Topic: The TRUTH about TALDREN and SFC3  (Read 24673 times)

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MarianoDT

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #80 on: August 13, 2003, 02:24:38 pm »
Quote:

I have the most piece of crap machine possible.   500 mhz PIII, 256mb ram (and that's only P133 speed ram, hehe), Rage Xpert128 graphics card with only 16 mb and I never had any of these problems described above.  I dont even think I meet the minimum requirements for the game.  I just had to turn down all the graphic sliders and take out all the sparkly stuff and the game was perfectly playable.  So yes, it is your system.  I suggest you see how much space you have on your hard drive.  You should have soemthing like 700 megs clear on it to run correctly in my experience.  




500MHz....You are lucky, Lepton.  
I've tried SFC3 with a PIII 450Mhz and it runs good too.

And to ThatGuy, please tell me which is the BEST star Trek Game. And don't tell me EF, I mean a real Star Trek game not a FPS.
If you stopped complaining for everything, you would realise that SFC is one of the best Star Trek games and there is not such a free-bug game.
Have fun and stop complaining !!!!!!!!!!!


Mariano  

Mike H

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #81 on: August 13, 2003, 04:35:44 pm »
   I have visited the Taldren boards for many years.  I have seen many pointless threads in the forums.  This thread you started is one of them.

All SFC games have had bugs in them.  There is virtually no such thing as a 100% bug-free product anymore.  The complexity of modern computer games and the computer game business dictate that bugs are no longer an "if" thing, but more realistically "how many?" and "how bad".  If that is unacceptable to you as a consumer, remember that your disposable income is your strongest voice to the game companies.  If you think the product is crap, buy something else!  Read the game reviews, talk to other players.  Be a SMART gamer!  There is lots and lots of crap out there on the game shelves all around the world.  It is a very satisfying thing when you find that you got a great game for your hard-earned money.  I have yet to be dissatisfied with any of my Taldren-designed SFC games, and I think Taldren should be proud of their work and their customer relations.

 I would say few SFC bugs have been major show-stoppers.  Yes, there is a small percentage of people like you who appear to be having some compatibility issues, but you need to look at the big picture:  There are thousands of people playing SFC who aren't having these problems.  So does that mean that Taldren and their game(s) is worthless?  I think not.  Do you have absolutely ZERO problems with all other games on your system?  I would be very skeptical if you said yes to this.

Most of the squawking I have seen on these forums relate to game design choices, not bad software.  I have played computer games for about 20 years now, and as far as game developers go, I feel Taldren is above average when it comes to maintaining a dialogue with their customers (until people started getting rather nasty to them on here) and I feel they support their products reasonably well, with SFC3 being the black sheep.

I think getting in bed with Activision to make SFC3 was a poor decision on Taldren's part, but hindsight is 20-20.  I have never been impressed with Activision's handling of the Star Trek license; their anal retentive posture towards game patching and their after-the-sale customer satisfaction is a sad example of poor public relations.  If you compare the post-retail patching history of SFC1, SFC2, and SFCOP to the handling of SFC3, it is hard to point the finger at Taldren.  Heck, they just released another fine patch for Orion Pirates, a game whose shelf life has long since passed!  I appreciate that.  Compare that to the SFC3 situation:  Activision has 100% control on when and if a patch will be released.  Although Activision officially denies that a "one patch policy" exists, that indeed appears to be the case with a great many recent games they have released.  Clearly that is not only a purely profit-driven decision, but also an insult to real customer service.  Personally, I would be delighted to see Activision be relieved of the Trek license; they have been NO savior of the ST game franchise.  The down side to this, of course, is what will happen to the future of Trek games?

Mike
     

Deviak

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #82 on: August 13, 2003, 04:53:03 pm »
Just to..ummm..give you an example of not being the dev's fault but the whole thing really stops at the publisher....Galaxy Andromeda formerly known as Imperium Galactica 3. Mithis Games had almost completed the game..just a few MP codes and stability issues to plug in..CDV decided to cancel it. Nuff said.    

Reptor7

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #83 on: August 13, 2003, 05:05:03 pm »
Quote:



I hope you do not think I am just trolling. I am sorry if it came across that way.




No, I didn't mean you.  

There's a difference between constructive debate and a one post attack. Instead of posting his problem and searching for help, he steps in here out of the blue and attacks without recourse. Heck, he probably just has a router problem or has something running in the background. May be something simple that someone here has experienced who could have offered him a fix. The community here is great at helping when help is asked, but he didn't ask. It would have been great to fly with him on the D3. It's a grand experience, I tell ya.  His loss.  

Okay. I'm done.  

