Topic: OP+ Corrections Thread: as of version 3.0  (Read 97859 times)

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FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #240 on: September 08, 2003, 11:11:31 am »
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It's not a mistake,Taldren designed it that way. This isn't SFB. Not everything transfers over correctly. This has been said a billion times since this game came out. Julin just told you again. You want a suggestion? Put four more power on the BCV and you won't hear a peep out of anyone. You really think the I-BCV is a match for that L-BCHT you all are flying? If so why is NOBODY flying it? The reason we a re arguing so hard is that The CV class is our BCV. Taldren didn't include one and we'd rather have the CV's than that dog BCV. You beat Bearslayers dred with a BCHT because of another game design some could call a mistake, that being that fighters ignore orders and go after the PF's even when you target the mother ship! You seem to like using that little "mistake" to your advantage plenty.

Oh and fighter missiles do 4 and 8 points each. They are hardly worthless. All races Heavy Fighters are mean. I've had success with all of them. I have also fought pilots who knew how to kill them before they could do anything to them.  





Ok. Say I was to add 4 APRs. Tell me which *continuous* 4 boxes to remove? (of same type) That shuttlebay is mighty huge for a variant of a CC. Have it make sense.. something that takes hullspace..

-- Luc

edit:continuous.





Look just answer me this - What did the other races BCH's lose to place 8 fighters (4 PF's) on them? It surely wasn't power. I would happily lose 4 shuttles and consign the BCV to 2 shuts max instead of losing power.  




PF Tenders require 4-8 repair boxes for the PFs as well as the necessary mechlinks. The Lyran's BCH was designed with repairs as the default config and would come with PFs as standard.


No can do. 2 of the old shuttlebays themselves have been converted to fighterbays. The APRs have been removed to move the batteries from the centerhull to the right side of the ship. The 6 additional fighterbays were additions to the ship. I guess the designer prefered to keep the batteries (which are very important in SFB) over the APR.

A *similar*-to-SFB conversion would be to replace 2 batteries with fighterbays, convert *4* shuttlebays to fighterbays, and  add the oither 6 fighterbays like in the SFB I-BCV above. This ship would have *2* batteries and *2* shuttles. Be careful.
I call it the CCV. How'd that sound to you?

--
I agree that this is a special case, where SFC conversion needed some balance to compete with other BCHs. Would this solve the whole carrier issue ISCs seem to be having in order to compete with BCHs?

To Miraks: The MIRV loadouts would be your balance enhancement.





 
« Last Edit: September 08, 2003, 11:13:10 am by FireSoul »

jimmi7769

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #241 on: September 08, 2003, 11:20:25 am »
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Mace,

Our fighters tend to go to range 3 to range0.

Hence we lose a bunch of them in ship explosions.

I have lost all 16 before on the CVAZ when a BCH blew.

Beside this is starting to look like a"I cant beat them so lets nerf them thread"

The next thing you will say is that the Miraks have to many drones  




Man, I see what you mean.  thats too bad about your cav III's dying at range 0 from an exploding ship, we don't have that problem with Lancer III's.  Of course thats because the ships don't explode from range 0 Lancer III's.    

But you know what, it just doesn't matter.  He's gonna change it cause it's his baby.  That's not to say it'll stay that way on the server.  I'm sure you'll have your standard CV's as thats what you ISC regulars like to fly most.  And it's good to see a bunch of guys flying ISC on the server, heck it's good to see a bunch of people on the server period.

Oh, and I never said I couldn't beat them.

FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #242 on: September 08, 2003, 11:21:07 am »
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This might or might not be a viable alternative/compromise, but I'll throw it out there. would increasing the damage for ISC fighters work? This would make the squadrons more survivable but not add more firepower. Seems like most of the complaints revolve around losing the ftrs too fast.

There is a precedent for this in SFB, if you need one. ISC ships run about 20% larger per size class than the rest of the races. maybe in SFC it needs to be carried over to the ftrs as well?    




Not bad. Not bad at all.

