Topic: Tactics with Beta Patch  (Read 13771 times)

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Pestalence

  • Guest
Re: Tactics with Beta Patch
« Reply #20 on: February 08, 2003, 09:20:32 pm »
Just wait until final release to see those changes listed in the readme !!!

also watch out for the Player Death on Alt-F4 server setting on the Dyna... don't get mad here about it, it is an option that the server admin can enable / disable.. other options involved are Prestige loss or Ship death... these can all be enabled separately, however, they are cummulative... if ship death and loss of prestige are both enabled.. then they get hit for both, not just 1...

player death means making a new account and is in my opinion the best deterrent in the Alt-F4 issue... Players would never make it to a newer ship using the Alt-F4 exploit
 
« Last Edit: December 31, 1969, 06:00:00 pm by Pestalence »

Locust

  • Guest
Re: Tactics with Beta Patch
« Reply #21 on: February 08, 2003, 11:13:58 pm »
I played a game the other day and my computer completely froze mid-battle for the first time...  I wouldn't want that to cause a Player death to anyone but it will...  

RAGE Cyberbeer

  • Guest
Re: Tactics with Beta Patch
« Reply #22 on: February 09, 2003, 12:38:29 am »
Once again...I asked about tactics, not mines...Does anyone have anything constructive to say?  BTW Zen, I belive Picard flew the klingon ship.  However, Zen I must congratulate you for beating me and my partner on a 4th game with the patch.  May I remind you that the night before you skill was slightly lacking...or perhaps you were simply tired, whatever this weeks excuse may be.  You beat me!! Congrats...I win graciously and  try to lose graciously.  

Finally, may I remind you to confirm 2 matches against myself and Hippie.  

KaBoom1701

  • Guest
Re: Tactics with Beta Patch
« Reply #23 on: February 09, 2003, 01:08:38 am »
The anti-matter problem would be a easy fix. Just have the programmers make an 5-10 turn weapons fire delay after depolying any mines.  

Pestalence

  • Guest
Re: Tactics with Beta Patch
« Reply #24 on: February 09, 2003, 10:33:21 pm »
Speaking of tactics against mines...

has anyone looked into the common settings folder under weapons.gf file ?


Code:
[MineItems\STANDARD MINELAYER]
Description = "STD MINELAYER"
Cost = 1000
Mass = 150
Health = 35
Energy = 1.0
Damage = 9.0
Race = "BFKR"
UnavailableForRefit = 1

[MineItems\ANTIMATTER MINELAYER]
Description = "ANTI MINELAYER"
Cost = 1500
Mass = 200
Health = 35
Energy = 1.0
Damage = 15.0
Race = "BFKR"





it lists Standard mine damage to be 9 pts and Anti-Matter mines to do 15 damage...

Guess what, mines are doing 35 damage currently, however, they are fixed to their normal damage in the upcoming patch.. this will automatically change tactics as it will take almost 2.5 times as many passes by a fast ship with the upcoming patch to do the same damage as the mines are currently in retail version...

35 damage * 4 passes * 2 mines = 280 pts damage (retail version)

15 damage * 4 passes * 2 mines = 120 damage (upcoming patch)

thats a difference of 160 damage.. which means for 2 mines per pass the player would have to make an additional 6 passes dropping mines (5 at 2 mines, 1 with 1 mine = 15 * 2 * 5 + 15 = 165 damage)...

now let's look at the number of mines... let's say a ship only carries 12 mines

in the upcoming patch, player uses 8 mines in 4 passes.. thus leaving 4 mines.... and only applying 120 damage instead of the 280 damage in the current version...

the player would need an additional 11 mines in order to match the damage (actually to exceed by 5 pts damage), however, they only have 4 mines left.... so at most an additional 60 pts for a total of 180 points damage... then they will either have to warp out.. or get shot up.. or decide to refit their ship to be more effective and stop using high speed mine layers...

this is going to change tactics drastically for mine layers as the damage in the mines is fixed in upcoming patch.... No more bug and no more exploit or cheese in mine layers...

just letting you know...
 
