Topic: How much money would it take for Taldren to make SFC4: Galaxies at War?  (Read 10074 times)

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ThomasCovenant

  • Guest
I'm talking about securing the licenses and everything necessary to make this a reality.  Assuming it was possible, how much money would have to be dumped into Taldren's laps to make it happen?

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #1 on: August 11, 2003, 03:34:37 pm »
Hehe, probably not as much as Continuous Space...

Dash Jones

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #2 on: August 11, 2003, 04:24:57 pm »
Probably more than what it costs for Donaldson to write the third trilogy...

 

 

**DONOTDELETE**

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #3 on: August 11, 2003, 05:07:52 pm »
With the lic. fees, development costs, payroll, advertising, packaging, etc etc etc Erik has stated before that they would need a guarrantee of around $5 MILLION for them to do a game on their own!

It would of course be cheaper with them only developing the software as opposed to being the producers (I.E. like they did for Activision with SFC3 or with Interplay for SFC1/2/OP). But with the way Trek is going down the crapper, AND the possible taint of the Trek lic. due to the Activision vs Viacom lawsuit, getting someone to fork out the cash for a game that in all reality was never a MAJOR seller would be difficult to say the least.

Pray for SVC to make a trip to the bank and take out a MAJOR F'ing loan so he can go into cahoots with Taldren for GaW.

HAND!
 

Toasty0

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #4 on: August 11, 2003, 06:45:57 pm »
Not sure, but I think the Blood Guard might know.

Erik Half-hand knows for sure...

What ever you do be sure to listen to Saltheart Foamfollower.

And wacth out for Drool Rockworm. I assure you he does not have your best interest in mind.

Best,
Jerry  

Dredd

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #5 on: August 11, 2003, 07:17:45 pm »
   

Hey, I might be dense, but what would be the prospective features of this game?  What would be the advances over the previous games in the series?  

This is the first of heard of GAW.  Of course, I'd buy it!    

Alidar Jarok

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #6 on: August 11, 2003, 07:31:50 pm »
The game could either have lots of changes or very few.

What people want is the ability to play as the Tholians and the Andromedans to complete the SFB story-line that was ended abruptly when interplay folded and activison took over the SFC liscence.

Most people want to honor the SFB rule-set SFC was originally based upon (and SFC3 still is, although to less of an extent).  The problem was SFC flooded itself in the market.  SFC, SFC2, and SFC: OP had very little changes  that they sales decresed with each new version.  Galaxies at War would probably need great changes, but "the right kind" of change for it to be a success.

762

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #7 on: August 11, 2003, 08:09:49 pm »
Funny Sirgod I had the same thought, but remember you have to buy your own F6F first.  

BTW if anyone in here DOES win the lottery, they are morally obligated to see that it gets done.  

Strafer

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #8 on: August 11, 2003, 08:12:55 pm »
Aside from Andros and Tholians, if 2 functions were added to EAW/OP for GAW I'd jump on it in a flash;
docking and sensor functions.
Docking would allow fleet repair docks to repair, tugs to have pods (independent or dumb), PFs to be externally attached (no more carrier or PF races, one's inside, the other outside)...

Sensors... well a look at any SSD will show you the list.

A third option would be the shipyard: shipyard based drone construction, shipyard based guard assignments and shipyard based refits as in the original SFC or a better implementation...

That's my take, anyways.

FireSoul

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #9 on: August 11, 2003, 08:54:43 pm »
Must haves, additional:
- SFC3-style Orion pirate option mounts.
- Seltorians (Tholian hunters, from same galaxy)
- Jindarians? Nomadic asteriod-modding people.
- Proper Legendary Officers
- latest DirectX use.  


Must NOT have:
SFC3-style cloak and tactical warp. Screw that. Having those would screw some things up.
(The cloak would be replaced by the one below. The warp would screw the entire seeking weapons idea)


Maybes:
SFB-style optional Hidden Cloak. (adds to cost of ship.. was it 33% more?)
"open map" terrain, with disengagement by acceleration option.

3dot14

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #10 on: August 11, 2003, 09:23:28 pm »
GAW can be many things. But I admit, in order to be successful (or even enticing enough for the publishers) GAW would have to have something more in addition to the game play enhancements (BTW let's not forget special sensors, and more fleet management commands)...

I believe the most effective way would be a FREELANCER like galaxy/dynaverse. (Although space is continous, it would still has Sector/Hex divisions for each administrations) (Important: I mean the Freelancer Strategy/Resource engine, I don't want Freelancer style combat/tactical engagements...)

Alidar Jarok

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #11 on: August 11, 2003, 09:30:46 pm »
I would like real tactical features (like targeting specific targets and planets, as opposed to running as many missions as possible in the same square until it changes color).

