Topic: Favorite fan mod configurations?  (Read 3746 times)

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Whiplash

  • Guest
Favorite fan mod configurations?
« on: September 22, 2003, 10:02:29 pm »
I've always run vanilla SFC.

There are lots of mods out there. I don't know where to start. What are the best, and what are compatible with each other? Which combinations are the most popular?

W.
 

Rod O'neal

  • Guest
Re: Favorite fan mod configurations?
« Reply #1 on: September 22, 2003, 10:23:20 pm »
Which version(s) of SFC are you looking to mod?
Of course, there's always Chris Jones' mods. He makes mods for all of them. They're rather large DLs but most of them change virtually every visual aspect of the game as well as the specs.  

Whiplash

  • Guest
Re: Favorite fan mod configurations?
« Reply #2 on: September 23, 2003, 09:15:49 am »
Any of them, I guess. I am more interested in OP and SFC2  than I am SFC3. I'd particularly be interested in stuff that moved closer to SFB, or did a decent job with adding TNG races like the Cardassians or Dominion, but it also might be fun to see something that changed everything completely around. Are there any mods that add home-brewed races and move away from Star Trek altogether?

So, I guess, anything...

W.
 

FireSoul

  • Guest
Re: Favorite fan mod configurations?
« Reply #3 on: September 23, 2003, 09:19:46 am »
Quote:

Any of them, I guess. I am more interested in OP and SFC2  than I am SFC3. I'd particularly be interested in stuff that moved closer to SFB, or did a decent job with adding TNG races like the Cardassians or Dominion, but it also might be fun to see something that changed everything completely around. Are there any mods that add home-brewed races and move away from Star Trek altogether?

So, I guess, anything...

W.
 





Then you may want to look at the PF and Fighter mod..
.. or my own OP+ project.


Both have SFB materials in mind, and are available for SFC:OP.

Rod O'neal

  • Guest
Re: Favorite fan mod configurations?
« Reply #4 on: September 23, 2003, 09:49:24 am »
Thanks FireSoul for including me. FireSoul's mod is very popular. Lot's of people play it online as well. If you want to play MP his is the best choice.

The Ftrs&PFs mod for OP is the better one to get of mine right now. At least until I get a chance to post the updated EAW version. The current one for EAW needs to have the SinglePlayer Campaigns fixed. I should have that done in a week or so, maybe less.  

AdmiralFrey_XC

  • Guest
Re: Favorite fan mod configurations?
« Reply #5 on: September 23, 2003, 10:30:19 am »
If your looking for ship mods, FireSouls is #1 in my book. He's done some incredible work on the OP Plus Shiplist.

If your looking for mods that change the interface, sounds or graphics, then check out the XC Mod packs.

We've got mod packs that change :

1. Sounds from standard to canon sounds, all in stereo.
2. Graphics to change the default textures for plasma, PPD, photons, every weapon in the game except phasers.
3. Taunts. We got em.
4. For SFC2 / OP, ambients. These replace the ship ambients with other classic ST scores.

You can find them all @ the C webs under "Divisions", then "XenoCorp Enhancements".

The SFC2 versions are currently being reworked for the new installer format, but the OP mod packs are ready to go. Remember to READ the README.

Regards,
« Last Edit: December 31, 1969, 06:00:00 pm by AdmiralFrey_XC »

FireSoul

  • Guest
Re: Favorite fan mod configurations?
« Reply #6 on: September 23, 2003, 12:23:24 pm »
Quote:

Thanks FireSoul for including me. FireSoul's mod is very popular. Lot's of people play it online as well. If you want to play MP his is the best choice.

The Ftrs&PFs mod for OP is the better one to get of mine right now. At least until I get a chance to post the updated EAW version. The current one for EAW needs to have the SinglePlayer Campaigns fixed. I should have that done in a week or so, maybe less.  





Hey .. if it didn't break a few things that would affect multiplayer, I would do my own stuff just like yours.
I am not trying to do competition. I am quite happy to have my own mod that I enjoy playing.. and yours is like that for you too.

FireSoul

  • Guest
Re: Favorite fan mod configurations?
« Reply #7 on: September 23, 2003, 12:34:48 pm »
Hm.. I think some clarification needs to be done.
There are many types of mods, and some can intermix.

In detail..
ShipList mods:
- I believe Chris Jones' TNG mod affects shiplist, models and other misceleanous textures.
- Rod O'Neil's mod is a shiplist mod, but he has also written some missions to go along with it. (Missions needs his mod)
- My OP+ project used to be a shiplist mod, but it has grown into a full shiplist and models pack.

