Topic: Dave please read this  (Read 6526 times)

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JMM

  • Guest
Dave please read this
« on: August 17, 2003, 01:04:08 pm »
I'm pleading with you for one more patch to fix the cloak and fighter issues. It should not take that much time, and we have the first major campaign on the new OP coming up. Rom players? Next to none. Fighter races? Not very happy campers.

You fix these things and I guarantee you should there ever be a SFC4 it will be much easier to sell and will be a best seller. I know black 9 is your baby, but to be honest, it just does not interest me the way SFC did. Our numbers proved it.

Chris Roberts NEVER left his gamers hanging, is why he left Origin (which was in Austin BTW), he made enough off 1 and 2 to retire if he wanted. Sid Mier is creating a Pirates game from hell utilizing the latest technology in programming.

Please fix these problems ASAP and put yourself on the level of those game designers. I mean this not as a flame or insult, but if I buy a brand new car and it does not work, I expect corrections to be made ASAP. Ignore these problems and SFC will go the way of Wing Commander and others, just another oldie game that had it's day...

OP has a LOT of  potential, please do not ignore it...  
« Last Edit: December 31, 1969, 06:00:00 pm by JMM »

David Ferrell

  • Guest
Re: Dave please read this
« Reply #1 on: August 17, 2003, 02:33:15 pm »
Trust me, I'm not ignoring it.  I am currently weighing my options.

Thanks,

Dave  

Corbomite

  • Guest
Re: Dave please read this
« Reply #2 on: August 17, 2003, 02:39:32 pm »
Quote:

Trust me, I'm not ignoring it.  I am currently weighing my options.

Thanks,

Dave  




Well thanks for that at least. It really is only the two major issues I think, i.e. cloak speed/range issue and the Fusion fighters. Everything else is livable and does not pick on a specific race.

FireSoul

  • Guest
Re: Dave please read this
« Reply #3 on: August 17, 2003, 02:54:21 pm »
There are other issues, such as the problem with when med-speed drones appear on D2 servers. (It's always +1 year, no matter when the server started). There are also a couple of bugs Testers found some while ago, but weren't discovered 'in the field'.

Well.. I am VERY happy with the state of OP right now. I won't be asking more than what I got so far, but i'll take all I can get.
-- Luc

3dot14

  • Guest
Re: Dave please read this
« Reply #4 on: August 17, 2003, 03:50:36 pm »
Quote:

You fix these things and I guarantee you should there ever be a SFC4 it will be much easier to sell and will be a best seller.



If only you own a major computer entertainment corporation... and we'd all be set.

BTW I echo's FS's sentiment 100%.
 

ActiveX

  • Guest
Re: Dave please read this
« Reply #5 on: August 17, 2003, 04:14:43 pm »
Quote:

Quote:

You fix these things and I guarantee you should there ever be a SFC4 it will be much easier to sell and will be a best seller.



If only you own a major computer entertainment corporation... and we'd all be set.

BTW I echo's FS's sentiment 100%.
 




Hehe, CS comes before SFC4...

Strafer

  • Guest
Re: Dave please read this
« Reply #6 on: August 17, 2003, 05:21:50 pm »
Quote:

... I am currently weighing my options.
   



That must be a helluvalot of stock options you own if you're weighing them by the pound!

TarMinyatur

  • Guest
Re: Dave please read this
« Reply #7 on: August 17, 2003, 05:34:21 pm »
My wishlist:

1. PPD damage would be affected by Cloak Chart (applied to main element or splash, whichever is easier to code)
2. FusF ready to fire 1/4 turn after launch

Op 2.5.5.0 has a nice ring to it, don't you think?  

jimmi7769

  • Guest
Re: Dave please read this
« Reply #8 on: August 17, 2003, 05:36:38 pm »
Did someone say reunion tour???

The_Infiltrator

  • Guest
Re: Dave please read this
« Reply #9 on: August 17, 2003, 05:42:16 pm »
Quote:

Trust me, I'm not ignoring it.  I am currently weighing my options.

Thanks,

Dave  





OP is very close IMO to not needing any other fixes. It would be very nice to have a game that fully works in all areas. I'm not a coder, and don't pretend to know how hard it would be to fix the remaining outstanding issues. But it would seem to an outsider to not be very intensive.

Klingon Fanatic

  • Guest
Re: Dave please read this
« Reply #10 on: August 17, 2003, 05:43:47 pm »
I really agree 100% with Firesoul BUT I'm still routing for SFC: Galaxies at War although I have to wonder if an 'expansion' could be made within the original liscensing agreement.

I would pay good money for an EXPANSION for OP (Yes, OP is a 'stand alone' expansion of EAW...) that includes:

1. A way to mod the music in game, I miss the SFC1 music and the SFC2/OP music is too cryptic to mod for my tastes
2. ALL the SFC1 missions converted to OP; Repair Roundevous and the Kobyashi Maru are simply too cool to leave behind
3. The Klingon Academy models that were left out of the SFC series; why is the XLUX the Steve Jackson Games Ogre rather than the  Altair Cruise Lines ship anyway?
4.  KA Tholians and ALL their powers
5. Andromedans, even if they were for scripted missions only

Qapla!

KF

IndyShark

  • Guest
Re: Dave please read this
« Reply #11 on: August 17, 2003, 06:08:58 pm »
Quote:

I really agree 100% with Firesoul BUT I'm still routing for SFC: Galaxies at War although I have to wonder if an 'expansion' could be made within the original liscensing agreement.