Usually:
Patrol:  11, 12, 12
Heavy: 12, 14, 15
Interceptor: 10, 12 ,12

I'm thinking:
12, 13, 13
13, 15, 16
11, 13, 13


In other words: 10-13: +1   14,15: +2
In a group of 4, that would make a heck of a difference. (1 pt can make a heck of a difference, because if the fighter only needs 1 point to kill, a player may waste a full ph1 just for 1 fighter kill)

Note: I would also increase the BPV of all fighters by 1, except the basic fighter.
Exception: I would leave the basic Restitution.I as is, as to not unbalance BPV on ships. (2 BPV per fighter. Fighter is identical to all races')
 

FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #243 on: September 08, 2003, 11:23:58 am »
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Another thing FS, how about possibly adding SFB bases? WIth all the module configurations (or as many as possible). Leave the current ones and let people decide what they want.  




Not.. very practical. The only time I know I will encounter a Base is in D2, and it's different at very mission. Refits are good, but variance tends to make things screwy. Also, the Taldren bases have been made differently: a bit stronger.

.. probably to compensate for missing minefields.


I'd like to add X1 versions of bases, but I would need to understand the Taldren style first. (Gats on bases.. yuck)
Think: BSX.. and BTX... scary?

Corbomite

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #244 on: September 08, 2003, 11:27:07 am »
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A *similar*-to-SFB conversion would be to replace 2 batteries with fighterbays, convert *4* shuttlebays to fighterbays, and add the oither 6 fighterbays like in the SFB I-BCV above. This ship would have *2* batteries and *2* shuttles. Be careful.
I call it the CCV. How'd that sound to you?





That would work, although why don't you just swap the batteries for APR? Zero batteries in this game is hardly a handicap, unless your a mauler.
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

Julin Eurthyr

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #245 on: September 08, 2003, 11:33:00 am »
I checked SFCShadow's hint guide.

The only ISC fighters with Gatlings are the III line.  The Writ, Tort and Restitiution III each have one Forward-area Gatling (Usually FH but one's FX).  The Caveat assault fighter, instead of having drones and heavy weapons, gets 3 Gatlings, 2 FH and one RX.

For comparison, the Hydran Wasp III Fighter has 2 Gats FH & 2 Fusions FX.  I'm tempted to say the RX gat may make up for the 2 Fusions...  Fed Raven III, Gat FH, Photon FX (2 rounds), Fighter Dro-1 rack, 4 shots.  The additional 2 Gats make up for the photon & drones...

Personally, I think the entire Assault-III line is rediculously overpowered, whether Wasp, Caveat or Basenji.  Too bad the double-space restrictions never worked right...

You asked for a recommendation to "fix" the 3 Gat Caveats?  Here's a couple, possibly usable to fix the entire "assault" fighter issue, whether feasable or not.
  • Enforce the double-space fighter rule across the board.
  • Weaken all the supposedly double space assault fighters to more reasonable single space loadouts, as they are effectively single space fighters.
  • Make dedicated heavy carriers, with proper heavy fighter loadouts, restrict the assault fighters to those carriers, and remove them from general purchase.
  • Adjust BPVs for fighters.  I admit, the way Fighter ECM works makes phasers more powerful.  Any phaser BPV adjustments should be global to all races.
  • Allow the ISC Phaser-1 pod(s) in lieu of heavy weapons, and adjust the Gatling / remaining phaser loadout to appropriate levels.  Once the ISC gets a "heavy weapon" pod (as fighter phasers are rechargable and SFB Ph-1 pods aren't), loadout reduction is appropriate.  I'd say 1 Ph-1 in place of 2 drones / heavy weapons on comprable fighters is appropriate due to rechargability.  Most ISC fighers would have at most 1 Ph-1, Caveats get 2.  My only concern, how would these Ph-1's work in light of the Fighter ECM issue.  Also, with a "heavy weapon", reduction to the 2/3rd standard is appropriate.
  • Allow the ISC (who Taldren has hijacking every one else's technology) to shoplift fighter heavy weapons.  Disruptors, Photons, Hellbores, etc.  Again, loadout adjustment and fighter count reduction is appropriate.

 

TOCXOBearslayer

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #246 on: September 08, 2003, 11:45:37 am »
Umm.... Am I correct in assuming that some of the ISC fighters should have some heavy weapons in SFB?

If so.... can the DroD be substituted in for it?

I have tested it, and the DroD does work with fighters in OP.  

(are DroD even in EaW? I should probably go look)

Julin Eurthyr

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #247 on: September 08, 2003, 11:54:59 am »
Yep.  SFB ISC FIghters carry heavy weapons.

