Topic: OP+ Corrections Thread: as of version 3.0  (Read 98191 times)

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FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #300 on: September 15, 2003, 03:28:56 am »
Quote:


Not to be annjoying, but on a fed mission I was playing tonight, a C7V and D6DR were for some reason using what you mentioned as the Cartel skin (reddish gray, with crescent sitting on pole), while listed as being Klingon....

Also, I noticed that the MD5 is still using a different colored version of the original D5 Taldren skin, instead of the miniature D7 one like the others? And for note...  the E3Y is supposed to be the Bird of Prey from ST III, in theory, it's a Taldren added ship, and right now is on a skin from the pack that looks nothing like it




Most of the issues here have already been fixed. I spent a LOT of time after 3.0 was released, months ago on this. I swtiched the KD6 model back, that's the only difference. Back to green it goes.
 

FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #301 on: September 16, 2003, 09:18:35 am »
Now, I'm going to be clear on some matters that have gotten some people all worked up:

- I'm not going to include the I-CCV I commented on previously in any OP+ I release.
- I'm not going to include any R-KCRP I described that could be created, "based on SFB's K-C7S", on the SS2 chat.

These ships are to be included into D2 shiplists by the admins themselves.



However, I am going to do a limited-distribution test release with various changes of my own:
- SFB-based MIRV-equipped ships, mostly miraks
- less fighters on ISC carriers (like everyone), but more armour on the fighters themselves.


.. and the possible next ships: a few X1 ships I would create myself.
So far, the X1 ships have been the only exception I have applied to include non-official SFB material ships to my list. A few of these ships came from Captain's logs, which is usually a nono. Now, I am thinking we need a few more.

A list:

    - F-NCLX: The Federation needs a NCL-based X1 ship. It would have 30 warps, 4 photons, and nice shields. All phasers become phX.
    - H-TRX and H-HRX: The Hydrans also need a CL-sized X1 ship. These would also have 30 warps and improved shields. The TR has no fighters but has HBs. The HR has fighters, but only fusions. # of heavy weapons would be increased to 3 (from 2) on each.
    - I-NCAX/NCSX: The ISC needs a CA-sized X1 ship. Although the I-NCA are slow modifications of I-CL/CS, the X1 conversion would do a *perfect* CA-sized X1 ship.  


I-NCA explanation:
Historically, pockets of isolated ISC space, isolated but not yet conquered, have upgraded their CLs and CSs to "system cruisers". Slow with a movement cost of 1, a subdeck has been installed with 1 more heavy weapon, and 8 APRs. The ship has only 24 warps, but was about CA-sized.
A X1 conversion of these ships would make them about right. The warps would be increased to 32, and the ship would have enough power to move right.


I find there's a need for these ships, to fill in gaps in classes that other races currently have occupied. Also, the ISC needs a CA-cost xship.

 
Edit: I-CMX didn't cut it. Not big enough.
« Last Edit: September 16, 2003, 10:31:21 am by FireSoul »

Dogmatix!

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #302 on: September 16, 2003, 12:07:29 pm »
I look forward to the next release.  Looks to be a good one, all things considered.


Does anyone know off-hand if specific pointers are being added for the various Fred BCHs or should I try and search through this thread to see if I can find the answer myself?


Thanks in advance...


 

Strafer

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #303 on: September 16, 2003, 12:40:09 pm »
Idefix, if you're referring to the 4 new BCx's released Friday, I'd think odds are good.

Dogmatix!

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #304 on: September 16, 2003, 05:32:12 pm »
Precisely, Strafer!  How did you know!?  

I was a tad crestfallen when I went ot install them last night and found I was still stuck with the one model pointer.  


Went with the BCG Kirov.
« Last Edit: December 31, 1969, 06:00:00 pm by Dogmatix! »

Carrie

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #305 on: September 16, 2003, 06:38:28 pm »
Also, since you have paint shop now, and were talking about doing skins specific to specific empires using a particular ship, do you have more blueish Hydranized Klingon cruiser skin for the H-D7H in the works by any chance? (or was it the D6H?) Or is this ship intended to fool people by seeming to be a Klingon ship?  

jimmi7769

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #306 on: September 16, 2003, 11:33:23 pm »
Quote:

Also, since you have paint shop now, and were talking about doing skins specific to specific empires using a particular ship, do you have more blueish Hydranized Klingon cruiser skin for the H-D7H in the works by any chance? (or was it the D6H?) Or is this ship intended to fool people by seeming to be a Klingon ship?  




I was the D7 Anarchist I believe and no it was not a weapon of espionage.  It was merely meant to be a weapon turned against it's creator sort of thing.  The original was a bit meaner than the current version with all of the waist phasers swapped out for P-G's......Ugly.

Klingon Fanatic

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #307 on: September 18, 2003, 08:36:15 am »
Just for laughs and giggles I use a D-10B by Atrahasis that has been Hydranized by me as the D7H.

Speaking of turning weapons against their masters; Atrahasis did some specs for the IKV Hood, a Fed cruiser captured during the General War. I have always thought it would be neat if the IKV Hood wasn?t a Constitution Refit Heavy Cruiser and made it a Ulysses Class (stock FBCH) using WickedZombie45?s recently released USS Babylon.

Both the ?IKV Hood? and Hydranized D-10 retextures are available at STMODDIRECTORY.

At any rate, the more I read this thread, the better it sounds. Now to get it released, LOL.

Qapla!

