Topic: I have a small problem. Come and see the pics  (Read 1496 times)

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Unknown Warrior

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I have a small problem. Come and see the pics
« on: July 25, 2003, 07:42:41 pm »
I have textured a ship using 3d studio max5 and converted it to MOD format. When I view the Mod file there are parts missing from the ship.

What have I done wrong? Can some one help me?
 
« Last Edit: July 26, 2003, 03:52:15 pm by Unknown Warrior »

Rogue NineCH

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Re: I have a small problem.
« Reply #1 on: July 25, 2003, 08:47:46 pm »
Can you give a more detailed explanation?

James Formo

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Re: I have a small problem.
« Reply #2 on: July 25, 2003, 08:59:16 pm »
Quote:

Can you give a more detailed explanation?  




Was thinking the same thing.  

Is it the textures that are missing in places or actual parts of the ship?
Any chance of posting an ingame pic?  Perhaps how it looks in max and how it looks as a mod file.

If its a texturing problem I might have an idea or 2.

_RAGE_

  • Guest
Re: I have a small problem.
« Reply #3 on: July 26, 2003, 02:59:37 pm »
Here are the pics of what Unknown Warrior is talking about.

Viewed in Max
 

Viewed in Mod viewer
     

Unknown Warrior

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Re: I have a small problem. Come and see the pics
« Reply #4 on: July 26, 2003, 03:53:34 pm »
bump  

Kreeargh

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Re: I have a small problem. Come and see the pics
« Reply #5 on: July 26, 2003, 05:10:31 pm »
Oh  it looks like you have fliped polys. Im not sure why but if you mirror parts in max it sometimes flips the polys.
  I have hell geting the polys fliped back in max ,  Use m6 to flip the polys back ,
 IF the parts are seperate  is export it to .mod  and it will make a .mod with those seperate parts not a brk mod but a mod that parted out , then i use m6 model editor to flip the polys by useing the rewind option.  
« Last Edit: December 31, 1969, 06:00:00 pm by Kreeargh »

Lord Schtupp

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Re: I have a small problem. Come and see the pics
« Reply #6 on: July 26, 2003, 06:41:29 pm »
Yes it looks like flipped polys on the starboard side for sure, although Im not sure about the port engine that turned white, looks like it lost its material.

This is what I do: I  re-import the exported model back into max then  apply the edit mesh modifier . Then using the polygon or element selection button select the reversed faces , then  click the "Flip Normals" button under the surface properties submenu in the edit mesh modifier menu. I then  re-export the fixed model . Everything should be cool then...

Good Luck!  


     

Lord Schtupp

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Re: I have a small problem. Come and see the pics
« Reply #7 on: July 26, 2003, 06:43:45 pm »
Thats a bad looking fighter btw....

DarkMatrix

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Re: I have a small problem. Come and see the pics
« Reply #8 on: July 27, 2003, 05:36:03 am »
also make sure your textures are: 256x256,512x512,1024x1024 otherwise they show white ingame

DM