Topic: Scenery for OP - Released - Updated  (Read 7043 times)

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Chris Jones

  • Guest
Scenery for OP - Released - Updated
« on: September 13, 2003, 06:24:04 am »
http://www.frost-works.com/cjmods/downloads/SFCOPSceneryMod1.exe

 Thsi file will detect where Orion Pirates is on your PC.

Steps to install:

1.   Locate the Starfleet Command Orion Pirates folder on your hard drive.

In most cases it is

C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates

2.  In that folder locate the Assets folder. In the Assets folder locate the 'space' folder.

3.  Re-name that space folder to 'space1'.

4. Install this Mod.

5. Enjoy some new eye candy for OP.

to uninstall simply delete the space folder, and rename 'space1' back to 'space'.

If you do not rename the 'space' folder, you will overwrite some original files. I have modified every bitmap file in that folder.

I am still in tweaking mode for this, but wanted to get it out for opinions and suggestions.  
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Klingon Fanatic

  • Guest
Re: Scenery for OP - Released!
« Reply #1 on: September 13, 2003, 06:39:59 am »
I've been looking forward to this release. I've been happliy using SFC3 Space file in my OP game with some of James Formo's space scenes. I think I'll end up doing an amalgam of Space textures, depending on what I find I like in the BC space files.

Thanks for sharing this with us.

KF

Ok, d/l this and several textures are black and white. Also, as some of the textures don't 'BLEND'  away (like in SFC2/3) you see straight lines where the textures end (not on ALL of the space models though) Other textures look like they came out of ST: Armada or my kids coloring books, lol. There are definitely some keepers though.
« Last Edit: September 13, 2003, 10:09:16 am by Klingon Fanatic »

James Formo

  • Guest
Re: Scenery for OP - Released!
« Reply #2 on: September 13, 2003, 12:26:39 pm »
Thanks Chris.  

Chris Jones

  • Guest
Re: Scenery for OP - Released!
« Reply #3 on: September 13, 2003, 05:24:05 pm »
Quote:

I've been looking forward to this release. I've been happliy using SFC3 Space file in my OP game with some of James Formo's space scenes. I think I'll end up doing an amalgam of Space textures, depending on what I find I like in the BC space files.

Thanks for sharing this with us.

KF

Ok, d/l this and several textures are black and white. Also, as some of the textures don't 'BLEND'  away (like in SFC2/3) you see straight lines where the textures end (not on ALL of the space models though) Other textures look like they came out of ST: Armada or my kids coloring books, lol. There are definitely some keepers though.





Yea I am aware -- I kinda rushed it out. I plan to edit them all as time permits.. there's a great many in there as you know.

Chris Jones

  • Guest
Updates in Progress
« Reply #4 on: September 13, 2003, 08:05:17 pm »
Consider the above download a WIP.




I have eliminated the cartoony like backgrounds.  

James Formo

  • Guest
Re: Scenery for OP - Released!
« Reply #5 on: September 13, 2003, 08:51:53 pm »
Like the 2 pics you posted. Makes OP look "new" again.  

nx_adam_1701

  • Guest
Re: Scenery for OP - Released!
« Reply #6 on: September 14, 2003, 04:19:15 am »
Chris, since I downloaded and installed your new scenery mod, i have been experencing alot of stalling, and the games just goes straight to the desk top, any suggestions


adam out

BTW the little bit of time i get to play without being bumped into the desktop has been great, love the new space

Chris Jones

  • Guest
Re: Scenery for OP - Released!
« Reply #7 on: September 14, 2003, 09:06:14 am »
Quote:

Chris, since I downloaded and installed your new scenery mod, i have been experencing alot of stalling, and the games just goes straight to the desk top, any suggestions

adam out

BTW the little bit of time i get to play without being bumped into the desktop has been great, love the new space  





I am wondering if the way I sharpened and saved the bmps might be a problem.
What kind of vid card do you have?



 

Chris Jones

  • Guest
Update to OP Scenery Mod
« Reply #8 on: September 14, 2003, 11:35:33 am »
Quote:

Like the 2 pics you posted. Makes OP look "new" again.  




Thanks. James when you did your mod did you use any round Sun type images? I tried that for SFC3 and it came out twisted and distorted. No doubt the image is wrapping around a space.mod file. I'll download yours and take a peak.

