Well, as those of you who've been keeping an eye on my models have no doubt noticed (or maybe you haven't?), I never seem to complete anything before jumping onto another project. Aside from my wandering attention span and overwhelming urge to work on 'all these things', a lot probably has to do with me modelling with 3DS Max 5 - and since I only started all this recently, I obviously have a LOT to learn still. However, at the moment, my biggest stumbling block is texturing.
OK, I can apply textures to my models, but these are really only the broad strokes. I think I'm getting better at this, even though I still have problems importing images/textures to use, but I'm beginning to make some headway with that side of things, so I don't think this'll stay a handicap for long (look out for me posting retextured Vackan models later in the week).
No, what I'm still having real problems with is applying the finer hull details, applying emblems, logos, text, windows and glows etc. As far as I'm aware I'm supposed to be able to use the UVW unwrap to unfold or flatten models and export the maps to photoshop or paintshop, however this is where I'm getting stuck - once I've unwrapped the model, and saved the file, I can't open it up to edit in either PS5 or PSP8 - the files can't be read as they are in an incompatible format. Am I doing something wrong? Am I missing a plug-in or something? Can anybody help me out here??
I reckon, once I've worked past this obstacle, I'll be able to progress to making glows and maybe even damage textures so that I can actually post completed models for you all to appreciate, and maybe even use in the future (OK, I still have to learn a lot more along the way for that, but I'll take it a step at a time, and trust in your patience).
MajorRacal