You could build sensor arrays to know when the enemy is near you or your territory (you will have the advantage of being able to see anything your allies can, so you won't be wondering around in the dark like SFC3, but this will allow you to see even more)

You could build trade ports, battlestations, mining stations, ship facilities, etc as well.  And, of course, you can blow up your enemy's own stations.  But, in order to do that, you have to deal with any ships that might intercept yours.  The whole point of this is to encourage coordination.  First, a small band of Romulans sneak in and destroy the sensor outpost on the neutral zone.  Then a huge assault attacks and destroys a Federation shipyard and mining facility.  The Freighter convoys carrying the most recent suplies to the Neutral Zone outposts are intercepted and destroyed.  The Federation suffers a devistating defeat, and has to quickly transfer ships from other fronts to compinsate for the Romulan agression.  The Romulans, on the other hand, establish colonies in targeted Federation space, and send materials that once headed to the Federation, to Romulan shipyards to make more Romulan ships.

Just an idea

I would like the singleplayer mission to work a lot like SFC3 (as opposed to SFC2) in that missions happen at spots, and not randomly.  The added features I rambled about above would still be in place as part of the expanded strategic role.  Missions would still probably appear in the hex you are in, but it would probalby be a good idea to assign/request to be assigned a mission that would help your empire.

There won't be any dv and hex-flipping.  Your empire controls a hex by physically using it (if it can be used for something) or by claiming a hex nearby a used hex (these are hexes that are, without question, belonging to that race)

I'm probably not discribing it as helpful as possible, but this is one small idea I'd really like to see.

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #12 on: August 11, 2003, 10:03:35 pm »
Quote:

GAW can be many things. But I admit, in order to be successful (or even enticing enough for the publishers) GAW would have to have something more in addition to the game play enhancements (BTW let's not forget special sensors, and more fleet management commands)...

I believe the most effective way would be a FREELANCER like galaxy/dynaverse. (Although space is continous, it would still has Sector/Hex divisions for each administrations) (Important: I mean the Freelancer Strategy/Resource engine, I don't want Freelancer style combat/tactical engagements...)  




You are broaching into Continuous Space...

If I remember correctly GaW is supposed to be what SFC3 'should' have been...

**DONOTDELETE**

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #13 on: August 11, 2003, 10:43:12 pm »
 
Quote:

 You are broaching into Continuous Space...

If I remember correctly GaW is supposed to be what SFC3 'should' have been...
 




Well...yes and no...Gaw was what we thought would happen....SFC3 would be SFC4....

And as for "broaching"...continuous space was idea offered up long before you registered for these forums.....actually...long before these forums even existed...on the interplay boards....

(and yes..I would testify to that)

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #14 on: August 11, 2003, 11:04:54 pm »
Quote:

 
Quote:

 You are broaching into Continuous Space...

If I remember correctly GaW is supposed to be what SFC3 'should' have been...
 




Well...yes and no...Gaw was what we thought would happen....SFC3 would be SFC4....

And as for "broaching"...continuous space was idea offered up long before you registered for these forums.....actually...long before these forums even existed...on the interplay boards....

(and yes..I would testify to that)  




I dun care how original CS is, but if I'm the first able to make it happen, then so be it...

GFL-Tomolock

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #15 on: August 12, 2003, 12:25:21 am »

I think 10000 bars of gold pressed latinum would cover it.

Tomolock  

Hertston

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #16 on: August 12, 2003, 01:35:27 am »
Quote:

   

This is the first of heard of GAW.    




Ah... ignorance is bliss  ...  

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #17 on: August 12, 2003, 03:05:08 am »
Quote:

Quote:

   

This is the first of heard of GAW.    




Ah... ignorance is bliss  ...    




But educating is satisfying...

Cpt. Chaos

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #18 on: August 12, 2003, 04:09:27 am »

Right.

OK, then, let's get back to reality here.

Will someone out there kindly provide us with an immediate list of all SFB-Playing, Multi-Millionaires (post-bubble only, please.)

You should include: Name, Address, Phone numbers (business, home, fax, cell, etc.), and e-mail addresses, as well as a Map showing how to get into thier house via the hole in the security fence and the dead spot in the closed-circuit camera coverage of the grounds...


Chaos

Alexander1701

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #19 on: August 12, 2003, 12:55:38 pm »
  I am a trekky, I'll admit. I like star trek quite a bit.

But I really, really like SFC.

As an addendum, how much would it cost WITHOUT licensing? Hiring a writing team to make a fictional universe probably wouldn't cost that much. Hell, you could make it a contest and have it done FREE. I'd by SFC4, even if SFC stopped standing for Starfleet Command.

Alexander
 

David Ferrell

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #20 on: August 12, 2003, 02:00:46 pm »
The official answer:

A b*tt load.

