Speaking of tactics against mines...
has anyone looked into the common settings folder under weapons.gf file ?
Code:
[MineItems\STANDARD MINELAYER]
Description = "STD MINELAYER"
Cost = 1000
Mass = 150
Health = 35
Energy = 1.0
Damage = 9.0
Race = "BFKR"
UnavailableForRefit = 1
[MineItems\ANTIMATTER MINELAYER]
Description = "ANTI MINELAYER"
Cost = 1500
Mass = 200
Health = 35
Energy = 1.0
Damage = 15.0
Race = "BFKR"
it lists Standard mine damage to be 9 pts and Anti-Matter mines to do 15 damage...
Guess what, mines are doing 35 damage currently, however, they are fixed to their normal damage in the upcoming patch.. this will automatically change tactics as it will take almost 2.5 times as many passes by a fast ship with the upcoming patch to do the same damage as the mines are currently in retail version...
35 damage * 4 passes * 2 mines = 280 pts damage (retail version)
15 damage * 4 passes * 2 mines = 120 damage (upcoming patch)
thats a difference of 160 damage.. which means for 2 mines per pass the player would have to make an additional 6 passes dropping mines (5 at 2 mines, 1 with 1 mine = 15 * 2 * 5 + 15 = 165 damage)...
now let's look at the number of mines... let's say a ship only carries 12 mines
in the upcoming patch, player uses 8 mines in 4 passes.. thus leaving 4 mines.... and only applying 120 damage instead of the 280 damage in the current version...
the player would need an additional 11 mines in order to match the damage (actually to exceed by 5 pts damage), however, they only have 4 mines left.... so at most an additional 60 pts for a total of 180 points damage... then they will either have to warp out.. or get shot up.. or decide to refit their ship to be more effective and stop using high speed mine layers...
this is going to change tactics drastically for mine layers as the damage in the mines is fixed in upcoming patch.... No more bug and no more exploit or cheese in mine layers...
just letting you know...