are in the same directories in both places the paths are correct or the shiplist would also not have been found. Reinstalling the game putting all my mods back in then patching (having to replace the Ship and fighter lists again) had no issues. Something literally went wrong with the EXE file itself or the spirtes file during that last patch that is all. it all works now but took a reinstall, no directories have been changed and the modified files are all the same ones again.

The patch did not install properly that is all and caused a unique situation. It was solvable and I could have done the reinstall any time I wanted I was just seeing if another less time consumming way of fixing the issue was available. The path had nothing to do with it you can believe it all you want, but it was not the case. I should kept a copy ofthe spirtes and StarFleetOP.exe file to test to see which one it was but that would be time consuming and I really did not want to bother with it anymore. The paths that you are referring to are for the on-line and campaign games and that path is stored in the Starfleet Command Orion Pirates\MetaAssets\ServerProfiles\SinglePlayer\assets.gf this file has not been changed, nor has it been.

Code:

[Paths]
Maps      = ".\MetaAssets\"
Scripts      = ".\Assets\Scripts\"
Campaigns   = ".\Assets\Scripts\Campaigns\"

[Files]
ShipSpecs      = ".\MetaAssets\shiplist.txt"
FighterSpecs   = ".\MetaAssets\ftrlist.txt"
CurMap   = ".\MetaAssets\MiddleMap.mvm"
 



This file can be changed and I use to change it for EAW so that they read from one place for the Skirmish and Campaigns while leaving the MP file alone. Unfortuantly a code change somewhere along the line stopped that as both files had to match for the MP file check to work. it could be modified like so:
Code:

[Paths]
Maps      = ".\MetaAssets\"
Scripts      = ".\Assets\Scripts\"
Campaigns   = ".\Assets\Scripts\Campaigns\"

[Files]
ShipSpecs      = ".\Assets\Specs\shiplist.txt"
FighterSpecs   = ".\Assets\Specs\ftrlist.txt"
CurMap   = ".\MetaAssets\MiddleMap.mvm"



While I do agree the simplist solution is usually the answer that was not the case here. Considering that the problem occured in Campaign and Skirmish modes (campaign controlled by this file Unmodified) and Skirmish modes path hard coded into the game you will start to understand the problem a little more.
 

Cleaven

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #45 on: October 30, 2003, 07:07:07 am »
What can I say? I'm sure nothing I say will be able to convince you, but you definitely have errors in fact with your explanation. Both in blaming the patching process and in describing the purpose of the Start In information. The only way you will be able to see this is by observing what happens when you change the Start In information and try to use fighters in single player mode.

(Or you made an error with the modding you did, which in itself made the initial question a bit misleading.)  
« Last Edit: December 31, 1969, 06:00:00 pm by Cleaven »

Sethan

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #46 on: October 30, 2003, 12:11:43 pm »
Simple solution:

1) find out if his install is in the default directory
2) someone send him a shortcut with the proper working directory.

Netman

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #47 on: November 05, 2003, 04:42:02 am »
the 2250 patch is workin out great.. the I-XCA is rockin as always and for a permant newbie  like myself, it is the perfect ship to fly coop 3.01 missions set on admiral 1.8 and win    I don't seem to do too well with human players  

MagnumMan

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #48 on: November 05, 2003, 10:02:57 pm »
Another user who prefers the Nasty Admiral.  Good!
Have you tried the Hard Commodore, and the Easy Captain yet?
Little did I know when I put that slider in there how obscene it would become.  Heh.

Corbomite

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #49 on: November 05, 2003, 11:03:15 pm »
Wow! Mags yer still alive!    


Mr. Hypergol

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #51 on: October 01, 2003, 09:59:24 pm »
Well now, what a pleasant surprise.  Dave, this time you made my day.  

Cleaven

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #52 on: October 01, 2003, 10:00:11 pm »
I know it's very passe', but I can only imagine the scene from Wayne's World where Mike and Dana's characters get to chat backstage with Alice Cooper and end up proclaiming their worth.

