Actually it is easier than you think.
I sent a RCA2 and a LCA to you last night all you need to do is get the FCA.mod file from the Kambatta and copy it into the their directories to make them work.
Lets start with these guys first as they will be the easiest to do.
- go to the place you want to unzip them to and create a directory for each of them
- Unzip them into those directories
- Unzip the ltmaps into those directories (this step is not needed if I resend the files)
- Go to were you have Wil Deckers Kambatta mod and right click on the FCA.mod file select copy
- Paste it into each of those directories you created for the ships
- These guys are now ready to be added to the game
If you want I can send you the files with the light maps already in them for these to guys, but the FCA.mod file you will have to add yourself or I can send it in a seprate Zip file. Hotmail really limits the size of the file I can send.
Now you have two options:
1 I can reduce the texture size for the first RCA I sent to you. This allow allow them to fit in one zip file and be ready to be used by the same instructions as above.
2 Covert the Jpegs by using MSPaint (comes with windows) back to BMP files. You just open the file and tell it to save as and use the lower box to select the file type.
after that it will work as the same as the directions above.
Background Willam Decker created his textures in 1024 DPI (dots per inch) probably because this gives you allot of detail. Other sizes available and easily switched to are 512 and 256 (Taldrens game texture size) but the small the DPI the less Detail will be there. The same thing goes with the Jpegs verse BMP files less details in the Jpegs and they are become smaller files. I coverted them to Jpegs because it is faster to do that reducing the DPIs' of each Texture. The reason you have to conver them back is when he applied the texture to the model he did them as BMPfiles so the model is looking for name.bmp not name.jpg this means the textures will not be seen by the model and you get a all white Ship in the game.
So at this point I can re-send the RCA2 and LCA files, All you have to do to make them work is add the FCA.mod file into their directories and add them to the game.
I can reduce the DPI of the textures on the first RCA I made and send them to you. Then you will have to add the mod file as well as enter them into the game. This is probably the easiest thing for you to do, as I currently can not send the larger files to you (1024 DPI textures are out of the question). The difference in quality are huge as each reduction is ruffly half the details of the larger file but about 1/4 (3,145K for 1024 vs 786K for 512) of the size.