Topic: firesoul 3+ mod ships  (Read 4540 times)

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VelvetAcidChrist

  • Guest
firesoul 3+ mod ships
« on: August 06, 2003, 08:06:33 am »
yes i was very amazed to install the mod after 1.5+ hours waiting time....yes i ve dial....
like i ve seen in other threads we were all complaining about same stuff....lod and textures.

some models need high res textures bad.ever played the mirak ncc? its low res and you see white flickering and texture warping.and most fed ships based on fsb have low lod and resolution...even on my gf4200ti with max fsaa and anisothropic filter maximised it looks.....worse than sfc1.

my sfc2 early ca


op 3+ model


sfc1 ca



you can see the sfc:op ship looks worse compared to sfc1....no lighting effects at all....so better go back to the drawing board mr.3+ graphix designer lol

vac
---------------------------------------------------------------------------------------------------------------------------------------------
i hope to get a pleasent texture update soon,but he really should keep in mind that not all have broadband.....
   

FireSoul

  • Guest
Re: firesoul 3+ mod ships
« Reply #1 on: August 06, 2003, 09:03:44 pm »
I think you're missing the point.

My FCA: good. It's the early model for pre-plus refit CAs.
Low Poly count. Bleh. I can always install the low-res FCA pack from Lord Schtupp's. It's got to be med or low res to work properly on lower-end machines which are still being actively used for SFC.

jimmi7769

  • Guest
Re: firesoul 3+ mod ships
« Reply #2 on: August 06, 2003, 10:41:05 pm »
If he wants the hi res models then he can darn well put them in there......On second thought, I want my damn money back Firesoul!!!  How dare you sell such an inferior product....... What???  you mean it's done for free????   Well then what this guy complaining about?!?!?  

AdmiralFrey_XC

  • Guest
Re: firesoul 3+ mod ships
« Reply #3 on: August 07, 2003, 10:05:36 am »
ONe word:

WAAAAAAmbulance!

jimmi7769

  • Guest
Re: firesoul 3+ mod ships
« Reply #4 on: August 07, 2003, 11:43:58 am »
Maybe he needs to go down to the Mickey D's and get him some French Cries and a Wahhhburger to go with his Weineken.   ;-)

Wolf2525

  • Guest
Re: firesoul 3+ mod ships
« Reply #5 on: August 07, 2003, 07:40:12 pm »
It's....  Ummm....  Well, free.  At least for us, anyway.  I imagine he's paying the cost for the bandwidth he chewed up from everyone downloading.

I guess I can see why you'd be disappointed with the models he chose, but he did mention that he did not spend much time selecting them, and that some may not be the cutting edge of what is out there.  But he still took the time to do all this, and he included a smaller, non-model version.  He also took the time to tell everyone how to put in thier own models if they were not pleased with those he included.

I, for one, am grateful he took the time to do all this in the first place.

FireSoul

  • Guest
Re: firesoul 3+ mod ships
« Reply #6 on: August 07, 2003, 08:08:49 pm »
Oh, I spent enough time.
.. actually.. a lot of time.  

EmeraldEdge

  • Guest
Re: firesoul 3+ mod ships
« Reply #7 on: August 07, 2003, 08:29:44 pm »
Plus, this is version 1 of the models mod.  Who knows what could end up in future versions.  As it is I'm glad to have something like this out and about and if it's used for D2 play it will certainly be welcomed by many who have been waiting for the opportunity to stick their favorite models into the game.

Simple fact, it makes more folders available to the stock game and you can switch out any you don't like (switch out any of mine, and we'll talk.  ) !  

Klingon Fanatic

  • Guest
Re: firesoul 3+ mod ships
« Reply #8 on: August 07, 2003, 10:00:37 pm »
Hey Firesoul here's an old pic of Atrahasis' version of a Trek ship based on an actual physical model:



This is an older retexture job for the Khamby Class. I use it as a light carrier/torpedo fire support cruiser for House Korgath.

