Topic: Dave please read this  (Read 6527 times)

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3dot14

  • Guest
Re: Dave please read this
« Reply #20 on: August 17, 2003, 10:15:58 pm »
I must STILL be missing something...

Lepton and Tar, what are you talking about when you say "fire at"? and Lepton, when you say "not much damage", do you mean the cloaker actually received a pulse?

I saw the "lock-on" search beam. But I have not yet managed to archive a wave lock on a fully cloaked target. i.e. All I had was the lockon search beam, Never a pulse. I am at true range 4, and no EW. (my I-CSP v. AI's R-SNA, in single-player-skirmish)
How did you guys manage to hit cloak with a pulse, if you have?

BTW tar, that was funny.

Lepton1

  • Guest
Re: Dave please read this
« Reply #21 on: August 17, 2003, 11:16:04 pm »
I'm hitting cloaked ships very easily.  Range 4???  Can you even fire a PPD at range 4 unless it is an underload or overload?  Just fire a standard PPD at any old cloaked ship from range 10 or more.  It should work.  By little damage I mean I was only seeing internals of one or so per pulse.

Lepton1

  • Guest
Re: Dave please read this
« Reply #22 on: August 17, 2003, 11:53:03 pm »
Ok, now we have something to test.  It appears that PPDs are suffering lockon checks but cloaked ships need to be going very slow, maybe below speed 2 just like with the seeking weapons.  3dot was testing PPDs with an SNA which goes speed 0.7 when cloaked and if I know Tar and myself we were both using WEs which go a good deal faster 9 or so when cloaked.  Tar and I were always able to hit with PPD because we had passed the lockon check while 3dot could not as his cloaked AI was going too slow.  When I used the SNA I got the same results as 3dot, then as the cloaker when I was able to get the stupid AI to fire PPDs at me, pulse lock was broken by going slower than speed 2, but I did not test speed 2 to see if that broke the lock as well.  Indeed I got hit by a PPD pulse going above speed 2 probably around 5, then when I slowed to 1.4 the pulse lost lock and PPD did not lock back on.  I would bet the same formula for seeking weapons check is being used for PPDs or something very close to it.  If this was known already, then I never knew about it.  So Tar , the PPD cloak interaction may be closer to correct (i.e. more SFB) than you think as lockon can be broken and each pulse does seem to be checked.  It could again be the multiplication factor messing things up.  I am up for testing on GSA tomorrow if anyone is game to try this out.

TarMinyatur

  • Guest
Re: Dave please read this
« Reply #23 on: August 18, 2003, 12:18:46 am »
Quote:

...I know Tar and myself we were both using WEs which go a good deal faster 9 or so when cloaked...




My test subject is fully cloaked, immobile (turn mode H) WarEagle with no shields and no ECM. VollyInfo shows volleys of 6,6,6 from range 4.01.
« Last Edit: December 31, 1969, 06:00:00 pm by TarMinyatur »

KATChuutRitt

  • Guest
Re: Dave please read this
« Reply #24 on: August 18, 2003, 04:49:58 am »
Quote:

Quote:

Trust me, I'm not ignoring it.  I am currently weighing my options.

Thanks,

Dave  




There is only onr thing to say to that: THANKS FOR CONSIDERING IT


   




Ditto, thanks Dave

FPF_TraceyG

  • Guest
Re: Dave please read this
« Reply #25 on: August 18, 2003, 09:14:01 am »
Quote:

Quote:

Quote:

Trust me, I'm not ignoring it.  I am currently weighing my options.

Thanks,

Dave  




There is only onr thing to say to that: THANKS FOR CONSIDERING IT


   




Ditto, thanks Dave  




Same here... <gets out wishlist for the OP API>

Lepton1

  • Guest
Re: Dave please read this
« Reply #26 on: August 18, 2003, 10:56:24 am »
Quote:

Quote:

...I know Tar and myself we were both using WEs which go a good deal faster 9 or so when cloaked...




