Topic: Plasma Snare - When Did All This Happen?  (Read 1773 times)

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Corbomite

  • Guest
Plasma Snare - When Did All This Happen?
« on: August 17, 2003, 02:37:19 pm »
Or did I just miss something here?

It charges in 1.5 turns, not 3.

It only does 20 max damage, not 30 like the damage chart says it does.

It seems to have the range of a plasma S (25), but an extended plasma G chart for damage. ( I have to fully test this to find out)

So it seems we have a fast loading plasma G with extended range and a neat little kicker (the slow down factor).

Dave? Anyone?

Strafer

  • Guest
Re: Plasma Snare - When Did All This Happen?
« Reply #1 on: August 17, 2003, 05:19:08 pm »
To the best of my knowledge, it's always been 2 turns to load instead of 3.
Some gorns griped about it when OP was released saying that even with 3 shots over the space of 6 turns it still was not as powerful as a Rom X torp at 40 pts times 2.

David Ferrell

  • Guest
Re: Plasma Snare - When Did All This Happen?
« Reply #2 on: August 18, 2003, 03:50:45 pm »
The charge rate is a bug.

The damage, since ship, has always been 20.

Thanks,

Dave

FireSoul

  • Guest
Re: Plasma Snare - When Did All This Happen?
« Reply #3 on: August 18, 2003, 04:06:32 pm »
Quote:

The charge rate is a bug.

The damage, since ship, has always been 20.

Thanks,

Dave  




I suggest keeping it like that. I am perfectly happy with the way it is right now.

David Ferrell

  • Guest
Re: Plasma Snare - When Did All This Happen?
« Reply #4 on: August 18, 2003, 04:31:22 pm »
I'm very happy for you.

Thanks,

Dave

3dot14

  • Guest
Re: Plasma Snare - When Did All This Happen?
« Reply #5 on: August 18, 2003, 04:35:34 pm »
Quote:

I suggest keeping it like that. I am perfectly happy with the way it is right now.  



Agreed.

It fits the Gorn combat philosophy (close range plasma strikes) well with fast loading. And Strafer is correct in pointing out that in 6 turns, the current plasE has the same damage potential as Rom's plasX. (4*20 = 2*40) Which is fair IMHO.

So dave, this is actually a good thing <tm>, and doesn't need to be fixed IMHO. (for once, something that doesn't need a fix...)
« Last Edit: August 18, 2003, 04:45:02 pm by 3dot14 »

Rondo_GE

  • Guest
Re: Plasma Snare - When Did All This Happen?
« Reply #6 on: August 19, 2003, 06:49:08 pm »
no complaints here...

   

Jwest

  • Guest
Re: Plasma Snare - When Did All This Happen?
« Reply #7 on: August 20, 2003, 05:04:36 pm »
Quote:

I'm very happy for you.

Thanks,

Dave  




Somehow, I get this . . . vague suspicion that fixing said bug was not the foremost thought on Mr. Ferrells mind.    

Corbomite

  • Guest
Plasma Snare - When Did All This Happen?
« Reply #8 on: August 17, 2003, 02:37:19 pm »
Or did I just miss something here?

It charges in 1.5 turns, not 3.

It only does 20 max damage, not 30 like the damage chart says it does.

It seems to have the range of a plasma S (25), but an extended plasma G chart for damage. ( I have to fully test this to find out)

So it seems we have a fast loading plasma G with extended range and a neat little kicker (the slow down factor).

Dave? Anyone?

Strafer

  • Guest
Re: Plasma Snare - When Did All This Happen?
« Reply #9 on: August 17, 2003, 05:19:08 pm »
To the best of my knowledge, it's always been 2 turns to load instead of 3.
Some gorns griped about it when OP was released saying that even with 3 shots over the space of 6 turns it still was not as powerful as a Rom X torp at 40 pts times 2.

David Ferrell

  • Guest
Re: Plasma Snare - When Did All This Happen?
« Reply #10 on: August 18, 2003, 03:50:45 pm »
The charge rate is a bug.

The damage, since ship, has always been 20.

Thanks,

Dave

FireSoul

  • Guest
Re: Plasma Snare - When Did All This Happen?
« Reply #11 on: August 18, 2003, 04:06:32 pm »
Quote:

The charge rate is a bug.

The damage, since ship, has always been 20.

Thanks,

Dave  




I suggest keeping it like that. I am perfectly happy with the way it is right now.

David Ferrell

  • Guest
Re: Plasma Snare - When Did All This Happen?
« Reply #12 on: August 18, 2003, 04:31:22 pm »
I'm very happy for you.

Thanks,

Dave

3dot14

  • Guest
Re: Plasma Snare - When Did All This Happen?
« Reply #13 on: August 18, 2003, 04:35:34 pm »
Quote:

I suggest keeping it like that. I am perfectly happy with the way it is right now.  



Agreed.

It fits the Gorn combat philosophy (close range plasma strikes) well with fast loading. And Strafer is correct in pointing out that in 6 turns, the current plasE has the same damage potential as Rom's plasX. (4*20 = 2*40) Which is fair IMHO.

So dave, this is actually a good thing <tm>, and doesn't need to be fixed IMHO. (for once, something that doesn't need a fix...)
« Last Edit: August 18, 2003, 04:45:02 pm by 3dot14 »

Rondo_GE

  • Guest
Re: Plasma Snare - When Did All This Happen?
« Reply #14 on: August 19, 2003, 06:49:08 pm »
no complaints here...

   

Jwest

  • Guest
Re: Plasma Snare - When Did All This Happen?
« Reply #15 on: August 20, 2003, 05:04:36 pm »
Quote:

I'm very happy for you.

Thanks,

Dave  




Somehow, I get this . . . vague suspicion that fixing said bug was not the foremost thought on Mr. Ferrells mind.