Topic: OP+ *mod* version 3.0 is ready.  (Read 14239 times)

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FireSoul

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #60 on: August 07, 2003, 11:23:55 am »
I know. That's why I said IPs. Similarly, be aware that a dial-up user downloading, crashing midway, reconnecting and completing a download would could for 2 IPs.

We can't tell how many users have downloaded, just how many IP addresses.

FireSoul

  • Guest
OP+ *mod* version 3.0 is ready.
« Reply #61 on: July 31, 2003, 12:18:30 am »
I know it's only been 2 weeks, but this is pretty much all I've been doing these last couple of weeks.

The OP+ Project Mod is ready. I've updated the webpages, and made the downloads available to the public.


1- What's new?
Models. I have created a version of the shiplist which points to models that I have found perfect for this game, and included them in a package. The package is 35mb in size. It takes up about 230mb of HD space once installed. Many thanks to all the people who created all these great models I have included in this package.


2- What if I can't download 35mb?
There's a 2nd downloadable for you. It's only 251kb (same as before, more or less). BUT it still will take about 230mb of space on your HD. It copies the models needed from the Taldren stock models directory.


3- I don't download one package for the shiplist, then the other for the models?
No. Both are full installations of the package. If you want to switch from one to the other, uninstall the first one and install the other. (Use Add/Remove Programs)


4- I don't have that much free space on my HD.
.. sorry. Can't help you there.


5- I thought this was a shiplist project only. What happened?
I was bored.




Here are the links:
 http://klingon.stasis.ca/OP_plusrefit/opplus_30_models.exe   (35mb installer, includes models I meticulously picked)
 http://klingon.stasis.ca/OP_plusrefit/opplus_30_no_models.exe  (251kb installer.)


Main Site Link, with FAQs:
 http://klingon.stasis.ca/OP_plusrefit/


-- Luc

Drakenred

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #62 on: July 31, 2003, 01:16:11 am »
God help us when your realy REALY board, you may just figure out how to code in the Andromidans.


 

Lepton1

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #63 on: July 31, 2003, 01:58:00 am »
Hmm, will I be able to swap out the shiplist and still have the stock shiplist pointing to the correct model folders?  Or have you included some sort of swapping mechanism program like those used in current D2 campaigns??? Are these hi-res models??  Are these models going to slow my game to a crawl or make it jumpy??
« Last Edit: December 31, 1969, 06:00:00 pm by Lepton1 »

FireSoul

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #64 on: July 31, 2003, 02:11:03 am »
Quote:

Hmm, will I be able to swap out the shiplist and still have the stock shiplist pointing to the correct model folders?  Or have you included some sort of swapping mechanism program like those used in current D2 campaigns??? Are these hi-res models??  Are these models going to slow my game to a crawl or make it jumpy??




Yes. Install it. The original shiplist and other files are going to be backed up under opplus/backup. Uninstalling will restore these files. You could consider the uninstaller as a valid swapper.
No. I leave the Stock models alone. I *do* have a modified model.siz, but that's restored on uninstall.
Some.
Only if you do nuts CoopAce games like I do. (Stock stuff can crawl, there.)
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

FireSoul

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #65 on: July 31, 2003, 02:35:42 am »
I seem to continually get the same concerns from people. I don't know what batch files people use to swap shiplists back and forth, but..  Once installed, there's going to be a opplus/ directory. In there are the OP+ files, and a backup/ directory. The backup/ directory contain the files that were installed within OP at that moment.

You can use these files, and swap them back and forth if you're comfortable with the process. You can also copy them into your own swapping methods.


-- Luc

Lepton1

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #66 on: July 31, 2003, 02:49:54 am »
Sorry to be so anal, FS.  Great work by the way,  One problem so far.  The fed BCH and DN models got switched, ie the BCH model is in the DN folder and the DN model is in the BCH folder.  I discovered that quite by accident looking for a P81 excelsior which I was surprised not to find.   Anyway, you might want to check to see if anything else is getting switched.  Sorry. Also some of the fed models don't appear to have all their textures completed.  The fed tug plus for example.  Regular tug looks fine and beautiful.  Wow, what a model!!!
« Last Edit: July 31, 2003, 03:01:22 am by Lepton1 »

FireSoul

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #67 on: July 31, 2003, 02:56:51 am »
Quote:

Sorry to be so anal, FS.  Great work by the way,  One problem so far.  The fed BCH and DN models got switched, ie the BCH model is in the DN folder and the DN model is in the BCH folder.  I discovered that quite by accident looking for a P81 excelsior which I was surprised not to find.   Anyway, you might want to check to see if anything else is getting switched.  Sorry.  




That in the Stock shiplist. Yes, I noticed... and I left it alone. In fact, except for model.siz which I needed to modify, I left everything in Assets/Models alone. (That's why it's still there.)

jdmckinney

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #68 on: July 31, 2003, 06:54:41 am »
I think I missed something along the way -- what was wrong with the model.siz that required a change to make the new list work?

FireSoul

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #69 on: July 31, 2003, 07:33:29 am »
Quote:

I think I missed something along the way -- what was wrong with the model.siz that required a change to make the new list work?  




All the added models are under opplus/models .. They're not at all mentioned in the stock model.siz file. By modifying and expanding the model.siz file, it:

1- protects against cheaters.
2- resizes models to just the way I wanted them.

Example of #2: These are copies of exactly the same model files.. but they're different in size. From left to right: R-KR, R-K7R and R-KCR.
   

