Topic: OP+ *mod* version 3.0 is ready.  (Read 14235 times)

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Bonk

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #80 on: July 31, 2003, 03:17:19 pm »
Quote:

Not necessarily, Bonk. OP+ 3.0 comes in 2 flavours.
Regular, and extra models. Both are 100% compatible with each other thanks to the installer's settings.  




Yup, I knew that, that's whay I said neither download is terribly large: 25410->25412 patch(1744KB) and OP+3.0-no-models(244KB). But for those of us who enjoy high speed internet the 35MB models version of OP+ is no problem. The mod I am working on is currently a 130MB download (~540MB installed), I'll work on a smaller version for dial-up users as well if I can, but they'd sort of be missing the point of my mod anyway...  Thanks for emphasisng the two versions of OP+ available for the dial-up users though.
« Last Edit: December 31, 1969, 06:00:00 pm by Bonk »

Strafer

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #81 on: July 31, 2003, 03:41:14 pm »
Ok, I misread that. I thought you were apologising in advance for having large downloads imposed on modem users.

Bonk

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #82 on: July 31, 2003, 04:40:40 pm »
NP, It was a bit apolgetic in tone, not so much for the size of downloads, but the frequency at which new ones are required. I've had a few complaints about that, I plan to leave the OP Arena as is until I have to move or until I finish my own mod which will be a while yet. (I just finished updating the server to 25412 and OP+ 3.0, with NW's standard OP Missions pack.)  

FireSoul

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #83 on: July 31, 2003, 05:22:45 pm »
Quote:

So far, I love it! One question though. The R-PFT is showing up on mod viewer as a Centurion. Is this correct?
   




R-CEN  -->  Assets/Models/rpft/rpft.mod  (untouched, centurion)
R-STH  -->  Opplus/Models/rpft/rpft.mod  (starhawk)
R-INT   -->  Opplus/Models/rint/rint.mod    (interceptor)

FireSoul

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #84 on: July 31, 2003, 05:28:46 pm »
Quote:

I can't understand all your model choices.  Some appear to be half textured (the fed tug plus for instance).  Others have poor models for which there are clearly superior options.  For instance, you use lord schtupp's fed frig model which is awesome but not his CA model which is one of the best around, equal to athrasis' work.  No P81 excelsior, no WickedZombie CA.  I wish you had chosen the best models around or at least picked a theme (best TOS models, best TMP models) and put them into to mod instead of what seems like a sort of podge-bodge of models of varying detail.  For instance you use P81's Miranda model which is great but then put in another for the NCA which is not nearly as compelling as P81's model. No slight intended toward the modellers or the modder here, but there doesn't seem to be much of a unifying theme in your fed and klink choices where the most models exist and the most care must be taken in making choices.  The other races are well represented in the mod largely due to the fact that few models exist so those are indeed the best available.  Hope this doesn't seem like a slam.  It is great you put this together but I don't get your model choices.  




Feel free to replace the model at your end. Also, please not that I wasn't looking for best quality, but adequate quality: the moment I found a model for a early CA, I stopped looking for it.

My choices? I Chose based on accuracy of what was needed, not who made the model.

-- Luc

FireSoul

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #85 on: July 31, 2003, 05:32:39 pm »
Quote:

 
Quote:

 I can't understand all your model choices.




There is a good explaination of FS's thinking on the subject of model selection on his website.  His choices on models don't necessarily revolve around model quality, but more model "accuracy" with respect to SFB.  Besides, you can just swap out the models he chose for your preferences.  I will probably do that in a few cases.  The critical thing was creating a shiplist that provided the appropriate "SFB based" hull class slots.  That is exactly what FS has done....and I'm rejoicing.  This OP+ 3.0 is the closest we've gotten to the sprit of SFB so far.

Firesoul,  great job.  I'm drueling.  I love the way you "think" man.  Now I'm going to be up really late tonight.......    





Wow.. you checked out the site?  .. Hey Strafer! .. someone actually checked out the site.
Heh..  

