Topic: 2.5.4.10 CTD: Admin shuttle vs AI  (Read 10845 times)

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TarMinyatur

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #20 on: July 24, 2003, 07:40:04 am »
Quote:

This is just my opinion, but I don't think modding the game so far out of it's normal playing parameters and then seeing a "bug" that cauaes a CTD is a worthwhile endeavor.

And there is no 360 degree plasma R arc. Even SB have only a 300 degree arc on them for plasma R. Plasma S have a 360 degree arc.




The R-BATS and G-BATS have 360 degree Plas-R's. Anyways, the lack of nominal shields is what triggered the bug, not the weaponry.  

TarMinyatur

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #21 on: July 24, 2003, 07:59:59 am »
Quote:

Care to try with other OP or EAW versions?  




EAW 2.036 has the same bug. I'd bet that 2.002 has it as well.

Lepton1

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #22 on: July 24, 2003, 09:59:30 am »
So I guess an asteroid base (no shields, far as I know) either never uses T-bombs or doesn't have this same problem??

Dogmatix!

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #23 on: July 24, 2003, 10:24:34 am »
Quote:

I agree, it is thoroughly amusing.

I later noticed that trying to reinforce shields on a ship with one or more nominally strength zero shields will CTD. So in order for everything to work properly with t-bombs and reinforcement a ship must have at least strength 2 shields all around. Strength 1 shields don't exist, in fact no odd-numbered shield strengths exist. They're reduced  by 1, likely a result of "fixing" double internals on shields in SFC1.03. The old folks around here remember 72 point shields on the C7.  






Ah...the good ole days...  


 

Rod O'neal

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #24 on: July 24, 2003, 12:09:40 pm »
Quote:

Quote:

Care to try with other OP or EAW versions?  




EAW 2.036 has the same bug. I'd bet that 2.002 has it as well.  




I'm not too sure if this should be called a bug or just a game limitation. Do any of the stock ships/etc. require this "feature"?  

Holocat

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #25 on: July 24, 2003, 03:39:00 pm »
Uh, i'm not *certain* of this, but playing on bonk's server I remember seeing a few instances where an AI will attempt to board AI fighters.  I see the transport graphic, in any event.

Yes, it's a kinda stupid thing for the AI to do, but when, really, has the AI been awarded with high intelligence in this game?  

Anyway, i'll go and see if I can get AI's to board AI fighters again,

Holocat.

TarMinyatur

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #26 on: July 24, 2003, 08:33:01 pm »
Rod O'Neal wrote:

Quote:

I'm not too sure if this should be called a bug or just a game limitation. Do any of the stock ships/etc. require this "feature"?    




You are correct. It is not technically a bug since no stock units in the game can manage to create the conditions that lead to the CTD. It is interesting that unshielded units (monsters and the Asteroid base) have transporters but no t-bomb carrying ability. This was either intentional because Taldren knew about this CTD or it was a fortunate coincidence.

"Game limitation" would have been a better term to use as you suggest.

Thanks.

David Ferrell

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #27 on: July 25, 2003, 11:46:48 am »
Either way it is fixed.

Thanks,

Dave  

SPQR Renegade001

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #28 on: July 25, 2003, 11:59:39 am »
Quote:

Either way it is fixed.
Dave  




Thanks Dave    

Sethan

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #29 on: July 25, 2003, 02:21:03 pm »
Quote:

Either way it is fixed.

Thanks,

Dave  




Go Dave!

I have discovered one more crash bug, though - every time I try to fire a plasma bolt, I get a CTD.

 

Dogmatix!

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #30 on: July 25, 2003, 03:21:18 pm »
Clearly, you were hallucinating....

Sethan

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #31 on: July 25, 2003, 03:35:54 pm »
Quote:

Clearly, you were hallucinating....  




Shhh.  Dave's fixing crash bugs  

Strafer

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #32 on: July 25, 2003, 03:54:46 pm »
... and the award for the "Nice Try" category goes to Sethan.
 

Sethan

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #33 on: July 25, 2003, 04:12:42 pm »
Quote:

... and the award for the "Nice Try" category goes to Sethan.
 




Hey, you can't blame a guy for trying.  

TarMinyatur

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #34 on: July 25, 2003, 11:53:58 pm »
Quote:

Either way it is fixed.

Thanks,

Dave  




Wow. That's fantastic for Andromedan purposes. Thanks.

Toasty0

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #35 on: July 25, 2003, 11:59:28 pm »
Quote:

Quote:

Either way it is fixed.

Thanks,

Dave  




Go Dave!

I have discovered one more crash bug, though - every time I try to fire a plasma bolt, I get a CTD.

   




Huh?!

My bolt works just fine.

Best,
Jerry  

Sethan

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #36 on: July 27, 2003, 04:53:45 am »
Quote:

Quote:

Quote:

Either way it is fixed.

Thanks,

Dave  




Go Dave!

I have discovered one more crash bug, though - every time I try to fire a plasma bolt, I get a CTD.

   




Huh?!

My bolt works just fine.

Best,
Jerry  




I need a copy of the .EXE that Toasty0 is using.

 

James Formo

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #37 on: July 27, 2003, 09:22:04 pm »
Quote:

OK, here's the deal. If a ship (controlled by AI or player) has no shields by design and tries to use a t-bomb then the game will CTD. This means that Andromedans or Borg would be difficult to add to OP. They could get minimal shields to overcome this bug.

Thanks for your help. I'm glad this is a very minor problem.  




I see no problems in giving the borg shields. In fact I think they should have them for 2 reasons.



1. The borg adapt and render weapons at time useless. Fast regenerating shields work best to simulate this.

2. Sure you can make the cube tough by giving it armour and a strong hull. But taking away shields reduces strategy.

btw I make my Borg of the Voyager variety. Which means a cube well match up even with a Fed BB and a Fed BC working together. It would be hard to make TNG Borg that need 30 ships to destroy it. Also no point since you only get 3.

Another point I have is minor bugs do not bother me at all.  I use 2525 OP and have that bug where missles targeting by plasma D wont get tractored. You can mod ships to work with this bug and the added uncertainty makes it interesting.
 
 

Rod O'neal

  • Guest
Re: 2.5.4.10 CTD: Admin shuttle vs AI
« Reply #38 on: July 27, 2003, 09:31:24 pm »
James,
   Have you been drinking today? LOL

TarMinyatur

  • Guest
2.5.4.10 CTD: Admin shuttle vs AI
« Reply #39 on: July 23, 2003, 05:59:48 pm »
I am having difficulty reproducing this bug but I have seen it a handful of times.

Launch an admin shuttle against the AI. Slow down to let the shuttle get between you and the enemy (a slow stripped R-WB+ works well). The AI may try to capture/hit&run the shuttle which causes a CTD (I don't see the transporter effect)...

From the readme:

7) AI tries to board fighters - fixed

I'm not sure if this applies to admins.

Alternatively, it could have something to do with my test ship, the R-DUM, which has no shields and a turn mode of "H"(immobile). I'm trying to reproduce the crash with a regular R-WB+ but haven't yet succeeded though I haven't done a lot of trials.

I'm totally guessing that the new code which prevents the AI from beaming to fighters might conflict with admin shuttles. Maybe it has something to do with plasma...though I doubt the AI would ever fire an EPT/shotgun Plasma at an admin. EDIT: The AI does fire 50 point R-torps at admins!

I need more eyes looking at this phenomenon.

Thanks.  
« Last Edit: July 23, 2003, 06:33:07 pm by TarMinyatur »