 Here's an update to the earlier OP release.

http://www.frost-works.com/cjmods/downloads/SFCOPSceneryMod2.exe

it updates a lot, but may not be perfect yet. Please post comments here.




 
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

James Formo

  • Guest
Re: Update to OP Scenery Mod
« Reply #9 on: September 14, 2003, 01:00:42 pm »
I found it was necessary to put any round objects such as suns and planets on a square model instead of the stock ones.

Actually the square is flat on 1 side, like a wafer.  Then it helps to keep this square centered. If you get too far off center the sun well  start getting egg shaped a bit.  This way worked well and you can adjust the size of the sun, simply by scaling the model. Check out my planet mod at my yahoo site. The planets are not good but it uses 10 squares in the model if I remember.  So you can just swap out bmp's with it.  

James Formo

  • Guest
Re: Scenery for OP - Released!
« Reply #10 on: September 14, 2003, 08:48:54 pm »
Hey Chris. Question for ya regarding how to adjust the starting ship in SFC3. Is there a way to set a specific ship to start or is is just based on bvp? If a specific can be selected, can a different one be set for each difficulty level?

Chris Jones

  • Guest
SFC3 Starting ship
« Reply #11 on: September 14, 2003, 09:27:36 pm »
Assets\CommonSettings\ItemRules.gf

You can specify what the starting ship is for each race, and mix the racial tech as well.

My TNG Mega Mod ItemRules looks like this.


Name = "ItemRules"
[Mixing]
MixRacialTech = 1

[DefaultSkirmishShips]
0 ="Galaxy"
1 ="Fek'lhr"
2 ="Hawk"
3 ="Sphere"

The Feds get a Galaxy as the starting ship every time, then you go from there. All difficulty levels get the same ship.


Or were you referring to campaigns n things..?


Chris

James Formo

  • Guest
Re: SFC3 Starting ship
« Reply #12 on: September 14, 2003, 09:34:40 pm »
Yes sorry, Meant in conquest campaighns.

nx_adam_1701

  • Guest
Re: Scenery for OP - Released!
« Reply #13 on: September 14, 2003, 10:01:54 pm »
I have no idea, but I guess its NVidia Geforce2 MX/MX 400 or something like that,
Where do I check this out at in my comp

adam out

Chris Jones

  • Guest
Re: SFC3 Starting ship
« Reply #14 on: September 14, 2003, 10:09:09 pm »
The answer lies in MetaAssets\ServerProfiles\SinglePlayer\Ship.gf

adjusting the bpv to a higher starting number, playing with the ClassType will give a higher class of ships to start.


[AssignShips]
PrestigeModiferOnShipGrant   = -100
MinimumClassTypeSize      = 3
MaximumClassTypeSize      = 11

[StartingShip/Misc]
MinBPV            = 230
MaxBPV            = 260
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Chris Jones

  • Guest
Re: Scenery for OP - Released!
« Reply #15 on: September 14, 2003, 10:15:24 pm »
Quote:

I have no idea, but I guess its NVidia Geforce2 MX/MX 400 or something like that,
Where do I check this out at in my comp

adam out  





That's what I have. Try this.

1.  rename the space folder something else  -- rename the original space folder back to space and make sure it works ok.

2. If ok, rename the space folder and install the second version of the space mod  - linked above.  Let Me Know.

 

James Formo

  • Guest
Re: SFC3 Starting ship
« Reply #16 on: September 15, 2003, 01:40:21 am »
Thanks Chris. Is there a quick way to determie the bpv of a ship?  I havn't seen it listed like it was in the SFC2 ship list.

Chris Jones

  • Guest
Imagery
« Reply #17 on: September 15, 2003, 09:53:28 pm »


Chris Jones

  • Guest
Re: SFC3 Starting ship
« Reply #18 on: September 15, 2003, 10:01:33 pm »
Quote:

Thanks Chris. Is there a quick way to determie the bpv of a ship?  I havn't seen it listed like it was in the SFC2 ship list.  




I never figured that out, lol.

VelvetAcidChrist

  • Guest
Re: SFC3 Starting ship
« Reply #19 on: September 23, 2003, 05:31:04 am »
hey chris,thanx for this cool enhancement of visual pleasure.i installed it in op and sfc2,both looks much better now.but how come some elements look like 8 bit pixellated and others so cool?