My test subject is fully cloaked, immobile (turn mode H) WarEagle with no shields and no ECM. VollyInfo shows volleys of 6,6,6 from range 4.01.  




I think turn mode H may be your problem.  Isn't that for planets, etc??  Can you even have a cloaked base or planet???  It's probably confusing the program.  Try PPDs against the cloaked SNA and you will never hit it.  I appreciate your efforts to make an easy test AI ship but you may be altering things too much such that it is affecting your results. We need human testing.  I'll be on GSA around 5 pm Pacific if anyone wants to help me test this.   You know, if it's truely immobile it may not even have a speed value to get plugged into any equation and therefore does not get a slow speed benefit.
« Last Edit: December 31, 1969, 06:00:00 pm by Lepton1 »

Dogmatix!

  • Guest
Re: Dave please read this
« Reply #27 on: August 18, 2003, 05:32:52 pm »
Quote:

There are other issues, such as the problem with when med-speed drones appear on D2 servers. (It's always +1 year, no matter when the server started). There are also a couple of bugs Testers found some while ago, but weren't discovered 'in the field'.

Well.. I am VERY happy with the state of OP right now. I won't be asking more than what I got so far, but i'll take all I can get.
-- Luc  




My personal wish list:


Fix the cloak speed calculation error


Fix the fusion fighters


Fix the above-referenced FYA of medium speed and fast drones.  They are currently set WAY too early and really create a massive problem for any d2 campaign hoping to run in early era.  Medium speed and fast drones are coming out EIGHT years earlier than they did, I believe.  Even if you feel like they should come out earlier, few is any will agree eight years earlier is the best way to go.  I personally feel no more than four years earlier, if you're going to change them from the old FYAs of 2273 and 2283.



Sure there are a few other niggling things...but these...if these could be fixed...that would be most cool.


 

TarMinyatur

  • Guest
Re: Dave please read this
« Reply #28 on: August 18, 2003, 06:15:01 pm »
Lepton, I've been using turn mode "H" for literally years of testing ever since AIMove=0 was disabled. It is harmless.

Anyways, I removed the WarEagle's warp engines and impulse drive (so that it can't move) and get the same results: Cloak chart is not applied to PPD damage.

Edit: PPD damage is affected by Cloak Chart if the PPD is used normally. It is not applied when the PPD is used abnormally, which can happen unintentionally. I'd like to be more descriptive but this may never be fixed, so I won't define "abnormally".    
« Last Edit: August 18, 2003, 08:25:25 pm by TarMinyatur »

Lepton1

  • Guest
Re: Dave please read this
« Reply #29 on: August 18, 2003, 08:32:23 pm »
Yes, but if speed matters as to whether PPD can lockon to a cloaked ship then it does matter if you are using a stationary weirdo target, HEHE.  Check out my thread for results of testing.

Harold Nez

  • Guest
Re: Dave please read this
« Reply #30 on: August 21, 2003, 07:57:26 pm »
Quote:

ECM can break PPD locks.




It can?  That's funny--it never happens when I'm the one trying with ECM.  Friggin' uber weapons.  Damn all the ISC to hell.














That's a joke.  Anyway, the new cloak has taken some getting used to.  But, I like it (even PPD interactions).  I think there will need to be more than 5 fixes to warrant another patch.  I think it'd be silly to launch another patch, with another round of tests,  to fix 2 things.  Perhaps there are things to make it neccessary??  Peace.  

Toasty0

  • Guest
Re: Dave please read this
« Reply #31 on: August 21, 2003, 09:16:20 pm »
Quote:

Quote:

ECM can break PPD locks.




It can?  That's funny--it never happens when I'm the one trying with ECM.  Friggin' uber weapons.  Damn all the ISC to hell.














