Topic: Can I Have GAW Now?....Continued.  (Read 11737 times)

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**DONOTDELETE**

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Re: Can I Have GAW Now?....Continued.
« Reply #60 on: February 05, 2003, 10:49:40 pm »
Quote:

If I sound ignorant here , well its because I am.  Please enlighten me-what does GAW stand for?  




Forum short hand for "Gallaxies at War" a community named version of SFC using the OP engine including Tholians and Andro's and a new scattering of other lesser played races.......community requested features....working scout functions...more drone types...plasma bolts....Better control for server admins....mission population increased to 8 or 10 players.....option mounts for pirates and heavy war destroyers...options for hidden cloak/detection....

Hell..the list go on and on.....

No one ever said it was going to be that way.....we just kinda assumed it ...well ...we was wrong......out came the SFC3 concept of TNG.......something we all kinda figured would be SFC4.....

So what might be termed the next or final chapter of SFB based SFC didnt happen....they skipped it and moved on due to several reasons too numerous to list....but making a payroll was one of them....

So...we bump...we ask again and again.....we try to remind them by waving cash around....

Several ideas have been floated to hold production costs down...such as purchase by download or even mailed disk.....maybe with a gold boxed set of SFC...etc etc....

Other ideas included having Taldren only work on the core of the game and have the communities best do the art work and missions.....

Ah well...many people have simply given up hope of ever seeing such a game.....others see Eriks poll as a hope for the future...

Hehe...wearing black robes, dancing around bonfires, wacking their foreheads with boards....the Taldrenites fed dirt to their idol Erik and yelled MOOOOOO! NEENER NEENER MOOOOOO! WE WILL HAVE OUR PATCH SOON!....with that...the fire was doused by recycled beer....Robed figures melt into the woods.....one of them tripping and cursing loudly...."OUCH!...@#$%.....MAY YOUR JINN HIT AN ASTERIOD!!!!"

<hooded figure 2>"asteroids?.....what about the Klingons?"

<hooded figure1>"WHAT?....WHAT KLINGONS!?!"

<hooded figure 2>"THE KLINGONS ON YOUR URANUS!"

*much juvenile laughter*  

JayBee

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Re: Can I Have GAW Now?....Continued.
« Reply #61 on: February 06, 2003, 08:49:25 am »
If they make a GAW I would buy it in a second!

I have never had so much fun with a game as I have with SFC1 & 2.  Memories I hold close to my heart.
In EAW there was battles that was epic. I mean I had to do everything I knew about the game to pull the win out, and still have to take a few chances here and there. EAW in my opinion is the best game ever made.  SFC3 is a solid game, it just wasnt like the 2 before.

Make a GAW so I can stop calling EAW the best game ever.
 

Sethan

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Re: Can I Have GAW Now?....Continued.
« Reply #62 on: February 06, 2003, 02:21:50 pm »
Hmm.  I missed the original poll.  Haven't hung out in the General Forums since I became unemployed.  I always said I would buy a copy of SFC3 when I got a job again just to support Taldren, but never really had an interest in the concept.

That said, GaW is a concept I  do have an interest in.  To Erik's poll:

For a hypothetical future offering from Taldren:

1) The game be set in the Star Trek TOS setting

  5: doesn't matter to me - but see answer to question 3

2) The game be set in the Star Trek TNG setting

  5: doesn't matter to me - but see answer to question 3

3) The game be set in the SFB setting

2: important   SFB lent a lot to the game that has been missing from most other Trek games.  There is a rich and detailed history.  I recognize however, that SFB has a limited fan base - even after the SFC series.  Because of that, I would very much like to see an 'all eras' game that has something for everyone.  Advanced Era in OP was the tip of the iceberg with regard to that - but more work needs to be done in terms of figuring out how to transition from one era to another in the game more smoothly.  SFB/SFC1 style refits would go a long way toward fixing that problem.  If the only way that the game can be made is to get away from Trek entirely, I would say that this is not important at all - as long as the game is sufficiently moddable that the players can make the setting they want.  Make a game set in Weber's Honor Harrington universe, and I'll turn cartwheels.

4) The game have a deep strategic metagame with planets sourcing and sinking supplies, staged ship production, more use of strategic elements

1: most important  This is what keeps people's interest when they get tired of blowing up 500 enemy ships in one-on-one contests that have no larger strategic import.

5) The game set in a original universe designed by Taldren

 5: doesn't matter to me - as long as the game is moddable enough that we can create our own universes

6) The game be fully modifiable, models, missions, weapons, server controls

  1: most important - This is what kept SFC2 going long after many people would have given up if the stock version of the game was all there was.  Gameplay evolves over time, and if the game cannot evolve with it, it becomes boring.  The more moddable the game is, the longer interest will continue to be high.

