I checked SFCShadow's hint guide.
The only ISC fighters with Gatlings are the III line. The Writ, Tort and Restitiution III each have one Forward-area Gatling (Usually FH but one's FX). The Caveat assault fighter, instead of having drones and heavy weapons, gets 3 Gatlings, 2 FH and one RX.
For comparison, the Hydran Wasp III Fighter has 2 Gats FH & 2 Fusions FX. I'm tempted to say the RX gat may make up for the 2 Fusions... Fed Raven III, Gat FH, Photon FX (2 rounds), Fighter Dro-1 rack, 4 shots. The additional 2 Gats make up for the photon & drones...
Personally, I think the entire Assault-III line is rediculously overpowered, whether Wasp, Caveat or Basenji. Too bad the double-space restrictions never worked right...
You asked for a recommendation to "fix" the 3 Gat Caveats? Here's a couple, possibly usable to fix the entire "assault" fighter issue, whether feasable or not.
- Enforce the double-space fighter rule across the board.
- Weaken all the supposedly double space assault fighters to more reasonable single space loadouts, as they are effectively single space fighters.
- Make dedicated heavy carriers, with proper heavy fighter loadouts, restrict the assault fighters to those carriers, and remove them from general purchase.
- Adjust BPVs for fighters. I admit, the way Fighter ECM works makes phasers more powerful. Any phaser BPV adjustments should be global to all races.
- Allow the ISC Phaser-1 pod(s) in lieu of heavy weapons, and adjust the Gatling / remaining phaser loadout to appropriate levels. Once the ISC gets a "heavy weapon" pod (as fighter phasers are rechargable and SFB Ph-1 pods aren't), loadout reduction is appropriate. I'd say 1 Ph-1 in place of 2 drones / heavy weapons on comprable fighters is appropriate due to rechargability. Most ISC fighers would have at most 1 Ph-1, Caveats get 2. My only concern, how would these Ph-1's work in light of the Fighter ECM issue. Also, with a "heavy weapon", reduction to the 2/3rd standard is appropriate.
- Allow the ISC (who Taldren has hijacking every one else's technology) to shoplift fighter heavy weapons. Disruptors, Photons, Hellbores, etc. Again, loadout adjustment and fighter count reduction is appropriate.