Topic: Scenery for OP - Released - Updated  (Read 7052 times)

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Chris Jones

  • Guest
Imagery
« Reply #40 on: September 15, 2003, 09:53:28 pm »


Chris Jones

  • Guest
Re: SFC3 Starting ship
« Reply #41 on: September 15, 2003, 10:01:33 pm »
Quote:

Thanks Chris. Is there a quick way to determie the bpv of a ship?  I havn't seen it listed like it was in the SFC2 ship list.  




I never figured that out, lol.

VelvetAcidChrist

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Re: SFC3 Starting ship
« Reply #42 on: September 23, 2003, 05:31:04 am »
hey chris,thanx for this cool enhancement of visual pleasure.i installed it in op and sfc2,both looks much better now.but how come some elements look like 8 bit pixellated and others so cool?

Dogmatix!

  • Guest
Re: SFC3 Starting ship
« Reply #43 on: September 23, 2003, 06:01:15 pm »
I installed and enjoyed both version of the space mod for a while but I found that it really wasn't great for me since I always use the "F1" overhead view when I'm playing and I'd often find ship placed in the middle of a graphic that would make it very hard to see what was going on.


So...looked great, but really didn't work out for me.


I also found, as did VAC, that some of the graphics looked really nice and smooth and others really looked blocky.  I'm, not sure what would account for that.  I don't see that in the original Taldren space environments.



 

James Formo

  • Guest
Re: SFC3 Starting ship
« Reply #44 on: September 24, 2003, 10:33:32 pm »
Quote:

I installed and enjoyed both version of the space mod for a while but I found that it really wasn't great for me since I always use the "F1" overhead view when I'm playing and I'd often find ship placed in the middle of a graphic that would make it very hard to see what was going on.


So...looked great, but really didn't work out for me.


I also found, as did VAC, that some of the graphics looked really nice and smooth and others really looked blocky.  I'm, not sure what would account for that.  I don't see that in the original Taldren space environments.



 




Its not my mod so hope I am not overstepping myself here- but this is usually a sizing issue. Some bmp's will have more pixesl than others and can be made larger and look good, while others get too magnified so to speak. If you know which ones look pixely you can look for them in the space model folder. Just reduceing the size of the bmp will not help. But if you resized the bmp to say 50% and then cut and paste it into a new bmp with a black backgroung of the original size of the one before you reduced by 50%. Then make sure its renamed same as original. The scnery would now be hal sixe and lessd distorted.

Since most of these look awesome. You might want to just copy some of the best ones over the ones you don't like.
These are time consuming to test out as well.  

Chris Jones

  • Guest
Re: SFC3 Starting ship
« Reply #45 on: September 25, 2003, 09:45:55 pm »
It's OK James - thanks for helping. There will be a 3rd version of this mod for OP, an adaptation of James' EAW space mods mixed with the best of this one. The download will have a 3 in it. I sorta rushed out these 2 to get opinions, as my time for these things gets chopped up a lot by real life. Thanks for all the input here..