This model is really turning out to be a pain to mesh, mostly because of all the curved surfaces. I have found that if I make the model exactly like the drawing, it would easily be over 10,000polys! So I'm cutting some corners here and there, and using a few kitbash techniques to try and get the look right without using 1,000's of polys. I think it's going well so far. Finished the secondary hull today.