7) The game's online feature set be as robust as the highest the industry has achieved

 2: important - As with question 4 - online play is what keeps people's interest when they tire of playing the AI.  By 'online feature set' I am not sure what is meant - but the game needs to maintain connections as best it can, and have procedures for dealing with a dropped connection in a mission - procedures that do not involve the person who didn't drop being penalized by not getting credit for the mission.

8) The game feature a single player campaign

  2: important - many people still do not have internet connections - or don't have ones stable enough to game on.  Single player is what lets these people buy and enjoy the game.

9) The game have a detailed grognard type manual

  2: important - even if the grognard parts are in electronic format only.  Understanding how the game is supposed to work is important to being able to play well - and to figuring out whether the problems you are experiencing are a result of the game behaving as designed or a bug.  A detailed manual (at least in electronic format) is particularly important from the server setup side of things.

10) The manual be printed

  4: nice to have - but not required.  A printed quickstart guide with a detailed manual in electronic format would work fine.

11) Available in a store to be purchased

  1: most important - if you expect to get 300,000 units sold, it must be in stores.

12) A demo available to play

 2: important - the game industry being what it is, many consumers are getting smarter about what they buy - and will not buy a game they have not tried.

13) Be able to purchase online

  4: nice to have - to make some money for Taldren directly, but game must be in stores if it is to sell big.

14) Be able to email a Taldren technical support person

 5: doesn't matter to me - these forums have worked well for support.

15) Be able to talk to a Taldren technical support person

 5: doesn't matter to me - these forums have worked well for support.

16) Have dockable, transparent UI windows

 5: doesn't matter to me - I have no experience with this, so have no opinion.

17) Have seemless in-game flow from 'mission' to mission without going to a menu

 4: nice to have - might be nice.  Would have to see how well it worked.

18) What is your number of reasonable playable races?

 20 or so - with a caveat.  Allow servers to be set up with a high number of possible player races - but only some of them active at any given time.  Example:  Allow the Paravians,  ISC, and Borg to be playable races on the same server - but in different eras - this allows server admins to set up as many (or as few) playable races as they want at any point in the server timeline, without restricting themselves (I only allowed 6 races, and now I want to add Borg and can't without removing one of the other races)

19) What amount of money would you be willing to pay for such a game at retail as a product?

 $50 seems to be the standard price for games right now - if you want to charge more than that, you will have to sell people on why it is worth more - and many people will not buy regardless.  I'd probably pay up to $80 - once I have a job again - but I am a loon.

20) What amount of money would you be willing to pay as a monthly service?

  $0 - I don't do monthly services (even when I had money) because I never know when I will be able to play.  If I were playing regularly, and I had money - $5 to $10.  That is probably as much as I could justify to the wife - if I had money. It would have to be on a pay as you go basis too - no long term contract.

21) How long would you guess you would likely play assuming a monthly subscription with say 2 new models and 2 new missions and a new weapon per month?

 The new models, missions, and weapon would not be an enticement for me - a well run server with an interesting long-term campaign is.  Given that, years.  

22) How would you feel about purchasing an online service like this from Taldren as opposed to buying something from a larger, more established company?

 No problem - Taldren has always gone the extra mile to support its end users.  Even if they were to go out of business, I am confident that a way would be found to allow continued play.

23) How many people do you personally know that if the game was reasonably robust, and addictively fun would you pass the demo to?

  5

24) What fraction of those people would you suppose would buy the game?

  Any of them that did not buy it would get it as a gift from me, so all of them.

25) Would you be able to handle a server that had users chatting in different languages or do you need segragation?

 Different languages is fine.  

26) How important is a live orchestra compared to an electronic recording to you (SFC1 vs. SFC3)

 5: doesn't matter to me

27) How important to you is the release of backrgound material such as backstory, weapon information and ship history published on a website?

 4: nice to have
 

Alidar Jarok

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Re: Can I Have GAW Now?....Continued.
« Reply #63 on: February 17, 2003, 06:55:03 pm »
I think I want to re-do my previous answersince I've changed a few answers since last time.