« Last Edit: December 31, 1969, 06:00:00 pm by Pestalence »

Pharacon

  • Guest
Re: Tactics with Beta Patch
« Reply #25 on: February 09, 2003, 11:15:22 pm »
THANKGOD! I believe pestalence is right! If this is true it will clear up cheese layers, ahh i mean mine layers! I mean dont get me wrong this doesnt mean i'll take my one amm off my raptor (love to drop one out as the freak ships come flying at me!) but it will take out the stripped down multi mine layers. I fought this one guy and he had 4 amm's on his defiant and he rocked my socks on 3 passes! but i also unloaded 3 times into him and he was gunna blow on one more pass, with this new fix i think the amm will be more balanced BRAVO TALDREN! now if the 14th would get here wuicker so i can slap sum dizzy 4f on my raptor! hehe w00t!


-Pharacon

Vertigo

  • Guest
Re: Tactics with Beta Patch
« Reply #26 on: February 09, 2003, 11:23:27 pm »
Quote:

Quote:

Opening CGI for the game Armada...




Sorry, Vertigo, video games aren't canon.  Neither is TAS.  To be cannon, it has to be something from one of the TV shows or movies.  Technically, not even the tech manuals are canon.  




Not that I want to annoy my greatest fan , but I gotta disagree with you there.   If it is signed off by Paramount, it is canon.  That's my view.  Especially if it is full CGI, with Worf in it.  

Of course, I've seen the definition of canon debated to death a million times, and know there is no perfectly official answer to "what is canon?"  It is really a fan construct, and very objective.

And it doesn't matter a bit, since gameplay is more important anyway, as I said before.

And the AMMs are down to 15 in the beta patch already.  Too bad you can't use it online *now,* until the final release comes out.  

Galaxy_Class

  • Guest
Re: Tactics with Beta Patch
« Reply #27 on: February 09, 2003, 11:51:38 pm »
The creators of Trek have stated several times: Anything in the TV shows or movies excluding The Animated Series is Canon, EVERYTHING ELSE IS NOT. This inludes games, novels, tech manuals, trading cards, RPGs conventions and whatever else you can think of. I'm surprised there's debate about this at all.

Alexander1701

  • Guest
Re: Tactics with Beta Patch
« Reply #28 on: February 10, 2003, 12:53:38 am »
   And, of course, anything inconvinient at the time. TOS is out the window with enterprise. Don't even bother. Voyager tried to kill off TNG too. See Warp X. (TNG episode All Good Things featured warp 14, voyager claims warp 10+ is transwarp 1+

Canon is just a pleasant way of saying that they try to let at least 5 years go before they contradict themselves, and at least 15 before they contradict anything important.

Case and point. Intrepid holds how many shuttles? How many did voyager lose?

Alexander
 

Blitzkrieg

  • Guest
Re: Tactics with Beta Patch
« Reply #29 on: February 10, 2003, 07:01:59 am »
I loved and still do love pretty much every Star Trek show and episode, movie etc. Its the reason I baught this game and others related to it, but if it was just like the show it would be called Star Trek - Star Fleet Com.... oh

Well there you have it folks, but it is   outstanding news about the patch and AMML's. Its really made my day that I shall no longer have to worry about this. Also wasnt it also stated that now maps would be random, and you cant lay mines in Nebulas anyway? Another reason not to refit as a chese layer, however it still could be useful to have one!

Subspace

  • Guest
Re: Tactics with Beta Patch
« Reply #30 on: February 10, 2003, 08:02:28 am »
AMM getting nerfed SWEEEEEET !!!!!!!!


I think mine layers are fair tatic   ,, but they do to much damage  

Pestalence

  • Guest
Re: Tactics with Beta Patch
« Reply #31 on: February 10, 2003, 09:22:51 am »
Quote:

AMM getting nerfed SWEEEEEET !!!!!!!!


I think mine layers are fair tatic   ,, but they do to much damage    




AMM is not getting Nerfed per say...

 it is being fixed to what it was originally intended to be as stated in the release version weapons.gf file found in C:\Program Files\Activision\SFC3\Assets\CommonSettings folder

the current damage that they are applying is an error / bug and is fixed with patch to be what the file was originally designed to apply...
 

Pestalence

  • Guest
Re: Tactics with Beta Patch
« Reply #32 on: February 10, 2003, 09:30:43 am »
Quote:

Why does the game feel so much different with the Beta patch?  I just got crushed when I usually am the one doing the crushing.  Seems like things miss much more, and Klinks rock!!

