Topic: Hostile Skirmish??  (Read 1938 times)

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nx_adam_1701

  • Guest
Hostile Skirmish??
« on: September 01, 2003, 12:37:55 am »
About a month ago I mentioned a bug that DF even confirmed, concerning the destruction of a captured ship ending the game, even though the ship you started off with is still operational
Can anyone fix this problem, its really annoying, OP is alomost bug free, if this problem is fixed, itll be another step closer to perfection, please anyone with the knowledge, fix this bug, thanks guys

adam out
« Last Edit: December 31, 1969, 06:00:00 pm by nx_adam_1701 »

Pestalence

  • Guest
Re: Hostile Skirmish??
« Reply #1 on: September 01, 2003, 01:53:19 am »
2 easy work arounds... Destroy all enemy ships, capture all enemy ships... don't capture 1 then destroy the other...

If DF is willing to rework OP which has been declaired FINAL, then maybe he will look at it.. but it may be a while as Taldren has other things in the works right now like SFC 3 patching and Primarially Black 9...

Black 9 is the #1 priority at the moment, then SFC, whether OP or SFC 3, that is for Taldren to decide. however SFC 3 is being worked on currently, but some issues have been brought to DF's attention concerning OP and ultimately it is up to Taldren whether they have enough time and resources to go back into OP coding...

 

Rod O'neal

  • Guest
Re: Hostile Skirmish??
« Reply #2 on: September 01, 2003, 08:54:27 am »
Wasn't the prob with the script, not the game? The bug was, when you capture an enemy vessel and then the enemy destroys it, you loose the script. Since, many times, in order to capture a ship you have to do quite a bit of damage to it after it's captured it's easily destroyed. Might just be a fix in the victory conditions of the script. Or put a "check for any units on player team before ending script" in? I don't know for sure. Maybe one of the scripters on the forum could figure it out. I don't believe it was a game bug that required fixing anything hardcoded.  

David Ferrell

  • Guest
Re: Hostile Skirmish??
« Reply #3 on: September 01, 2003, 01:28:25 pm »
I'll take a look at it.

Thansk,

Dave

nx_adam_1701

  • Guest
Re: Hostile Skirmish??
« Reply #4 on: September 01, 2003, 08:06:53 pm »
As Rod said its a script error, thanks DF for taking a look at it,

Adam out

Kid Carrson

  • Guest
Re: Hostile Skirmish??
« Reply #5 on: September 02, 2003, 06:21:16 am »
DF:

While you're taking a look at it, please also take a look at creating a modified version of the multiplayer free for all skirmish mission to allow for capture (and of course also not cause an end to the mission if a captured ship is destroyed).  That would also do alot for the OP game.

Thanks.

KC  

nx_adam_1701

  • Guest
Re: Hostile Skirmish??
« Reply #6 on: September 02, 2003, 04:30:08 pm »
Good idea

adam out

Strafer

  • Guest
Re: Hostile Skirmish??
« Reply #7 on: September 02, 2003, 05:20:38 pm »
Actually, captures in a network environment is A Big Deal(TM). Found that out the hard way when FireSoul tried to get it going for Coop-Ace 3.*... no matter what we did, it wasn't good enough to be acceptable. It's probably the same reason why GAS are disabled.

Kid Carrson

  • Guest
Re: Hostile Skirmish??
« Reply #8 on: September 02, 2003, 05:56:24 pm »
Strafer:

I am not a programmer.  That's for sure.  

But.... it's my understanding that FMSE is able to create multiplayer skirmish missions for SFC 2 EAW with capture enabled.

I'd be curious to hear from anyone who's used FMSE to create multiplayer missions with capture enabled, and what their experiences have been.  

I think SFC OP is a truly superior game, and its lack of script flexibility is the only thing that occassionally makes be think about reinstalling SFC EAW.

