2.013pr Plasma-G
Range: Damage
0-10: 11
11-20: 10
21-30: 9
31-33: 8
34-37: 7
38: 6
...or close to that
The idea is that speed 31 enemy phaserboats attacking from range 5.9 will take some minor damage from the Plas-G, roughly simulating a Plasma Bolt (or 2 Disruptors/ Photons). Slower opponents are probably going to face fastloaded F-torps for the 20 point warhead.