FireSoul

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #86 on: July 31, 2003, 05:34:54 pm »
Quote:

I wanted to clarify that I am almost 99.9% sure  FireSouls OP Plus 3 is fully compatible with the new OP patch (2.5.4.12) as there were no changes in the shiplist that I am aware of.

I'm sure FS will confirm this





Yes it is.
Of course, remember to uninstall opplus before patching.

FireSoul

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #87 on: July 31, 2003, 05:36:37 pm »
Quote:

Quote:

Not necessarily, Bonk. OP+ 3.0 comes in 2 flavours.
Regular, and extra models. Both are 100% compatible with each other thanks to the installer's settings.  




Yup, I knew that, that's whay I said neither download is terribly large: 25410->25412 patch(1744KB) and OP+3.0-no-models(244KB). But for those of us who enjoy high speed internet the 35MB models version of OP+ is no problem. The mod I am working on is currently a 130MB download (~540MB installed), I'll work on a smaller version for dial-up users as well if I can, but they'd sort of be missing the point of my mod anyway...  Thanks for emphasisng the two versions of OP+ available for the dial-up users though.





I wanted to do this for some time, but couldn't figure out how to have a working small version. .. and I hated the idea of a batch file. I wanted to use somethign that could read the installation path from the registry.

Klingon Fanatic

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #88 on: July 31, 2003, 05:52:51 pm »
Firesoul, thank you for your fine effort! The many of models you assembled have the added bonus of being hard to find.  The following models appear to be missing:

ICC
ICM
RKCR
Ktug (Missing Romtug version)

I d/l this mod at 12:30PM EST today 7/31/03.

BTW: I did notice you are using the FASA Romulan Z-1 Nova as a Rom BB. Any chance you'll do SFB/SFC stats for other FASA ships? I had a daydream you listed the Chandley as a Commando Heavy Cruiser, LOL.

I LOVE the Lyran and Hydran Tugs!

THANK YOU so much.

P.S. Are you going to do an update now that the .12 patch is out?

Best wishes,

KF
« Last Edit: December 31, 1969, 06:00:00 pm by Klingon Fanatic »

Fahrenheit

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #89 on: July 31, 2003, 05:59:37 pm »

the fighter list was updated in 2.5.4.12.  Does this impact OP+?

Can we just modify the start date on the type III Hydran fighters after re-installing OP+?


"The principal part of faith is patience." -- George Macdonald

Strafer

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #90 on: July 31, 2003, 06:19:42 pm »
F, I do believe the dates are EAW-correct for the fighters to begin with. It's stock that had to catch up.

FireSoul

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #91 on: July 31, 2003, 06:22:03 pm »
Quote:

Firesoul, thank you for your fine effort! The many of models you assembled have the added bonus of being hard to find.  The following models appear to be missing:

ICC
ICM
RKCR
Ktug (Missing Romtug version)

I d/l this mod at 12:30PM EST today 7/31/03.

BTW: I did notice you are using the FASA Romulan Z-1 Nova as a Rom BB. Any chance you'll do SFB/SFC stats for other FASA ships? I had a daydream you listed the Chandley as a Commando Heavy Cruiser, LOL.

I LOVE the Lyran and Hydran Tugs!

THANK YOU so much.

P.S. Are you going to do an update now that the .12 patch is out?

Best wishes,

KF  





Which version of the mod? With models, I assume.

Define "Missing"? (.. the rkrt is there.)
Also, the FASA ship I'm using isn't for the BB, but for the DemonHawk.

,.. and no, I won't be doing an update for .12 ..  I have had .12 for about a week now as a tester, and everything is included/tested.
« Last Edit: July 31, 2003, 06:22:55 pm by FireSoul »

EmeraldEdge

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #92 on: July 31, 2003, 08:25:30 pm »
Quote:

I LOVE the Lyran and Hydran Tugs!




Thanks!  I believe those are mine (don't have everything squared away quite yet), although I think some of the textures have been altered.  I'll be pumpin' out some straight cargo variants and some new tugs as soon as I get some free time.  Glad you like them.  

VelvetAcidChrist

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #93 on: August 01, 2003, 03:55:32 pm »
sorry firesoul but if i see that my z-ccx has no mirvs and got 4 b rack drones instead- whats that,it deserves MIRV s.
 

