Taldrenites > General Starfleet Command Forum
Anyone else think k-disruptors are missing somethi
Cmdr. Krotz:
Quote:
Here we go again...
This isn't SFC2, nor is it, thank the Praetor, SFB.
Do you think that in 100 years time the Klingon Empire just might've changed it's philosophy on tactics? Well yes, it has. It's gone from the archaic Saber Dance to the Fire First, Fire Often philosophy. A philosophy that is based arond not disruptors, but heavy weapons. And still most Klingon captains wrongly worship at the altar of the disruptors.
We Roms were forced to suffer Shade and DieŽ through not one, not two but THREE SFC titles. Now, at last, another empire has some very real problems, instead of just us. Oh, Taldren's AntiRom Division was hard at work during the creation of SFC3, too. Just look at the UberProbes?, Magical Missing Plasma? and Weakest Armor Known?.
IMHO, the problem isn't with the Klingon ships or technology. It's with those who pilot them. And I don't mean that as a slight. I mean to point out that most Klingon captains have their heads still stuck in SFC2/SFB. This, and only this, is what is keeping the empire down right now. As soon as you put your bumpy heads together, and come up with some viable ship configurations, crew hiring philosophies and stop putting Warp X cores in all your Negs (hint, hint), you will become a force to be reconed with.
Klingon ships have always given me a harder time than Federation ones. In SFC3, it's no different. You are Klingons! A Klingon does not make human excuses; when he encounters a problem, he conquers it!
--- End quote ---
Silly Tulmahk, saber dancing was/is predicated on speed/manueverability (to maintain a favorable range, and to be able to keep whichever of the front 3 shields you wanted at the target), superior/broad arcs (to give the flexibility to maintain fire while not flying straight at something, also helpful for spreading damage across the front shields), and let us not forget disruptor efficiency (the combination of superior accuracy AND RATE OF FIRE) to give an advantage at mid-range (in damage over time).
That being said, most klingon heavy weapons have an advantage in rates of fire....the catch is that klingons tend to have less concentrated, much narrower heavy weapon arcs (the primaries being the main concentration of firepower, at least on the preferred klingon ships), and more importantly, klingon heavy weapons, with the exception of k-photons (and the new, patched ion cannon), are a heavier burden on klingon power cores (which average about 80-85% of a comparable fed warp core). The implication of this is that while klingons have an advantage in rate-of-fire, their actual advantage in damage over time isn't all that great. Keep in mind that this can become an issue, because for rate-of-fire to be an effective balancing tool, the damage rates over time need to give a clear advantage to the one with the weaker, faster firing weapons, because they may not always be able to always be in position to take advantage of the weapons rate of fire (to make an exaggerated, but readily understandable example, imagine filling up all your ships arcs with fast primaries- unless your arcs are all forward, you won't be getting full use out of them, and even if they are concentrated all forward, in the narrow arcs in SFC3, you'll likely end up presenting your sides at some point), and also you are less likely to be hitting the same shield over time, while a weapon with a bigger punch will collapse a shield and start doing some internal damage (note that the ideal range for engaging a fed ship with disruptors, between accuracy and firing rates, klingon disruptors had a 50-100% advantage in damge inflicted over time...early era ships give feds a slight edge in phaser damage, but not enough to fully mitigate the klink advantage, and by mid/late eras, the fed phaser advantage decreases significantly).
Most experienced klingon players that I am familiar with actually DO know that big warp cores ( the warp core problem can't always be avoided, because of power issues, but I do agree with you the warp-IX core is a much better choice for the negh'var)and loading up on shields is the quickest way to destroy one of the few real advantages klinks still have (I apologize if there is a certain "edge" in my response, but I perhaps feel you are being unnecessarily pedantic).
While I cannot comment on rom armor, plasmas and probes are another matter....it's been said many, many times, yet I will say it again, even though people will still complain and offer up remedies for stuff that is fixed, as of the beta patch (which I know is not widely available, but people in-the-know have still posted encouraging stuff in the rom complaint threads, not that anyone seems to listen....)- rom plasmas, rom fast dizzies, and probes have all been fixed, they work fine, I can vouch for that personally (I wouldn't have turned "green" with envy if the rommies still sucked).
Lastly, I don't think klinks are completely broke (aside from issues engaging targets that are at warp, and those horrible mid-size hull classes, you know what they are), but I am trying to offer a balanced approach to give klingons some kind of identity (and one I think is generally more reasonable than trying to beef up particular heavy weapons, i.e. polarons), something they are clearly lacking when compared to the feds and fixed rommies , who have stayed pretty consistent with what they were in older SFC titles (except when the patch comes out, the won't be any more escaping the overloaded plasmas o' death, MWUHAHAHAHAHA!)
Thanks for your input though
Jolan Tru
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