Topic: Toying Around With TOS (NOW AVAILABLE 4 DL)  (Read 5527 times)

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I_Mudd

  • Guest
Toying Around With TOS (NOW AVAILABLE 4 DL)
« on: September 25, 2003, 10:01:59 am »
Hey all,

Here's a few things I have been messing around with ...



Yeah, I copped to the default starter ship ... but this one's a little different.



I would like to thank Azel for the inspirational design. Hope ya approve!

I'm still working on break models and hardpoints. The brk_mods shouldn't be too hard, but hardpoint placement in Milkshape seems rough. Bone placement?!? Joints, maybe ... but on a scaled model, the joints are HUGE! lol.

Yak Atcha Later,

I_Mudd.  
« Last Edit: December 31, 1969, 06:00:00 pm by I_Mudd »

Atrahasis

  • Guest
Re: Toying Around With TOS ...
« Reply #1 on: September 25, 2003, 10:18:55 am »
I like them! But you may want to consider doing a sphere UV wrap around the pod of the Columbia, because a straight planar application like that makes the texture stretch at the sides. This will involve creating a specially designed texture but the result would be worth it.  

I_Mudd

  • Guest
Re: Toying Around With TOS ...
« Reply #2 on: September 25, 2003, 10:26:17 am »
That was my biggest problem with that model. I tried to minimize that by the lack of features on the sides of the sphere.
I didn't realize Milkshape had that function ... I'll have to give it whirl.

Thanks for the advice!

I_Mudd.
« Last Edit: December 31, 1969, 06:00:00 pm by I_Mudd »

Azel

  • Guest
Re: Toying Around With TOS ...
« Reply #3 on: September 25, 2003, 10:43:07 am »
Wow sweet ships man!!!

I am honoured aswell
the only 2 things about the Azel is on the registry you are missing a "6"(NX-666)
and the cattamarrang hull is too short...if you can make it longer by about 20% it would look perfect

Thanks again man
Very impressed
and can't wait to DL  

Rod O'neal

  • Guest
Re: Toying Around With TOS ...
« Reply #4 on: September 25, 2003, 10:54:24 am »
Nice looking models

I want the Azel  

I_Mudd

  • Guest
Re: Toying Around With TOS ...
« Reply #5 on: September 25, 2003, 12:34:56 pm »
A quick update.

I took Azel's advice and made a few subtle, but needed changes. It does look better.

 

Oh, and the extra '6' isn't missing. I left it off because a 600 series NX during a TOS time period seemed rather high.  

Yak Atcha Later,

I_Mudd.  
« Last Edit: December 31, 1969, 06:00:00 pm by I_Mudd »

Azel

  • Guest
Re: Toying Around With TOS ...
« Reply #6 on: September 25, 2003, 12:44:31 pm »
hey where's the Extra "6" LOL  

Terradyhne

  • Guest
Re: Toying Around With TOS ...
« Reply #7 on: September 25, 2003, 12:51:05 pm »
the first model and your textures are cool but the second ship is verry strange design  

Reverend

  • Guest
Re: Toying Around With TOS ...
« Reply #8 on: September 25, 2003, 01:39:52 pm »
I, Mudd; I cannot believe what a nice job you have done on that Azel class! Very good show!  

Smiley

  • Guest
Re: Toying Around With TOS ...
« Reply #9 on: September 25, 2003, 01:57:53 pm »
Wow I_Mudd! You make TOS look so mucher cooler than I previously thought of it!  

James Formo

  • Guest
Re: Toying Around With TOS ...
« Reply #10 on: September 25, 2003, 02:02:32 pm »
Yea the Azel is nice. Milkshape does not have UVwrap. However you can improver the mapping by selecting individual vertexes and reshaping the sphere into a square in the mapping window. This is time consuming and probalbly  not worth the effort.

One of the frustrations about working with milkshape is people always are telling you to do stuff without asking what software you have.  Honestly though after putting ships into SFC3 I see less problems on meshes done in Milk then in max.