Please rate the following items along this scale:
1: most important
2: important
3: expected
4: nice to have
5: doesn't matter to me

Quote:

For a hypothetical future offering from Taldren:
1) The game be set in the Star Trek TOS setting 4
2) The game be set in the Star Trek TNG setting 4
3) The game be set in the SFB setting 4
4) The game have a deep strategic metagame with planets sourcing and sinking supplies, staged ship production, more use of strategic elements 1
5) The game set in a original universe designed by Taldren 2
6) The game be fully modifiable, models, missions, weapons, server controls 2, don't forget the option to add races
7) The game's online feature set be as robust as the highest the industry has achieved 2
8) The game feature a single player campaign 1
9) The game have a detailed grognard type manual 2
10) The manual be printed 3
11) Available in a store to be purchased 1
12) A demo available to play 3
13) Be able to purchase online 5
14) Be able to email a Taldren technical support person 3
15) Be able to talk to a Taldren technical support person 3, but it doesn't matter for either, as long as we can complain on these forums
16) Have dockable, transparent UI windows 5
17) Have seemless in-game flow from 'mission' to mission without going to a menu 4, I kind of like Dynaverse, it allows more strategy
18) What is your number of reasonable playable races? Depends on what the game will be, but probably at least 6
19) What amount of money would you be willing to pay for such a game at retail as a product? $40 would be an ideal price, but I might pay $50
20) What amount of money would you be willing to pay as a monthly service? $5-$15 a month
21) How long would you guess you would likely play assuming a monthly subscription with say 2 new models and 2 new missions and a new weapon per month? I would rather have reduced services and reduced price, but for a service like that, I would pay until I couldn't afford it
22) How would you feel about purchasing an online service like this from Taldren as opposed to buying something from a larger, more established company? doesn't matter either way
23) How many people do you personally know that if the game was reasonably robust, and addictively fun would you pass the demo to? Not many, more if its non-Trek
24) What fraction of those people would you suppose would buy the game? I have no idea
25) Would you be able to handle a server that had users chatting in different languages or do you need segragation? I could handle it, as long as I'm not the only English-speaking player
26) How important is a live orchestra compared to an electronic recording to you (SFC1 vs. SFC3): I would rather have a live orchestra. The music in SFC3 didn't impress me
27) How important to you is the release of backrgound material such as backstory, weapon information and ship history published on a website? fairly important. Its always interesting
28) How many other players would you like to see as a reasonable limit in a single 'encounter'? 10 would be nice, but 1000 is still preferable  




 Hope this is still helpful.

Have a nice Day  
     

Praxis

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Re: Can I Have GAW Now?....Continued.
« Reply #64 on: February 18, 2003, 01:28:26 am »
I'll do it too  

Please rate the following items along this scale:
1: most important
2: important
3: expected
4: nice to have
5: doesn't matter to me

Quote:

For a hypothetical future offering from Taldren:
1) The game be set in the Star Trek TOS setting 4
2) The game be set in the Star Trek TNG setting 3
3) The game be set in the SFB setting 4
4) The game have a deep strategic metagame with planets sourcing and sinking supplies, staged ship production, more use of strategic elements 1
5) The game set in a original universe designed by Taldren 5
6) The game be fully modifiable, models, missions, weapons, server controls 1, MAKE RACES ADDABLE!  It's tough enough doing mods when theres no room to add races!
7) The game's online feature set be as robust as the highest the industry has achieved 2
8) The game feature a single player campaign 2
9) The game have a detailed grognard type manual 2
10) The manual be printed 3
11) Available in a store to be purchased 1
12) A demo available to play 3
13) Be able to purchase online 4
14) Be able to email a Taldren technical support person 4
15) Be able to talk to a Taldren technical support person 4
16) Have dockable, transparent UI windows 4
17) Have seemless in-game flow from 'mission' to mission without going to a menu 5
18) What is your number of reasonable playable races? Minimum of 6, but i'd perfer more.  I think that the next SFC should have a VERY large choice of ships, not just 5 or 6 per race like in SFC3 with only 4 races.  I'd perfer having even 8 races, but if Taldren made a dozen or two models per race, it could get rather difficult to do 8 races.
19) What amount of money would you be willing to pay for such a game at retail as a product? $30-40 (otherwise i'll just hover around Pawn Shops for weeks since I'm a cheapskate )
20) What amount of money would you be willing to pay as a monthly service? Monthly service? GET SERIOUS!  Don't try to copy Star Wars Galaxies...I'm not buying that game.
21) How long would you guess you would likely play assuming a monthly subscription with say 2 new models and 2 new missions and a new weapon per month? Services? Meh.  I'll download custom models.
22) How would you feel about purchasing an online service like this from Taldren as opposed to buying something from a larger, more established company? Taldren makes better quality, more fun games- i love SFC.  And i wouldn't but a subscription either way.
23) How many people do you personally know that if the game was reasonably robust, and addictively fun would you pass the demo to? All the Trekkies i know if its trek, otherwise probably not many.
24) What fraction of those people would you suppose would buy the game? Dunno
25) Would you be able to handle a server that had users chatting in different languages or do you need segragation? I speak English (main language), io parla italiano (but i don't spell well in it), en ik spreek een beetje nederlands, but it gets REAL annoying when you have people from other languages playing with you and you can't tell them stuff.
26) How important is a live orchestra compared to an electronic recording to you (SFC1 vs. SFC3): Both!  Was there a difference between SFC1 and 3 with the music? I didn't notice, lol.
27) How important to you is the release of backrgound material such as backstory, weapon information and ship history published on a website? 2, I like the story the most.  Even when i create custom maps for games such as Age of Empires for MYSELF i always make up a story behind it.  A game where the story is, "This Galaxy declared war on that Galaxy, go blow them up," would be rather stupid.
28) How many other players would you like to see as a reasonable limit in a single 'encounter'? Depends on the stability.  If the game crashes with a few players, make it low, but if the game is stable, i really like big battles with many players.  I know!  Make it a moddable part of the dynaverse server, the player limit per encounter.  That way if a patch makes the game more stable, it can be increased!