A mapless SFC has been discussed as recently as the planning for SFC:TNG(3).
It was quickly disguarded as we didn't have time to complete such a game on
our given time-table.

Thanks,

Dave

RazalYllib

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #21 on: August 12, 2003, 06:41:39 pm »
Short list for GaW:

Andro, Tholian- must haves, to include all relavent systems..Displacement Device, PA Panel (and modules to be ejected), Web and Web caster, TR beams of course with nifty art.

Federation and Empire-Like Order of Battle(programable?), Command and Control (think Command Ratings) etc..

Scout Sensor functions would also be very nice.

Realistic Economic Model to include development of assets and inter-empire trading.

Programable AI behavior.

Friendly fire.

Model assignment not check at CRC level.

Full SQL with all the bells and whistles.

any others ideas I havent covered

Demandred

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #22 on: August 12, 2003, 06:55:55 pm »
Quote:

The official answer:

A b*tt load.

A mapless SFC has been discussed as recently as the planning for SFC:TNG(3).
It was quickly disguarded as we didn't have time to complete such a game on
our given time-table.

Thanks,

Dave  




Hey Dave. I remember a while ago that Erik was considering the option of making an SFC-like game, but with Taldren's own ideas rather than basing it off SFB. Was anything ever decided about that idea?

3dot14

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #23 on: August 12, 2003, 07:47:58 pm »
I am not so sure about friendly fire. (and I will be outright against an ESG friendly-fire options...)

More PF/Fighters (start with giving every race both).
And Plasma Bolts...


ActiveX. I don't mean your Capital-C-continous Capital-S-space. I mean the concept in general, which has already been used in games in many genres. And it's been proposed in SFC as well way back, as crim says.

RazalYllib

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #24 on: August 12, 2003, 08:47:48 pm »
IMVHO...

A friendly fire would add yet another layer to the gameplay, be careful who you target, it may shoot back.

 

EmeraldEdge

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #25 on: August 12, 2003, 08:55:05 pm »
I've always been pro-friendly fire, as an option, myself.  

TarMinyatur

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #26 on: August 12, 2003, 09:17:27 pm »
I'd be happy with more patches for EAW/OP. It's fantastic software which has been extraordinarily tested. Just add a bit more to it, please.

How much would it cost to hire two qualified people (like Magnum and Khoros) to write new code for 3 months? Heck, many of us would do it for FREE. I'm sure we could have Andros, Tholians, and scout functions by then.  $5 million for Andros and Tholians and scouts seems insane to me.

I hope that patching has ended because Taldren is too busy with Black9 and another unnamed game to do it without monetary compensation, which is totally understandable!

Suppose the SFC community came up with $10,000 to fund a patch? Would Taldren think about it?  

Has Activision/Paramount/SVC said "Thou shalt not patch SFC2 anymore!"?

Adding features to Interplay's product might reduce future revenues for a theoretical Activision/Paramount/SVC product in the future. Activision is the party who wants SFC2 to be sealed. Their lawyers want us to buy SFC 4, which will likely never be made.  

Paramount just wants to gouge people to use the Star Trek theme. Paramount might own the word "Tholian"  but they don't own the SFB intellectual property.  I'm sure they'd try to stop any unlicensed use of Star Trek, no matter how insignificant it is.

I don't see any resistance from SVC. SFC has surely increased sales of SFB.

The question is "How much can be added to SFC2 without paying Paramount?"
 

Mr. Hypergol

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #27 on: August 12, 2003, 11:21:15 pm »
I have to wonder......

Dave Ferrell has hinted that it is a myth that SFC3 did not sell well.  He also implied that the game made a tidy profit for Activision.  Erik Bethke implied in another thread that Taldren actually lost money on SFC3.

Given these are facts.......

Why would Activision not want to fund a new Starfleet Command game....or at least an expansion to "the evil" SFC3?  Are they in trouble?  Or perhaps is it Taldren that is no longer interested in making another SFC game?

I have to wonder.........

Star Trek Starfleet Command 4:  Galaxies at War..............what a nice name.

It would be a shame if it never happens.    

3dot14

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #28 on: August 12, 2003, 11:29:39 pm »
Reality check:
there is a lawsuit between ATVI and VIACOM.

Activision is effectively out of the picture. the future of trek licence is unknown.

BTW I agree with Tar, the most likely chance we have would be a "patch" for OP... A new game would be immensely costly not to mention a gamble financially.
« Last Edit: August 12, 2003, 11:35:53 pm by 3dot14 »

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #29 on: August 12, 2003, 11:41:18 pm »
Go straight to Paramount and sweet talk the Olsen twins...

**DONOTDELETE**

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #30 on: August 12, 2003, 11:54:09 pm »
50,000  bought games @ $ 100 ea = 5 million....

considering the sales numbers we've seen in the past...this doesnt seem out of the question....