Missions:
- Nuclear Wessels made the EvilDave missions for both OP and EAW. These added missions could be a mod of their own that affect single and multiplayer D2.
- TraceyG has her own good sets of missions, in a pack. These are for Single and Multiplayer D2.
- There's also Karnak's EEK missions.
- I have taken time to recompile and debug the EAW single-player campaigns for OP once the sources were made public.
- I wrote these nice little .MCT campaign files that mix the 4 mission packs above for the ultimate single-player campaign experience that would blow your mind.
- I am the maintainer for the CoopAce script for some time now, and it is hosted on the khoromag site like previous versions are.

Misc:
- Like Frey said, he's got a texture pack which can be used to tweak sounds, and looks of weapons, some objects, etc..
- EzINI could be considered a mod tool.
- There are thousands of independant models compatible with SFC2 (EAW or OP) use. I even made a few myself.
- ShipEdit tool, useful to tweak your own mods. Great in conjunction with a db tool like excel or other spreadsheet apps.


etc?


All of these could be considered mods by themselves. But more interesting is how you can mix/match these mods together to create a game like no other.
ie:
- pick a shiplist mod (with or without models)
- install all mission mods
- select texture/sound mods at need
- add models you want yourself, modding your own game at need.

.. and voila.. Uber SFC.


-- Luc

Whiplash

  • Guest
Re: Favorite fan mod configurations?
« Reply #8 on: September 24, 2003, 08:05:57 am »
Yikes!

Information overload, Will Robinson.

Okay, it sounds like OP+ comes highly recommended. I'll give that a try for starters.

I have more questions.

It sounds like a lot of these mod packs do aren't compatible with each other, and I'll have to switch around if I want to experiment. How is it best to accomplish that?

How do you "undo" mods without reinstalling?

I assume that to get a new patch of OP (tremendous job on those, FireSoul), I have to restore to original shape and reinstall all the mods afterwards.

How do you switch from OP+ to the XC pack and back?

Are there any ship model sets that use the original look of the SFB ships, such as the saucer-like Gorns?

Are there big sets of new missions?

Where do I find all this stuff? I got the URLs for FireSoul's stuff and XenoCorps, thanks!! But there seems to be a lot more out there.

W.
 

Rod O'neal

  • Guest
Re: Favorite fan mod configurations?
« Reply #9 on: September 24, 2003, 10:09:18 am »
Here's the homepage for the Ftrs&PFsOP mod.
http://members.aol.com/OrionCartels/myhomepage/index.html

Chris Jones' mods
http://www.frost-works.com/cjmods/
mirror (STDN has other stuff too.)
http://www.stcd.sgnonline.com/network/cjmods.htm

OP+ and Ftrs&PFsOP both have uninstallers. You won't have to do a reinstall of your game to switch them in and out. If you install custom models for a mod and then uninstall it you'll loose your custom models. The simple (if not too elegant) solution, if you have the hard drive space, is to back-up your models folder before uninstalling the mod.

The Audio/Visual mods should be compatible with both FireSoul's and mine.

If you want new models go to the modeling forum. If you can't find what you want there, then it hasn't been made yet. If it hasn't been made yet, most likely someone will make it for you if you ask them nicely.
Some of the "Old Masters" have returned recently with their creative juices flowing and we're getting a lot of new releases of TOS ships and Desty_Nova, a relative newcomer with plenty of talent, has entered the fray of TOS modelers as well.

For TOS/SFB models start here. These models have been around for a while, but stand the test of time pretty well.
http://www.strategyplanet.com/sfc/omega/fleetdock13/

Hope that helps you. Enjoy
 
     

Eltanin

  • Guest
Re: Favorite fan mod configurations?
« Reply #10 on: September 25, 2003, 07:58:57 pm »
So here's a question about all these mods.

Which mods will effect D2 play?  I figure if I'm changing models or sounds it should effect the game...or does it?  Is there any way to tell?  

Rod O'neal

  • Guest
Re: Favorite fan mod configurations?
« Reply #11 on: September 25, 2003, 11:42:12 pm »
You can change models,  (As long as you change the name of the model to match the shiplist/ftrlist ie; don't edit the shiplist/ftrlist.) weapons textures, and sound files without effecting online play. Anything that changes the specfiles (shiplist, ftrlist, strings, etc...) will not fly unless your opponent has the same mods installed.  

