I gave it a looking over, but as much as I like to read about and discuss tiny little technical details and stuff like that, I can't stand playing a game that takes so much micromanaging. I'd rather spend my time figuring out how to best get my phasers pointed at an opponent without getting shot back than spending it making sure I have my powerplant output finely tuned and balanced. I want to be a captain, not a friggin' whole bridge crew. Point the guns, say shoot, and let the lackies work out how to make it actually happen. Spend my time on complex tactical considerations.
Also, i flipped through, and there wasn't much there that said 'Star Trek' to me, despite that nominally being the universe it's kind-of-based in. Big turn off. B5 Wars, from what I've seen, at least lets you feel like it's a part of the show one so deeply loves.
One of the reasons I also prefer SFC3 over the earlier games.