Better yet.....how about 100,000 shares of Taldren for $50 ea......

When we have enough investors...the game goes into production....I would probably buy 5 to 10 shares myself....

 

Mr. Hypergol

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #31 on: August 12, 2003, 11:58:21 pm »
 
Quote:

 Activision is effectively out of the picture.




I wonder if this is really the case?  I read an article the other day that implied Paramount and Activision were "patching" things up.  I can't remember where I read it, perhaps a link from trektoday.com?  I do remember being surprised by what I read.

I wonder what is going on?  I haven't heard much on the lawsuit in the last few weeks.  

TheSatyr

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #32 on: August 13, 2003, 02:51:40 am »
David has made absolutely clear that EAW and OP are now finished products...the patching is over and done with...period.

TarMinyatur

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #33 on: August 13, 2003, 09:53:15 am »
How many times did Michael Jordan retire for good?

Policies change if there is incentive. I believe that free patches for EAW and OP are indeed done. If Taldren could make some money on a patch then things might change.

David Ferrell

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #34 on: August 13, 2003, 11:47:26 am »
Activision and Paramount would be on us like white on rice, if we
tried to make money on a patch.

Thanks,

Dave

**DONOTDELETE**

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #35 on: August 13, 2003, 06:25:17 pm »
Quote:

Activision and Paramount would be on us like white on rice, if we
tried to make money on a patch.

Thanks,

Dave  




Concerning Activision and Paramount, I would have used the "Stink on S#it" metaphor myself, but thats just me.  

Personally, with Trek doing OH-so poorly, it would be nice to see Activision get rid of the lic. via their lawsuit, and Viacom/Paramount sell it off cheaply once they realize that they have milked the B+B mutilated corpse for all its worth.

One show, with sub-sub-sub-part ratings for a Trek show, and no movies in the hopper. Trek is dead, it needs a few drops of cordrazine to restart its heart.

I hear that the main manufacturing plant for cordrazine is located in Amarillo, Texas.  

HAND!


 

Tulwar

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #36 on: August 13, 2003, 06:55:37 pm »





I hear that the main manufacturing plant for cordrazine is located in Amarillo, Texas.  

HAND!


   




Hehe!

The simple fact is with this lawsuit, Activision has really taken a dump on the franchise. Unless you can buy Activision, this series is dead until 2008.  Then again, if  the FTC investigation uncovers some really slimy buisness practices on part of Activision....  We can only hope.

Hopefully, with the decline of the populatity of ST, Viacom might start catering to the fans, rather than simply exploit them.  I with Matt Jeffries were still around, making the models.  SF should always have cool spaceships, and that is one thing ST seems to try to make up with quantity rather than quality.  With the exception of the new Romulan War Bird, models in SFC 2/OP are better than anything produced for ST since TOS/TMP.

Why didn't the Reliant have a defector dish?  Where did it go on the T'Kinga?  Whatever happened to consistancy?  I digress.  It seems the people making ST are not into ST.  This is a recipe for decline.  Maybe this is a good thing.  

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #37 on: August 13, 2003, 07:20:15 pm »
The Galaxy is the most beautiful ship in trek...

TarMinyatur

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #38 on: August 13, 2003, 07:35:44 pm »
Quote:

Activision and Paramount would be on us like white on rice, if we
tried to make money on a patch.

Thanks,

Dave  




That's unfortunate.

That's surely the end of EAW and OP enhancements from Taldren.

Now, an SFC3 expansion pack that goes back in time... that seems possible, though at least two years away, if ever.

**DONOTDELETE**

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #39 on: August 13, 2003, 07:36:32 pm »
Quote:

The Galaxy is the most beautiful ship in trek...  




*Retch*  

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #40 on: August 13, 2003, 07:38:11 pm »
Quote:

Quote:

The Galaxy is the most beautiful ship in trek...  




*Retch*  




You dun like Gene's ship?

EmeraldEdge

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #41 on: August 13, 2003, 09:26:43 pm »
I have to say that the Galaxy is probably my least favorite Enterprise, including the ones rarely seen (B&C).  However there are some ships from other races that I think are worse. There was a Rom science ship, or scout (don't remember which) that I really HATED, but then again I didn't care for the TNG handling of the Romulans (those forhead ridges make me irate!)  I love the big warbird though.  

As for an expansion to SFC3, there would need to be a lot more done to it than just adding older (tmp/tos) style ships to it.  Not that I feel it needs to be SFB style, but it certainly need mounds more content and depth than the initial offering had.  That's the opinion of every gamer who's played the game, that I talk to anyway.  Would it be too much for an "expansion" or would it just have to be a whole new game?  