 
       

Holocat

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Re: Can I Have GAW Now?....Continued.
« Reply #65 on: February 19, 2003, 01:24:34 am »
Quote:

 The end of the campaign had the Organians destroyed by a race from SFB called the Andromedan Invaders.  Also the game would add the Tholians from SFB.  GAW would cover the Andromedan War from SFB and also focus on various races conflicts with the Tholians...especially the Klingons.    




Now the andromedeans are powerful, but powerful enough to destroy the semi-god creature Organians?

Then again, I bet the SFBer's around here would go, "Yeah, they're *that* cheezy."  


More cheeze than a triple layer thin crust from Pizza Hut,

Holocat.

Maxillius

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Re: Can I Have GAW Now?....Continued.
« Reply #66 on: February 19, 2003, 12:53:20 pm »
Quote:

Quote:

 The end of the campaign had the Organians destroyed by a race from SFB called the Andromedan Invaders.  Also the game would add the Tholians from SFB.  GAW would cover the Andromedan War from SFB and also focus on various races conflicts with the Tholians...especially the Klingons.    




Now the andromedeans are powerful, but powerful enough to destroy the semi-god creature Organians?

Then again, I bet the SFBer's around here would go, "Yeah, they're *that* cheezy."  


More cheeze than a triple layer thin crust from Pizza Hut,

Holocat.  




Does the entire cheese export of Wisconsin mean anything to you?

Scipio_66

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Re: Can I Have GAW Now?....Continued.
« Reply #67 on: February 19, 2003, 01:03:35 pm »
Quote:


Now the andromedeans are powerful, but powerful enough to destroy the semi-god creature Organians?


Holocat.  




The reason you couldn't board an Andro ship is that they used Power Absorption panels rather than shields.  Your boarding
party (while energy in the transport beam) would get absorbed, channeled through the batteries, and then used to power the weapons
on the Andro ship.  Ouchie.

You ever see what happens when an energy being as powerful as an Organian tries to board an Andro ship?  Suddenly
all the Andro weapons find new overload settings.  The poor Organians never had a chance.  <sob>

Oh, the humanity!

-S'Cipio

Rod O'neal

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Re: Can I Have GAW Now?....Continued.
« Reply #68 on: February 19, 2003, 01:18:08 pm »
Quote:

Quote:

Quote:

 The end of the campaign had the Organians destroyed by a race from SFB called the Andromedan Invaders.  Also the game would add the Tholians from SFB.  GAW would cover the Andromedan War from SFB and also focus on various races conflicts with the Tholians...especially the Klingons.    




Now the andromedeans are powerful, but powerful enough to destroy the semi-god creature Organians?

Then again, I bet the SFBer's around here would go, "Yeah, they're *that* cheezy."  


More cheeze than a triple layer thin crust from Pizza Hut,

Holocat.  




Does the entire cheese export of Wisconsin mean anything to you?  




It took the combined forces from every race in the Galaxy to mount a successfull attack against a single Andromedan starbase, Operation Unity. Admittedly, is was a very well reinforced starbase, but all the havoc raised by the Andros in our galaxy was generated from a single starbase. That kinda cheez just hasn't been invented yet.

Maxillius

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Re: Can I Have GAW Now?....Continued.
« Reply #69 on: February 19, 2003, 04:34:16 pm »
and a very far-flung starbase at that