The "superiority" fighters carry Pl-D, and the "tactical" fighters carry carrier-rechargable Pl-F.

In SFC, there's no "dogfight" plasma to give the appropriate 50% damage reduction to the superiority fighters (as Pl-D is effectively a 50% strength Pl-F in a drone case), and it has been believed that the Dro-D still is plagued by speed issues (ie, Medium Speed Dro-Ds ignore shields) in both EAW and OP.

FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #248 on: September 08, 2003, 11:59:59 am »
Quote:

Umm.... Am I correct in assuming that some of the ISC fighters should have some heavy weapons in SFB?

If so.... can the DroD be substituted in for it?

I have tested it, and the DroD does work with fighters in OP.  

(are DroD even in EaW? I should probably go look)  




The DroD does work , but there are major issues related to speed.
However! If you Set it right, it can be a unique weapon for just the ISC.

From memory, may be wrong.
The Slow early DroD does 10 points of damage. I think it acts normally.
The Med DroD does 10 points of damage, but ignores shields! (bad)
The Fast DroD does 20 points of damage and is envelopping! (wtf!)


What we could do is have 1 such weapon on the fighters, no reloads. The fighter would appear in LATE ONLY. I would think that about 2281 (18) is good, in response to PFs. Its *UNIQUE* weapon would be the EPT DroD.

I played with this in the past. It's nice. I Called them the Satane.IIIs or something. (heee)
-- Luc

Julin Eurthyr

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #249 on: September 08, 2003, 02:24:11 pm »
That may be a workable idea.

the things about those EPT Dro-Ds would be that they do approx. 2 damage to each shield.  If they are somewhat effective (on the order of other fighter weapons), then I'd agree to a re-make of ISC fighters where we get these at appropriate levels (ie, lighter fighters get 1, heavier fighters get 2), with a couple of reloads (2) like fighter drones have.  

As far as unique weapons go, this definitely sounds like a workable idea, I may have to try this sometime to see how effective this  really is...

Dogmatix!

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #250 on: September 08, 2003, 03:46:37 pm »
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Good post Julin..

.. however this campaign hasn't convinced me that ISC fighters with so many gatlings are inferior. Suggestions?  





You're right...you know why?  Because we're using Taldren's model of the fighter loadout conversion for the ISC CVLs and CVs--- not yours.  


 

Dogmatix!

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #251 on: September 08, 2003, 04:01:45 pm »
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A *similar*-to-SFB conversion would be to replace 2 batteries with fighterbays, convert *4* shuttlebays to fighterbays, and add the oither 6 fighterbays like in the SFB I-BCV above. This ship would have *2* batteries and *2* shuttles. Be careful.
I call it the CCV. How'd that sound to you?





That would work, although why don't you just swap the batteries for APR? Zero batteries in this game is hardly a handicap, unless your a mauler.  





I liked it much better when we were talking about giving more power to the I-BCV and just leaving it with it's 8 fighters (like everyone elses BCV).


I'd agree that doing without batteries and adding 4xAPR is something that won't trouble an ISC captain.  As others have said, I think many of us are flying carriers is because the I-BCV is such a complete waste of time.  On LB4, even adding two power (for total of 42) helped, but still wasn't great.  Take 11% of the warp power on most ships and you end up with a decided POS, Caveat-IIIs notwithstanding.





 
« Last Edit: December 31, 1969, 06:00:00 pm by Dogmatix! »

Corbomite

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #252 on: September 08, 2003, 04:04:00 pm »
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(for total of 44)




Check yer math Rover!  

Dogmatix!

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #253 on: September 08, 2003, 04:09:38 pm »
Funny...I was thinking "44 power" in general as ideal and ended up typing it instead of "42"....corrected.  



 

FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #254 on: September 08, 2003, 04:30:39 pm »
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A *similar*-to-SFB conversion would be to replace 2 batteries with fighterbays, convert *4* shuttlebays to fighterbays, and add the oither 6 fighterbays like in the SFB I-BCV above. This ship would have *2* batteries and *2* shuttles. Be careful.
I call it the CCV. How'd that sound to you?





That would work, although why don't you just swap the batteries for APR? Zero batteries in this game is hardly a handicap, unless your a mauler.  





I liked it much better when we were talking about giving more power to the I-BCV and just leaving it with it's 8 fighters (like everyone elses BCV).