ThomasCovenant

  • Guest
How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #42 on: August 11, 2003, 03:29:39 pm »
I'm talking about securing the licenses and everything necessary to make this a reality.  Assuming it was possible, how much money would have to be dumped into Taldren's laps to make it happen?

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #43 on: August 11, 2003, 03:34:37 pm »
Hehe, probably not as much as Continuous Space...

Dash Jones

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #44 on: August 11, 2003, 04:24:57 pm »
Probably more than what it costs for Donaldson to write the third trilogy...

 

 

**DONOTDELETE**

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #45 on: August 11, 2003, 05:07:52 pm »
With the lic. fees, development costs, payroll, advertising, packaging, etc etc etc Erik has stated before that they would need a guarrantee of around $5 MILLION for them to do a game on their own!

It would of course be cheaper with them only developing the software as opposed to being the producers (I.E. like they did for Activision with SFC3 or with Interplay for SFC1/2/OP). But with the way Trek is going down the crapper, AND the possible taint of the Trek lic. due to the Activision vs Viacom lawsuit, getting someone to fork out the cash for a game that in all reality was never a MAJOR seller would be difficult to say the least.

Pray for SVC to make a trip to the bank and take out a MAJOR F'ing loan so he can go into cahoots with Taldren for GaW.

HAND!
 

Toasty0

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #46 on: August 11, 2003, 06:45:57 pm »
Not sure, but I think the Blood Guard might know.

Erik Half-hand knows for sure...

What ever you do be sure to listen to Saltheart Foamfollower.

And wacth out for Drool Rockworm. I assure you he does not have your best interest in mind.

Best,
Jerry  

Dredd

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #47 on: August 11, 2003, 07:17:45 pm »
   

Hey, I might be dense, but what would be the prospective features of this game?  What would be the advances over the previous games in the series?  

This is the first of heard of GAW.  Of course, I'd buy it!    

Alidar Jarok

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #48 on: August 11, 2003, 07:31:50 pm »
The game could either have lots of changes or very few.

What people want is the ability to play as the Tholians and the Andromedans to complete the SFB story-line that was ended abruptly when interplay folded and activison took over the SFC liscence.

Most people want to honor the SFB rule-set SFC was originally based upon (and SFC3 still is, although to less of an extent).  The problem was SFC flooded itself in the market.  SFC, SFC2, and SFC: OP had very little changes  that they sales decresed with each new version.  Galaxies at War would probably need great changes, but "the right kind" of change for it to be a success.

762

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #49 on: August 11, 2003, 08:09:49 pm »
Funny Sirgod I had the same thought, but remember you have to buy your own F6F first.  

BTW if anyone in here DOES win the lottery, they are morally obligated to see that it gets done.  

Strafer

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Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #50 on: August 11, 2003, 08:12:55 pm »
Aside from Andros and Tholians, if 2 functions were added to EAW/OP for GAW I'd jump on it in a flash;
docking and sensor functions.
Docking would allow fleet repair docks to repair, tugs to have pods (independent or dumb), PFs to be externally attached (no more carrier or PF races, one's inside, the other outside)...

Sensors... well a look at any SSD will show you the list.

A third option would be the shipyard: shipyard based drone construction, shipyard based guard assignments and shipyard based refits as in the original SFC or a better implementation...

That's my take, anyways.

FireSoul

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Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #51 on: August 11, 2003, 08:54:43 pm »
Must haves, additional:
- SFC3-style Orion pirate option mounts.
- Seltorians (Tholian hunters, from same galaxy)
- Jindarians? Nomadic asteriod-modding people.
- Proper Legendary Officers
- latest DirectX use.  


Must NOT have:
SFC3-style cloak and tactical warp. Screw that. Having those would screw some things up.
(The cloak would be replaced by the one below. The warp would screw the entire seeking weapons idea)


Maybes:
SFB-style optional Hidden Cloak. (adds to cost of ship.. was it 33% more?)
"open map" terrain, with disengagement by acceleration option.

3dot14

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Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #52 on: August 11, 2003, 09:23:28 pm »
GAW can be many things. But I admit, in order to be successful (or even enticing enough for the publishers) GAW would have to have something more in addition to the game play enhancements (BTW let's not forget special sensors, and more fleet management commands)...

I believe the most effective way would be a FREELANCER like galaxy/dynaverse. (Although space is continous, it would still has Sector/Hex divisions for each administrations) (Important: I mean the Freelancer Strategy/Resource engine, I don't want Freelancer style combat/tactical engagements...)

Alidar Jarok

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Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #53 on: August 11, 2003, 09:30:46 pm »
I would like real tactical features (like targeting specific targets and planets, as opposed to running as many missions as possible in the same square until it changes color).