 

TOCXOBearslayer

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #53 on: October 01, 2003, 10:01:23 pm »
Thank you, Dave.

After the GAW tease you gave us, this is a welcomed sight indeed.

AdmiralFrey_XC

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #54 on: October 01, 2003, 10:25:21 pm »
Here's the XC mirrors :

Patch 25412 - 2550 (1.8 MB)

Patch 2500 - 2550  (18.5 MB)

OP Server Kit  2550 (15 MB)

Taldren OP Map Editor

Taldren Model Viewer

Patch 2550 Readme

I think you'll find the above links a bit faster in downloading...

EDIT : fixed the link to the readme.... DOH!

Regards,  
« Last Edit: October 02, 2003, 04:57:11 pm by AdmiralFrey_XC »

Khalee

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #55 on: October 01, 2003, 10:41:48 pm »
Well Maybe its a good thing My Op stoped working. As I uninstalled and reinstalled it and got the patch too.

And now it works again.

Corbomite

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #56 on: October 01, 2003, 10:56:03 pm »
WOW!!! And here I had lost all hope....

Thank you!

Toasty0

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #57 on: October 02, 2003, 05:35:21 am »
...and if those other sites are busy you can always DL from my site. Link in my sig.  

Chris Jones

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #58 on: October 02, 2003, 07:17:37 am »
David is a true Gem!  

Klingon Fanatic

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Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #59 on: October 02, 2003, 09:18:44 am »
This is an unexpected surprise. Thank you David!

Qapla!

KF

Rhaz

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #60 on: October 02, 2003, 11:40:01 am »
Wow!  Thanks Dave!

FireSoul

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Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #61 on: October 02, 2003, 03:12:05 pm »
I'm setting up my own site's mirrors now.
I'm also going to put up previous official patches.

 http://klingon.stasis.ca/sources_and_utils/


-- Luc
 

Tumulorum Fossor

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #62 on: October 02, 2003, 06:51:19 pm »
Continuing the Wayne's World reference earlier this thread:

We're not worthy!

We're not worthy!

We're not worthy!



Geez, thanks, Dave!  I really had lost all hope of ever seeing this!  Man, WAY cool!  Super Way Cool!

Now, off to download!

Merry Christmas, Happy Hanukkah, and a Joyous Ramadan to everyone!  Yee-haw!

-TF

Aoav160

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Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #63 on: October 03, 2003, 10:32:37 pm »
Thanks Dave!

Cocomoe

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Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #64 on: October 04, 2003, 10:11:01 am »
We also mirrored it at the GFL site.  

TarMinyatur

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #65 on: October 04, 2003, 06:40:34 pm »
Plas-D can be hit (and degraded using the 4:1 ratio) by non-phaser weapons, except ESG's which ignore them properly.

Undocumented feature? Bug? I don't think it matters much. Maybe a player-controlled Lyran PF might use Disruptors for anti-Plas-D duty. It's a harmless quirk in my book.

Anyways, 2.5.5.0 is superb.  Great work, Taldren.

jimmi7769

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Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #66 on: October 04, 2003, 07:21:37 pm »
Quote:

Plas-D can be hit (and degraded using the 4:1 ratio) by non-phaser weapons, except ESG's which ignore them properly.

Undocumented feature? Bug? I don't think it matters much. Maybe a player-controlled Lyran PF might use Disruptors for anti-Plas-D duty. It's a harmless quirk in my book.

Anyways, 2.5.5.0 is superb.  Great work, Taldren.  




Well, if this is the worst you can find then we might be done here.

Karnak

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #67 on: October 04, 2003, 08:11:16 pm »
Thanks for posting the Taldren Model Viewer, Frey.

I never knew about that application before and now I can examine all the models while not in battle. It may help stop me from running into planets so often, hehe.