KF
 
« Last Edit: December 31, 1969, 06:00:00 pm by Klingon Fanatic »

FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #308 on: September 18, 2003, 08:49:40 am »
yeah, it's due for testing...
.. as for the X1 'more ships' idea, I think I'll drop it for now. I'll let the ship creations stay in ADB's hands.

Currently, the installer is about 55 mb. I just need to work on a couple of more models.

FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #309 on: September 18, 2003, 08:53:28 am »
btw, this is the anarchist currently in use in my 3.1:
   

jimmi7769

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #310 on: September 18, 2003, 01:03:08 pm »
That looks good......stupid Hydrans...

Carrie

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #311 on: September 18, 2003, 07:29:05 pm »
Yay! I'll be looking forward to seeing 3.1 out soon then

I'm jealous of all of you who will be testing it as well, cause it sounds like its going to be even more awesome than 3.0 is

Thanks, Firesoul! And I like the new model for the Anarchist!

 

FireSoul

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #312 on: September 19, 2003, 06:21:04 am »
Because of SS2, all the testers who have volunteered before are all.. busy. :P~
.. I am sitting on this and waiting for the campaign to be over.

Julin Eurthyr

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #313 on: September 19, 2003, 08:55:30 am »
Looks like a fun thing to try out.  Smaller but hopefully more survivable ISC fighter loadouts.  Hopefully survivable enough that a 3-pack can square off against 2 AMDs and still have a fighter left for recall...

And I'd love to see what the Mirak get for MIRVs...

Awaiting your next excellent release...

Klingon Fanatic

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #314 on: September 21, 2003, 04:14:22 pm »
Is it ready yet? The wait should be almost over right?

Qapla!

KF

FireSoul

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #315 on: September 21, 2003, 05:54:25 pm »
Quote:

Is it ready yet? The wait should be almost over right?
Qapla!
KF  




I played with it last night with a couple of pals. There are still some tweaks to do..
.. and I just KNOW that if somehow I release this during SS2, I will spoil some of their fun.

FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #316 on: September 25, 2003, 01:48:36 pm »
This thread should be now closed.
.. please use the  3.1 corrections thread .


-- Luc

FireSoul

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OP+ Corrections Thread: as of version 3.0
« Reply #317 on: August 02, 2003, 09:07:17 am »
I'd like to "close" the previous correction thread and start on a new one. I will probably use this thread as a kind of "notepad", writing down my own thoughts in here, as well as listening to yours.


.. For starters:
People want addtional model separation. For example, they want model separation for anything that use the same model, but are in different races.

ie: Assets/Models/KFF is being used by the Klingons, the Romulans *AND* The Korgath Cartel. If all 3 could use their own Model path and mod files, modders could assign different models, textures, etc to each.

ie: Someone wanted the Romulan MegaHawk (from R7) added to OP+. I've skipped over it because it was shown with fighters, but am currently rethinking that I could work around it: The MegaHawk is only shown with fighter modules attached. I could probably figure out the BPV difference of attaching E modules, and turning this thing into a full PFT. (Ship description states which modules couldn't be assigned)  ..

ie: Some people don't like the textures on some of the modules I have picked for OP+ 3.0 ..  .. like how the KE4, KD5 and KD5W aren't using the klingon textures, but grey blah textures. Telling me that a model's texture is crap isn't good enough. Asking me to do Textures isn't good enough either as I've never even done this before.. but you can voice your opinions here.

ie: I've been carefulyl chosing models to put together the 3.0 package. If you think there's a better model, yet identical, model for a ship, I want to hear about it. Don't go overboard. A high number of poligons on a ship canslow down the game. I want to know why that model is better than the one I already picked.

ie: You've found a good model for me. Put a URL for download, please! I may already have it, or seen it... but I will look probably look at it anyways.


-- Luc

Pestalence

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #318 on: August 02, 2003, 10:09:59 am »
Firesoul, have you looked at the models in the D2 model pack by P81 and Athrahasis?

if not, then you can DL the pack here at :

http://www.nightsoftware.com/effhq/scr2.html

at the bottom of the page... these ships i think are FASA and i have both a High res pack and Low Res pack.. contains Roms, Fed, and Klink ships...

 Thanks

PS.... for some reason to me, it seems that the models you added only show up in Heavy Cruiser selections for each race... I may be wrong, but that is how it seems to me... Is there separation based upon hull Size? I mean a XFG should be in the Friggits (which it is.. but using as an example) and not heavy cruisers... I might be wrong on this and have just set it up wrongly... I'll check again later....


 

SPQR Renegade001

  • Guest
Re: OP+ Corrections Thread: as of version 3.0
« Reply #319 on: August 02, 2003, 11:42:35 am »
Firesoul, if there are any models in  here  that you like, I can get you the model. Permissions are another matter...

On the MegaHawk, I don't have R7 (Metro Detroit, and I can't find a shop that carries SFB anymore ) so i don't know what material ADB gave to work with, but what I do know is that it's a DN hull that takes 4 SparrowHawk modules. I envisioned 3 basic variants; MHK-KK (LL would be better but would Command put that much Mojo in one hull?), MHK-EK (a PFT/combat platform), & MHK-MK (for use vs Hydrans & Mirak). JK, EM, EJ, KF,JM, FF, JJ .... variants might be interesting, but without guidelines from ADB to work from, I don't see how we could accurately calculate a BPV for a ship this far from the base version, and while they might make good fleet elements, would they be both practical for use in SFC and something that the Empire would really produce?
« Last Edit: December 31, 1969, 06:00:00 pm by SPQR Renegade001 »