I_Mudd

  • Guest
Re: Toying Around With TOS ...
« Reply #11 on: September 25, 2003, 02:17:53 pm »
Thanks, Terradyhne. Strangeness appeals to me.

Thanks Rev!

Smiley, TOS and coolness are a state of mind.  

I'm still playing with the sphere texturing in Milkshape, James. You're right about no specific UV wrap, but there is a 'sphere map' feature I'm playing with. The whole idea of reshaping a sphere to a cube and back again is most unappealing, and I will not be trying that in the near future. [shudders at the thought]

I_Mudd.  
« Last Edit: December 31, 1969, 06:00:00 pm by I_Mudd »

Azel

  • Guest
Re: Toying Around With TOS ...
« Reply #12 on: September 25, 2003, 02:27:34 pm »
I_Mudd...
I just realized something on the model...The imulse assmbly is where the shuttle bay is supposed to be...lol
I can understand the mistake though...the TNG version looks like an impulse assembly aswell(sovie type)
sorry for noticing now man  

I_Mudd

  • Guest
Re: Toying Around With TOS ...
« Reply #13 on: September 25, 2003, 02:34:59 pm »
hmmm ...

I kinda like the oddness of the Impulse Drive being off-center, not that it would matter in space. Perhaps in a 'TMP/TNG' refit, it was/will be changed for more aesthetic reasons. [shrugs, lol.]

Besides, it helps make it just a little different than yours, and variety is good.

That and I'm lazy.  

Yak Atcha Later,

I_Mudd.
 

ActiveX

  • Guest
Re: Toying Around With TOS ...
« Reply #14 on: September 25, 2003, 02:52:20 pm »
NX was used for prototype indexing all throughout Trek...

So NX-666 isn't farfetched...

NX-2000 is the Excelsior...

Fire Blade

  • Guest
Re: Toying Around With TOS ...
« Reply #15 on: September 25, 2003, 09:04:10 pm »
Like these two  a lot looking forward to DL

starforce2

  • Guest
Re: Toying Around With TOS ...
« Reply #16 on: September 25, 2003, 09:36:25 pm »
I think they look great as well. You should add more detail to the side of the sphere though, IMHO it does looke a bit too plain on the side. Maybe some weapon ports or doors. I dunno what type of this it is (medical, science..ect) so maybe not weapons.


As for the tos azel, where exactly is the impulse? Or is that what those blue vents are?

James Formo

  • Guest
Re: Toying Around With TOS ...
« Reply #17 on: September 25, 2003, 10:13:31 pm »
Quote:


I'm still playing with the sphere texturing in Milkshape, James. You're right about no specific UV wrap, but there is a 'sphere map' feature I'm playing with. The whole idea of reshaping a sphere to a cube and back again is most unappealing, and I will not be trying that in the near future. [shudders at the thought]

I_Mudd.    




Where in the menu is the spere map. Reason I ask is I still have version 6.13. I suspect I need to update. I did d/l the TNG plugins, since they installed in a new folder 6.16 I think. I just copied the sfc plug in over to my original 6.13 folder. Will be interested how that sphere map works out.

The more I look at your ships the more I like  

Desty_Nova

  • Guest
Re: Toying Around With TOS ...
« Reply #18 on: September 25, 2003, 10:45:47 pm »
I don't know what it is....

but I like it!

I_Mudd

  • Guest
Re: Toying Around With TOS ...
« Reply #19 on: September 26, 2003, 07:17:42 am »
Thanks Fireblade and Desty Nova. Soon ... just a few more bugs ta kill ...  

Currently, I'm adressing the Columbia's sphere textures. I agree with Starforce2 (and everyone else) about the disturbing lack of detail to the sides of the Primary hull. I have made progress ...

I'm using version 1.6.5 of MilkShape, James. The 'sphere map' feature is located here:

 

It locks the texture onto the mesh like so:

 

I'm still poking around with this feature, so I hardly have all the answers for its applications. It does seem however, I'm on the right track.

More REAL soon ...

I_Mudd.