Lepton1

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #68 on: October 04, 2003, 08:39:41 pm »
Quote:

Plas-D can be hit (and degraded using the 4:1 ratio) by non-phaser weapons, except ESG's which ignore them properly.

Undocumented feature? Bug? I don't think it matters much. Maybe a player-controlled Lyran PF might use Disruptors for anti-Plas-D duty. It's a harmless quirk in my book.

Anyways, 2.5.5.0 is superb.  Great work, Taldren.  




Anyone tested the cloak yet??

TarMinyatur

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #69 on: October 05, 2003, 01:46:26 am »
Lepton, we can test out the cloak when you have a chance. I tried some brief tests vs AI and it seemed to be ok. If course, player vs. player is the real deal.  

WindFire

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #70 on: October 05, 2003, 11:24:27 pm »
Thanks Dave

Windfire.  

GT-Keravnos

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #71 on: October 07, 2003, 09:42:59 am »
Thank you Dave so much for holding the line.

It is of little worth right now, but in the end, we got about 80% of SFB. Thanks to Taldren and you persnally. And that is no small a feat.

TalonClaw

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #72 on: October 09, 2003, 12:32:19 pm »
Thanks Dave.

kiloton

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Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #73 on: October 09, 2003, 03:07:15 pm »
Thanks Dave, yet again, for your hard work on this.  You have gone above and beyond the call of duty.

Ken  

InterMech

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #74 on: October 12, 2003, 12:37:21 pm »
I am having problems with the OP patches. It is not just this patch, it is all of them. I am running Windows XP. SFC:OP runs just fine as the CD version with crashes only during certain missions. When I install a patch, whether it is this one, or an older one, the game will crash to the desktop as soon as I click on the "campaign" option in single player mode. Again, this does not happen when I uninstall the game and reinstall it just as the CD version, but after I patch it, I run into this problem. To the best of my knowledge I am installing it correctly.  Does anyone have any advice for me?

Thanks, I have really been looking forward to a patch that works, but no luck yet.  

3dot14

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #75 on: October 12, 2003, 02:31:05 pm »
try deleting metaassets/db/ from you install directory after you have patched.

The reason of the crash, if this fixes it that is, is that saved games are not compatible between versions, and the existence of a previoud version saved game cause the new version to crash.

InterMech

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #76 on: October 12, 2003, 02:46:39 pm »
Oh Boy!! Thanks alot. That was the exact problem. I am really excited now. It is like having a whole new game!  Thanks a bunch!  

jlcarneiro

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #77 on: October 24, 2003, 01:55:16 pm »
So this is the LAST OP patch?  

Corbomite

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #78 on: October 24, 2003, 01:59:05 pm »
Quote:

So this is the LAST OP patch?  




You know, they've never quite definitively said either way. I get the feeling it is the last, but anything could happen!  
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

jimmi7769

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Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #79 on: October 24, 2003, 08:33:38 pm »
Quote:

Quote:

So this is the LAST OP patch?  




You know, they've never quite definitively said either way. I get the feeling it is the last, but anything could happen!  




No doubt....Look who the governor of Califonia is to verify that anything can happen.

Captain Ron

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #80 on: October 28, 2003, 03:09:22 am »
My question goes what changed in the Shiplist file?
As always the patch loads a defualt version, and I don't don't just want to replace it with my models custom one with out knowing if it will change things I might need. It is a lot of work to redo it so I would please like to know if anything needs to be kept?

3dot14

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #81 on: October 28, 2003, 06:12:21 pm »
Quote:

My question goes what changed in the Shiplist file?
As always the patch loads a defualt version, and I don't don't just want to replace it with my models custom one with out knowing if it will change things I might need. It is a lot of work to redo it so I would please like to know if anything needs to be kept?  



I have no idea, sorry.

But Why not use Mag's Comparator to find out?

http://klingon.stasis.ca/sources_and_utils/Comparator.exe (FireSoul's Site)

Captain Ron

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #82 on: October 29, 2003, 02:37:03 am »
Ok the fighters just completely disappeared after the patch!