Can someone give me some tips, advice, or an explanation as to why the game feels different?  




Turn Ratio was adjusted and weapons bugs were fixed... so this leads to a new learning curve, but don't get too comfortable with the Beta that was publically released as the patch has been revised several times since the release of that beta and things may be very different than they seem in the public beta (beta patch was recalled per Activision, so no need asking for it... if you have it, you're lucky).

just letting you know...
 

Subspace

  • Guest
Re: Tactics with Beta Patch
« Reply #33 on: February 10, 2003, 09:38:46 am »
true as it wasnt working like it should its not a nerf ... but im glad  it wasnt made this on purpose  

StarTrekcaptain

  • Guest
Re: Tactics with Beta Patch
« Reply #34 on: February 10, 2003, 10:05:37 am »
 
Quote:

Sorry, Vertigo, video games aren't canon. Neither is TAS. To be cannon, it has to be something from one of the TV shows or movies. Technically, not even the tech manuals are canon.
 




Well considering that Star trek is on the decline, IE Enterprise and Nemisis didn't bring in the fans and the money that has been expected from ST over the years, you'll notice that the Star Trek games are becomming the place where the ST universe is continuing.  I am of course talking about Bridge Commander and the "Kessok" inciddinet.  This is mentioned several times in the manual for SFC3, implying to me that this story line has written a new chapter in the ST story line.  So the games coming out could be considerd cannon.  But if we were to make all the ST games cannon, the gameplay would by crap.  For example, you fly a galxay and fire two photons plus a couple of phasers and the ship blows up.  How many times in star trek episodes have you seen ships fly by, fire a couple of phasers and BANG!!! the ship blows up.  Most notible the Defiant in the DS9 series, those Jem had'ar had no Chance!!!!!!  If the developers made games truely cannon then there would be no game!  I'm sure we all want Pulse phasers like the ones from the show, but its not going to happen! unless you mod them hmmmmmmmmmmmmmmm

Firestorm

  • Guest
Re: Tactics with Beta Patch
« Reply #35 on: February 10, 2003, 10:35:58 am »
Its too bad if it is true that ST is on the decline, there aren't any good options our there.

Farscape, Andromeda and SG1 are ok, but still like the long term character development of trek over the years.

Star Wars probably has the largest following, but there aren't any SFC(pick a flavor EAW/OP/SFC3) strategic/tactical PC Games that can compare in the Star Wars arena.

StarTrekcaptain

  • Guest
Re: Tactics with Beta Patch
« Reply #36 on: February 10, 2003, 11:24:22 am »
Farcapse not having character development!!! ARE YOU MAD????   Have you followed it from the beginning??? Sorry but i'm a HUGE Farcaspe fan, i've even gone as far as getting all the episodes on DVD, something I havn't done since DS9 started, still missing a couple of episodes though, but thats why they put Ebay online!!! ;-)

Any way I know what you mean, the other shows epesically SG1 hasn't really got any character development, they concentrate way too much on the story than the charcters.

Firestorm

  • Guest
Re: Tactics with Beta Patch
« Reply #37 on: February 10, 2003, 11:44:29 am »
I do watch some Farscape, apparently not enough.  I'll have to work on that!!!!

Blitzkrieg

  • Guest
Re: Tactics with Beta Patch
« Reply #38 on: February 10, 2003, 11:45:27 am »
SG1 HASNT GOT ANY CHARACTER DEVELOPMENT ARE YOU MAD???? Yup you guessed it im an SG1 fan and really like the character development and how the show is in general. My favourit would have to be DS9, Farscape is another good one but Im none too keen on Adromada:- here in lies the end of my preferences

Also yes I totaly agree playability over canon, however Im also a big fan of authenticity. Good job Star Trek contradicts itself so many times there is still plenty of scope to be both authentic-ish and still playable, I think.

Firestorm

  • Guest
Re: Tactics with Beta Patch
« Reply #39 on: February 10, 2003, 12:18:31 pm »
Dang, I really need to watch more TV!!!!!

I liked DS9, but after awhile it turned into a Star Trek soap opera.  Then it got better again as the Dominion Wars started to add back some action.

My fav episode (I have no idea why) is the "The House of Quark", I guess it was just a good story, and Quark actually showed some honor, a rarity for a Ferengi.