Topic: The TRUTH about TALDREN and SFC3  (Read 24694 times)

0 Members and 2 Guests are viewing this topic.

Toasty0

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #100 on: August 16, 2003, 12:14:52 am »
So I played SFC on this
 

You folks do remember that game, don'ch?
 

Best,
Jerry  

**DONOTDELETE**

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #101 on: August 20, 2003, 03:16:44 pm »
ThatGuy,

Well you sure make a splash in the pool,
in your first dip don't yaa,

No matter,


Perhaps it would help,
if you listed the specific bugs/complaint that you came across eh?


I love SFC III,
but I love SFC II/OP better,

Why because in SFC II/OP one has a total of 18 starships,
in SFC III one has less,

Trade off, better graphics (e.g., planets) in SFC III,

Perhaps everything will get better in SFC IV?
Ever consider that?


GeneralWolfe


Quote:

This is my first post and it may get me banned, actually I expect it.  But if one person reads this, then I'll be happy.  Please remember that this is just an OPINION, but if you feel the need to censor, then do your worst, mods!  Just remember that I bought this game, played it, and loved it!  But the bugs kill it!  Really, I DO love this game, and I wish that it wasn't released the way it was.

Ahhhh, SFC3, Taldren's afterthought of a product.  SFC3 is a crashing, hanging, progression breaking, and overall buggy mess of a game.  I read posts by countless users like "Why is my game crashing?  Should I reinstall?  Format Windows?  Update drivers?  etc etc etc".  This is the solution to all of your problems.  STOP PLAYING THIS GAME.  Go play a real product that is programmed competently and does not crash every 5 seconds.

The funniest thing about these people is that SOMEHOW they have been TRICKED into thinking that their machine is to blame for these problems.  IT IS NOT YOUR MACHINE.  It is the GAME!  These people are playing SFC3 w/ Windows9x/XP/2K/ME, 512 MB ram, Geforce 4's, and other uber equipment.  Others are playing with lesser machines.  THE BUGS PREVAIL, NO MATTER WHAT CONFIG THEY HAVE.  And then these poor people post on this board asking for help, and the local FANBOYS tell them to "Reinstall", Install DX9b, Install older vid card drivers, and other POINTLESS suggestions; which just send these poor suckers on another wild goose chase.  To the few of you that can play SFC3 without problems, KUDOS.  You are a lucky few.

One more thing, don't go on about the state of SFC3 being activision's fault.  Ultimately the state of the game is the responsibility of the developer, NOT THE PUBLISHER.  Also, why do you think Taldren has bounced around between different publishers for its games?  Ask the fanboys, and its because the publishers sucked.  Ask anyone that knows anything about the industry, and they will tell you that its because Taldren's PRODUCTS ARE NOT UP TO PAR.  And where has that landed them?  With a second rate publisher like Majesco.  Admit it, it's true.

In closing, my words may hurt, but they are true.

Flame on, fanboys, and Taldren, Good Luck with Black9, I PRAY that you prove me wrong with a solid demo!  

 



The_Pelican

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #102 on: August 20, 2003, 04:08:35 pm »
Quote:

Quote:

shees! if i were to have listened to the fourms id of never got any of the SFC games( ive been playsing this serise sence SFC1 and i love the hole lot of em... cept the FPS ones.) now dont get me rong i do think that SFC3 has lots of bugs BUT i run an old 500mzh pIII with a nvida gforce 2 with 64megs and a hole wopping 256mgs pc133 and the games all work great. the only problem i have noticed is that SFC3 thakes lots of time to load and runs slow.... BUT i solved that by going through every model and delieting all the glow maps and vola game runs sweet! well thats my 2 cents worth  




I know the feeling.....I've deleted the glows of all ships in DW mod (the good thing is that now I can use the model tools with my eyes closed   ).........And then, of course, I backed up the files so I'm sure I wont have to do it again.  

Mariano    




You don't need to delete the glows if you have the latest version of the DW mod, I removed the stupid looking things myself....

David Ferrell

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #103 on: August 20, 2003, 07:30:52 pm »
And I thought I had it rough!  Here's a picture of my current
debugging machine for OP:

 

Thanks,

Dave  

SFC Bennie

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #104 on: August 20, 2003, 07:51:00 pm »
Now *that's* fricking cool, Dave.

Scott Bennie  

ActiveX

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #105 on: August 20, 2003, 08:44:49 pm »
Holy...

Doing SFC3 on a Genesis?

Lieutenant_Q

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #106 on: August 20, 2003, 10:20:39 pm »
Coleco-Vision!!!  all right, ya know how to pick your systems.  I've got three console systems, two of which were bought before Computers were a household appliance, and the third, well we got that one b/c we only had one computer at the time and we were always fighting over it.  The Three systems are, Coleco-Vision, the Nintendo Entertainment System and the N64.  Of the three systems, only the Coleco-Vision works flawlessly whenever we ask it to, the NES works only after constant shifting and praying, while the N64 is prone to randomly shutting itself off in the middle of a game.  The only problem with the CV is that we only have one operational controller, and its about to give up a ghost...i hope i can find some reliable controllers shortly, it would be a shame to give up that wonderful system.