Jwest

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #84 on: August 13, 2003, 05:08:38 pm »
Quote:

Quote:

I have the most piece of crap machine possible.   500 mhz PIII, 256mb ram (and that's only P133 speed ram, hehe), Rage Xpert128 graphics card with only 16 mb and I never had any of these problems described above.  I dont even think I meet the minimum requirements for the game.  I just had to turn down all the graphic sliders and take out all the sparkly stuff and the game was perfectly playable.  So yes, it is your system.  I suggest you see how much space you have on your hard drive.  You should have soemthing like 700 megs clear on it to run correctly in my experience.  




500MHz....You are lucky, Lepton.  
I've tried SFC3 with a PIII 450Mhz and it runs good too.

And to ThatGuy, please tell me which is the BEST star Trek Game. And don't tell me EF, I mean a real Star Trek game not a FPS.
If you stopped complaining for everything, you would realise that SFC is one of the best Star Trek games and there is not such a free-bug game.
Have fun and stop complaining !!!!!!!!!!!


Mariano    




450Mhz? Gods, we'd have given anything for a 450Mhzprocessor. In my day, we played Starfleet command on a Commodore 64 my sainted father carved out of an old oak tree, and ye had to flip the bits on and off yourself. We used garden hose to connect it to our steam powered color TV.  

3dot14

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #85 on: August 13, 2003, 05:29:18 pm »
Well it just isn't an SFC game without a post like this. (ISPEAKTHETRUTH, anyone?).

But beyond that, I have no comment on this thread one way or another... (I hope I won't fuel more flames)

SFC Bennie

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #86 on: August 13, 2003, 05:48:09 pm »
Probably.

I just wish people wouldn't misspell "TROLLTH" as "TRUTH" so damn often. I know they have similar sounds, but the use of upper caps is a dead giveaway.

Scott Bennie  

Tulwar

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #87 on: August 13, 2003, 06:21:15 pm »
SFC3 is completely Activision's falt.  Rushing the release of a game to meet the release date of a movie hardly appears to be Taldren's style.  Activision?  Their aggressive marketing strategy says it all.  Death to Activision!  Long live Taldren!  

ActiveX

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #88 on: August 13, 2003, 07:17:30 pm »
Quote:

SFC3 is completely Activision's falt.  Rushing the release of a game to meet the release date of a movie hardly appears to be Taldren's style.  Activision?  Their aggressive marketing strategy says it all.  Death to Activision!  Long live Taldren!    




Was SFC2 Activision's fault too?

Alidar Jarok

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #89 on: August 13, 2003, 08:30:31 pm »
Quote:

Quote:

SFC3 is completely Activision's falt.  Rushing the release of a game to meet the release date of a movie hardly appears to be Taldren's style.  Activision?  Their aggressive marketing strategy says it all.  Death to Activision!  Long live Taldren!    




Was SFC2 Activision's fault too?  




No that was Interplay's fault

At least SFC2 got patched a lot quicker.  I've played SFC2 (unpatched) a lot lately, and I haven't noticed a single bug (I'm sure there are some, but I haven't noticed them.  Anyone care to tell me one?)

James Formo

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #90 on: August 13, 2003, 11:00:48 pm »
Taldren owns in my book. They back there products up. All games have bugs. Thats because there are a gazillion possible computer hardware configuations. No game will ever be bug free cause of this. Even so I still prefer SFC2/OP. It simply has more variety with races and I like the fact that each race has a unique interface.  
« Last Edit: December 31, 1969, 06:00:00 pm by James Formo »

grave

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #91 on: August 14, 2003, 03:43:14 am »
shees! if i were to have listened to the fourms id of never got any of the SFC games( ive been playsing this serise sence SFC1 and i love the hole lot of em... cept the FPS ones.) now dont get me rong i do think that SFC3 has lots of bugs BUT i run an old 500mzh pIII with a nvida gforce 2 with 64megs and a hole wopping 256mgs pc133 and the games all work great. the only problem i have noticed is that SFC3 thakes lots of time to load and runs slow.... BUT i solved that by going through every model and delieting all the glow maps and vola game runs sweet! well thats my 2 cents worth

Phaser

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #92 on: August 14, 2003, 04:28:59 am »
game runs fine for me too but i caint log onto d3, when i first bought the game i was able but now when i log on to d3 it goes threw but i dont ever see any servers this has been going on for months now .

i do think sfc3 blows chunks in my opinion compared to sfc2 and OP which i love now that they have been patched great job guys,i might as well just take my copy of sfc3 and make it a drink coaster..


