Topic: The Doomsday Machine  (Read 50272 times)

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atheorhaven

  • Guest
Re: The Doomsday Machine - link?
« Reply #60 on: November 14, 2003, 01:58:47 pm »
Yup, I know about the project Karnak.. and no problems there with sending it to you guys for inclusion.  I'd be helping you guys more actively myself, but I'm trying to take a break for at least a month (hopefully before Christmas).

The one thing that I am trying to get with this though before I do is a translucent effect on the textures instead of opaque.  That way, we'll be able to actually see the ship inside the web, instead of just the web itself.

What I might also do is add a couple of Tholians to the structure itself..  it doesn't make a lot of sense having just the web there without a couple of Tholian ships in place around it.  More word as that goes along..

Klingon Fanatic

  • Guest
Re: The Doomsday Machine - link?
« Reply #61 on: November 15, 2003, 06:39:36 pm »
Quote:

And for one more TOS idea, we also now have the Space Amoeba available for scripts as well if anyone ever wanted to try a "The Immunity Syndrome" script.  Some form of energy dampening idea draining power systems..  




Tracey G. Thanks for the update.

Regarding energy dampening effects try the SFC1 custom mission: The Quantum Factor the monster in that scenario does this frighteningly well.

If I could pick two SFC1 missions to get into SFC: OP they would be Repair Roundevous and The Quantum Factor.

Qapla!

KF

 

Klingon Fanatic

  • Guest
Re: The Doomsday Machine - link?
« Reply #62 on: December 20, 2003, 12:50:33 pm »
OK, if the mission is NOT available, how about the new Doomsday Machine stats? I changed the PPDs to 4 Forward Maulers and gave it 50 Battery power and it does good damage but  I still can't keep the pesky shuttles/fighters at bay, lol!



KF
« Last Edit: December 31, 1969, 06:00:00 pm by Klingon Fanatic »

FPF_TraceyG

  • Guest
Re: The Doomsday Machine - link?
« Reply #63 on: December 27, 2003, 06:14:36 am »
Klingon Fanatic, check your email, I sent you the beta version of the Doomsday Machine.

Potemkin

  • Guest
Re: The Doomsday Machine - link?
« Reply #64 on: January 02, 2004, 01:17:59 am »
Is there a final version of this?

Thanks



Po~  

FPF_TraceyG

  • Guest
Re: The Doomsday Machine - link?
« Reply #65 on: January 02, 2004, 08:36:49 am »
Not yet there isnt, but eventually.
I used lots of AMD on the Doomsday Machine to keep fighters and shuttles at bay, in SFB, the monsters all had this close in defence system thingy that was supposed to destroy them anyway. I also used Heavy TR Beams instead of a PPD, but think the Mauler would probably look better.
It might be possible to get the DM to tractor the nearest ship as well, thus stopping the ship from entering its maw and killing it, whilst the DM continues to fire at it.

IndyShark

  • Guest
Re: The Doomsday Machine - link?
« Reply #66 on: January 03, 2004, 07:28:04 pm »
That should be very cool. I can't wait until you release the monster!
 

atheorhaven

  • Guest
Re: The Doomsday Machine - link?
« Reply #67 on: January 14, 2004, 06:38:47 am »
Cross-posting this from the models forum..

Okay, I'm releasing these while I'm working on v2 of the Constellation so that the v1 release is out for all versions of SFC now.  But here there are..


This is the SFC 3 version of the Constellation (version 1).  Download this one if you're going for the TOS TV look with your ships.. the v2 version will use the new SFB-like textures that Lord Schtupp has just released.. expect it in a few days

http://www.the-tcs.net/_hosted/atheorhaven/html/userfiles/ships/trek/sfc3/TOS_TDDM_constellation_SFC3.zip



For the "Tholian Web" idea..
This is all the versions of the Defiant from the TOS episode "The Tholian Web", SFC 1, 2 and 3.
And here's one thing that the SFC 3 version will do that the others won't..


Here's what I did for the versions of SFC without glows.  Tried an experiment with something that I was reading from Klingon Academy (was hoping that it'd work, but it hasn't.. at least not as far as I can tell).  It was just an experiment with animated textures in SFC.  At any rate, what I did was encapsulate the ship in SFC 1 and SFC 2 with an interphase bubble so that the ship looks a little closer to what it looked like in the show.  So the result was this:







Download here..