Anyway, back on Topic...

Taldren does have its flaws, ill be the first to admit it.  Unfortunatly the entity that bears the most responsibilty for the SFC3 fiasco is Activision.  Activision set an unrealistic release date, and then forced Taldren to submit every patch they wanted to send out to their play testers, who then send it back to Taldren saying that it still hasnt fixed everything.  If anyone else was running the show, Taldren would have released 3 or 4 patches by now, and the game would be 99% playable.  The Only real problems i have with it now is it taking up excessive amount of system memory upon the launching of a shuttlecraft or the dropping of a mine.  The Neutral Zone patch took care of the shuttle craft problem by turning shuttles into PFs and giving them only to a select few ships.  though the mine issue is still a problem, its not nearly as bad as a shuttle launch.  Frankly, i wish ATVI would let the patch get released, so that Taldren can begin working on the stuff that was cut out so that SFC3 would meet the publicity deadline.  And as for ATVI filing a lawsuit against Viacom...tell me, does anyone remember seeing ANY advertisments for SFC3?  the only one i saw was actually a preview for the game inside of a computer gaming magazine.  And if I wasnt actively looking for the SFC2:EaW patch 2036 I prolly wouldnt have even known to look for that SFC3 was going to be coming out.  I dont just wander in to a local computer software store and look at the newest releases, i just get the game that i was looking for and then get out.  If ATVI knows whats good for them, they will let the patch out before the middile of next month, or they will never be able to get it out.  Half Life 2, third week of September!!!  

Dash Jones

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #107 on: August 21, 2003, 09:54:53 am »
Whoa, I didn't even know the the Jaguar possessed the specs for OP!  Doesn't it lack a 3d card!

 

Cool pic.  

David Ferrell

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #108 on: August 21, 2003, 12:04:25 pm »
Just to make sure everyone knows, the picture was a joke in keeping
with the others of this thread.

Thanks,

Dave

Captain Ron

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #109 on: August 21, 2003, 12:26:19 pm »
Too bad if it was designed for a consol at least it would work for everyone as they all would have have the same HW and firmware. Not to mention M$ would not be involved.

As for this thread...
I could have sworn that ThatGuy did this for SFC2 and OP as well. Same arguement just a few name changes. I still laugh at ppl that do this as expecting games to work prefectly on everyones hardware/software is a pipe dream. M$ OSs' have been know to not install properly 3 out of 5 times, and this to the fact that if you add HW to your system you can over-write DLLs and other important things that might not contain everything the last one had. M$ wrote a OPEN OS and anyone developing software has been known to dread this. Heck most ppl can not even read and understand the specs posted on the outside of the box, so big surprise here when it doesn't work.

I could go on but why?
Oh, here is one for you when was the last time you patched your OS?
If you haven't been doing that then you will have all sorts of troubles!

Dash Jones

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #110 on: August 21, 2003, 01:29:07 pm »
Quote:

Just to make sure everyone knows, the picture was a joke in keeping
with the others of this thread.

Thanks,

Dave  




You were?

It seems to work great on the Sega Genesis I've tried it on...just had to make a few...ah...modifications...But works great...yeah...really...

Now if I could just figure out how to stop having my constitution class heavy cruiser stop looking like Sonic running around in the wilderness...oh well...at least the small critters moving back and forth slowly are all Roms...wait a sec...I play Rom...

 

Of course I'm joking around too

AdmiralFrey_XC

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #111 on: August 21, 2003, 03:12:13 pm »
Well !

I've got ya all beat!

I recompiled the entire code into B.A.S.I.C. and machine language subroutines that run on my VIC 20 !!!

Well, I will admit, you have to have that smokin' 12 K expander cartridge to get the compiler to run, but hey!

I'd let ya'll know how it looked, but it's still compiling.

(Three hours later)

Still compiling.......

(three days later)

still.....compiling........

(three weeks later)

still........compiling.....wait , what's that smoke?

Oh.



Dogmatix!

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #112 on: August 21, 2003, 03:37:23 pm »
Quote:

And I thought I had it rough!  Here's a picture of my current
debugging machine for OP:

 

Thanks,

Dave  




A-ha!  No wonder about the cloak/speed bug in .12!  heheh...how can you be expected to catch stuff like that on a Jaguar system!  Sega Genesis, at LEAST!  I have one of those laying around, if you think it will help...



 

Toasty0

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #113 on: August 21, 2003, 03:42:14 pm »
Be sure and compile a 51/2" floppy for me too Frey!

I need it for my C64.

 

Best,
Jerry  

David Ferrell

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #114 on: August 21, 2003, 04:46:53 pm »
Quote:



A-ha!  No wonder about the cloak/speed bug in .12!  heheh...how can you be expected to catch stuff like that on a Jaguar system!  Sega Genesis, at LEAST!  I have one of those laying around, if you think it will help...






