Topic: Klingon Fighters  (Read 4482 times)

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Dogmatix!

  • Guest
Re: Klingon Fighters
« Reply #20 on: October 01, 2003, 04:55:49 pm »
Quote:

Remember that LODs are very important for attrition units.. ..  




What does this mean?  I have no idea what a LOD is other than it has something to do with models...heheh.



 

Dogmatix!

  • Guest
Re: Klingon Fighters
« Reply #21 on: October 01, 2003, 04:56:41 pm »
Quote:

Whoops, didn't catch this before.. no problem, can lighten them up more.  About how much more?  I can make them more a grey if you wish, that should be easy to spot.    




Yes..more grey...a lighter grey should do the trick.  You were very close, I think...just needed to be lightened up more.  

FireSoul

  • Guest
Re: Klingon Fighters
« Reply #22 on: October 01, 2003, 06:25:56 pm »
Quote:

Quote:

Remember that LODs are very important for attrition units.. ..  




What does this mean?  I have no idea what a LOD is other than it has something to do with models...heheh.
 




Levels Of Details. All Taldren stock models have 3 LODs. Generally, I've found that the LODs have sometimes 2 or 3 sets of BMPs for the models. Having LODs will help with CPU loads when you play a game. I've found that for attrition units (or units that appear a lot, in repetition), it's an excellent idea to implement LODs.

Level 1: Full details. Normal model. (Looking at a ship, close range)
Level 2: activated when backed up somewhat. I found that the LOD here has the same # of polys, but has a reduced quality for the .BMPs. (about 50% x 50% of LOD 1's BMPs) (A ship will be in LOD2 in medium ranges, where texture details aren't gonna show anyways)
Level 3: Reduced # of polys (35-50% of original), with either the .BMPs from LOD#2 or a new set of even 'crappier' BMPs.
A ship will be in LOD3 in extreme ranges.. where ANY details aren't important.. or gonna show.)


Here's an example, using the stock Klingon fighter from Taldren:
LOD1: (336 faces)
 

LOD2: (336 faces)
 

LOD3: (150 faces)
 


The IDEA:
It increases the ammount of stuff to load in memory, but reduces the CPU load overall.


-- Luc
« Last Edit: October 01, 2003, 06:32:26 pm by FireSoul »

Dogmatix!

  • Guest
Re: Klingon Fighters
« Reply #23 on: October 01, 2003, 07:20:49 pm »
Thanks a bunch, FS.  That was very informative.  I'd seen the term thrown around before...just didn't quite understand what it meant.  Now I do!


 

Dogmatix!

  • Guest
Re: Klingon Fighters
« Reply #24 on: October 03, 2003, 12:12:15 pm »
Just a bump as a reminder...


Did anyone post a link to those mini BoPs that could be used as fighters?  I know a picture of them was linked, but I didn't see anything else...


 
« Last Edit: December 31, 1969, 06:00:00 pm by Dogmatix! »

Kaenyne

  • Guest
Re: Klingon Fighters
« Reply #25 on: October 03, 2003, 02:08:03 pm »
Yes, I was wondering about those mini BoPs myself. They would be a sweet replacement model for the stock Klingon fighters. I'd like to see them flying around the Romulan stock fighters. Speaking of the Romulan stock fighters, they are the best looking stock ship in the whole game, IMHO. Has anyone made a variant or high poly version of this fighter? The only other variation I've seen is at feralyards (very nice, BTW). I miss that guy...he's one of the best.