Dogmatix!

  • Guest
Re: SFC3 Starting ship
« Reply #20 on: September 23, 2003, 06:01:15 pm »
I installed and enjoyed both version of the space mod for a while but I found that it really wasn't great for me since I always use the "F1" overhead view when I'm playing and I'd often find ship placed in the middle of a graphic that would make it very hard to see what was going on.


So...looked great, but really didn't work out for me.


I also found, as did VAC, that some of the graphics looked really nice and smooth and others really looked blocky.  I'm, not sure what would account for that.  I don't see that in the original Taldren space environments.



 

James Formo

  • Guest
Re: SFC3 Starting ship
« Reply #21 on: September 24, 2003, 10:33:32 pm »
Quote:

I installed and enjoyed both version of the space mod for a while but I found that it really wasn't great for me since I always use the "F1" overhead view when I'm playing and I'd often find ship placed in the middle of a graphic that would make it very hard to see what was going on.


So...looked great, but really didn't work out for me.


I also found, as did VAC, that some of the graphics looked really nice and smooth and others really looked blocky.  I'm, not sure what would account for that.  I don't see that in the original Taldren space environments.



 




Its not my mod so hope I am not overstepping myself here- but this is usually a sizing issue. Some bmp's will have more pixesl than others and can be made larger and look good, while others get too magnified so to speak. If you know which ones look pixely you can look for them in the space model folder. Just reduceing the size of the bmp will not help. But if you resized the bmp to say 50% and then cut and paste it into a new bmp with a black backgroung of the original size of the one before you reduced by 50%. Then make sure its renamed same as original. The scnery would now be hal sixe and lessd distorted.

Since most of these look awesome. You might want to just copy some of the best ones over the ones you don't like.
These are time consuming to test out as well.  

Chris Jones

  • Guest
Re: SFC3 Starting ship
« Reply #22 on: September 25, 2003, 09:45:55 pm »
It's OK James - thanks for helping. There will be a 3rd version of this mod for OP, an adaptation of James' EAW space mods mixed with the best of this one. The download will have a 3 in it. I sorta rushed out these 2 to get opinions, as my time for these things gets chopped up a lot by real life. Thanks for all the input here..


 

Chris Jones

  • Guest
Scenery for OP - Released - Updated
« Reply #23 on: September 13, 2003, 06:24:04 am »
http://www.frost-works.com/cjmods/downloads/SFCOPSceneryMod1.exe

 Thsi file will detect where Orion Pirates is on your PC.

Steps to install:

1.   Locate the Starfleet Command Orion Pirates folder on your hard drive.

In most cases it is

C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates

2.  In that folder locate the Assets folder. In the Assets folder locate the 'space' folder.

3.  Re-name that space folder to 'space1'.

4. Install this Mod.

5. Enjoy some new eye candy for OP.

to uninstall simply delete the space folder, and rename 'space1' back to 'space'.

If you do not rename the 'space' folder, you will overwrite some original files. I have modified every bitmap file in that folder.

I am still in tweaking mode for this, but wanted to get it out for opinions and suggestions.  
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Klingon Fanatic

  • Guest
Re: Scenery for OP - Released!
« Reply #24 on: September 13, 2003, 06:39:59 am »
I've been looking forward to this release. I've been happliy using SFC3 Space file in my OP game with some of James Formo's space scenes. I think I'll end up doing an amalgam of Space textures, depending on what I find I like in the BC space files.

Thanks for sharing this with us.

KF

Ok, d/l this and several textures are black and white. Also, as some of the textures don't 'BLEND'  away (like in SFC2/3) you see straight lines where the textures end (not on ALL of the space models though) Other textures look like they came out of ST: Armada or my kids coloring books, lol. There are definitely some keepers though.
« Last Edit: September 13, 2003, 10:09:16 am by Klingon Fanatic »

James Formo

  • Guest
Re: Scenery for OP - Released!
« Reply #25 on: September 13, 2003, 12:26:39 pm »
Thanks Chris.  

Chris Jones

  • Guest
Re: Scenery for OP - Released!
« Reply #26 on: September 13, 2003, 05:24:05 pm »
Quote:

I've been looking forward to this release. I've been happliy using SFC3 Space file in my OP game with some of James Formo's space scenes. I think I'll end up doing an amalgam of Space textures, depending on what I find I like in the BC space files.

