The AI Officers on board a ship have a rank. This rank can be set to anything from 'Rookie' to 'Legendary' from within a mission a script. The ranks are exactly the same as they appeared in SFC1, and this can be done in both EAW and OP. In actual use though, it was found that in setting the Weapons Officer to a rank Legendary, for instance, said ship would fire all of its weapon twice, and often with range modifiers that appeared to be calculated as if the ship was much closer. Imagine squaring off against a F-CLC and being hit by eight proximity photon torpedoes at range 25, knocking out your front shield, followed up by a volley of phaser fire on bare hull that knocks out half your weapons systems. Its even worse if the ship has plasma weapons. Legendary Officers also give you a free HET, doubles your shuttle launch rate, gives you a free ECM bonus and so on. In retrospect, much othe above is inline with SFB legendary officers (a weapons officer gets a +1 on the die roll in their favour for instance), but it would seem that Taldren removed this aspect of the game in SFC2 because either it wasnt finished yet, or was seen as too unbalancing. The above was discovered by accident as being hidden within the Mission Scripting API code.