You could build sensor arrays to know when the enemy is near you or your territory (you will have the advantage of being able to see anything your allies can, so you won't be wondering around in the dark like SFC3, but this will allow you to see even more)

You could build trade ports, battlestations, mining stations, ship facilities, etc as well.  And, of course, you can blow up your enemy's own stations.  But, in order to do that, you have to deal with any ships that might intercept yours.  The whole point of this is to encourage coordination.  First, a small band of Romulans sneak in and destroy the sensor outpost on the neutral zone.  Then a huge assault attacks and destroys a Federation shipyard and mining facility.  The Freighter convoys carrying the most recent suplies to the Neutral Zone outposts are intercepted and destroyed.  The Federation suffers a devistating defeat, and has to quickly transfer ships from other fronts to compinsate for the Romulan agression.  The Romulans, on the other hand, establish colonies in targeted Federation space, and send materials that once headed to the Federation, to Romulan shipyards to make more Romulan ships.

Just an idea

I would like the singleplayer mission to work a lot like SFC3 (as opposed to SFC2) in that missions happen at spots, and not randomly.  The added features I rambled about above would still be in place as part of the expanded strategic role.  Missions would still probably appear in the hex you are in, but it would probalby be a good idea to assign/request to be assigned a mission that would help your empire.

There won't be any dv and hex-flipping.  Your empire controls a hex by physically using it (if it can be used for something) or by claiming a hex nearby a used hex (these are hexes that are, without question, belonging to that race)

I'm probably not discribing it as helpful as possible, but this is one small idea I'd really like to see.

ActiveX

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Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #54 on: August 11, 2003, 10:03:35 pm »
Quote:

GAW can be many things. But I admit, in order to be successful (or even enticing enough for the publishers) GAW would have to have something more in addition to the game play enhancements (BTW let's not forget special sensors, and more fleet management commands)...

I believe the most effective way would be a FREELANCER like galaxy/dynaverse. (Although space is continous, it would still has Sector/Hex divisions for each administrations) (Important: I mean the Freelancer Strategy/Resource engine, I don't want Freelancer style combat/tactical engagements...)  




You are broaching into Continuous Space...

If I remember correctly GaW is supposed to be what SFC3 'should' have been...

**DONOTDELETE**

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #55 on: August 11, 2003, 10:43:12 pm »
 
Quote:

 You are broaching into Continuous Space...

If I remember correctly GaW is supposed to be what SFC3 'should' have been...
 




Well...yes and no...Gaw was what we thought would happen....SFC3 would be SFC4....

And as for "broaching"...continuous space was idea offered up long before you registered for these forums.....actually...long before these forums even existed...on the interplay boards....

(and yes..I would testify to that)

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #56 on: August 11, 2003, 11:04:54 pm »
Quote:

 
Quote:

 You are broaching into Continuous Space...

If I remember correctly GaW is supposed to be what SFC3 'should' have been...
 




Well...yes and no...Gaw was what we thought would happen....SFC3 would be SFC4....

And as for "broaching"...continuous space was idea offered up long before you registered for these forums.....actually...long before these forums even existed...on the interplay boards....

(and yes..I would testify to that)  




I dun care how original CS is, but if I'm the first able to make it happen, then so be it...

GFL-Tomolock

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Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #57 on: August 12, 2003, 12:25:21 am »

I think 10000 bars of gold pressed latinum would cover it.

Tomolock  

Hertston

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Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #58 on: August 12, 2003, 01:35:27 am »
Quote:

   

This is the first of heard of GAW.    




Ah... ignorance is bliss  ...  

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #59 on: August 12, 2003, 03:05:08 am »
Quote:

Quote:

   

This is the first of heard of GAW.    




Ah... ignorance is bliss  ...    




But educating is satisfying...

Cpt. Chaos

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #60 on: August 12, 2003, 04:09:27 am »

Right.

OK, then, let's get back to reality here.

Will someone out there kindly provide us with an immediate list of all SFB-Playing, Multi-Millionaires (post-bubble only, please.)

You should include: Name, Address, Phone numbers (business, home, fax, cell, etc.), and e-mail addresses, as well as a Map showing how to get into thier house via the hole in the security fence and the dead spot in the closed-circuit camera coverage of the grounds...


Chaos

Alexander1701

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Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #61 on: August 12, 2003, 12:55:38 pm »
  I am a trekky, I'll admit. I like star trek quite a bit.

But I really, really like SFC.

As an addendum, how much would it cost WITHOUT licensing? Hiring a writing team to make a fictional universe probably wouldn't cost that much. Hell, you could make it a contest and have it done FREE. I'd by SFC4, even if SFC stopped standing for Starfleet Command.

Alexander
 

David Ferrell

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Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #62 on: August 12, 2003, 02:00:46 pm »
The official answer:

A b*tt load.