Whiplash

  • Guest
Favorite fan mod configurations?
« Reply #12 on: September 22, 2003, 10:02:29 pm »
I've always run vanilla SFC.

There are lots of mods out there. I don't know where to start. What are the best, and what are compatible with each other? Which combinations are the most popular?

W.
 

Rod O'neal

  • Guest
Re: Favorite fan mod configurations?
« Reply #13 on: September 22, 2003, 10:23:20 pm »
Which version(s) of SFC are you looking to mod?
Of course, there's always Chris Jones' mods. He makes mods for all of them. They're rather large DLs but most of them change virtually every visual aspect of the game as well as the specs.  

Whiplash

  • Guest
Re: Favorite fan mod configurations?
« Reply #14 on: September 23, 2003, 09:15:49 am »
Any of them, I guess. I am more interested in OP and SFC2  than I am SFC3. I'd particularly be interested in stuff that moved closer to SFB, or did a decent job with adding TNG races like the Cardassians or Dominion, but it also might be fun to see something that changed everything completely around. Are there any mods that add home-brewed races and move away from Star Trek altogether?

So, I guess, anything...

W.
 

FireSoul

  • Guest
Re: Favorite fan mod configurations?
« Reply #15 on: September 23, 2003, 09:19:46 am »
Quote:

Any of them, I guess. I am more interested in OP and SFC2  than I am SFC3. I'd particularly be interested in stuff that moved closer to SFB, or did a decent job with adding TNG races like the Cardassians or Dominion, but it also might be fun to see something that changed everything completely around. Are there any mods that add home-brewed races and move away from Star Trek altogether?

So, I guess, anything...

W.
 





Then you may want to look at the PF and Fighter mod..
.. or my own OP+ project.


Both have SFB materials in mind, and are available for SFC:OP.

Rod O'neal

  • Guest
Re: Favorite fan mod configurations?
« Reply #16 on: September 23, 2003, 09:49:24 am »
Thanks FireSoul for including me. FireSoul's mod is very popular. Lot's of people play it online as well. If you want to play MP his is the best choice.

The Ftrs&PFs mod for OP is the better one to get of mine right now. At least until I get a chance to post the updated EAW version. The current one for EAW needs to have the SinglePlayer Campaigns fixed. I should have that done in a week or so, maybe less.  

AdmiralFrey_XC

  • Guest
Re: Favorite fan mod configurations?
« Reply #17 on: September 23, 2003, 10:30:19 am »
If your looking for ship mods, FireSouls is #1 in my book. He's done some incredible work on the OP Plus Shiplist.

If your looking for mods that change the interface, sounds or graphics, then check out the XC Mod packs.

We've got mod packs that change :

1. Sounds from standard to canon sounds, all in stereo.
2. Graphics to change the default textures for plasma, PPD, photons, every weapon in the game except phasers.
3. Taunts. We got em.
4. For SFC2 / OP, ambients. These replace the ship ambients with other classic ST scores.

You can find them all @ the C webs under "Divisions", then "XenoCorp Enhancements".

The SFC2 versions are currently being reworked for the new installer format, but the OP mod packs are ready to go. Remember to READ the README.

Regards,
« Last Edit: December 31, 1969, 06:00:00 pm by AdmiralFrey_XC »

FireSoul

  • Guest
Re: Favorite fan mod configurations?
« Reply #18 on: September 23, 2003, 12:23:24 pm »
Quote:

Thanks FireSoul for including me. FireSoul's mod is very popular. Lot's of people play it online as well. If you want to play MP his is the best choice.

The Ftrs&PFs mod for OP is the better one to get of mine right now. At least until I get a chance to post the updated EAW version. The current one for EAW needs to have the SinglePlayer Campaigns fixed. I should have that done in a week or so, maybe less.  





Hey .. if it didn't break a few things that would affect multiplayer, I would do my own stuff just like yours.
I am not trying to do competition. I am quite happy to have my own mod that I enjoy playing.. and yours is like that for you too.

FireSoul

  • Guest
Re: Favorite fan mod configurations?
« Reply #19 on: September 23, 2003, 12:34:48 pm »
Hm.. I think some clarification needs to be done.
There are many types of mods, and some can intermix.

In detail..
ShipList mods:
- I believe Chris Jones' TNG mod affects shiplist, models and other misceleanous textures.
- Rod O'Neil's mod is a shiplist mod, but he has also written some missions to go along with it. (Missions needs his mod)
- My OP+ project used to be a shiplist mod, but it has grown into a full shiplist and models pack.

