Topic: OP+ Question  (Read 7540 times)

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Rod O'neal

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Re: OP+ Question
« Reply #40 on: July 28, 2003, 02:00:53 am »
The limited production, or total lack of production as some ships in SFB weren't ever produced, isn't reflected in SFC's shiplist. A ship is either available or it isn't. If you put an R designation it's not going to show in the players builds. Take it out and you'll be offered the ship again.  

FireSoul

  • Guest
Re: OP+ Question
« Reply #41 on: July 28, 2003, 03:18:00 am »
I didn't have to say much..
It's all been said above.
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

Rod O'neal

  • Guest
Re: OP+ Question
« Reply #42 on: July 28, 2003, 09:05:51 am »
Quote:

I didn't have to say much..
It's all been said above.




Did you restrict them on purpose? (The CF and CAD's) Or is that something that should be changed?  

FireSoul

  • Guest
Re: OP+ Question
« Reply #43 on: July 28, 2003, 11:26:18 am »
Quote:

Quote:

I didn't have to say much..
It's all been said above.




Did you restrict them on purpose? (The CF and CAD's) Or is that something that should be changed?  




On purpose. There were something like.. 3 built here.. and 1 built there. It doesn't affect GSA play, and D2 play is tweaked to be more historically accurate.

The CAD's staying restricted: makes no sense to see the entire Federation fleet fly one.. But there is no reason not to have the CFs for all races made normal. What do you guys want?

jimmi7769

  • Guest
Re: OP+ Question
« Reply #44 on: July 28, 2003, 11:46:04 am »
Quote:

Quote:

Quote:

I didn't have to say much..
It's all been said above.




Did you restrict them on purpose? (The CF and CAD's) Or is that something that should be changed?  




On purpose. There were something like.. 3 built here.. and 1 built there. It doesn't affect GSA play, and D2 play is tweaked to be more historically accurate.

The CAD's staying restricted: makes no sense to see the entire Federation fleet fly one.. But there is no reason not to have the CFs for all races made normal. What do you guys want?  




you may as well lift all of the restrictions.  Most of the server admins are going to set it the way they want it anyway, so I'm guessing the only thing you are restricting is the single player campaigns.  Most people aren't going to care much about SFB historical accuracy in single player and just want to fly what they want to fly.  And in that case the whole fed fleet won't be flying a CAD as there is only one guy other than AI.

Is there a way you can restrict it from the AI but let the player pick what ever they want??

FireSoul

  • Guest
Re: OP+ Question
« Reply #45 on: July 28, 2003, 07:30:02 pm »
Quote:


Is there a way you can restrict it from the AI but let the player pick what ever they want??





None that I know of. If you find it, tell me.

jimmi7769

  • Guest
Re: OP+ Question
« Reply #46 on: July 28, 2003, 07:42:48 pm »
Quote:

Quote:


Is there a way you can restrict it from the AI but let the player pick what ever they want??





None that I know of. If you find it, tell me.  




Don't hold your breath, I wouldn't even know where to look.  

Got an SFB question???  I'm your man.  Technical programming stuff about SFC or dyna server???  Your guess is better than mine.

 

FPF_TraceyG

  • Guest
Re: OP+ Question
« Reply #47 on: July 28, 2003, 11:26:33 pm »
Quote:

Quote:


Is there a way you can restrict it from the AI but let the player pick what ever they want??





None that I know of. If you find it, tell me.  




Actually there is a way to do it, but it requires a scripting solution by not enabling certain options when creating AI ships, such as escort or carrier for instance, then setting the ships you want to whatever the AI can't have, in the shiplist.

RazalYllib

  • Guest
Re: OP+ Question
« Reply #48 on: July 28, 2003, 11:26:40 pm »
Firesoul, I think your designation of many of the "novelty" ships is more or less the right thing to do.
I feel that many,if not most, of these designated varients were not "mass" production, but fabricated as needed for specific needs or as part of ongoing R&D,in the SFU, which is the starting off back story for the D2 in general, custom mods notwithstanding of course.

FireSoul

  • Guest
Re: OP+ Question
« Reply #49 on: July 28, 2003, 11:28:33 pm »
yeah.. ;>
Hey, you wanna fly something with 7 drone racks? Take a Z-MDC+. ;>

James Formo

  • Guest
Re: OP+ Question
« Reply #50 on: July 29, 2003, 12:33:15 am »
Ok R=restricted.  Could someone tell me what  M  stands for under special roles?

FireSoul

  • Guest
Re: OP+ Question
« Reply #51 on: July 29, 2003, 01:09:57 am »
Quote:

Ok R=restricted.  Could someone tell me what  M  stands for under special roles?  




Marines. Official Commando Ship.

RazalYllib

  • Guest
Re: OP+ Question
« Reply #52 on: July 29, 2003, 07:36:38 am »
M= Rambo in a can

jdmckinney

  • Guest
Re: OP+ Question
« Reply #53 on: July 29, 2003, 10:20:31 am »
I don't see why all the fast cruisers couldn't be unrestricted. They are fun ships, everyone has them (I think), and they aren't specialty, one-dimensional ships in that they bulk up on one type of system over another (unless you count warp, I guess). In fact, since the fast cruisers served a specific role in the fleet to carry out deep strikes and raids, they were counted on as a crucial part of a fleet.

I would personally not do a D2 campaign without them if I had a say. So, to me it's just another several ships that need to be derestricted before going live.

FireSoul

  • Guest
Re: OP+ Question
« Reply #54 on: July 29, 2003, 01:09:59 pm »
Quote:

I don't see why all the fast cruisers couldn't be unrestricted. They are fun ships, everyone has them (I think), and they aren't specialty, one-dimensional ships in that they bulk up on one type of system over another (unless you count warp, I guess). In fact, since the fast cruisers served a specific role in the fleet to carry out deep strikes and raids, they were counted on as a crucial part of a fleet.

