Topic: Neutral Coop  (Read 8120 times)

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NuclearWessels

  • Guest
Re: Neutral Coop
« Reply #20 on: February 10, 2003, 05:08:00 pm »
Yep, I'd buy that Moggy.  I'd hate to lose the ability to fly the ships, but if they were merged with another race that'd be A-OK by me.   Plus it would be cool to see vast tracts of Lyran space early in the campaign

dave
 

Cleaven

  • Guest
Re: Neutral Coop
« Reply #21 on: February 10, 2003, 11:58:57 pm »
I too think it's time to just combine the Lyran and Klingon list and use the Lyran space for neutral, AS LONG AS you don't have "Lyran" ships showing up to defend the "neutral" space, or some other side effect. Maybe put the pirate ships in the Lyran list as well. This sounds like an effective quick and dirty fix that will do the job until the OP patches are done.
Testing ASAP please?

   

NuclearWessels

  • Guest
Re: Neutral Coop
« Reply #22 on: February 11, 2003, 08:08:45 am »
Actually I'm an idiot.  

Given that the base assault script works fine for coop in neutral, all we really need to do is make a version of base assault without the base.  That's easily done, and it's easy to get it to appear in other hexes.  Doh!  

 If we want to maintain some mission variety then we could do is create a couple of variants based on the assaults script and  give them identifiable names.  Then in neutral space folks can run any mission if they're flying solo, but they can pick the appropriate missions if they want to fly coop.  

dave
 

Skawpya

  • Guest
Re: Neutral Coop
« Reply #23 on: February 11, 2003, 08:50:07 am »
Hmmm I take it that there is no neutral ship list? if not is it possible to make the pirates fill in for the neutral?

NuclearWessels

  • Guest
Re: Neutral Coop
« Reply #24 on: February 11, 2003, 11:50:42 am »
Yes and no ...

There are neutral ships but there isn't really a neutral race.
Neutral space is treated by the game engine as unowned by anyone,
rather than as territory owned by the neutrals.

As such, when it generates opponents for missions in neutral territory
it picks your nearest enemy (by closest base IIRC) rather than generating
neutral ships to fight.

Meanwhile, the missions tend to view neutral space as falling into either
the "friendly" or "hostile" categories based on server settings, and never
truly regard the space as neutral.  As far as I know, no one has yet managed
to come up with a set of missions that get offered ONLY in neutral space.
Either they also get offered in allied territory or they also get offered
in enemy territory.

dave
 

Cleaven

  • Guest
Re: Neutral Coop
« Reply #25 on: February 11, 2003, 03:42:02 pm »
Just a question about the base missions. When people say that the co-op works, could it not be that the mission result is only being interpretted as a loss, not a win, and the DV is going down due to a loss. I suppose that this is not logical but you might need to check it first.  

NuclearWessels

  • Guest
Re: Neutral Coop
« Reply #26 on: February 11, 2003, 04:29:22 pm »
Since it's the same script as is used for enemy base assaults (where it works correctly)
I think we're pretty safe in thinking it's actually returning the results correctly.

Not 100% sure of course, but reasonably.  Call it 98

dave