Missions:
- Nuclear Wessels made the EvilDave missions for both OP and EAW. These added missions could be a mod of their own that affect single and multiplayer D2.
- TraceyG has her own good sets of missions, in a pack. These are for Single and Multiplayer D2.
- There's also Karnak's EEK missions.
- I have taken time to recompile and debug the EAW single-player campaigns for OP once the sources were made public.
- I wrote these nice little .MCT campaign files that mix the 4 mission packs above for the ultimate single-player campaign experience that would blow your mind.
- I am the maintainer for the CoopAce script for some time now, and it is hosted on the khoromag site like previous versions are.

Misc:
- Like Frey said, he's got a texture pack which can be used to tweak sounds, and looks of weapons, some objects, etc..
- EzINI could be considered a mod tool.
- There are thousands of independant models compatible with SFC2 (EAW or OP) use. I even made a few myself.
- ShipEdit tool, useful to tweak your own mods. Great in conjunction with a db tool like excel or other spreadsheet apps.


etc?


All of these could be considered mods by themselves. But more interesting is how you can mix/match these mods together to create a game like no other.
ie:
- pick a shiplist mod (with or without models)
- install all mission mods
- select texture/sound mods at need
- add models you want yourself, modding your own game at need.

.. and voila.. Uber SFC.


-- Luc

Whiplash

  • Guest
Re: Favorite fan mod configurations?
« Reply #20 on: September 24, 2003, 08:05:57 am »
Yikes!

Information overload, Will Robinson.

Okay, it sounds like OP+ comes highly recommended. I'll give that a try for starters.

I have more questions.

It sounds like a lot of these mod packs do aren't compatible with each other, and I'll have to switch around if I want to experiment. How is it best to accomplish that?

How do you "undo" mods without reinstalling?

I assume that to get a new patch of OP (tremendous job on those, FireSoul), I have to restore to original shape and reinstall all the mods afterwards.

How do you switch from OP+ to the XC pack and back?

Are there any ship model sets that use the original look of the SFB ships, such as the saucer-like Gorns?

Are there big sets of new missions?

Where do I find all this stuff? I got the URLs for FireSoul's stuff and XenoCorps, thanks!! But there seems to be a lot more out there.

W.
 

Rod O'neal

  • Guest
Re: Favorite fan mod configurations?
« Reply #21 on: September 24, 2003, 10:09:18 am »
Here's the homepage for the Ftrs&PFsOP mod.
http://members.aol.com/OrionCartels/myhomepage/index.html

Chris Jones' mods
http://www.frost-works.com/cjmods/
mirror (STDN has other stuff too.)
http://www.stcd.sgnonline.com/network/cjmods.htm

OP+ and Ftrs&PFsOP both have uninstallers. You won't have to do a reinstall of your game to switch them in and out. If you install custom models for a mod and then uninstall it you'll loose your custom models. The simple (if not too elegant) solution, if you have the hard drive space, is to back-up your models folder before uninstalling the mod.

The Audio/Visual mods should be compatible with both FireSoul's and mine.

If you want new models go to the modeling forum. If you can't find what you want there, then it hasn't been made yet. If it hasn't been made yet, most likely someone will make it for you if you ask them nicely.
Some of the "Old Masters" have returned recently with their creative juices flowing and we're getting a lot of new releases of TOS ships and Desty_Nova, a relative newcomer with plenty of talent, has entered the fray of TOS modelers as well.

For TOS/SFB models start here. These models have been around for a while, but stand the test of time pretty well.
http://www.strategyplanet.com/sfc/omega/fleetdock13/

Hope that helps you. Enjoy
 
     

Eltanin

  • Guest
Re: Favorite fan mod configurations?
« Reply #22 on: September 25, 2003, 07:58:57 pm »
So here's a question about all these mods.

Which mods will effect D2 play?  I figure if I'm changing models or sounds it should effect the game...or does it?  Is there any way to tell?  

Rod O'neal

  • Guest
Re: Favorite fan mod configurations?
« Reply #23 on: September 25, 2003, 11:42:12 pm »
You can change models,  (As long as you change the name of the model to match the shiplist/ftrlist ie; don't edit the shiplist/ftrlist.) weapons textures, and sound files without effecting online play. Anything that changes the specfiles (shiplist, ftrlist, strings, etc...) will not fly unless your opponent has the same mods installed.