Topic: Klingon Fighters  (Read 4481 times)

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Dogmatix!

  • Guest
Klingon Fighters
« on: September 25, 2003, 11:08:32 am »
I don't think I've ever gotten my hands on any different versions of Klingon fighters.  Are they out there somewhere?


My main problem with the Taldren ones is that they are too dark and get lost on my screen when I'm playing.  However, I wouldn't might seeing some different takes on them, either.  


Can anyone point me in the right direction?

atheorhaven

  • Guest
Re: Klingon Fighters
« Reply #1 on: September 25, 2003, 11:19:00 am »
Let me see what I can do with the stock textures.. may be able to lighten them up a bit for you.  (I do owe you after all for helping me get my copy of OP, especially since I can't seem to get into the D2 servers)..

Dogmatix!

  • Guest
Re: Klingon Fighters
« Reply #2 on: September 25, 2003, 11:25:00 am »
That would be awesome.  I'd very much appreciate it.  If it is at all helpful, I like Atrahasis' color scheme that he used in his D5, C7 and C5 models.

atheorhaven

  • Guest
Re: Klingon Fighters
« Reply #3 on: September 25, 2003, 11:26:56 am »
I'll pop by Atra's site then and download a few to get a general idea of the scheme.

(Needed to pop by there anyways though and download his Cygnus anyways)..

SPQR Renegade001

  • Guest
Re: Klingon Fighters
« Reply #4 on: September 25, 2003, 11:38:45 am »
Doggy, how fast is your machine? If you've got a newer box, give  these a look. SkinMan's B'rel makes for some sweet fighters, and their light color keep you from loosing them in the action  

Dogmatix!

  • Guest
Re: Klingon Fighters
« Reply #5 on: September 25, 2003, 11:51:46 am »
Quote:

Doggy, how fast is your machine? If you've got a newer box, give  these a look. SkinMan's B'rel makes for some sweet fighters, and their light color keep you from loosing them in the action  





Think an AMD XP 2700+ system (overclocked to 12x195) with 1 GB of RAM and a Radeon 9700 Pro will suffice?  


Those are kinda cool.  The idea of a bunc o' little B'Rels cruising around is kidna funny.  Are those scled to be really small or are they like PF-sized...?


 

SPQR Renegade001

  • Guest
Re: Klingon Fighters
« Reply #6 on: September 25, 2003, 01:23:06 pm »
They're fighter sized. Just do the usual replace and re-name, and model.siz does the rest. From a distance, they're just tan dots moving around, but when you zoom in, or have one cross your line of sight... Well, you can see that you need to be REAL close before you start loosing detail.

As for your box, yours will blow the doors off of mine, so give it a go.

atheorhaven

  • Guest
Re: Klingon Fighters
« Reply #7 on: September 26, 2003, 02:31:11 am »
Okay, I just lightened the textures a bit (roughly 15-20%), then redid a few small sections on the fighters so they were better lit and redarkened some of the lighting.  And applied that lighting to the illumination maps as well..

Well, anyways.. here's a shot of the result..



I'll send the bitmaps in email so you can drop them on the stock fighters and see what you think.  (And then give me some feedback on it so I know whether to lighten/darken or whatever)..
 

Kaenyne

  • Guest
Re: Klingon Fighters
« Reply #8 on: September 26, 2003, 07:45:36 am »
Quote:

Doggy, how fast is your machine? If you've got a newer box, give  these a look. SkinMan's B'rel makes for some sweet fighters, and their light color keep you from loosing them in the action  




Say, where can I get my paws on these neat little B'rels?

Thanks!  

Dogmatix!

  • Guest
Re: Klingon Fighters
« Reply #9 on: September 26, 2003, 11:54:58 am »
Thanks, atheorhaven!  You can just drop 'em in an e-mail to me ( dogmatix@cox.net ) and I'll give 'em a go.  

I was using a little HF5C3 (I think it was that one...the one with four fighters) and whenever I launched them, I'd often have no idea where they were until they fired...it was kinda funny.


 

atheorhaven

  • Guest
Re: Klingon Fighters
« Reply #10 on: September 26, 2003, 02:39:36 pm »
No problem Dog.. and you used a similar idea to what I'm doing for the B5FC mod that's still in progress.  I grouped a few Starfuries together and hp/dp'ed it like a F-FF.  They're just really *really* crack pilots who fly in formation now.  

(It was the only way around the fighter limit ingame to try and have a fighter/capship battle *look* like Babylon 5 with zillions of fighters attacking the cap ships)...

The_Infiltrator

  • Guest
Re: Klingon Fighters
« Reply #11 on: September 26, 2003, 07:04:17 pm »
It would be nice if someone could do a klingon fighter rework from scratch. The Z series of fighters from SFB are frankly, IMO, ugly, but provide something of a basis from where to start. SFB Klingon fighters had foward swept wings. Perhaps a canard at the front?

Azel

  • Guest
Re: Klingon Fighters
« Reply #12 on: September 26, 2003, 07:20:44 pm »
 
Quote:

 It would be nice if someone could do a klingon fighter rework from scratch.



Is that a Challenge???
He he he  

DarkMatrix

  • Guest
Re: Klingon Fighters
« Reply #13 on: September 26, 2003, 10:09:47 pm »



how about this??