Yeap it sure fixed the issues with the fighters, if you can not use them they cause no issues!

Ok anyone else experience this and find a solution?
Win 98 SE fully patched
Direct X 9.0B
All Drivers are up to date as well

Cleaven

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Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #83 on: October 29, 2003, 02:45:56 am »
Did you read the readme file? Right at the top, underneath the file description?

"Important Note: Make sure that the properties of your Orion Pirates
desktop shortcut shows the Target of your game pointing to the StarfleetOP.exe
file and that the Start In path is correct for your game install directory. "


 

Captain Ron

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #84 on: October 29, 2003, 02:55:29 am »
Yup did that before the patch and no luck on that.

Yes I actually do read those things and check before i patch good try though, NEXT!

Captain Ron

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #85 on: October 29, 2003, 03:02:54 am »
Quote:

Did you read the readme file? Right at the top, underneath the file description?

"Important Note: Make sure that the properties of your Orion Pirates
desktop shortcut shows the Target of your game pointing to the StarfleetOP.exe
file and that the Start In path is correct for your game install directory. "


   




Ok this is just wierd if I launch the game using the SFCOP.exe it works fine the fighters load.
Bizare I tell you, don't ask i don't know why either...

FireSoul

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #86 on: October 29, 2003, 05:03:29 am »
Quote:

Yup did that before the patch and no luck on that.
Yes I actually do read those things and check before i patch good try though, NEXT!  




We're serious. This *IS* the problem. It always is. (This is a FAQ question, if I have ever seen one)

Humour me: try the simplest thing. Do a right-click-drag of StarFleetOP.exe to your desktop, and select "Create ShortCut". Then try it out. (It fills in all the appropriate information automatically).
 

Cleaven

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #87 on: October 29, 2003, 05:19:19 am »
Quote:

Yup did that before the patch and no luck on that.

Yes I actually do read those things and check before i patch good try though, NEXT!  




You are doing it wrong! If you correctly fill in the Start in location when you use StarFleetOP.exe  it will work.

So, go back two spaces and try reading it again.  

Cleaven

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #88 on: October 29, 2003, 05:26:47 am »
Quote:


Ok this is just wierd if I launch the game using the SFCOP.exe it works fine the fighters load.
Bizare I tell you, don't ask i don't know why either...  




Nothing bizarre or weird about it at all. When you run SFCOP it plays the intro movies and then runs StarfleetOP.exe with the working directory set correctly. When you bypass SFCOP and run starfleetOP.exe directly you have to define the working directory manually.  

Captain Ron

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #89 on: October 29, 2003, 12:18:07 pm »
Quote:

Quote:


Ok this is just wierd if I launch the game using the SFCOP.exe it works fine the fighters load.
Bizare I tell you, don't ask i don't know why either...  




Nothing bizarre or weird about it at all. When you run SFCOP it plays the intro movies and then runs StarfleetOP.exe with the working directory set correctly. When you bypass SFCOP and run starfleetOP.exe directly you have to define the working directory manually.    




No you guys don't understand, trust me here!

I created two shortcuts on the desk top now just for fun.
I created two shortcuts in the programs files Starfleet command etc in the launch menu also for fun
I also opened explorer and went to the directory I have SFC in
Now stay with me here!

If I launch the program from ANY of these areas they all say version 2.5.5.0 in the lower right corner of the loading screen with the pic of the orion ship on it. Now here is were it gets interesting, If I use the "C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\SFCOP.exe" I get the video and the fighters work fine they are there. If I use the "C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\StarFleetOP.exe" then the fighters don't work they are available if I pick a carrier (the fighter bar goes black) I can not select a fighter type and do not show up in the UI in game. and this works this way if I launch it from any of these areas, repeatedly the same way everytime.

