We tested a few more things, mainly with SP. In one instance it was weird to see a SP lauched pre-cloak engagement and blooming post cloak engagement with the cloaker being stopped. The SP bloomed but the drones winked out immediatelly as they loss their lock; we saw the blue tail, but not the drones themselves!
- The first check really doesn't change anything. It rarely works and the condition in which it worked, cloak, E-decel, WW are that same as in the past, cloak- e-decel, ww. The added check has no real inpact in PvP.
- The damage reduction is a good improvement. A Rom XFF survived 6 heavy drones in one instance for example. It will give an additional edge.
The new cloak is an improvement overall. Against AI it will not do much difference, missions are too long with cloaker (KE, WE, Snipe) and Roms will continue playing KRCs, Novahawks and Tenders for campaigning against AI.
For PvP, are the improvement significant? I am not sure. It certainly the KE and the KVL a little better, but equal to their Kestrel and Hawks equivalents, I don't know. It sure is a liyyle boon to the X-ships, if one plays them.
All in all, I think I get the impacts of the changes now. As I said I am happy with them; I got improvement that I did not ask or expect, so it's all good from there! In the end, are the changes enough to make cloak tactics survivable in PvP? Probably not, but as a secondary system, the cloak got better and will help in some cases. That has to be a good thing!
SPQR Drall