I have been trying to decide on which SFC game to focus on. Finally decided on SFC3 even though its been covered by Pelican and Korah already.
I need ships for the mod. They must meet requirements below.
1: You do not already have the ship in an SFC3 mod. My reason for this is, I noticed that all the ships in the mod I downloaded are from the old timers. NOt meaning age but how long they been in the forum. Of course there is 1 or 2 exceptions. I want to give people newer to modeling a chance to showcase there ships.
2: If you have ships in another mod I will accept just 1 new one from you. Same reason as above to give some new blood a chance. I am limiting my own ships to just 2 that I have been involved in making. Unless no one responds, then I would include more. But there are people that model better then me, so I hope to here from you guys.
3: Must be TNG era. Doesn't have to be canon. But I am excluding TMP, TOS, and stuff that looks like its from the 29th century. If its non-canon but fits TNG its cool (this is kinda subjective I guess)
4: Must be a Star Trek Race ie: Fed, Klink, Romulan, Borg. Will take an SFC2 race that is redesigned fro TNG. Only a few outside of the stock 4 TNG races as I will use them as pirate ships.
5: Only plan on having 12 ships per race to keep size of mod reasonable. So may limit ships per artist to 2-4. Obviously it depends on how many respond. Also the idea is to have 2 frigates, 2 dd class, 2 cl, 2 ca, 2 dn and 2 bb class. Not 10 bb class and 2 frigates. I realize I might have to be flexible here.
6: Hope I am not being anal retentive about this.
7. ALL who worked on the model WILL BE CREDITED in both the readme and in the Ship Library.
8: I can convert ships to SFC3 if you need this done. This includes hardpoints, break mod, library screen shots and glows.
I won't add my name to the credit list for your ship if this needs to be done. Also I may edit the hardpoints break or glows if they already exist. Reasons would be to keep the hp's stock and consistent with other ships. The breaks can only have 4 pieces in SFC3 and to make the glows consistant throughout the fleet and realistic. ie: so they don't appear cartoonish as bright blue balls. I have found the key is the alpha settings. Generally setting the alpha to 55 on warps and 155 on buzzards works the best. If left at the 255 default they just stand out too much. Again if I do this editing I would send you a pic of the glows to see if its acceptable to you and would not add my name to the credits for that ship. Its just a uniforminty issue. Another issue is that glows slow down performance on some computers. So they need to be limited to buzzards and warps and impulse engines. I have personally done a ship with 28 glow groups for windows, formation lights etc. .. For the purpose of the mod I would say 6 glow groups max.
MY CONTACT INFO
If you have a ship to contribute please contact me at
james@sandman3d.com or at
makeitjames@hotmail.com If you use the hotmail addy be sure to put SFC ship in the title so I know it isn't junk mail
. Don't send the ships right away as my email will be overfull. I amy already have it in my collection. Maybe just send a pic 1st and I'll see if I have it or which email is empty.
WHAT THE MOD WILL ENTAIL.
1: New ships
Plan on keepin the weapons and shields either stock or close to it.
2: Some scenery mods I will be adding or if anyone wants to contribute. Along the lines of some I posted in the forum for
SFC2 awhile back. They will look better then the stock ones.
3: I was influenced by Pelicans refit system. Only I am not having as many choices as the combinations can become almost
endless. The description will give details as to what each refit does, so you will know exactly what your getting for your
buck.
4: I do not program so want to see if I can use a few of Pelican's or Korah's missions. Or if anyone else wants to
contribute some designed for conquest mode.
5. Perhaps a new map-it will be 4 race though.
6. Open to ideas and contributions. Keeping in mind I want to keep the alliances and races stock.