Topic: How much money would it take for Taldren to make SFC4: Galaxies at War?  (Read 10075 times)

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ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #40 on: August 13, 2003, 07:38:11 pm »
Quote:

Quote:

The Galaxy is the most beautiful ship in trek...  




*Retch*  




You dun like Gene's ship?

EmeraldEdge

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #41 on: August 13, 2003, 09:26:43 pm »
I have to say that the Galaxy is probably my least favorite Enterprise, including the ones rarely seen (B&C).  However there are some ships from other races that I think are worse. There was a Rom science ship, or scout (don't remember which) that I really HATED, but then again I didn't care for the TNG handling of the Romulans (those forhead ridges make me irate!)  I love the big warbird though.  

As for an expansion to SFC3, there would need to be a lot more done to it than just adding older (tmp/tos) style ships to it.  Not that I feel it needs to be SFB style, but it certainly need mounds more content and depth than the initial offering had.  That's the opinion of every gamer who's played the game, that I talk to anyway.  Would it be too much for an "expansion" or would it just have to be a whole new game?  

ThomasCovenant

  • Guest
How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #42 on: August 11, 2003, 03:29:39 pm »
I'm talking about securing the licenses and everything necessary to make this a reality.  Assuming it was possible, how much money would have to be dumped into Taldren's laps to make it happen?

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #43 on: August 11, 2003, 03:34:37 pm »
Hehe, probably not as much as Continuous Space...

Dash Jones

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #44 on: August 11, 2003, 04:24:57 pm »
Probably more than what it costs for Donaldson to write the third trilogy...

 

 

**DONOTDELETE**

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #45 on: August 11, 2003, 05:07:52 pm »
With the lic. fees, development costs, payroll, advertising, packaging, etc etc etc Erik has stated before that they would need a guarrantee of around $5 MILLION for them to do a game on their own!

It would of course be cheaper with them only developing the software as opposed to being the producers (I.E. like they did for Activision with SFC3 or with Interplay for SFC1/2/OP). But with the way Trek is going down the crapper, AND the possible taint of the Trek lic. due to the Activision vs Viacom lawsuit, getting someone to fork out the cash for a game that in all reality was never a MAJOR seller would be difficult to say the least.

Pray for SVC to make a trip to the bank and take out a MAJOR F'ing loan so he can go into cahoots with Taldren for GaW.

HAND!
 

Toasty0

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #46 on: August 11, 2003, 06:45:57 pm »
Not sure, but I think the Blood Guard might know.

Erik Half-hand knows for sure...

What ever you do be sure to listen to Saltheart Foamfollower.

And wacth out for Drool Rockworm. I assure you he does not have your best interest in mind.

Best,
Jerry  

Dredd

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Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #47 on: August 11, 2003, 07:17:45 pm »
   

Hey, I might be dense, but what would be the prospective features of this game?  What would be the advances over the previous games in the series?  

This is the first of heard of GAW.  Of course, I'd buy it!    

Alidar Jarok

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #48 on: August 11, 2003, 07:31:50 pm »
The game could either have lots of changes or very few.

What people want is the ability to play as the Tholians and the Andromedans to complete the SFB story-line that was ended abruptly when interplay folded and activison took over the SFC liscence.

Most people want to honor the SFB rule-set SFC was originally based upon (and SFC3 still is, although to less of an extent).  The problem was SFC flooded itself in the market.  SFC, SFC2, and SFC: OP had very little changes  that they sales decresed with each new version.  Galaxies at War would probably need great changes, but "the right kind" of change for it to be a success.

762

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #49 on: August 11, 2003, 08:09:49 pm »
Funny Sirgod I had the same thought, but remember you have to buy your own F6F first.  

BTW if anyone in here DOES win the lottery, they are morally obligated to see that it gets done.  

Strafer

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #50 on: August 11, 2003, 08:12:55 pm »
Aside from Andros and Tholians, if 2 functions were added to EAW/OP for GAW I'd jump on it in a flash;
docking and sensor functions.
Docking would allow fleet repair docks to repair, tugs to have pods (independent or dumb), PFs to be externally attached (no more carrier or PF races, one's inside, the other outside)...

Sensors... well a look at any SSD will show you the list.

A third option would be the shipyard: shipyard based drone construction, shipyard based guard assignments and shipyard based refits as in the original SFC or a better implementation...

That's my take, anyways.

FireSoul

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #51 on: August 11, 2003, 08:54:43 pm »
Must haves, additional:
- SFC3-style Orion pirate option mounts.
- Seltorians (Tholian hunters, from same galaxy)
- Jindarians? Nomadic asteriod-modding people.
- Proper Legendary Officers
- latest DirectX use.  


