Bump this!!
Soryy guys, I couldn't help it.
Unfortunately, I have accomplished little in the last few days. Either my kids brought something home from school or my wife did from the pharmacy where she is a clerk and deals with sick peeps...either way I was laid up for awhile, but I'm good to go now.
I have the day off tomorrow and plan on working on it as long as my old eyes and my ol' lady let me. Hopefully I can get a lot done, but it is slow going due to the extra layer of polys under the top ones. It's almost like when you import a stock model and have 3 ships in the same spot...the LODs I believe. I select a section to detach for mapping, detach it, then say WTF!
To reiterate how this all came about, Azel sent me the mesh in LWO and MS3D formats...I opened them in Deep Exploration (no, not at the same time) and converted to 3ds format, then imported to max. Both models show the same effect and I am stumped.
If anyone knows what might have happened and can make this easier, please let me know.
Azel, if possible, could you send it to me in mod format? Maybe it's just something with DE and converting to 3ds. Thanx for the help in advance if you can.
Ant help on the doubling issue would be highly appreciated.