Topic: OP+ Corrections Thread: as of version 3.0  (Read 97855 times)

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Klingon Fanatic

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #420 on: August 07, 2003, 11:07:37 am »
Quote:

Even the one you sent me, that I modified? Is that okay?  




ABSOLUTELY! You did a great job Romulanizing it. Please post a link soon. Anything I've retextured you are welcome to.

KF  

FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #421 on: August 07, 2003, 11:13:38 am »
Done. Go check the Models forum.

Klingon Fanatic

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #422 on: August 07, 2003, 11:28:30 am »
Quote:

Done. Go check the Models forum.  




I have a RKDD you should add, not that yours is bad mind you. I took TheDuctTapeWonder's version at his site:

http://www.tgp-bs.ca.tc/



 [NOTE: this is TDTW's pic not mine]

I added KFT GUN textures to make the wing guns standout better. I can send it to you if you want. Also, the SHATTERED UNIVERSE game takes the same model and makes the "wing guns" mini-warp engines.

Qapla!

KF
« Last Edit: August 07, 2003, 11:29:34 am by Klingon Fanatic »

FireSoul

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #423 on: August 07, 2003, 12:09:02 pm »
Quote:

Quote:

Done. Go check the Models forum.  




I have a RKDD you should add, not that yours is bad mind you. I took TheDuctTapeWonder's version at his site:

http://www.tgp-bs.ca.tc/



 [NOTE: this is TDTW's pic not mine]

I added KFT GUN textures to make the wing guns standout better. I can send it to you if you want. Also, the SHATTERED UNIVERSE game takes the same model and makes the "wing guns" mini-warp engines.

Qapla!

KF  




Thank you. I downloaded it. To me, that means I didn't lose any time even if a ship I wanted was found.

jdmckinney

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #424 on: August 07, 2003, 02:16:27 pm »
Another ship spec error/question:

Is the Z-CMX given 2xPh1 by design, or is it an oversight, perhaps an automated arc replacement fix that accidentally replaced PhXes with Ph1s?

FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #425 on: August 07, 2003, 04:02:57 pm »
hm. most probably a copy-paste mistake related to the new arcs. Thanks.

FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #426 on: August 08, 2003, 07:37:04 am »
I just got Atra-Hasis' permission to modify and use a ship of his.
Y'see, I'm replacing the D5 variants curently in use in OP+ 3.0 with these better models. Unfortunately, there was nothing to replace the D5H, so I made one using his D5 and a pod create by EmeraldEdge:

 
Download:  http://klingon.stasis.ca/models/klingon/fs_kltt.zip

The D5W and KDR can be found on SFU. Swap the textures on both and you get a DWR and a plain D5. Add the above model, and you have the whole set. You may have to rename some files/directories to match my current settings. It should be safe to replace the 3.0 models with these as long as you don't touch the 5 textfiles.

Gamester

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #427 on: August 08, 2003, 09:25:29 am »
Firesoul - I just wanted to bring to your attention (just in case you were unwae of it) that the new Gorn models (at least when I downloaded them) came with some alternate engine color files (red & purple as opposed to green). IMHO the green ones are the best looking, but when I was manually adding these ships, I used the different engine colored ships for varients. It triples your available gorn models! If you are interessted and don't have the color change files for the gorn stuff, let me know and I will get them to you.

Gamester
 

FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #428 on: August 08, 2003, 09:44:45 am »
Thank you. .. but I think I have almost enough gorns. The only probs I can think I may encounter are the weird DND and the tugs.

The HDD and CM looks like a good canditate for Tug modification.. if Thu11s lets me.

jdmckinney

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #429 on: August 08, 2003, 10:24:15 am »
FS, I think Fluf found some issues with drone placement on X-ships:

Quote:

Both the CCX and the BCX have the B and C racks in the wrong place. The C rack needs to be on the top as all the other ships are done. Without this, we cannot reload our C rack in mission, by making and canceling a SP and it becomes useless.




I didn't quite understand the problem, but I wanted to make sure it got pointed out to you before your next release.

FireSoul

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #430 on: August 08, 2003, 10:37:28 am »
Quote:

FS, I think Fluf found some issues with drone placement on X-ships:

Quote:

Both the CCX and the BCX have the B and C racks in the wrong place. The C rack needs to be on the top as all the other ships are done. Without this, we cannot reload our C rack in mission, by making and canceling a SP and it becomes useless.




I didn't quite understand the problem, but I wanted to make sure it got pointed out to you before your next release.  




He's talking about a tactic where a cancelled scatterpack always goes back to the first dronerack in the list. That's why he wants the C racks there.
Personally I find that tactic abusive because he can be QUICKLY repeated, instead of a transfer of  (check the rules for the value of N) drones per turn transfered from 1 rack to the other, while that rack is supposed to be offline.

However, I understand it since Miraks are the underdogs. I will consider his request.

BTW, he should not expect this to be done for SS2 unless you guys want to wait till I release 3.1
.. and that won't be for a while.
 
« Last Edit: August 08, 2003, 10:38:29 am by FireSoul »

jdmckinney

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #431 on: August 08, 2003, 12:13:17 pm »
What about some other things, like the Hydran new command cruiser phasers? Were you planning to put out anything with some additional models that could squeeze in some of the corrections? If not, we'll have to take that into consideration.

FireSoul

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #432 on: August 08, 2003, 12:18:58 pm »
If I release any form of correction to any of the textfiles, then it's a release thus not compatible to OP+ 3.0,. It's a new release. There is no transparent fix for these requests.

.. besides, a lot of people would be annoyed at me if I was to release now. It hasn't been 2 full weeks, and that was only about 2 weeks between v2.2 and v3.0. I recommend that you work with the current version as-is, with the understanding that there are a few simple errors.

jdmckinney

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #433 on: August 08, 2003, 12:40:09 pm »
That's understandable -- I just wanted to know if you had any plans so I could offer alternatives to Jeff and the crew in case they felt a variation of OP+ might be worthwhile. Now we know we shouldn't wait for a new release.

FireSoul

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #434 on: August 08, 2003, 02:50:12 pm »
What I've been doing today:  I-TUG

My brain hurts, now.. Need rest.

TarMinyatur

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #435 on: August 08, 2003, 07:50:40 pm »
I came across something odd in the stock OP specs. Taldren's Orion XDD's have a move cost of 1. All the other races' XDD's have a move cost of 0.66. One might say this is because of Engine Doubling; but why then don't the O-XFF or O-XCA have higher move costs than their counterparts?  

FireSoul

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #436 on: August 08, 2003, 09:06:00 pm »
That *is* odd. How many warps?

TarMinyatur

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #437 on: August 08, 2003, 09:21:12 pm »
Orion XDD has 32 warp and 2 impulse. I'd say a move cost of 1 is too high. If you don't double engines, you really can't compete.

Fed XDD has 38 warp, 2 impulse, and 2 apr. Move cost is 0.66.

BPV's are about the same.

FireSoul

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #438 on: August 08, 2003, 10:02:19 pm »
I'd say you're right.

TarMinyatur

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #439 on: August 09, 2003, 12:36:27 am »
Well, I've changed the O-XDD to have a move cost of 0.67 in the SW 8.8-OP specs. It makes no sense rhat an X-ship would have the same energy curve as an ancient F-CA. Lowering it to 0.67 gives it respectable power, though it's not overwhelming. Some non-X-ships have 34 or more power with a 2/3rds movement cost (H-BAR, L-CWLP, H-TAR, H-APA).

Do you think you might change the OP+ specs in a similar fashion?