Now lets get to the meat of the issue:
 When you run SFCOP it plays the intro movies and then runs StarfleetOP.exe with the working directory set correctly. When you bypass SFCOP and run starfleetOP.exe directly you have to define the working directory manually
Ok I agree with you here if you run the SFCOP.exe you get the movie and then it launches StarFleetOP.exe for the game. So if everything goes to the StarFleetOP.exe why is there a difference here? it would not matter which one I pick because the only difference would be If I get to watch the Paramount/software houses logo movie.

Come on now if i can launch the game from three different areas it can not be the path is wrong, that is absurd. Now everything launches from the one EXE and just the game from the other, and since the everything one is actually calling the other EXE after the movie finishes why would it make a difference? According to YOU (and I do agree with it) the game is in the StarFleetOP.exe the other could be deleted and the game will still work.

So now then lets skip down to here and try once more.
Opened up explorer and launched it from the directory the game is Installed in launched the EXEs' directly. Same thing occured StarFleetOP.exe no fighters work, SFCOP.exe fighters worked fine. There is no real reason for this to behave this way. Now bit of personal histroy here I use to help get ppl to be able to play these games back in the day both here and at Interplays forums for both SFC 1, EAW, and OP. This is also the only time I ever had a real problem with patching period, because I do check the readmes before hand to make sure everything is alright with my setups and to what has changed incase I need additional backups for mods and such. This IS something that should not be working this way either EXE should lead to the right files, as the game is run from only one EXE (StarFleetOP.exe)

Note:
I reinstalled and used the 2500-2550 patch and now it all works fine from either EXE it doesn't matter which one I select, as it should have from the first time. I also put my modified file back in and it still works fine (well Shiplist and fighter list).

As I said Weird
 

Cleaven

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #90 on: October 29, 2003, 09:53:20 pm »
You still have it wrong in your appreciation of the problem. What needs to be correct is the working directory, so that the game can find the ftrlist, not the path to the executable. If the path is wrong it just won't run. If the working directory is wrong then it won't be able to find any files that it expects to be in that working directory or it's sub-directories unless those locations are explicitly defined. This is not complex or mysterious or weird.    

Toasty0

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #91 on: October 29, 2003, 10:39:26 pm »
Quote:

You still have it wrong in your appreciation of the problem. What needs to be correct is the working directory, so that the game can find the ftrlist, not the path to the executable. If the path is wrong it just won't run. If the working directory is wrong then it won't be able to find any files that it expects to be in that working directory or it's sub-directories unless those locations are explicitly defined. This is not complex or mysterious or weird.    




It's not?    

Cleaven

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #92 on: October 30, 2003, 02:07:09 am »
Quote:

Quote:

You still have it wrong in your appreciation of the problem. What needs to be correct is the working directory, so that the game can find the ftrlist, not the path to the executable. If the path is wrong it just won't run. If the working directory is wrong then it won't be able to find any files that it expects to be in that working directory or it's sub-directories unless those locations are explicitly defined. This is not complex or mysterious or weird.    




It's not?    




Do you think it is?    
« Last Edit: December 31, 1969, 06:00:00 pm by Cleaven »

Toasty0

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #93 on: October 30, 2003, 02:22:03 am »
Quote:

Quote:

Quote:

You still have it wrong in your appreciation of the problem. What needs to be correct is the working directory, so that the game can find the ftrlist, not the path to the executable. If the path is wrong it just won't run. If the working directory is wrong then it won't be able to find any files that it expects to be in that working directory or it's sub-directories unless those locations are explicitly defined. This is not complex or mysterious or weird.    




It's not?    




Do you think it is?    




I envoke my right not to incrimnate the innocent or guilty until we can change their names and land a juicy movie rights deal.  

Captain Ron

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #94 on: October 30, 2003, 02:40:32 am »
Quote:

Quote:

Quote:

You still have it wrong in your appreciation of the problem. What needs to be correct is the working directory, so that the game can find the ftrlist, not the path to the executable. If the path is wrong it just won't run. If the working directory is wrong then it won't be able to find any files that it expects to be in that working directory or it's sub-directories unless those locations are explicitly defined. This is not complex or mysterious or weird.    