My current version uses the red/black textures by Pataflafla and use additional textures by Cleeve from his K' teremeny.

I was thinking this could make a tug too.

KF  

FireSoul

  • Guest
Re: firesoul 3+ mod ships
« Reply #9 on: August 07, 2003, 10:05:58 pm »
Hey. That looks Familiar......
...

Quote:


The DV7 design was ultimately rejected for several reasons. The boom proved structurally unsound, as the bay section (perforated by the launch tubes) was hung from the frame rather than being part of it as would have been the case with a Hydran ship.





 http://www.starfleetgames.com/sfb/sft/sft42.htm#dv7
 http://www.starfleetgames.com/sfb/sft/images/R3_j6_dv7.gif  

jimmi7769

  • Guest
Re: firesoul 3+ mod ships
« Reply #10 on: August 07, 2003, 10:34:14 pm »
Quote:

Hey. That looks Familiar......
...

Quote:


The DV7 design was ultimately rejected for several reasons. The boom proved structurally unsound, as the bay section (perforated by the launch tubes) was hung from the frame rather than being part of it as would have been the case with a Hydran ship.





 http://www.starfleetgames.com/sfb/sft/sft42.htm#dv7
 http://www.starfleetgames.com/sfb/sft/images/R3_j6_dv7.gif  




That's just what I was thinking.  With normal D7 Engines of course.

FireSoul

  • Guest
Re: firesoul 3+ mod ships
« Reply #11 on: August 07, 2003, 10:43:42 pm »
well.. the klingon tugs are covered. I just need permission from someone and the D5H is set to go.

Klingon Fanatic

  • Guest
Re: firesoul 3+ mod ships
« Reply #12 on: August 07, 2003, 11:15:39 pm »
Quote:

Quote:

Hey. That looks Familiar......
...

Quote:


The DV7 design was ultimately rejected for several reasons. The boom proved structurally unsound, as the bay section (perforated by the launch tubes) was hung from the frame rather than being part of it as would have been the case with a Hydran ship.





 http://www.starfleetgames.com/sfb/sft/sft42.htm#dv7
 http://www.starfleetgames.com/sfb/sft/images/R3_j6_dv7.gif  




That's just what I was thinking.  With normal D7 Engines of course.  




So, that must be were the physical model idea came from then, from SFB! Cool!

Qapla!

KF

FireSoul

  • Guest
Re: firesoul 3+ mod ships
« Reply #13 on: August 08, 2003, 06:43:48 am »
Nah, it's probably the other way around. The model's probably older.

VelvetAcidChrist

  • Guest
Re: firesoul 3+ mod ships
« Reply #14 on: August 08, 2003, 04:43:37 pm »
hey dont take it too serious but....u argue that many use old pc s and thats why your textures suck.then please keep in mind that not all have broadband and a 35mb download takes 1.5-2 hours.during that time u cant do [censored] on your pc nd then u install and see....blurry low res molels.please dont update em,just release a final mid/high res version and show a heart for dial uppers.
thx,

vac
 

**DONOTDELETE**

  • Guest
Re: firesoul 3+ mod ships
« Reply #15 on: August 08, 2003, 05:24:51 pm »
Quote:

hey dont take it too serious but....u argue that many use old pc s and thats why your textures suck.then please keep in mind that not all have broadband and a 35mb download takes 1.5-2 hours.during that time u cant do [censored] on your pc nd then u install and see....blurry low res molels.please dont update em,just release a final mid/high res version and show a heart for dial uppers.
thx,

vac
 




Next time..use the no models option..and load your own....like I did...