Must NOT have:
SFC3-style cloak and tactical warp. Screw that. Having those would screw some things up.
(The cloak would be replaced by the one below. The warp would screw the entire seeking weapons idea)


Maybes:
SFB-style optional Hidden Cloak. (adds to cost of ship.. was it 33% more?)
"open map" terrain, with disengagement by acceleration option.

3dot14

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #52 on: August 11, 2003, 09:23:28 pm »
GAW can be many things. But I admit, in order to be successful (or even enticing enough for the publishers) GAW would have to have something more in addition to the game play enhancements (BTW let's not forget special sensors, and more fleet management commands)...

I believe the most effective way would be a FREELANCER like galaxy/dynaverse. (Although space is continous, it would still has Sector/Hex divisions for each administrations) (Important: I mean the Freelancer Strategy/Resource engine, I don't want Freelancer style combat/tactical engagements...)

Alidar Jarok

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #53 on: August 11, 2003, 09:30:46 pm »
I would like real tactical features (like targeting specific targets and planets, as opposed to running as many missions as possible in the same square until it changes color).

You could build sensor arrays to know when the enemy is near you or your territory (you will have the advantage of being able to see anything your allies can, so you won't be wondering around in the dark like SFC3, but this will allow you to see even more)

You could build trade ports, battlestations, mining stations, ship facilities, etc as well.  And, of course, you can blow up your enemy's own stations.  But, in order to do that, you have to deal with any ships that might intercept yours.  The whole point of this is to encourage coordination.  First, a small band of Romulans sneak in and destroy the sensor outpost on the neutral zone.  Then a huge assault attacks and destroys a Federation shipyard and mining facility.  The Freighter convoys carrying the most recent suplies to the Neutral Zone outposts are intercepted and destroyed.  The Federation suffers a devistating defeat, and has to quickly transfer ships from other fronts to compinsate for the Romulan agression.  The Romulans, on the other hand, establish colonies in targeted Federation space, and send materials that once headed to the Federation, to Romulan shipyards to make more Romulan ships.

Just an idea

I would like the singleplayer mission to work a lot like SFC3 (as opposed to SFC2) in that missions happen at spots, and not randomly.  The added features I rambled about above would still be in place as part of the expanded strategic role.  Missions would still probably appear in the hex you are in, but it would probalby be a good idea to assign/request to be assigned a mission that would help your empire.

There won't be any dv and hex-flipping.  Your empire controls a hex by physically using it (if it can be used for something) or by claiming a hex nearby a used hex (these are hexes that are, without question, belonging to that race)

I'm probably not discribing it as helpful as possible, but this is one small idea I'd really like to see.

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #54 on: August 11, 2003, 10:03:35 pm »
Quote:

GAW can be many things. But I admit, in order to be successful (or even enticing enough for the publishers) GAW would have to have something more in addition to the game play enhancements (BTW let's not forget special sensors, and more fleet management commands)...

I believe the most effective way would be a FREELANCER like galaxy/dynaverse. (Although space is continous, it would still has Sector/Hex divisions for each administrations) (Important: I mean the Freelancer Strategy/Resource engine, I don't want Freelancer style combat/tactical engagements...)  




You are broaching into Continuous Space...

If I remember correctly GaW is supposed to be what SFC3 'should' have been...

**DONOTDELETE**

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #55 on: August 11, 2003, 10:43:12 pm »
 
Quote:

 You are broaching into Continuous Space...

If I remember correctly GaW is supposed to be what SFC3 'should' have been...
 




Well...yes and no...Gaw was what we thought would happen....SFC3 would be SFC4....

And as for "broaching"...continuous space was idea offered up long before you registered for these forums.....actually...long before these forums even existed...on the interplay boards....

(and yes..I would testify to that)

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #56 on: August 11, 2003, 11:04:54 pm »
Quote:

 
Quote:

 You are broaching into Continuous Space...

If I remember correctly GaW is supposed to be what SFC3 'should' have been...
 




Well...yes and no...Gaw was what we thought would happen....SFC3 would be SFC4....

And as for "broaching"...continuous space was idea offered up long before you registered for these forums.....actually...long before these forums even existed...on the interplay boards....

(and yes..I would testify to that)  




I dun care how original CS is, but if I'm the first able to make it happen, then so be it...

GFL-Tomolock

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #57 on: August 12, 2003, 12:25:21 am »

I think 10000 bars of gold pressed latinum would cover it.

Tomolock  

Hertston

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Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #58 on: August 12, 2003, 01:35:27 am »
Quote:

   

This is the first of heard of GAW.    




Ah... ignorance is bliss  ...  

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #59 on: August 12, 2003, 03:05:08 am »
Quote:

Quote:

   

This is the first of heard of GAW.    




Ah... ignorance is bliss  ...    




But educating is satisfying...