Topic: Mod is live! thank you to chris jones!  (Read 1227 times)

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NannerSlug

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Mod is live! thank you to chris jones!
« on: September 23, 2003, 11:29:28 pm »
This is a file designed to install files into Starfleet Command #3  to either play on the SFC3net online server, online at Gamespy (provided your opponents also have this file installed), or single player. It includes modifications to systems such as weapons, power, and hull. It also includes a large number of models available to each race. General model credits have been included in this Zip file; detailed credits can be viewed within each model folder.

This mod was developed for a number of reasons and includes the following philosphies:

First, it is designed for the trek fan. What I have done is try to reproduce as many trek cannon ships as possible. Thankfully, the tools which Taldren provided to us serve us well in this case. As do the numerous ships
which are out there by the modeling community which helps us tremendously. Whether its the K'Tinga class ship, the Connie refit or the valdore, I have tried my best to reflect what we see and feel during an eppisode.

Secondly, I am trying to reconstitute some of the feel of sfc2 in arcs, weapons damage and history. One of the many things done right with sfc2 was the level of detail which came with the game. I have tried to establish
when each ship came out for not only future campaign use, but to provide much of the history and back story which adds so much to the game. This beta will provide some detail, but as with all betas, I hope to add to the level
of detail and number of ships.

Finally, regarding racial philosophies is as follows:

Feds-> well rounded, shieldy, power hogs and expensive. High end technology as well.

klingons-> fast, light and manervable. Their ships are inexpensive and mass produced. This is in direct relation to their trek cannon history of being the old Soviet Union. Read in attrition units. Their weapons fire fast and recharge fast. They do not have the kick that Romulan or Federation ships have, however, they recharge much faster and are less expensive.

Romulans-> Slow, heavy hitting ships with high technology. Fewer ship hulls, however, those developed are very, very effective.

These are variations which i hope will bear out. Nothing is perfect, but this is an attempt to carry through what we see both in the television series and the flavor of the other Starfleet Command games.

Please enjoy!

to download, go to:  http://www.3ddownloads.com/strategy-gaming/sfc/chrisjones/sfc3/sfc3net/Sfc3netmodbetabuild42.zip

**DONOTDELETE**

  • Guest
Re: Mod is live! thank you to chris jones!
« Reply #1 on: September 24, 2003, 07:22:37 am »
Hello NannerSlug,

Its Alive!
http://www.nightsoftware.com/compictures/agentsloan/itsalive.wav

Congratulations on all your hard work,
its a great contribution to the community eh,

ole' Beaker, always comes through .... mmmMeep!


Muppet Labs
http://www.nightsoftware.com/compictures/agentsloan/Bunsen.wav

Muppet Show
http://www.nightsoftware.com/compictures/agentsloan/MuppetsTheme.wav


Take care, and best wishes,
Agent Sloan
« Last Edit: December 31, 1969, 06:00:00 pm by GeneralWolfe »

NannerSlug

  • Guest
Re: Mod is live! thank you to chris jones!
« Reply #2 on: September 24, 2003, 11:30:55 pm »
self serving bump.. would like some feedback if possible.

thanks.

grave

  • Guest
Re: Mod is live! thank you to chris jones!
« Reply #3 on: September 25, 2003, 12:12:48 pm »
well sir. went to down load this bad bow caus its exatly WHAT i want in sfc3. but alas im on a dial up.(yes we dial up users do still exist) and at 115.mg way to much for my 56k connection. i really wnat this.. is there any way you can make several files out of it with winrar or what not so us dial upers can not worry about curroped files after a long D/L.... if not thanks anyways and ill try my luck with DAP.

NannerSlug

  • Guest
Re: Mod is live! thank you to chris jones!
« Reply #4 on: September 25, 2003, 12:21:18 pm »
make several files out of it using winrar? ill see what i can do (never used that function before).

James Formo

  • Guest
Re: Mod is live! thank you to chris jones!
« Reply #5 on: September 25, 2003, 02:06:37 pm »
I am a 56ker as well so may be awhile before I get this. I like the idea of ships added by historical release date. Was wondering how that is accomplished. Having been trying to put ships into SFC3 I can appreciate all the work that went into this.  SFC3 is finicky about stuff that SFC2 had no problems with.

 

NannerSlug

  • Guest
Re: Mod is live! thank you to chris jones!
« Reply #6 on: September 25, 2003, 03:44:58 pm »
well.. i put the ship release date in the text description.. cant do it in the game persae.. except im plotting how to restrict ship release until certain date, and then release the next gen in groups or somthing. basically trying to add some history and detail which is part of sfc2 - but not part of sfc3.

James Formo

  • Guest
Re: Mod is live! thank you to chris jones!
« Reply #7 on: September 26, 2003, 11:17:38 am »
Hmm interesting.   Well this deserves a bump I think.  

grave

  • Guest
Re: Mod is live! thank you to chris jones!
« Reply #8 on: September 26, 2003, 02:04:34 pm »
ya ive done it once or twice but alas i cant remember HOW... i know there is a way to do it cause ive downloaded files like it befor the TNZ mod for one. well hope it works cuase i really really whant this mod of yours man