Dude the Jaguar came out just before the Saturn and it sooo better then the Saturn.  Jaguar rulez!

Thanks,

Dave

MarianoDT

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #115 on: August 21, 2003, 04:49:08 pm »
Quote:

Quote:

Quote:

shees! if i were to have listened to the fourms id of never got any of the SFC games( ive been playsing this serise sence SFC1 and i love the hole lot of em... cept the FPS ones.) now dont get me rong i do think that SFC3 has lots of bugs BUT i run an old 500mzh pIII with a nvida gforce 2 with 64megs and a hole wopping 256mgs pc133 and the games all work great. the only problem i have noticed is that SFC3 thakes lots of time to load and runs slow.... BUT i solved that by going through every model and delieting all the glow maps and vola game runs sweet! well thats my 2 cents worth  




I know the feeling.....I've deleted the glows of all ships in DW mod (the good thing is that now I can use the model tools with my eyes closed   ).........And then, of course, I backed up the files so I'm sure I wont have to do it again.  

Mariano    




You don't need to delete the glows if you have the latest version of the DW mod, I removed the stupid looking things myself....  




Yes, I have the 4 files+patch version.
It seems that the 1 file is worth download. Excelent mod by the way   , and very difficult too. I can't remmember how many times I got blow.

Mariano  

Toasty0

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #116 on: August 21, 2003, 04:53:17 pm »
Quote:

Quote:

Be sure and compile a 51/2" floppy for me too Frey!

I need it for my C64.

 

Best,
Jerry  




Would you be using a 1541 or a 1571 Disk Drive?  




Wow, I'm impressed. 1571 of course. bought the whole system for $199 at Toys-R-Us way back in...well, let's just say it was some years ago.  

Best,
Jerry  

James Formo

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #117 on: August 21, 2003, 05:27:28 pm »
[quote
You don't need to delete the glows if you have the latest version of the DW mod, I removed the stupid looking things myself....  




I like the glows. Just started modding for SFC3.  Glows can be good.  They just need to be scaled down so they don't show thru the hulls and stuff.

Hey Pelican. I got your 5 pack of missions from SFC3. Big    There fantastic. I'd get your whole mod only my 56k is a deterrant     Have you got missions in your big mod that are not in that 5 pack? If so could you do up just a mission pack for us 56k ers     I 'd like to see a seperate small download with just your spec files and 9 race map as well. As I could add in my own ships or just fill in with some stock ones.

Back to SFC3 topic.  Try comparing SFC3 to SFC2/OP out of the box.  SFC3 will just get better and better cause of all the modders.  Anyways I like SFC3.  It looks way better than SFC2.  You can't really tell by screenshots either. The ships just look so much clearer. It runs perfect on my 800 mhz AMD with only 128 mb RAM.  ViperII card.  Only thing is sometimes the background scenery doesn't render.  I was able to modify the scenery models so that it works with my vid card.  

Like I said performance in game is flawless. Only thing is at the supply/refit/mission screen it putters and hangs. OP use to do that. I just installed OP latest patch and that is fixed.  I believe that SFC3 will get patched and one day be thought of as 1 of the best of the series.

A lot of what I read people whining about SFC3 in the forum just isn't true. Some said the ships banked too much.  Only the frigates bank a lot.  Get up to a DN and it will barely turn at all    

Really only 1 thing I say needs improvement. The AI just doesn't seem too bright. In its use of where it cloaks and uncloaks. Even its HET  and mine laying manuevers seem pointless.  SFC2/OP AI is much better- but that was thru a few patches.  I mean,  I took out a warbird without a scratch in a Norway aided by a Intrepid.  The only solution the AI has to even it up is outnumber your destroyer with 2 CA's and a CL.  Then its pointless to stick around.  

 

James Formo

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #118 on: August 21, 2003, 09:50:19 pm »
Another point on the glows as I just found how to make mine more realistic.  Most people have the alpha on there glows at the default 255 or so. THis is ok for buzzards but for long areas like the length of a nacel.  Set the alpha at 55. This will diffuse it so you don't get that bright round ball look. You can actually increase the scale of the glows and lower the alpha and they look better.  I hav't found how to adjust the alpha in the modtools yet so I just make note of which groups I need to lower and open the gf in word and edit it there.  There thats my 2 cents or is it a nickel. I fully understand though, if you get rid of them so the game runs better for ya  
« Last Edit: December 31, 1969, 06:00:00 pm by James Formo »

AdmiralFrey_XC

  • Guest
Re: The TRUTH about TALDREN and SFC3
« Reply #119 on: August 22, 2003, 03:04:47 pm »
Quote:

Be sure and compile a 51/2" floppy for me too Frey!

I need it for my C64.

 

Best,
Jerry  

Would you be using a 1541 or a 1571 Disk Drive?  




Look, man, I've got 3 1541's and a 1571 daisy chained.

But of course, I still use my TAPE DRIVE for loading programs.

It's STILL...FRIGGIN.....COMPILING....