SFC1
http://www.the-tcs.net/_hosted/atheorhaven/html/userfiles/ships/trek/sfc1/TOS_fca_1764_sfc1.zip
SFC2
http://www.the-tcs.net/_hosted/atheorhaven/html/userfiles/ships/trek/sfc2/TOS_fca_1764_sfc2.zip
SFC3
http://www.the-tcs.net/_hosted/atheorhaven/html/userfiles/ships/trek/sfc3/TOS_fca_1764_sfc3.zip

So for those that got the full archive with all the versions at once (which is still how I like to do it because then it's a complete package to me), consider it a collectors edition.  

And that's another off the list... next should be the Tholian Web mesh, although I still have no idea how that'll be incorporated into the game.  It'll be some form of scripting wizardry no doubt.  

Please read the credit files, and thank Lord Schtupp if you like these.. without his permission, these'd not be possible..
 
« Last Edit: January 16, 2004, 11:52:47 am by atheorhaven »

Potemkin

  • Guest
Re: The Doomsday Machine - final???
« Reply #68 on: January 16, 2004, 11:53:35 pm »
Cool...

Yes, monsters had built in anti shuttle/fighter weapons.  But there was a limit.

I agree on the use of the TRHs - and that the Mauler would look significantly better.  But how can you get the monster (computer) to keep charging the batteries?    Also, would you put more than one mauler on the beast?


Po~  

FPF_TraceyG

  • Guest
Re: The Doomsday Machine - final???
« Reply #69 on: January 17, 2004, 01:35:24 am »
If you place 50 APR on it, or something like that, it will always have excess power to keep charging the batteries.

Lt. Cmdr Worf

  • Guest
Re: The Doomsday Machine - link?
« Reply #70 on: January 27, 2004, 03:32:58 pm »
if you use 127 for APR and 127 battery, there should be more than enough power for the weapons

Klingon Fanatic

  • Guest
Re: The Doomsday Machine - link?
« Reply #71 on: January 27, 2004, 05:10:17 pm »
RE: 127 battery power; I don't think we want to give it a Starblazers Wave Motion gun, lol. We want to give the ship a scare factor not a uber-cheese factor.

BTW: I have yet to be successful at getting the beta mission to work for me.

Tracey any chance you can release it as a skirmish mission?

Qapla!

KF

FPF_TraceyG

  • Guest
Re: The Doomsday Machine - link?
« Reply #72 on: February 05, 2004, 03:38:29 am »
I cant explain why its not working for you KF, I've sent the same files to a few others and got them to try it out as well, and it worked for them. Perhaps try adding in a few other missions to the mct file, since the one I use to test missions has a few others as well.

Potemkin

  • Guest
Re: The Doomsday Machine - link?
« Reply #73 on: April 05, 2004, 10:49:48 pm »
What is the latest status on this Doomsday Machine?

Thanks


Po~  

Ryker

  • Guest
Re: The Doomsday Machine - link?
« Reply #74 on: April 06, 2004, 09:08:29 am »
Hope this project's going well!

Any chance of converting this script (and DM model) to SFC3?


This would Kick ASS!!    

FPF_TraceyG

  • Guest
Re: The Doomsday Machine - link?
« Reply #75 on: April 06, 2004, 10:48:21 am »
Its still in the works, the script has to be re-written though since I lost the original. Just bogged down with other stuff at the moment, but its still hapening ;-)

Potemkin

  • Guest
Re: The Doomsday Machine - link?
« Reply #76 on: April 06, 2004, 10:18:05 pm »
Excellent!  Glad to hear it's coming along (...again).

Press on!


Po~  

Klingon Fanatic

  • Guest
Re: The Doomsday Machine - link?
« Reply #77 on: April 10, 2004, 01:25:04 am »
Quote:

Its still in the works, the script has to be re-written though since I lost the original. Just bogged down with other stuff at the moment, but its still hapening ;-)  




Tracey,

Check your e-mail. I sent you the original beta script you sent me

KF
« Last Edit: December 31, 1969, 06:00:00 pm by Klingon Fanatic »

FPF_TraceyG

  • Guest
Re: The Doomsday Machine - link?
« Reply #78 on: April 10, 2004, 06:35:23 am »
Thanks KF... that'll help out things, much appreciated  

Age

  • Guest
Re: The Doomsday Machine - link?
« Reply #79 on: June 05, 2004, 08:33:34 pm »
   Where is this in Pestalences OP Enhacment Pack V.1.04 in single player or is it only for D2.He mentions your scripts in there I am not sure where to look though.I would like to try that mission to see what it is like ant info would be appreciated.