VelvetAcidChrist

  • Guest
Re: firesoul 3+ mod ships
« Reply #16 on: August 09, 2003, 06:02:54 pm »
dude i did it 1st but.......then i hard others saying ohhhh cool ship etc and i wanted to see em......is that so hard to understand? lol

VelvetAcidChrist

  • Guest
firesoul 3+ mod ships
« Reply #17 on: August 06, 2003, 08:06:33 am »
yes i was very amazed to install the mod after 1.5+ hours waiting time....yes i ve dial....
like i ve seen in other threads we were all complaining about same stuff....lod and textures.

some models need high res textures bad.ever played the mirak ncc? its low res and you see white flickering and texture warping.and most fed ships based on fsb have low lod and resolution...even on my gf4200ti with max fsaa and anisothropic filter maximised it looks.....worse than sfc1.

my sfc2 early ca


op 3+ model


sfc1 ca



you can see the sfc:op ship looks worse compared to sfc1....no lighting effects at all....so better go back to the drawing board mr.3+ graphix designer lol

vac
---------------------------------------------------------------------------------------------------------------------------------------------
i hope to get a pleasent texture update soon,but he really should keep in mind that not all have broadband.....
   

FireSoul

  • Guest
Re: firesoul 3+ mod ships
« Reply #18 on: August 06, 2003, 09:03:44 pm »
I think you're missing the point.

My FCA: good. It's the early model for pre-plus refit CAs.
Low Poly count. Bleh. I can always install the low-res FCA pack from Lord Schtupp's. It's got to be med or low res to work properly on lower-end machines which are still being actively used for SFC.

jimmi7769

  • Guest
Re: firesoul 3+ mod ships
« Reply #19 on: August 06, 2003, 10:41:05 pm »
If he wants the hi res models then he can darn well put them in there......On second thought, I want my damn money back Firesoul!!!  How dare you sell such an inferior product....... What???  you mean it's done for free????   Well then what this guy complaining about?!?!?  

AdmiralFrey_XC

  • Guest
Re: firesoul 3+ mod ships
« Reply #20 on: August 07, 2003, 10:05:36 am »
ONe word:

WAAAAAAmbulance!

jimmi7769

  • Guest
Re: firesoul 3+ mod ships
« Reply #21 on: August 07, 2003, 11:43:58 am »
Maybe he needs to go down to the Mickey D's and get him some French Cries and a Wahhhburger to go with his Weineken.   ;-)

Wolf2525

  • Guest
Re: firesoul 3+ mod ships
« Reply #22 on: August 07, 2003, 07:40:12 pm »
It's....  Ummm....  Well, free.  At least for us, anyway.  I imagine he's paying the cost for the bandwidth he chewed up from everyone downloading.

I guess I can see why you'd be disappointed with the models he chose, but he did mention that he did not spend much time selecting them, and that some may not be the cutting edge of what is out there.  But he still took the time to do all this, and he included a smaller, non-model version.  He also took the time to tell everyone how to put in thier own models if they were not pleased with those he included.

I, for one, am grateful he took the time to do all this in the first place.

FireSoul

  • Guest
Re: firesoul 3+ mod ships
« Reply #23 on: August 07, 2003, 08:08:49 pm »
Oh, I spent enough time.
.. actually.. a lot of time.  

EmeraldEdge

  • Guest
Re: firesoul 3+ mod ships
« Reply #24 on: August 07, 2003, 08:29:44 pm »
Plus, this is version 1 of the models mod.  Who knows what could end up in future versions.  As it is I'm glad to have something like this out and about and if it's used for D2 play it will certainly be welcomed by many who have been waiting for the opportunity to stick their favorite models into the game.

Simple fact, it makes more folders available to the stock game and you can switch out any you don't like (switch out any of mine, and we'll talk.  ) !  

Klingon Fanatic

  • Guest
Re: firesoul 3+ mod ships
« Reply #25 on: August 07, 2003, 10:00:37 pm »
Hey Firesoul here's an old pic of Atrahasis' version of a Trek ship based on an actual physical model:



This is an older retexture job for the Khamby Class. I use it as a light carrier/torpedo fire support cruiser for House Korgath.