I would pay good money for an EXPANSION for OP (Yes, OP is a 'stand alone' expansion of EAW...) that includes:

1. A way to mod the music in game, I miss the SFC1 music and the SFC2/OP music is too cryptic to mod for my tastes
2. ALL the SFC1 missions converted to OP; Repair Roundevous and the Kobyashi Maru are simply too cool to leave behind
3. The Klingon Academy models that were left out of the SFC series; why is the XLUX the Steve Jackson Games Ogre rather than the  Altair Cruise Lines ship anyway?
4.  KA Tholians and ALL their powers
5. Andromedans, even if they were for scripted missions only

Qapla!

KF  




I will second KF. I could not agree more and would gladly pay $100 for such a game.  Perhaps Fortune will favor us with a surprise....

Lepton1

  • Guest
Re: Dave please read this
« Reply #12 on: August 17, 2003, 06:54:10 pm »
Quote:

My wishlist:

1. PPD damage would be affected by Cloak Chart (applied to main element or splash, whichever is easier to code)
2. FusF ready to fire 1/4 turn after launch

Op 2.5.5.0 has a nice ring to it, don't you think?  




That PPD damage against a cloaker is assuming a retention of lock, right.  But, cloaked there should be no lock therefore no PPD or if lock is retained at some sort of check then the cloak chart should not apply as there is no loss of lock.  Or am I completely off here??

3dot14

  • Guest
Re: Dave please read this
« Reply #13 on: August 17, 2003, 07:07:46 pm »
Quote:

I really agree 100% with Firesoul BUT I'm still routing for SFC: Galaxies at War although I have to wonder if an 'expansion' could be made within the original liscensing agreement.



I don't think that's one of Dave's Options. (not now, anyhow.)

And Strafer! Kilograms!! Can I not at least expect my fellow canadians to go with metric even none of the Americans will!

Tar, how did you get the PPD to hit a cloaked target?
I know I can fire PPD against a cloaked target, but so far  it is 100% miss rate. (where if Lock-On is not a concern, it would've been 72% (at effective range 13, real range 4))

Mr. Hypergol

  • Guest
Re: Dave please read this
« Reply #14 on: August 17, 2003, 07:15:36 pm »
 
Quote:

 Chris Roberts NEVER left his gamers hanging, is why he left Origin (which was in Austin BTW), he made enough off 1 and 2 to retire if he wanted. Sid Mier is creating a Pirates game from hell utilizing the latest technology in programming.

Please fix these problems ASAP and put yourself on the level of those game designers.  




I can see it now.....state of the industry....the trend setter....yes....it's....."Dave Ferrell's Galaxies at War".

Now that DOES have a nice ring to it, doncha think?  

TarMinyatur

  • Guest
Re: Dave please read this
« Reply #15 on: August 17, 2003, 07:41:33 pm »
3dot14 and Lepton,

If your trusty helmsman  
eyes a busty yeoman
he may lose his focus
voila, hocus-pocus!

I can say no more
'bout the PPD
'cept that SFC
ain't SFB!
« Last Edit: December 31, 1969, 06:00:00 pm by TarMinyatur »

JMM

  • Guest
Re: Dave please read this
« Reply #16 on: August 17, 2003, 07:46:18 pm »
I'd buy it as soon as it it the stores, unlike Star Wars Galaxies, which I told people at the store NOT to buy because even the beta testers said it wasn't near ready, it worked too, many people left w/o buying it yet...

Dave, another idea on a way to increase sales should you have a perfect OP or come out with SFC4, make the manual in different languages. I just returned from Chihuahua city and many Mexicans have P/Cs, and their kids love computer games just like us American kids and adults, it could mean nothing, or it could mean a boon in sales. I do know for a fact why Titanic did so well in movie sales grossing, it wasn't just the movie, they made it available in just about every language in the world, including Hebrew and Arabic. Heck, even the Iraqis saw the movie in their own language...

I'd be willing to buy a few copies of OP and have some friends translate a manual to espanol, and we could see what word of mouth does and how the Mexicans like the game...  

PS I'm not asking for speeed 80 plasma torps, ok? Hahahahahahaha, I just want the cloak to work like in 10 patch, which is why I bought the game, besides other issues were fixed as well. I'm not a diehard Rom either, I switch races because there are many fine members in each race to meet and game with... I do believe in fairness and would like to see all their toys work right...
« Last Edit: December 31, 1969, 06:00:00 pm by JMM »

Remiak

  • Guest
Re: Dave please read this
« Reply #17 on: August 17, 2003, 08:27:33 pm »
Quote:

Trust me, I'm not ignoring it.  I am currently weighing my options.

Thanks,

Dave  




There is only onr thing to say to that: THANKS FOR CONSIDERING IT


 

Lepton1

  • Guest
Re: Dave please read this
« Reply #18 on: August 17, 2003, 08:40:00 pm »
Quote:

3dot14 and Lepton,

If your trusty helmsman  
eyes a busty yeoman
he may lose his focus
voila, hocus-pocus!

I can say no more
'bout the PPD
'cept that SFC
ain't SFB!
 




Wow, that's funny.  So you have tested this out I assume.  I would expect nothing less.  But I have to say that I have no idea how PPDs and cloaks interact in SFB but it seems silly that a PPD can even fire on a cloaked ship when ECM can break PPD locks.  I went to confirm PPDs could fire on cloaked ships and I could not believe it when I saw it.  However, I didn't see them doing much damage.

TarMinyatur

  • Guest
Re: Dave please read this
« Reply #19 on: August 17, 2003, 08:58:13 pm »
SFB PPD vs cloak
1. Requires lock-on to fire
2. Effective range is used for accuracy (R+5)
3. No wave lock. Each pulse must roll to hit.
4. Overloads may be fired at effective ranges of 9 to 13 (true range 4-8)
5. Damage based on true range
6. Damage modified by Combat vs Cloak chart, reductions are applied to splash elements first