Topic: Texturing Photons  (Read 1779 times)

0 Members and 1 Guest are viewing this topic.

Kaenyne

  • Guest
Texturing Photons
« on: September 07, 2003, 08:46:20 pm »
Can anyone supply a tutorial on how to texture/modify photon torpedo textures?

What I want to do is change the stock photon and stock heavy photon into different colors. (i.e. red to blue, green, etc.)

Or is this not even possible?

Thanks in advance for the help!

atheorhaven

  • Guest
Re: Texturing Photons
« Reply #1 on: September 07, 2003, 09:10:35 pm »
Might be able to do something up... but remind me please.. I have about 5 or 6 ships to get out first..

nx_adam_1701

  • Guest
Re: Texturing Photons
« Reply #2 on: September 07, 2003, 09:46:58 pm »
Do you have a paint program?, I use PSP 7.0, you just make sure to take the stock photons and go to properties and uncheck the read only box, then make copies and use the Hue\saturation\lightness and change the color

adam out

Captain Ron

  • Guest
Re: Texturing Photons
« Reply #3 on: September 07, 2003, 09:57:11 pm »
Quote:

Can anyone supply a tutorial on how to texture/modify photon torpedo textures?

What I want to do is change the stock photon and stock heavy photon into different colors. (i.e. red to blue, green, etc.)

Or is this not even possible?

Thanks in advance for the help!  




Pretty easy to do but might take a little time to do.

Just go to the C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\Assets\Textures Directory (or where ever you installed the game)
Heavy Photons is the heavy-photon.bmp
Regular Photon is the Photons-2.bmp

Copy the files to you MyDocuments directory and go at it you can use MSPaint. Open the file and look at the picture you will notice it is in a 4 x 4 grid, this is important because you can not go outside those lines when working on them or you will get a square photon. Also you will notice the first two (top left) are different from the balls elsewhere, they are the flare effects radiating from the photon. Just use the fill button (looks like a paint can being dumped) and then do clean/Touch up work with the brush or pencil. Just fill in the colour you want, and use the draw line button to add in Highlights and the spray can to ball up the center again if needed. Use to orginal one as a base to work from because if you are off center the photon will wabble in the game.

Now once you have one you like, go back to the directory you found them in and rename the orginals I use name.bak just change the extension on them so they are easy to find to convert it back. Copy in the ones you did and test them out.

Only real problem is they can only be two colours at any time. I use blue for the Heavy and Red for the regular myself.

If you have a program like PhotoShop it will be much easier.
« Last Edit: December 31, 1969, 06:00:00 pm by Captain Ron »

James Formo

  • Guest
Re: Texturing Photons
« Reply #4 on: September 07, 2003, 10:35:42 pm »
I have had PSP 7 for a couple months but for something like changing color I still use Irfanview. Which is free or it was 3 years ago. You could try a search to find it online.

It has one feature called swap colors- pretty simple. There is 4-5 options and it gets close to what you want. If I remember the black background well remain black so Irfan view is all you need for this. It also does rotating, edge detection, negative.

PLus the thumbnail feature and slideshow is nice.

Kaenyne

  • Guest
Re: Texturing Photons
« Reply #5 on: September 08, 2003, 07:50:59 am »
Hey Atheorhaven!

Thanks for volunteering your services. Once oyu have completed your models, I'll pass on that reminder you wanted.

In the meantime, what I was looking for were photons that were just like the stock photons, but in different colors.

The colors I was thinking were possibly yellow, pink, dark purple and a blue/green mix.  

Kaenyne

  • Guest
Re: Texturing Photons
« Reply #6 on: September 08, 2003, 08:21:22 am »
Oops! One more thing...

Atheorhaven ? I'll try to resend those photon textures when I get home tonight. Look for the subject line, "Photon Textures".  

atheorhaven

  • Guest
Re: Texturing Photons
« Reply #7 on: September 08, 2003, 12:56:01 pm »
Alright.. and I'll make sure that my Hotmail is as empty as possible..