Topic: Scimitar in EAW: Multi-Era Mod overhall in progess  (Read 2000 times)

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lleggs

  • Guest
Re: Scimitar in EAW: Multi-Era Mod overhall in progess
« Reply #1 on: January 21, 2003, 08:52:24 pm »
keep up the good work Chris :-D

lleggs

  • Guest
Re: Scimitar in EAW: Multi-Era Mod overhall in progess
« Reply #2 on: January 21, 2003, 09:42:06 pm »
btw, what is the approximate eta on it's release?

Chris Jones

  • Guest
Release
« Reply #3 on: January 21, 2003, 09:50:05 pm »
On my site (linked below) in the current version of the multi-era mod, click on the EAW lmage on top of the home page.

I consider it a beta, as it still has many ??? throughout the game.

My overhall of it will include getting rid of the ??? and adding some new ships, including this Scimitar.

 [image]http://sfc.strategy-gaming.com/chrisjonesmods/ssgallery/SCM3.jpg[/image]

do the images work yet?


At present the mod is a big download. The final update will place all eras on the desktop as shortcuts, and be as complete as I can make it.

I will also take into account 56k-ers. The mod will get split up into smaller parts.

It's hard to give a release date for a project of this magnitude other than to say I will do it, and it will be 'this year'.  

Thanks for your interest.  

lleggs

  • Guest
Re: Release
« Reply #4 on: January 21, 2003, 09:58:22 pm »
yes, the images work ok, thanks for the answer, I'll get it in the next day or so

C.Colley22

  • Guest
Re: Release
« Reply #5 on: January 22, 2003, 01:04:55 am »
Its good to see your accomodating the SFC's of old Chris

Great stuff!

Capt_Aidy

  • Guest
Re: Release
« Reply #6 on: January 22, 2003, 04:00:56 am »
Is there a corrupt file at the source coz i cant download the nemesis mod from activison or file planet ?
HEllllllllP!!!!!!

Chris Jones

  • Guest
Specs on Scimitar
« Reply #7 on: January 22, 2003, 05:58:01 am »
I tried the plasma idea but it did not seem realistic enough to me (Used Plasma S).
Remember the look of the weapons hitting the Enterprise E from above -- much like a Hellbore look I thought.

Here's what think is really bad-a**.. (and looks cool)

Designation: R-SCM
BPV: 2826
Crew: 177 (limited by the game)
Marines: 70
Shield 1: 500
Shield 2 & 6: 500
Shield 3 & 5: 500
Shield 4: 500
Total Shields: 2550

Movement Cost: 2
Turn Mode: B
Total Warp Power: 381
Impulse Power: 127
Aux Power: 127
Total Engine Power: 508
Battery: 127
Armour: 127
Excess Damage: 18 (Max allowed by game)

Transporters: 6
Tractors: 6
Mech Tractors:
Shuttles: 2 (max 10)
Fighters: 24 (max allowed by game)

44x Disruptor 4
52x Hellbore
1x PPD  (to simulate tractor beam look - or just another bad-a** weapon)

Some weapons not visible on UI  

Taken from Shipedit

Note: This ship can be defeated.. with a fleet, lol.

don't know about the Nemesis add-on.. , but here's the Scimitar model for your pleasure.

http://www.stcd.sgnonline.com/~cjones/scimitar.zip
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Kaenyne

  • Guest
Re: Scimitar in EAW: Multi-Era Mod overhall in progess
« Reply #8 on: January 22, 2003, 08:45:37 am »
This mod looks exciting! I have a newbie question about it: Is a mod the same thing as a "mission"? I have SFC: OP and it came with an Extra Missions disc. This disc would then have extra mods?

By the way, excellent work there!    

Chris Jones

  • Guest
Re: Scimitar in EAW: Multi-Era Mod overhall in progess
« Reply #9 on: January 22, 2003, 09:28:15 am »
Thanks..

A Mod is a modification of the original game. It can involve just different specs.. but in my case it involves new ship models.

A Mission can but does not have to involve modifications of the original game.   Your OP Missions are not considered mods.

A mission is a set of events you must go through to accomplish something.  

I invite you to look at my website linked below to see what I have done with the SFC series. Don't be alamed by the size of the downloads. I tend to do things on a grand scale.

for EAW  -- there is a Multi-Era online now.. as a beta.. but most of it does work..  I am looking this year to make it better.

Hope this helps.

Chris

Chris Jones

  • Guest
Re: Scimitar in EAW: Multi-Era Mod overhall in progess
« Reply #10 on: January 24, 2003, 07:32:16 pm »
   

Rod O'neal

  • Guest
Re: Specs on Scimitar
« Reply #11 on: January 25, 2003, 12:42:44 am »
Thanks for the model, Chris. Do the hardpoints for the rom bb work on it?

Chris Jones

  • Guest
Hardpoints
« Reply #12 on: January 25, 2003, 05:59:58 am »
They will but, it will not completely accurate.

If you use this in EAW or OP, Use Hardpoints 1-11 for Disruptors/Hellbores and 12-25 for Ph4s.

I also tried using 12-25 for Hellbores in EAW, but the game crashed a lot when using the Scimitar as an AI.

Amedeus

  • Guest
Re: Hardpoints
« Reply #13 on: August 21, 2003, 10:28:54 pm »
I simply overwrote the DDX class models with the scimitar. Worked very well.