A mapless SFC has been discussed as recently as the planning for SFC:TNG(3).
It was quickly disguarded as we didn't have time to complete such a game on
our given time-table.

Thanks,

Dave

RazalYllib

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #63 on: August 12, 2003, 06:41:39 pm »
Short list for GaW:

Andro, Tholian- must haves, to include all relavent systems..Displacement Device, PA Panel (and modules to be ejected), Web and Web caster, TR beams of course with nifty art.

Federation and Empire-Like Order of Battle(programable?), Command and Control (think Command Ratings) etc..

Scout Sensor functions would also be very nice.

Realistic Economic Model to include development of assets and inter-empire trading.

Programable AI behavior.

Friendly fire.

Model assignment not check at CRC level.

Full SQL with all the bells and whistles.

any others ideas I havent covered

Demandred

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #64 on: August 12, 2003, 06:55:55 pm »
Quote:

The official answer:

A b*tt load.

A mapless SFC has been discussed as recently as the planning for SFC:TNG(3).
It was quickly disguarded as we didn't have time to complete such a game on
our given time-table.

Thanks,

Dave  




Hey Dave. I remember a while ago that Erik was considering the option of making an SFC-like game, but with Taldren's own ideas rather than basing it off SFB. Was anything ever decided about that idea?

3dot14

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #65 on: August 12, 2003, 07:47:58 pm »
I am not so sure about friendly fire. (and I will be outright against an ESG friendly-fire options...)

More PF/Fighters (start with giving every race both).
And Plasma Bolts...


ActiveX. I don't mean your Capital-C-continous Capital-S-space. I mean the concept in general, which has already been used in games in many genres. And it's been proposed in SFC as well way back, as crim says.

RazalYllib

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #66 on: August 12, 2003, 08:47:48 pm »
IMVHO...

A friendly fire would add yet another layer to the gameplay, be careful who you target, it may shoot back.

 

EmeraldEdge

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #67 on: August 12, 2003, 08:55:05 pm »
I've always been pro-friendly fire, as an option, myself.  

TarMinyatur

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #68 on: August 12, 2003, 09:17:27 pm »
I'd be happy with more patches for EAW/OP. It's fantastic software which has been extraordinarily tested. Just add a bit more to it, please.

How much would it cost to hire two qualified people (like Magnum and Khoros) to write new code for 3 months? Heck, many of us would do it for FREE. I'm sure we could have Andros, Tholians, and scout functions by then.  $5 million for Andros and Tholians and scouts seems insane to me.

I hope that patching has ended because Taldren is too busy with Black9 and another unnamed game to do it without monetary compensation, which is totally understandable!

Suppose the SFC community came up with $10,000 to fund a patch? Would Taldren think about it?  

Has Activision/Paramount/SVC said "Thou shalt not patch SFC2 anymore!"?

Adding features to Interplay's product might reduce future revenues for a theoretical Activision/Paramount/SVC product in the future. Activision is the party who wants SFC2 to be sealed. Their lawyers want us to buy SFC 4, which will likely never be made.  

Paramount just wants to gouge people to use the Star Trek theme. Paramount might own the word "Tholian"  but they don't own the SFB intellectual property.  I'm sure they'd try to stop any unlicensed use of Star Trek, no matter how insignificant it is.

I don't see any resistance from SVC. SFC has surely increased sales of SFB.

The question is "How much can be added to SFC2 without paying Paramount?"
 

Mr. Hypergol

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #69 on: August 12, 2003, 11:21:15 pm »
I have to wonder......

Dave Ferrell has hinted that it is a myth that SFC3 did not sell well.  He also implied that the game made a tidy profit for Activision.  Erik Bethke implied in another thread that Taldren actually lost money on SFC3.

Given these are facts.......

Why would Activision not want to fund a new Starfleet Command game....or at least an expansion to "the evil" SFC3?  Are they in trouble?  Or perhaps is it Taldren that is no longer interested in making another SFC game?

I have to wonder.........

Star Trek Starfleet Command 4:  Galaxies at War..............what a nice name.

It would be a shame if it never happens.    

3dot14

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #70 on: August 12, 2003, 11:29:39 pm »
Reality check:
there is a lawsuit between ATVI and VIACOM.

Activision is effectively out of the picture. the future of trek licence is unknown.

BTW I agree with Tar, the most likely chance we have would be a "patch" for OP... A new game would be immensely costly not to mention a gamble financially.
« Last Edit: August 12, 2003, 11:35:53 pm by 3dot14 »

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #71 on: August 12, 2003, 11:41:18 pm »
Go straight to Paramount and sweet talk the Olsen twins...

**DONOTDELETE**

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #72 on: August 12, 2003, 11:54:09 pm »
50,000  bought games @ $ 100 ea = 5 million....

considering the sales numbers we've seen in the past...this doesnt seem out of the question....