Thanks for sharing this with us.

KF

Ok, d/l this and several textures are black and white. Also, as some of the textures don't 'BLEND'  away (like in SFC2/3) you see straight lines where the textures end (not on ALL of the space models though) Other textures look like they came out of ST: Armada or my kids coloring books, lol. There are definitely some keepers though.





Yea I am aware -- I kinda rushed it out. I plan to edit them all as time permits.. there's a great many in there as you know.

Chris Jones

  • Guest
Updates in Progress
« Reply #27 on: September 13, 2003, 08:05:17 pm »
Consider the above download a WIP.




I have eliminated the cartoony like backgrounds.  

James Formo

  • Guest
Re: Scenery for OP - Released!
« Reply #28 on: September 13, 2003, 08:51:53 pm »
Like the 2 pics you posted. Makes OP look "new" again.  

nx_adam_1701

  • Guest
Re: Scenery for OP - Released!
« Reply #29 on: September 14, 2003, 04:19:15 am »
Chris, since I downloaded and installed your new scenery mod, i have been experencing alot of stalling, and the games just goes straight to the desk top, any suggestions


adam out

BTW the little bit of time i get to play without being bumped into the desktop has been great, love the new space

Chris Jones

  • Guest
Re: Scenery for OP - Released!
« Reply #30 on: September 14, 2003, 09:06:14 am »
Quote:

Chris, since I downloaded and installed your new scenery mod, i have been experencing alot of stalling, and the games just goes straight to the desk top, any suggestions

adam out

BTW the little bit of time i get to play without being bumped into the desktop has been great, love the new space  





I am wondering if the way I sharpened and saved the bmps might be a problem.
What kind of vid card do you have?



 

Chris Jones

  • Guest
Update to OP Scenery Mod
« Reply #31 on: September 14, 2003, 11:35:33 am »
Quote:

Like the 2 pics you posted. Makes OP look "new" again.  




Thanks. James when you did your mod did you use any round Sun type images? I tried that for SFC3 and it came out twisted and distorted. No doubt the image is wrapping around a space.mod file. I'll download yours and take a peak.

 Here's an update to the earlier OP release.

http://www.frost-works.com/cjmods/downloads/SFCOPSceneryMod2.exe

it updates a lot, but may not be perfect yet. Please post comments here.




 
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

James Formo

  • Guest
Re: Update to OP Scenery Mod
« Reply #32 on: September 14, 2003, 01:00:42 pm »
I found it was necessary to put any round objects such as suns and planets on a square model instead of the stock ones.

Actually the square is flat on 1 side, like a wafer.  Then it helps to keep this square centered. If you get too far off center the sun well  start getting egg shaped a bit.  This way worked well and you can adjust the size of the sun, simply by scaling the model. Check out my planet mod at my yahoo site. The planets are not good but it uses 10 squares in the model if I remember.  So you can just swap out bmp's with it.  

James Formo

  • Guest
Re: Scenery for OP - Released!
« Reply #33 on: September 14, 2003, 08:48:54 pm »
Hey Chris. Question for ya regarding how to adjust the starting ship in SFC3. Is there a way to set a specific ship to start or is is just based on bvp? If a specific can be selected, can a different one be set for each difficulty level?

Chris Jones

  • Guest
SFC3 Starting ship
« Reply #34 on: September 14, 2003, 09:27:36 pm »
Assets\CommonSettings\ItemRules.gf

You can specify what the starting ship is for each race, and mix the racial tech as well.

My TNG Mega Mod ItemRules looks like this.


Name = "ItemRules"
[Mixing]
MixRacialTech = 1

[DefaultSkirmishShips]
0 ="Galaxy"
1 ="Fek'lhr"
2 ="Hawk"
3 ="Sphere"

The Feds get a Galaxy as the starting ship every time, then you go from there. All difficulty levels get the same ship.


Or were you referring to campaigns n things..?


Chris

James Formo

  • Guest
Re: SFC3 Starting ship
« Reply #35 on: September 14, 2003, 09:34:40 pm »
Yes sorry, Meant in conquest campaighns.

nx_adam_1701

  • Guest
Re: Scenery for OP - Released!
« Reply #36 on: September 14, 2003, 10:01:54 pm »
I have no idea, but I guess its NVidia Geforce2 MX/MX 400 or something like that,
Where do I check this out at in my comp

adam out

Chris Jones

  • Guest
Re: SFC3 Starting ship
« Reply #37 on: September 14, 2003, 10:09:09 pm »
The answer lies in MetaAssets\ServerProfiles\SinglePlayer\Ship.gf

adjusting the bpv to a higher starting number, playing with the ClassType will give a higher class of ships to start.


