In the material editor of max, I cannot find the pylon texture. There are 2 textures for the pylons, fgal4 and HRfgla4. There is no HRfgal4 that shows up in the Material editor. However, there is 3 fgal4's. However, every time I export to nif the pylons are u8ntextured. Now, the model is dirty as it is. 47 materials for a ship with 7 textures is the result of leaving all those extra pcx's in there along with every texture listed 3 times over in the material editor. Who knows which is actualy controlling what part of the model. Don't understand why people can't clean up that crap. I have changed every PXC texture to HRGal4, including HRGal5 and still it comes out untextured. Yet it renders that it is there. This is pissing me off.
Edit-
Ok, nevermind, it appears that there is more going on here than originaly though. Instead of appearing untextured ingame, the pylons simply do not exsist. They are completley invisable. Chalk this one up to a FUBAR'd model. *hits delete* so much for a cheyenne in BC.