Better yet.....how about 100,000 shares of Taldren for $50 ea......

When we have enough investors...the game goes into production....I would probably buy 5 to 10 shares myself....

 

Mr. Hypergol

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #73 on: August 12, 2003, 11:58:21 pm »
 
Quote:

 Activision is effectively out of the picture.




I wonder if this is really the case?  I read an article the other day that implied Paramount and Activision were "patching" things up.  I can't remember where I read it, perhaps a link from trektoday.com?  I do remember being surprised by what I read.

I wonder what is going on?  I haven't heard much on the lawsuit in the last few weeks.  

TheSatyr

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Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #74 on: August 13, 2003, 02:51:40 am »
David has made absolutely clear that EAW and OP are now finished products...the patching is over and done with...period.

TarMinyatur

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #75 on: August 13, 2003, 09:53:15 am »
How many times did Michael Jordan retire for good?

Policies change if there is incentive. I believe that free patches for EAW and OP are indeed done. If Taldren could make some money on a patch then things might change.

David Ferrell

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #76 on: August 13, 2003, 11:47:26 am »
Activision and Paramount would be on us like white on rice, if we
tried to make money on a patch.

Thanks,

Dave

**DONOTDELETE**

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #77 on: August 13, 2003, 06:25:17 pm »
Quote:

Activision and Paramount would be on us like white on rice, if we
tried to make money on a patch.

Thanks,

Dave  




Concerning Activision and Paramount, I would have used the "Stink on S#it" metaphor myself, but thats just me.  

Personally, with Trek doing OH-so poorly, it would be nice to see Activision get rid of the lic. via their lawsuit, and Viacom/Paramount sell it off cheaply once they realize that they have milked the B+B mutilated corpse for all its worth.

One show, with sub-sub-sub-part ratings for a Trek show, and no movies in the hopper. Trek is dead, it needs a few drops of cordrazine to restart its heart.

I hear that the main manufacturing plant for cordrazine is located in Amarillo, Texas.  

HAND!


 

Tulwar

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Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #78 on: August 13, 2003, 06:55:37 pm »





I hear that the main manufacturing plant for cordrazine is located in Amarillo, Texas.  

HAND!


   




Hehe!

The simple fact is with this lawsuit, Activision has really taken a dump on the franchise. Unless you can buy Activision, this series is dead until 2008.  Then again, if  the FTC investigation uncovers some really slimy buisness practices on part of Activision....  We can only hope.

Hopefully, with the decline of the populatity of ST, Viacom might start catering to the fans, rather than simply exploit them.  I with Matt Jeffries were still around, making the models.  SF should always have cool spaceships, and that is one thing ST seems to try to make up with quantity rather than quality.  With the exception of the new Romulan War Bird, models in SFC 2/OP are better than anything produced for ST since TOS/TMP.

Why didn't the Reliant have a defector dish?  Where did it go on the T'Kinga?  Whatever happened to consistancy?  I digress.  It seems the people making ST are not into ST.  This is a recipe for decline.  Maybe this is a good thing.  

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #79 on: August 13, 2003, 07:20:15 pm »
The Galaxy is the most beautiful ship in trek...

TarMinyatur

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #80 on: August 13, 2003, 07:35:44 pm »
Quote:

Activision and Paramount would be on us like white on rice, if we
tried to make money on a patch.

Thanks,

Dave  




That's unfortunate.

That's surely the end of EAW and OP enhancements from Taldren.

Now, an SFC3 expansion pack that goes back in time... that seems possible, though at least two years away, if ever.

**DONOTDELETE**

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #81 on: August 13, 2003, 07:36:32 pm »
Quote:

The Galaxy is the most beautiful ship in trek...  




*Retch*  

ActiveX

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #82 on: August 13, 2003, 07:38:11 pm »
Quote:

Quote:

The Galaxy is the most beautiful ship in trek...  




*Retch*  




You dun like Gene's ship?

EmeraldEdge

  • Guest
Re: How much money would it take for Taldren to make SFC4: Galaxies at War?
« Reply #83 on: August 13, 2003, 09:26:43 pm »
I have to say that the Galaxy is probably my least favorite Enterprise, including the ones rarely seen (B&C).  However there are some ships from other races that I think are worse. There was a Rom science ship, or scout (don't remember which) that I really HATED, but then again I didn't care for the TNG handling of the Romulans (those forhead ridges make me irate!)  I love the big warbird though.  

As for an expansion to SFC3, there would need to be a lot more done to it than just adding older (tmp/tos) style ships to it.  Not that I feel it needs to be SFB style, but it certainly need mounds more content and depth than the initial offering had.  That's the opinion of every gamer who's played the game, that I talk to anyway.  Would it be too much for an "expansion" or would it just have to be a whole new game?