[AssignShips]
PrestigeModiferOnShipGrant   = -100
MinimumClassTypeSize      = 3
MaximumClassTypeSize      = 11

[StartingShip/Misc]
MinBPV            = 230
MaxBPV            = 260
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Chris Jones

  • Guest
Re: Scenery for OP - Released!
« Reply #38 on: September 14, 2003, 10:15:24 pm »
Quote:

I have no idea, but I guess its NVidia Geforce2 MX/MX 400 or something like that,
Where do I check this out at in my comp

adam out  





That's what I have. Try this.

1.  rename the space folder something else  -- rename the original space folder back to space and make sure it works ok.

2. If ok, rename the space folder and install the second version of the space mod  - linked above.  Let Me Know.

 

James Formo

  • Guest
Re: SFC3 Starting ship
« Reply #39 on: September 15, 2003, 01:40:21 am »
Thanks Chris. Is there a quick way to determie the bpv of a ship?  I havn't seen it listed like it was in the SFC2 ship list.

Chris Jones

  • Guest
Imagery
« Reply #40 on: September 15, 2003, 09:53:28 pm »


Chris Jones

  • Guest
Re: SFC3 Starting ship
« Reply #41 on: September 15, 2003, 10:01:33 pm »
Quote:

Thanks Chris. Is there a quick way to determie the bpv of a ship?  I havn't seen it listed like it was in the SFC2 ship list.  




I never figured that out, lol.

VelvetAcidChrist

  • Guest
Re: SFC3 Starting ship
« Reply #42 on: September 23, 2003, 05:31:04 am »
hey chris,thanx for this cool enhancement of visual pleasure.i installed it in op and sfc2,both looks much better now.but how come some elements look like 8 bit pixellated and others so cool?

Dogmatix!

  • Guest
Re: SFC3 Starting ship
« Reply #43 on: September 23, 2003, 06:01:15 pm »
I installed and enjoyed both version of the space mod for a while but I found that it really wasn't great for me since I always use the "F1" overhead view when I'm playing and I'd often find ship placed in the middle of a graphic that would make it very hard to see what was going on.


So...looked great, but really didn't work out for me.


I also found, as did VAC, that some of the graphics looked really nice and smooth and others really looked blocky.  I'm, not sure what would account for that.  I don't see that in the original Taldren space environments.



 

James Formo

  • Guest
Re: SFC3 Starting ship
« Reply #44 on: September 24, 2003, 10:33:32 pm »
Quote:

I installed and enjoyed both version of the space mod for a while but I found that it really wasn't great for me since I always use the "F1" overhead view when I'm playing and I'd often find ship placed in the middle of a graphic that would make it very hard to see what was going on.


So...looked great, but really didn't work out for me.


I also found, as did VAC, that some of the graphics looked really nice and smooth and others really looked blocky.  I'm, not sure what would account for that.  I don't see that in the original Taldren space environments.



 




Its not my mod so hope I am not overstepping myself here- but this is usually a sizing issue. Some bmp's will have more pixesl than others and can be made larger and look good, while others get too magnified so to speak. If you know which ones look pixely you can look for them in the space model folder. Just reduceing the size of the bmp will not help. But if you resized the bmp to say 50% and then cut and paste it into a new bmp with a black backgroung of the original size of the one before you reduced by 50%. Then make sure its renamed same as original. The scnery would now be hal sixe and lessd distorted.

Since most of these look awesome. You might want to just copy some of the best ones over the ones you don't like.
These are time consuming to test out as well.  

Chris Jones

  • Guest
Re: SFC3 Starting ship
« Reply #45 on: September 25, 2003, 09:45:55 pm »
It's OK James - thanks for helping. There will be a 3rd version of this mod for OP, an adaptation of James' EAW space mods mixed with the best of this one. The download will have a 3 in it. I sorta rushed out these 2 to get opinions, as my time for these things gets chopped up a lot by real life. Thanks for all the input here..