It's not?    




Do you think it is?    




I can tell you what the problem with your logic here Cleaven. The frtlist and shiplist are in the same directories in both places the paths are correct or the shiplist would also not have been found. Reinstalling the game putting all my mods back in then patching (having to replace the Ship and fighter lists again) had no issues. Something literally went wrong with the EXE file itself or the spirtes file during that last patch that is all. it all works now but took a reinstall, no directories have been changed and the modified files are all the same ones again.

The patch did not install properly that is all and caused a unique situation. It was solvable and I could have done the reinstall any time I wanted I was just seeing if another less time consumming way of fixing the issue was available. The path had nothing to do with it you can believe it all you want, but it was not the case. I should kept a copy ofthe spirtes and StarFleetOP.exe file to test to see which one it was but that would be time consuming and I really did not want to bother with it anymore. The paths that you are referring to are for the on-line and campaign games and that path is stored in the Starfleet Command Orion Pirates\MetaAssets\ServerProfiles\SinglePlayer\assets.gf this file has not been changed, nor has it been.

Code:

[Paths]
Maps      = ".\MetaAssets\"
Scripts      = ".\Assets\Scripts\"
Campaigns   = ".\Assets\Scripts\Campaigns\"

[Files]
ShipSpecs      = ".\MetaAssets\shiplist.txt"
FighterSpecs   = ".\MetaAssets\ftrlist.txt"
CurMap   = ".\MetaAssets\MiddleMap.mvm"
 



This file can be changed and I use to change it for EAW so that they read from one place for the Skirmish and Campaigns while leaving the MP file alone. Unfortuantly a code change somewhere along the line stopped that as both files had to match for the MP file check to work. it could be modified like so:
Code:

[Paths]
Maps      = ".\MetaAssets\"
Scripts      = ".\Assets\Scripts\"
Campaigns   = ".\Assets\Scripts\Campaigns\"

[Files]
ShipSpecs      = ".\Assets\Specs\shiplist.txt"
FighterSpecs   = ".\Assets\Specs\ftrlist.txt"
CurMap   = ".\MetaAssets\MiddleMap.mvm"



While I do agree the simplist solution is usually the answer that was not the case here. Considering that the problem occured in Campaign and Skirmish modes (campaign controlled by this file Unmodified) and Skirmish modes path hard coded into the game you will start to understand the problem a little more.
 

Cleaven

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #95 on: October 30, 2003, 07:07:07 am »
What can I say? I'm sure nothing I say will be able to convince you, but you definitely have errors in fact with your explanation. Both in blaming the patching process and in describing the purpose of the Start In information. The only way you will be able to see this is by observing what happens when you change the Start In information and try to use fighters in single player mode.

(Or you made an error with the modding you did, which in itself made the initial question a bit misleading.)  
« Last Edit: December 31, 1969, 06:00:00 pm by Cleaven »

Sethan

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Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #96 on: October 30, 2003, 12:11:43 pm »
Simple solution:

1) find out if his install is in the default directory
2) someone send him a shortcut with the proper working directory.

Netman

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #97 on: November 05, 2003, 04:42:02 am »
the 2250 patch is workin out great.. the I-XCA is rockin as always and for a permant newbie  like myself, it is the perfect ship to fly coop 3.01 missions set on admiral 1.8 and win    I don't seem to do too well with human players  

MagnumMan

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #98 on: November 05, 2003, 10:02:57 pm »
Another user who prefers the Nasty Admiral.  Good!
Have you tried the Hard Commodore, and the Easy Captain yet?
Little did I know when I put that slider in there how obscene it would become.  Heh.

Corbomite

  • Guest
Re: SFC:Orion Pirates Patch 2.5.5.0 Available Now
« Reply #99 on: November 05, 2003, 11:03:15 pm »
Wow! Mags yer still alive!