[Merc]-Phaser  
« Last Edit: August 14, 2003, 04:32:20 am by Phaser »

Holocat

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #93 on: August 14, 2003, 05:05:11 am »
Quote:

Quote:

Quote:

I have the most piece of crap machine possible.   500 mhz PIII, 256mb ram (and that's only P133 speed ram, hehe), Rage Xpert128 graphics card with only 16 mb and I never had any of these problems described above.  I dont even think I meet the minimum requirements for the game.  I just had to turn down all the graphic sliders and take out all the sparkly stuff and the game was perfectly playable.  So yes, it is your system.  I suggest you see how much space you have on your hard drive.  You should have soemthing like 700 megs clear on it to run correctly in my experience.  




500MHz....You are lucky, Lepton.  
I've tried SFC3 with a PIII 450Mhz and it runs good too.

And to ThatGuy, please tell me which is the BEST star Trek Game. And don't tell me EF, I mean a real Star Trek game not a FPS.
If you stopped complaining for everything, you would realise that SFC is one of the best Star Trek games and there is not such a free-bug game.
Have fun and stop complaining !!!!!!!!!!!


Mariano    




450Mhz? Gods, we'd have given anything for a 450Mhzprocessor. In my day, we played Starfleet command on a Commodore 64 my sainted father carved out of an old oak tree, and ye had to flip the bits on and off yourself. We used garden hose to connect it to our steam powered color TV.  




Oh really now?  I dreamed for one of those;  In MY day we used a Turing Machine, chiseled from stone, which we had to crank ourselves using our own sweat as lubercation for the axles and a shard of lodestone for the read head.  You would wake up for the day, load a tape into the 'feeder, crank the thing for seventy-two hours, take the finished tape off the second loop and read the results.  We THEN had to create oil paintings at a rate of sixty-seven oils a second, clean the tape with our tounges, and put the tape back into the 'feeder an hour before we woke up.

But you tell young 'scuppers that these days, and they won't belive ya,

Holocat.
« Last Edit: December 31, 1969, 06:00:00 pm by Holocat »

Toasty0

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #94 on: August 14, 2003, 06:00:29 am »
Quote:

Quote:

Quote:

Quote:

I have the most piece of crap machine possible.   500 mhz PIII, 256mb ram (and that's only P133 speed ram, hehe), Rage Xpert128 graphics card with only 16 mb and I never had any of these problems described above.  I dont even think I meet the minimum requirements for the game.  I just had to turn down all the graphic sliders and take out all the sparkly stuff and the game was perfectly playable.  So yes, it is your system.  I suggest you see how much space you have on your hard drive.  You should have soemthing like 700 megs clear on it to run correctly in my experience.  




500MHz....You are lucky, Lepton.  
I've tried SFC3 with a PIII 450Mhz and it runs good too.

And to ThatGuy, please tell me which is the BEST star Trek Game. And don't tell me EF, I mean a real Star Trek game not a FPS.
If you stopped complaining for everything, you would realise that SFC is one of the best Star Trek games and there is not such a free-bug game.
Have fun and stop complaining !!!!!!!!!!!


Mariano    




450Mhz? Gods, we'd have given anything for a 450Mhzprocessor. In my day, we played Starfleet command on a Commodore 64 my sainted father carved out of an old oak tree, and ye had to flip the bits on and off yourself. We used garden hose to connect it to our steam powered color TV.  




Oh really now?  I dreamed for one of those;  In MY day we used a Turing Machine, chiseled from stone, which we had to crank ourselves using our own sweat as lubercation for the axles and a shard of lodestone for the read head.  You would wake up for the day, load a tape into the 'feeder, crank the thing for seventy-two hours, take the finished tape off the second loop and read the results.  We THEN had to create oil paintings at a rate of sixty-seven oils a second, clean the tape with our tounges, and put the tape back into the 'feeder an hour before we woke up.

But you tell young 'scuppers that these days, and they won't belive ya,

Holocat.  




I always hated the is-the-connection-hot test. Lost some darn good techies in those days.

Best,
Jerry  

EmeraldEdge

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #95 on: August 14, 2003, 06:22:21 am »
In my day we didn't have anything so new-fangled as all that.  We gathered a bunch of people up from the hills ,dressed them up like the lights in the sky, or "ships" as some called them, and gave them clubs and rocks of various sizes.  They would walk around and throw the rocks at eachother.  The big trouble was lack of "damage control" after a "critical hit", pretty much just did your "ship" in.  Sometimes it would leave your "ship" drifting aimlessly, having suffered irreparable damage to the "sensors" and "main computer".        