I would personally not do a D2 campaign without them if I had a say. So, to me it's just another several ships that need to be derestricted before going live.  




I don't see a reason why not do that either..
.. uhm..

.. wait-aminute.. aren't you the one that turns on the LDR all the time?

jdmckinney

  • Guest
Re: OP+ Question
« Reply #55 on: July 29, 2003, 02:06:32 pm »
Yeah, that's Moggy's fault -- he keeps asking me nicely. Thing is, I think the LDR and WYN don't belong in larger empires at all -- they should really be in mod campaigns where they occupy their own slots. In the meantime, they just clutter the other empires' lists, at least for someone like me who has to go in and check them all to see which ones should be restricted and which ones should be available. Either way, they're nice to have around, but are a pain to use in a campaign that makes sense. There's no good reason for Klingons and Kzinti, for example, to both have WYN ships just because the hulls are the same. It just doesn't fly in D2. Now, for GSA, it is no big deal. Let's just say I'm conflicted about these two races -- they weren't implemented so they could work well within SFC's existing races when Taldren added them in, but they are certainly fun ships to play. It's a campaign designer's problem.

On the other hand, an entire class of ships that all races have is another thing altogether -- there's no confusion about where they belong, just a decision to be made about whether they are worth making available, all things considered.

Klingon Fanatic

  • Guest
Re: OP+ Question
« Reply #56 on: July 29, 2003, 06:53:54 pm »
Quote:

Yeah, that's Moggy's fault -- he keeps asking me nicely. Thing is, I think the LDR and WYN don't belong in larger empires at all -- they should really be in mod campaigns where they occupy their own slots. In the meantime, they just clutter the other empires' lists, at least for someone like me who has to go in and check them all to see which ones should be restricted and which ones should be available. Either way, they're nice to have around, but are a pain to use in a campaign that makes sense. There's no good reason for Klingons and Kzinti, for example, to both have WYN ships just because the hulls are the same. It just doesn't fly in D2. Now, for GSA, it is no big deal. Let's just say I'm conflicted about these two races -- they weren't implemented so they could work well within SFC's existing races when Taldren added them in, but they are certainly fun ships to play. It's a campaign designer's problem.

On the other hand, an entire class of ships that all races have is another thing altogether -- there's no confusion about where they belong, just a decision to be made about whether they are worth making available, all things considered.  




I get a buggy OP game (can't get past the opening screen and I finally had to reinstall the game!) when I tried to move the LDR (camboro) and WYN (Tigerheart)  to the cartels. I can't get past the opening screen. I agree, Taldren put them in the game and I'd like to see them put at least in the pirate slots that way I'd run into them once in a while as I don't play them in SP otherwise. I do believe Chris Jone successfully moved them though...

FireSoul is there anyway to shift the location of the WYN/LDR? I doubt it would violate your "lets do this if we were Taldren philosophy, that is unless there is something about the pirate races that is too important to over write them.

Qapla!

KF  

jdmckinney

  • Guest
Re: OP+ Question
« Reply #57 on: July 29, 2003, 10:07:42 pm »
Well, they might have been fine as pseudo-pirates before, but now the AI knows how to engine-double. I'd hate to see an LDR Democracy Battlecruiser come at me with doubled engines. I really wish doubling was a .gf setting that could be flipped on or off for each pirate slot, but oh well.

FireSoul

  • Guest
Re: OP+ Question
« Reply #58 on: July 29, 2003, 10:24:47 pm »
Quote:

Quote:

Yeah, that's Moggy's fault -- he keeps asking me nicely. Thing is, I think the LDR and WYN don't belong in larger empires at all -- they should really be in mod campaigns where they occupy their own slots. In the meantime, they just clutter the other empires' lists, at least for someone like me who has to go in and check them all to see which ones should be restricted and which ones should be available. Either way, they're nice to have around, but are a pain to use in a campaign that makes sense. There's no good reason for Klingons and Kzinti, for example, to both have WYN ships just because the hulls are the same. It just doesn't fly in D2. Now, for GSA, it is no big deal. Let's just say I'm conflicted about these two races -- they weren't implemented so they could work well within SFC's existing races when Taldren added them in, but they are certainly fun ships to play. It's a campaign designer's problem.

On the other hand, an entire class of ships that all races have is another thing altogether -- there's no confusion about where they belong, just a decision to be made about whether they are worth making available, all things considered.  




I get a buggy OP game (can't get past the opening screen and I finally had to reinstall the game!) when I tried to move the LDR (camboro) and WYN (Tigerheart)  to the cartels. I can't get past the opening screen. I agree, Taldren put them in the game and I'd like to see them put at least in the pirate slots that way I'd run into them once in a while as I don't play them in SP otherwise. I do believe Chris Jone successfully moved them though...

FireSoul is there anyway to shift the location of the WYN/LDR? I doubt it would violate your "lets do this if we were Taldren philosophy, that is unless there is something about the pirate races that is too important to over write them.

Qapla!

KF  





I haven't even looked at moving races around.. It would be alot of work. Also, I disagree: it's not in the same style as for when the game itself got released.
.. I have an IDEA on how to do it, but it would take a heck of an effort to do.  

FireSoul

  • Guest
Re: OP+ Question
« Reply #59 on: July 29, 2003, 10:25:46 pm »
Quote:

Well, they might have been fine as pseudo-pirates before, but now the AI knows how to engine-double. I'd hate to see an LDR Democracy Battlecruiser come at me with doubled engines. I really wish doubling was a .gf setting that could be flipped on or off for each pirate slot, but oh well.  




David, at least, implemented a single switch that can be put in the sfc.ini.