Rogue

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #94 on: August 01, 2003, 07:55:24 pm »
Quote:

Quote:

I LOVE the Lyran and Hydran Tugs!




Thanks!  I believe those are mine (don't have everything squared away quite yet), although I think some of the textures have been altered.  I'll be pumpin' out some straight cargo variants and some new tugs as soon as I get some free time.  Glad you like them.    




I wanted to make a point to tell you I was friggin' thrilled to find new tugs for the Lyrans. And they came out so well, especially that four pod (LTT?) you did. It was a little like Christmas that day. Gee, if the Mirak, ISC and Gorn show up we would have about everything.  

FireSoul

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #95 on: August 01, 2003, 07:59:36 pm »
Quote:


I wanted to make a point to tell you I was friggin' thrilled to find new tugs for the Lyrans. And they came out so well, especially that four pod (LTT?) you did. It was a little like Christmas that day. Gee, if the Mirak, ISC and Gorn show up we would have about everything.  




It's a question of time, in my opinion.

FireSoul

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #96 on: August 01, 2003, 08:09:42 pm »
Quote:

sorry firesoul but if i see that my z-ccx has no mirvs and got 4 b rack drones instead- whats that,it deserves MIRV s.
 




3 reasons.

1- SFB accuracy. The SFB version of the CCX is quite different. All of the race's CCX equivalent ship has been replaced with the real ones.
2- Consistency. Other X1 ships have been entered for other hull classes. All are from Module X1, but none have MIRVs or Gatlings.
3- Common Sense and Balance: That .. thing.. has 57 power, 4 MIRVs AND 6 gatlings.... and other stuff too. Fully equipped, it's.. undefeatable.

dderidex

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #97 on: August 01, 2003, 10:27:14 pm »
Question before I start installing/uninstalling things.

I tried the mod-pack with ships.

Rather cool, and I like how much time you've saved me!

Or...maybe saved me.

Does the pack without ships use the seperate 'opplus' folder under the main directory for all the additions, too?  If so...errr...crap.  That's REALLY annoying - means there is two places I have to look every time I want to replace a model.  When you are talking about 200+ models....that's a little irritating.  All the model directories (even the new ones) should be under 'assets\models', IMHO.

Only one other comment on an otherwise excellant effort - err...seperate model for the CA?  I can see using the 1701-no-suffix and others for 'early years' versions of the ships (and that's what I've done in my own shiplist), but I'd rather see the 'default' be the TMP models.  IE, Federation CA up points at the FCA directory.  Having an FECA is fine - I like that idea - but it should really have a different shiplist entry - the Federation YCA, not having the CA use it.

(At least according to SFB - the CA, CA+, CAR, CAR+, CC, etc are all the same hull.  Only the YCA is different.)

Rogue

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #98 on: August 01, 2003, 11:24:51 pm »
Quote:

Quote:


I wanted to make a point to tell you I was friggin' thrilled to find new tugs for the Lyrans. And they came out so well, especially that four pod (LTT?) you did. It was a little like Christmas that day. Gee, if the Mirak, ISC and Gorn show up we would have about everything.  




It's a question of time, in my opinion.  




Oh, I hope so. I can only stand do much cut, paste and paint with my limited tools and skill. I hate to be greedy, as though we don't have a gazillion models, but I want that full range of tugs. Why? Because they are freakin fun! A poor mans battleship. And I have to admit I like cutting the acceleration value to 5. I think it's that final touch that really makes them play like the big, sluggish weapons platform that they are. Oddly I think that makes it more fun rather than less.    

dderidex

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #99 on: August 02, 2003, 12:57:07 am »
No what?

Ignore my comments above!

The seperate model folder for the new ships is a pain, but only a minor one.  I've replaced all the desired Fed and Klingon models so far (working on Roms), and it really isn't that bad.

As to too many hull types (breaking on the EY, for example) - n/m that, too!  No such thing as breaking too many out.  If I don't think it needs a new model, I can just copy over another folder and rename a few files.  Problem solved!

This is definately very nice!