My current version uses the red/black textures by Pataflafla and use additional textures by Cleeve from his K' teremeny.

I was thinking this could make a tug too.

KF  

FireSoul

  • Guest
Re: firesoul 3+ mod ships
« Reply #26 on: August 07, 2003, 10:05:58 pm »
Hey. That looks Familiar......
...

Quote:


The DV7 design was ultimately rejected for several reasons. The boom proved structurally unsound, as the bay section (perforated by the launch tubes) was hung from the frame rather than being part of it as would have been the case with a Hydran ship.





 http://www.starfleetgames.com/sfb/sft/sft42.htm#dv7
 http://www.starfleetgames.com/sfb/sft/images/R3_j6_dv7.gif  

jimmi7769

  • Guest
Re: firesoul 3+ mod ships
« Reply #27 on: August 07, 2003, 10:34:14 pm »
Quote:

Hey. That looks Familiar......
...

Quote:


The DV7 design was ultimately rejected for several reasons. The boom proved structurally unsound, as the bay section (perforated by the launch tubes) was hung from the frame rather than being part of it as would have been the case with a Hydran ship.





 http://www.starfleetgames.com/sfb/sft/sft42.htm#dv7
 http://www.starfleetgames.com/sfb/sft/images/R3_j6_dv7.gif  




That's just what I was thinking.  With normal D7 Engines of course.

FireSoul

  • Guest
Re: firesoul 3+ mod ships
« Reply #28 on: August 07, 2003, 10:43:42 pm »
well.. the klingon tugs are covered. I just need permission from someone and the D5H is set to go.

Klingon Fanatic

  • Guest
Re: firesoul 3+ mod ships
« Reply #29 on: August 07, 2003, 11:15:39 pm »
Quote:

Quote:

Hey. That looks Familiar......
...

Quote:


The DV7 design was ultimately rejected for several reasons. The boom proved structurally unsound, as the bay section (perforated by the launch tubes) was hung from the frame rather than being part of it as would have been the case with a Hydran ship.





 http://www.starfleetgames.com/sfb/sft/sft42.htm#dv7
 http://www.starfleetgames.com/sfb/sft/images/R3_j6_dv7.gif  




That's just what I was thinking.  With normal D7 Engines of course.  




So, that must be were the physical model idea came from then, from SFB! Cool!

Qapla!

KF

FireSoul

  • Guest
Re: firesoul 3+ mod ships
« Reply #30 on: August 08, 2003, 06:43:48 am »
Nah, it's probably the other way around. The model's probably older.

VelvetAcidChrist

  • Guest
Re: firesoul 3+ mod ships
« Reply #31 on: August 08, 2003, 04:43:37 pm »
hey dont take it too serious but....u argue that many use old pc s and thats why your textures suck.then please keep in mind that not all have broadband and a 35mb download takes 1.5-2 hours.during that time u cant do [censored] on your pc nd then u install and see....blurry low res molels.please dont update em,just release a final mid/high res version and show a heart for dial uppers.
thx,

vac
 

**DONOTDELETE**

  • Guest
Re: firesoul 3+ mod ships
« Reply #32 on: August 08, 2003, 05:24:51 pm »
Quote:

hey dont take it too serious but....u argue that many use old pc s and thats why your textures suck.then please keep in mind that not all have broadband and a 35mb download takes 1.5-2 hours.during that time u cant do [censored] on your pc nd then u install and see....blurry low res molels.please dont update em,just release a final mid/high res version and show a heart for dial uppers.
thx,

vac
 




Next time..use the no models option..and load your own....like I did...

VelvetAcidChrist

  • Guest
Re: firesoul 3+ mod ships
« Reply #33 on: August 09, 2003, 06:02:54 pm »
dude i did it 1st but.......then i hard others saying ohhhh cool ship etc and i wanted to see em......is that so hard to understand? lol