Tarrek

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #96 on: August 14, 2003, 07:34:30 am »
Well said

   

ActiveX

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #97 on: August 14, 2003, 12:02:14 pm »
Quote:

Quote:

Quote:

Quote:

I have the most piece of crap machine possible.   500 mhz PIII, 256mb ram (and that's only P133 speed ram, hehe), Rage Xpert128 graphics card with only 16 mb and I never had any of these problems described above.  I dont even think I meet the minimum requirements for the game.  I just had to turn down all the graphic sliders and take out all the sparkly stuff and the game was perfectly playable.  So yes, it is your system.  I suggest you see how much space you have on your hard drive.  You should have soemthing like 700 megs clear on it to run correctly in my experience.  




500MHz....You are lucky, Lepton.  
I've tried SFC3 with a PIII 450Mhz and it runs good too.

And to ThatGuy, please tell me which is the BEST star Trek Game. And don't tell me EF, I mean a real Star Trek game not a FPS.
If you stopped complaining for everything, you would realise that SFC is one of the best Star Trek games and there is not such a free-bug game.
Have fun and stop complaining !!!!!!!!!!!


Mariano    




450Mhz? Gods, we'd have given anything for a 450Mhzprocessor. In my day, we played Starfleet command on a Commodore 64 my sainted father carved out of an old oak tree, and ye had to flip the bits on and off yourself. We used garden hose to connect it to our steam powered color TV.  




Oh really now?  I dreamed for one of those;  In MY day we used a Turing Machine, chiseled from stone, which we had to crank ourselves using our own sweat as lubercation for the axles and a shard of lodestone for the read head.  You would wake up for the day, load a tape into the 'feeder, crank the thing for seventy-two hours, take the finished tape off the second loop and read the results.  We THEN had to create oil paintings at a rate of sixty-seven oils a second, clean the tape with our tounges, and put the tape back into the 'feeder an hour before we woke up.

But you tell young 'scuppers that these days, and they won't belive ya,

Holocat.  




Yeah, well I played SFB...

MarianoDT

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #98 on: August 14, 2003, 12:59:01 pm »
Quote:

shees! if i were to have listened to the fourms id of never got any of the SFC games( ive been playsing this serise sence SFC1 and i love the hole lot of em... cept the FPS ones.) now dont get me rong i do think that SFC3 has lots of bugs BUT i run an old 500mzh pIII with a nvida gforce 2 with 64megs and a hole wopping 256mgs pc133 and the games all work great. the only problem i have noticed is that SFC3 thakes lots of time to load and runs slow.... BUT i solved that by going through every model and delieting all the glow maps and vola game runs sweet! well thats my 2 cents worth  




I know the feeling.....I've deleted the glows of all ships in DW mod (the good thing is that now I can use the model tools with my eyes closed   ).........And then, of course, I backed up the files so I'm sure I wont have to do it again.  

Mariano  

Rod O'neal

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #99 on: August 16, 2003, 12:02:24 am »
Quote:

I have the most piece of crap machine possible.   500 mhz PIII, 256mb ram (and that's only P133 speed ram, hehe), Rage Xpert128 graphics card with only 16 mb and I never had any of these problems described above.  I dont even think I meet the minimum requirements for the game.  I just had to turn down all the graphic sliders and take out all the sparkly stuff and the game was perfectly playable.  So yes, it is your system.  I suggest you see how much space you have on your hard drive.  You should have soemthing like 700 megs clear on it to run correctly in my experience.  



Quote:


500MHz....You are lucky, Lepton.  
I've tried SFC3 with a PIII 450Mhz and it runs good too.

And to ThatGuy, please tell me which is the BEST star Trek Game. And don't tell me EF, I mean a real Star Trek game not a FPS.
If you stopped complaining for everything, you would realise that SFC is one of the best Star Trek games and there is not such a free-bug game.
Have fun and stop complaining !!!!!!!!!!!


Mariano    



Quote:


450Mhz? Gods, we'd have given anything for a 450Mhzprocessor. In my day, we played Starfleet command on a Commodore 64 my sainted father carved out of an old oak tree, and ye had to flip the bits on and off yourself. We used garden hose to connect it to our steam powered color TV.  



Quote:


Oh really now?  I dreamed for one of those;  In MY day we used a Turing Machine, chiseled from stone, which we had to crank ourselves using our own sweat as lubercation for the axles and a shard of lodestone for the read head.  You would wake up for the day, load a tape into the 'feeder, crank the thing for seventy-two hours, take the finished tape off the second loop and read the results.  We THEN had to create oil paintings at a rate of sixty-seven oils a second, clean the tape with our tounges, and put the tape back into the 'feeder an hour before we woke up.

But you tell young 'scuppers that these days, and they won't belive ya,

Holocat.  



Quote:


Yeah, well I played SFB...  




It's nice to see that everyone has turned what started out as a pretty worthless post into something more usefull