KC  

nx_adam_1701

  • Guest
Re: Hostile Skirmish??
« Reply #9 on: September 02, 2003, 07:26:05 pm »
I agree

adam out

nx_adam_1701

  • Guest
Hostile Skirmish??
« Reply #10 on: September 01, 2003, 12:37:55 am »
About a month ago I mentioned a bug that DF even confirmed, concerning the destruction of a captured ship ending the game, even though the ship you started off with is still operational
Can anyone fix this problem, its really annoying, OP is alomost bug free, if this problem is fixed, itll be another step closer to perfection, please anyone with the knowledge, fix this bug, thanks guys

adam out
« Last Edit: December 31, 1969, 06:00:00 pm by nx_adam_1701 »

Pestalence

  • Guest
Re: Hostile Skirmish??
« Reply #11 on: September 01, 2003, 01:53:19 am »
2 easy work arounds... Destroy all enemy ships, capture all enemy ships... don't capture 1 then destroy the other...

If DF is willing to rework OP which has been declaired FINAL, then maybe he will look at it.. but it may be a while as Taldren has other things in the works right now like SFC 3 patching and Primarially Black 9...

Black 9 is the #1 priority at the moment, then SFC, whether OP or SFC 3, that is for Taldren to decide. however SFC 3 is being worked on currently, but some issues have been brought to DF's attention concerning OP and ultimately it is up to Taldren whether they have enough time and resources to go back into OP coding...

 

Rod O'neal

  • Guest
Re: Hostile Skirmish??
« Reply #12 on: September 01, 2003, 08:54:27 am »
Wasn't the prob with the script, not the game? The bug was, when you capture an enemy vessel and then the enemy destroys it, you loose the script. Since, many times, in order to capture a ship you have to do quite a bit of damage to it after it's captured it's easily destroyed. Might just be a fix in the victory conditions of the script. Or put a "check for any units on player team before ending script" in? I don't know for sure. Maybe one of the scripters on the forum could figure it out. I don't believe it was a game bug that required fixing anything hardcoded.  

David Ferrell

  • Guest
Re: Hostile Skirmish??
« Reply #13 on: September 01, 2003, 01:28:25 pm »
I'll take a look at it.

Thansk,

Dave

nx_adam_1701

  • Guest
Re: Hostile Skirmish??
« Reply #14 on: September 01, 2003, 08:06:53 pm »
As Rod said its a script error, thanks DF for taking a look at it,

Adam out

Kid Carrson

  • Guest
Re: Hostile Skirmish??
« Reply #15 on: September 02, 2003, 06:21:16 am »
DF:

While you're taking a look at it, please also take a look at creating a modified version of the multiplayer free for all skirmish mission to allow for capture (and of course also not cause an end to the mission if a captured ship is destroyed).  That would also do alot for the OP game.

Thanks.

KC  

nx_adam_1701

  • Guest
Re: Hostile Skirmish??
« Reply #16 on: September 02, 2003, 04:30:08 pm »
Good idea

adam out

Strafer

  • Guest
Re: Hostile Skirmish??
« Reply #17 on: September 02, 2003, 05:20:38 pm »
Actually, captures in a network environment is A Big Deal(TM). Found that out the hard way when FireSoul tried to get it going for Coop-Ace 3.*... no matter what we did, it wasn't good enough to be acceptable. It's probably the same reason why GAS are disabled.

Kid Carrson

  • Guest
Re: Hostile Skirmish??
« Reply #18 on: September 02, 2003, 05:56:24 pm »
Strafer:

I am not a programmer.  That's for sure.  

But.... it's my understanding that FMSE is able to create multiplayer skirmish missions for SFC 2 EAW with capture enabled.

I'd be curious to hear from anyone who's used FMSE to create multiplayer missions with capture enabled, and what their experiences have been.  

I think SFC OP is a truly superior game, and its lack of script flexibility is the only thing that occassionally makes be think about reinstalling SFC EAW.

KC  

nx_adam_1701

  • Guest
Re: Hostile Skirmish??
« Reply #19 on: September 02, 2003, 07:26:05 pm »
I agree

adam out