I'd agree that doing without batteries and adding 4xAPR is something that won't trouble an ISC captain.  As others have said, I think many of us are flying carriers is because the I-BCV is such a complete waste of time.  On LB4, even adding two power (for total of 42) helped, but still wasn't great.  Take 11% of the warp power on most ships and you end up with a decided POS, Caveat-IIIs notwithstanding.

 




The ship must have batteries.  

Julin Eurthyr

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #255 on: September 08, 2003, 05:13:04 pm »
I have to go on record as stating that as much as it sucks, the SFB I-BCV does have only 40 power.  As such is the nature of the SSD, Firesoul did the right thing in translating it as shown.  I have no complaint with that.

If it hasn't already been done, could someone please split the PPDs onto 2 hardpoints on that ship so we could at least shut off the extra PPD when not needed?  The nature of the SSD and EA form allows me to charge only 1 PPD at a time and maintain a much more mobile rate of speed.  I would also ask the same of the I-CC_, ICVS_, and I-CS_, as those are the only ships without single PPDs for power control.  If it isn't done globally (as the twinned hardpoint is Taldren's intent), at least do it to help out the BCV.  I thank you for your consideration.

FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #256 on: September 08, 2003, 05:18:35 pm »
Quote:

I have to go on record as stating that as much as it sucks, the SFB I-BCV does have only 40 power.  As such is the nature of the SSD, Firesoul did the right thing in translating it as shown.  I have no complaint with that.

If it hasn't already been done, could someone please split the PPDs onto 2 hardpoints on that ship so we could at least shut off the extra PPD when not needed?  The nature of the SSD and EA form allows me to charge only 1 PPD at a time and maintain a much more mobile rate of speed.  I would also ask the same of the I-CC_, ICVS_, and I-CS_, as those are the only ships without single PPDs for power control.  If it isn't done globally (as the twinned hardpoint is Taldren's intent), at least do it to help out the BCV.  I thank you for your consideration.  




Oh. That's been done. I went through the shiplist and did it anywhere I could for the ISC.

Julin Eurthyr

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #257 on: September 08, 2003, 06:04:17 pm »
Quote:

Quote:

I have to go on record as stating that as much as it sucks, the SFB I-BCV does have only 40 power.  As such is the nature of the SSD, Firesoul did the right thing in translating it as shown.  I have no complaint with that.

If it hasn't already been done, could someone please split the PPDs onto 2 hardpoints on that ship so we could at least shut off the extra PPD when not needed?  The nature of the SSD and EA form allows me to charge only 1 PPD at a time and maintain a much more mobile rate of speed.  I would also ask the same of the I-CC_, ICVS_, and I-CS_, as those are the only ships without single PPDs for power control.  If it isn't done globally (as the twinned hardpoint is Taldren's intent), at least do it to help out the BCV.  I thank you for your consideration.  




Oh. That's been done. I went through the shiplist and did it anywhere I could for the ISC.  




Thank you.  That will at least help out a few ships.  I wasn't sure if that was new as my current CCY only has the one twinned hardpoint...
 

Corbomite

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #258 on: September 08, 2003, 06:15:42 pm »
Of all the options presented I like the CCV idea the best.

FireSoul

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Re: OP+ Corrections Thread: as of version 3.0
« Reply #259 on: September 08, 2003, 06:40:45 pm »
Quote:

Quote:

Quote:

I have to go on record as stating that as much as it sucks, the SFB I-BCV does have only 40 power.  As such is the nature of the SSD, Firesoul did the right thing in translating it as shown.  I have no complaint with that.

If it hasn't already been done, could someone please split the PPDs onto 2 hardpoints on that ship so we could at least shut off the extra PPD when not needed?  The nature of the SSD and EA form allows me to charge only 1 PPD at a time and maintain a much more mobile rate of speed.  I would also ask the same of the I-CC_, ICVS_, and I-CS_, as those are the only ships without single PPDs for power control.  If it isn't done globally (as the twinned hardpoint is Taldren's intent), at least do it to help out the BCV.  I thank you for your consideration.  




Oh. That's been done. I went through the shiplist and did it anywhere I could for the ISC.  




Thank you.  That will at least help out a few ships.  I wasn't sure if that was new as my current CCY only has the one twinned hardpoint...
 




I did it a few nights ago at the first request I got. So.. obviously not in SS2 .. because it's not released material yet.