That's a joke.  Anyway, the new cloak has taken some getting used to.  But, I like it (even PPD interactions).  I think there will need to be more than 5 fixes to warrant another patch.  I think it'd be silly to launch another patch, with another round of tests,  to fix 2 things.  Perhaps there are things to make it neccessary??  Peace.  




Hmmm...perhaps there are...

:::Toasty0 flees space in fastest personal transport craft available taking the bananna delivery with him:::

Best,
Jerry  

JMM

  • Guest
Dave please read this
« Reply #32 on: August 17, 2003, 01:04:08 pm »
I'm pleading with you for one more patch to fix the cloak and fighter issues. It should not take that much time, and we have the first major campaign on the new OP coming up. Rom players? Next to none. Fighter races? Not very happy campers.

You fix these things and I guarantee you should there ever be a SFC4 it will be much easier to sell and will be a best seller. I know black 9 is your baby, but to be honest, it just does not interest me the way SFC did. Our numbers proved it.

Chris Roberts NEVER left his gamers hanging, is why he left Origin (which was in Austin BTW), he made enough off 1 and 2 to retire if he wanted. Sid Mier is creating a Pirates game from hell utilizing the latest technology in programming.

Please fix these problems ASAP and put yourself on the level of those game designers. I mean this not as a flame or insult, but if I buy a brand new car and it does not work, I expect corrections to be made ASAP. Ignore these problems and SFC will go the way of Wing Commander and others, just another oldie game that had it's day...

OP has a LOT of  potential, please do not ignore it...  
« Last Edit: December 31, 1969, 06:00:00 pm by JMM »

David Ferrell

  • Guest
Re: Dave please read this
« Reply #33 on: August 17, 2003, 02:33:15 pm »
Trust me, I'm not ignoring it.  I am currently weighing my options.

Thanks,

Dave  

Corbomite

  • Guest
Re: Dave please read this
« Reply #34 on: August 17, 2003, 02:39:32 pm »
Quote:

Trust me, I'm not ignoring it.  I am currently weighing my options.

Thanks,

Dave  




Well thanks for that at least. It really is only the two major issues I think, i.e. cloak speed/range issue and the Fusion fighters. Everything else is livable and does not pick on a specific race.

FireSoul

  • Guest
Re: Dave please read this
« Reply #35 on: August 17, 2003, 02:54:21 pm »
There are other issues, such as the problem with when med-speed drones appear on D2 servers. (It's always +1 year, no matter when the server started). There are also a couple of bugs Testers found some while ago, but weren't discovered 'in the field'.

Well.. I am VERY happy with the state of OP right now. I won't be asking more than what I got so far, but i'll take all I can get.
-- Luc

3dot14

  • Guest
Re: Dave please read this
« Reply #36 on: August 17, 2003, 03:50:36 pm »
Quote:

You fix these things and I guarantee you should there ever be a SFC4 it will be much easier to sell and will be a best seller.



If only you own a major computer entertainment corporation... and we'd all be set.

BTW I echo's FS's sentiment 100%.
 

ActiveX

  • Guest
Re: Dave please read this
« Reply #37 on: August 17, 2003, 04:14:43 pm »
Quote:

Quote:

You fix these things and I guarantee you should there ever be a SFC4 it will be much easier to sell and will be a best seller.



If only you own a major computer entertainment corporation... and we'd all be set.

BTW I echo's FS's sentiment 100%.
 




Hehe, CS comes before SFC4...

Strafer

  • Guest
Re: Dave please read this
« Reply #38 on: August 17, 2003, 05:21:50 pm »
Quote:

... I am currently weighing my options.
   



That must be a helluvalot of stock options you own if you're weighing them by the pound!

TarMinyatur

  • Guest
Re: Dave please read this
« Reply #39 on: August 17, 2003, 05:34:21 pm »
My wishlist:

1. PPD damage would be affected by Cloak Chart (applied to main element or splash, whichever is easier to code)
2. FusF ready to fire 1/4 turn after launch

Op 2.5.5.0 has a nice ring to it, don't you think?