DM

Dogmatix!

  • Guest
Re: Klingon Fighters
« Reply #14 on: September 27, 2003, 02:41:17 am »
atheorhaven!?


Used your rework tonight.  Better...but still a bit too dark for my tastes.  Would you mind lightening it up a little more?


 

nx_adam_1701

  • Guest
Re: Klingon Fighters
« Reply #15 on: September 27, 2003, 06:13:23 am »
Well, you know how in DS9 there were those so called K'Pak fighters, smaller than the BOP, well if your interested I down scaled the BOP, P81's and I made them into klingon fighters

adam out

Dogmatix!

  • Guest
Re: Klingon Fighters
« Reply #16 on: September 29, 2003, 11:15:09 am »
Quote:

atheorhaven!?


Used your rework tonight.  Better...but still a bit too dark for my tastes.  Would you mind lightening it up a little more?


 





*BUMP* in hopes of getting atheorhaven to take another shot at lightening up his Klingon fighter re-work.  It's better, but still too dark.


Thanks!


 

Dogmatix!

  • Guest
Re: Klingon Fighters
« Reply #17 on: October 01, 2003, 01:30:47 pm »
Once again, a *BUMP* *BUMP* in hopes of getting atheorhaven to take another shot at lightening up his Klingon fighter re-work. It's better, but still too dark.


Thanks!
 

atheorhaven

  • Guest
Re: Klingon Fighters
« Reply #18 on: October 01, 2003, 03:07:48 pm »
Whoops, didn't catch this before.. no problem, can lighten them up more.  About how much more?  I can make them more a grey if you wish, that should be easy to spot.  

FireSoul

  • Guest
Re: Klingon Fighters
« Reply #19 on: October 01, 2003, 03:46:11 pm »
Remember that LODs are very important for attrition units.. ..  

Dogmatix!

  • Guest
Re: Klingon Fighters
« Reply #20 on: October 01, 2003, 04:55:49 pm »
Quote:

Remember that LODs are very important for attrition units.. ..  




What does this mean?  I have no idea what a LOD is other than it has something to do with models...heheh.



 

Dogmatix!

  • Guest
Re: Klingon Fighters
« Reply #21 on: October 01, 2003, 04:56:41 pm »
Quote:

Whoops, didn't catch this before.. no problem, can lighten them up more.  About how much more?  I can make them more a grey if you wish, that should be easy to spot.    




Yes..more grey...a lighter grey should do the trick.  You were very close, I think...just needed to be lightened up more.  

FireSoul

  • Guest
Re: Klingon Fighters
« Reply #22 on: October 01, 2003, 06:25:56 pm »
Quote:

Quote:

Remember that LODs are very important for attrition units.. ..  




What does this mean?  I have no idea what a LOD is other than it has something to do with models...heheh.
 




Levels Of Details. All Taldren stock models have 3 LODs. Generally, I've found that the LODs have sometimes 2 or 3 sets of BMPs for the models. Having LODs will help with CPU loads when you play a game. I've found that for attrition units (or units that appear a lot, in repetition), it's an excellent idea to implement LODs.

Level 1: Full details. Normal model. (Looking at a ship, close range)
Level 2: activated when backed up somewhat. I found that the LOD here has the same # of polys, but has a reduced quality for the .BMPs. (about 50% x 50% of LOD 1's BMPs) (A ship will be in LOD2 in medium ranges, where texture details aren't gonna show anyways)
Level 3: Reduced # of polys (35-50% of original), with either the .BMPs from LOD#2 or a new set of even 'crappier' BMPs.
A ship will be in LOD3 in extreme ranges.. where ANY details aren't important.. or gonna show.)


Here's an example, using the stock Klingon fighter from Taldren:
LOD1: (336 faces)
 

LOD2: (336 faces)
 

LOD3: (150 faces)
 


The IDEA:
It increases the ammount of stuff to load in memory, but reduces the CPU load overall.


-- Luc
« Last Edit: October 01, 2003, 06:32:26 pm by FireSoul »

Dogmatix!

  • Guest
Re: Klingon Fighters
« Reply #23 on: October 01, 2003, 07:20:49 pm »
Thanks a bunch, FS.  That was very informative.  I'd seen the term thrown around before...just didn't quite understand what it meant.  Now I do!


 

Dogmatix!

  • Guest
Re: Klingon Fighters
« Reply #24 on: October 03, 2003, 12:12:15 pm »
Just a bump as a reminder...


Did anyone post a link to those mini BoPs that could be used as fighters?  I know a picture of them was linked, but I didn't see anything else...


 
« Last Edit: December 31, 1969, 06:00:00 pm by Dogmatix! »

Kaenyne

  • Guest
Re: Klingon Fighters
« Reply #25 on: October 03, 2003, 02:08:03 pm »
Yes, I was wondering about those mini BoPs myself. They would be a sweet replacement model for the stock Klingon fighters. I'd like to see them flying around the Romulan stock fighters. Speaking of the Romulan stock fighters, they are the best looking stock ship in the whole game, IMHO. Has anyone made a variant or high poly version of this fighter? The only other variation I've seen is at feralyards (very nice, BTW). I miss that guy...he's one of the best.