Topic: sfc2/op ship edit  (Read 1107 times)

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DonKarnage

  • Guest
sfc2/op ship edit
« on: September 18, 2003, 04:58:28 pm »
is there a way to know how much power i can put on a ship?, i got a f-ncl  a miranda class i put the power to be 130 but in the single mission the power is only 40 and a f-ncd miranda class is 130, i have delet the ncl and copy the ncd and make a few change but the power is still 40, so is there something that decide how much power i can have and also for any of the ship base or planet i can't have more that 10 spar parts, i try to have 20 but i never have more that 10, does anyopne can help me?

the shipedit version is 39902b


 

Captain Ron

  • Guest
Re: sfc2/op ship edit
« Reply #1 on: September 18, 2003, 05:53:24 pm »
Chris Jones could probably tell you, all I know is the two ship list files must be the same for it to work right. This of coarse means you better make a backup copy for internet play.

Bernard Guignard

  • Guest
Re: sfc2/op ship edit
« Reply #2 on: September 19, 2003, 04:40:17 am »
Hi Don
    your modiefied ncl has to be both is the assets and metaassets directorys in the specs area in order to play campain. if not It should only work in single player.