FatherTed

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #70 on: July 31, 2003, 07:47:39 am »
Just to clarify something. I already have some Fleetdock 13 and War Refit mods that I like for different hull classes. Do I dl the smaller pack and then plug the appropriate mod into the proper folder?  

FireSoul

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #71 on: July 31, 2003, 08:01:00 am »
Quote:

Just to clarify something. I already have some Fleetdock 13 and War Refit mods that I like for different hull classes. Do I dl the smaller pack and then plug the appropriate mod into the proper folder?  




Yes.
Make sure the folders and filenames match.

ie:
step 1 -- figure out what folder and file is used in the shiplist.
B11K:  opplus/models/ksbb/ksbb.mod

step2 -- replace the contents of folder opplus/models/ksbb/ with contents of wanted model package.
(replace contents, or entire folder, whatever.)

step3 -- make sure the filenames match too.  
"ksbb.mod" and "ksbb_brk.mod"

step 4 -- load up the game and test it out, in a skirmish or something.


As long as you leave the other files intact, you can replace whatever model you want and still be able to play with everybody else that have OP+ 3.0

Other files in 3.0:
  - shiplist.txt
  - ftrlist.txt
  - shipnames.txt
  - strings.txt
  - model.siz


-- Luc

Bonk

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #72 on: July 31, 2003, 09:08:48 am »
Smokin! Wow, that didn't take long! I can't wait to take a look but I promised to leave the OP+ 2.2 shiplist on the OP Arena for at least a few more weeks.  I'll install it then if I haven't completed my own mod of the SFB_OP shiplist. I'm kind of busy on a job hunt right now, I got two really good prospects on the go. Once I get settled back into a new job I'll probably put some more time in on the mod I'm working on. Your's is getting closer to what I intended with each release, so keep it up and I may not have to do anything at all!

One thing you might want to consider, people may not have the stock files in place when this is installed, thus the files backed up by the installer may not be stock.  In the installer I just created for LB4 I included the stock files in the uninstaller itself, no files are backed up, to avoid that possibility. I guess it's just a design decision, each approach with it's own logic. (The problem with my approach being an update required for each patch of the game, but that will likely come to an end soon for OP and is no longer a problem for EAW) In any case, congratulations on another job well done, as well as setting the standard for use of the NSIS. (Now we just need to get Nuclear Wessels on board...)

May the flying staplers never see the light of day again!    

FatherTed

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #73 on: July 31, 2003, 10:15:06 am »
So far, I love it! One question though. The R-PFT is showing up on mod viewer as a Centurion. Is this correct?
 

Dogmatix!

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #74 on: July 31, 2003, 12:11:34 pm »
Awesome, man...


I dig...


 

Lepton1

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #75 on: July 31, 2003, 12:29:48 pm »
I can't understand all your model choices.  Some appear to be half textured (the fed tug plus for instance).  Others have poor models for which there are clearly superior options.  For instance, you use lord schtupp's fed frig model which is awesome but not his CA model which is one of the best around, equal to athrasis' work.  No P81 excelsior, no WickedZombie CA.  I wish you had chosen the best models around or at least picked a theme (best TOS models, best TMP models) and put them into to mod instead of what seems like a sort of podge-bodge of models of varying detail.  For instance you use P81's Miranda model which is great but then put in another for the NCA which is not nearly as compelling as P81's model. No slight intended toward the modellers or the modder here, but there doesn't seem to be much of a unifying theme in your fed and klink choices where the most models exist and the most care must be taken in making choices.  The other races are well represented in the mod largely due to the fact that few models exist so those are indeed the best available.  Hope this doesn't seem like a slam.  It is great you put this together but I don't get your model choices.

Bonk

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #76 on: July 31, 2003, 02:24:49 pm »
Well now that the new patch is out, I might as well update the OP Arena to OP+ 3.0. Sorry to those on dial-up, but since the new patch is out I have to update the OP Arena and might as well move up to OP+ 3.0 as well. (Neither are terribly large downloads...)

Quote:

 I promised to leave the OP+ 2.2 shiplist on the OP Arena for at least a few more weeks.


 

Strafer

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #77 on: July 31, 2003, 02:35:13 pm »
Not necessarily, Bonk. OP+ 3.0 comes in 2 flavours.
Regular, and extra models. Both are 100% compatible with each other thanks to the installer's settings.

Mr. Hypergol

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #78 on: July 31, 2003, 02:49:09 pm »
 
Quote:

 I can't understand all your model choices.




There is a good explaination of FS's thinking on the subject of model selection on his website.  His choices on models don't necessarily revolve around model quality, but more model "accuracy" with respect to SFB.  Besides, you can just swap out the models he chose for your preferences.  I will probably do that in a few cases.  The critical thing was creating a shiplist that provided the appropriate "SFB based" hull class slots.  That is exactly what FS has done....and I'm rejoicing.  This OP+ 3.0 is the closest we've gotten to the sprit of SFB so far.

Firesoul,  great job.  I'm drueling.  I love the way you "think" man.  Now I'm going to be up really late tonight.......    

AdmiralFrey_XC

  • Guest
Re: OP+ *mod* version 3.0 is ready.
« Reply #79 on: July 31, 2003, 02:59:46 pm »
I wanted to clarify that I am almost 99.9% sure  FireSouls OP Plus 3 is fully compatible with the new OP patch (2.5.4.12) as there were no changes in the shiplist that I am aware of.

I'm sure FS will confirm this

Regards,
« Last Edit: December 31, 1969, 06:00:00 pm by AdmiralFrey_XC »