Topic: Cloak issue hmmmm  (Read 12307 times)

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GFLOffkey

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Cloak issue hmmmm
« on: February 02, 2003, 12:23:16 pm »
You know they developed cloak detect due to a movie where enterprise made 1 photon that followed ion gas. Well if thats the case then why dont the cloak detect require a special photon only 1 that can be remade by a legendary medical officer and science officer be used instead. And why cant we fire under cloak since that was the whole issue in the movie. SFC3 right now as it stands was made to favor the federation. So allow us to fire undercloak and also make it so they have to make the ion gas photon instead of everything hitting a cloaked ship. Remember they targeted the blast not the ship therefore they never did detect the cloak.  

BaronLupus

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Re: Cloak issue hmmmm
« Reply #1 on: February 02, 2003, 12:38:45 pm »
You're talking about hundreds of years in advancement in sensor technology specifically designed to detect cloak.  Gotta be some balance.  On the other hand improvements in plasma technology would be quite resonable.  What about a manually ejected plasma that then fires on largest target after a delay.  Or seeking plasma?  Captured alien technology bolted on, Borg even.  And last but not least the romulan were feared as small ship fighters in the first fed conflict.  Pseudo fighters?
Envision detecting one large cloaked ship on your sensors, suddenly it drops cloak and turns to 20.  With the carrier then firing plasmas from long range while executing a retrograde maneuver.  The rom tech is ther just not being used imaginatively.  A warbird flying in with a carrier traveling in its wake?

Lupus

Bossman

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Re: Cloak issue hmmmm
« Reply #2 on: February 02, 2003, 01:04:18 pm »
Heh heh, do you want a Tholaron Radiation cannon as well?  That's the only thing missing short of completing your super ship.    

Firestorm

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Re: Cloak issue hmmmm
« Reply #3 on: February 02, 2003, 01:12:28 pm »
There have been many posts regarding how:
  • the anti-cloak is too strong,
  • the cloak is too weak,
  • the phase in/out of cloak takes too long

At this point, I don't see any changes coming patched in that will change any of this.  It keeps a strong advantage to the non-cloaking races, mostly Fed, and a strong disadvantage to the cloaking races, but that is the way most here want it, so be it.....

Blitzkrieg

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Re: Cloak issue hmmmm
« Reply #4 on: February 02, 2003, 01:32:14 pm »
Wait till after the patch to comment...

...whats that the patch?

Not this week :'(

Firestorm

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Re: Cloak issue hmmmm
« Reply #5 on: February 02, 2003, 04:42:14 pm »
I strongly believe that even after the patch the above comments will still apply.  

Aldaron

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Re: Cloak issue hmmmm
« Reply #6 on: February 02, 2003, 04:57:24 pm »
Quote:

You know they developed cloak detect due to a movie where enterprise made 1 photon that followed ion gas. Well if thats the case then why dont the cloak detect require a special photon only 1 that can be remade by a legendary medical officer and science officer be used instead. And why cant we fire under cloak since that was the whole issue in the movie. SFC3 right now as it stands was made to favor the federation. So allow us to fire undercloak and also make it so they have to make the ion gas photon instead of everything hitting a cloaked ship. Remember they targeted the blast not the ship therefore they never did detect the cloak.  




Try watching TOS "Balance of Terror", they didn't use a magic-photon. Simple sensors. Now jump ahead a couple hundred years. Cloaks improve, sensors improve. Many time before ST VI they were able to detect neutrino emmisions from the cloaking device.

Alexander1701

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Re: Cloak issue hmmmm
« Reply #7 on: February 03, 2003, 12:59:07 am »
   You can't use reason on a game like this. It just doesn't work. Especially when it comes to Star Trek and Continuity. Ships being unshielded under cloak came as a result of the TNG episode 'All Good Things...', where a BOP, with the Durass Sisters in command, was using Geordi's VISOR to set their weapons to the enterprise's shield frequency, thus negating their shields (Notice immediately that even an unshielded galaxy could READILY defeat a BOP, but ignoring that). Worf then tells Picard that the Brell class BOP's weakness lie in the fact that they were   decommisioned because of the fatal flaw that cloaking and uncloaking required their shields to drop, a weakness the Empire could not accept.   This has since been adopted as common to all starships. Star Trek cannot be counted upon for continuity. If you STILL don;t believe me, go watch all of the episodes of voyager, count each time a shuttle is lost, then tell me how many shuttles the Intrepid Class holds. Unless the Fedaration has N-Space Shuttlebays, this is a MAJOR continuity error.

Alexander
 

Thanos1

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Re: Cloak issue hmmmm
« Reply #8 on: February 03, 2003, 04:28:36 am »
Quote:


 Ships being unshielded under cloak came as a result of the TNG episode 'All Good Things...', where a BOP, with the Durass Sisters in command, was using Geordi's VISOR to set their weapons to the enterprise's shield frequency, thus negating their shields (Notice immediately that even an unshielded galaxy could READILY defeat a BOP, but ignoring that).





I thought that was in a movie, where the Enterprise-D gets lost. Generations IIRC.

Quote:


If you STILL don;t believe me, go watch all of the episodes of voyager, count each time a shuttle is lost, then tell me how many shuttles the Intrepid Class holds. Unless the Fedaration has N-Space Shuttlebays, this is a MAJOR continuity error.
 




Hey,  I am sure they could have *replicated* a couple of shuttles....

-suleo  

APEXNETHOR

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Re: Cloak issue hmmmm
« Reply #9 on: February 03, 2003, 04:44:22 am »
Quote:

 Ships being unshielded under cloak came as a result of the TNG episode 'All Good Things...', where a BOP, with the Durass Sisters in command, was using Geordi's VISOR to set their weapons to the enterprise's shield frequency, thus negating their shields (Notice immediately that even an unshielded galaxy could READILY defeat a BOP, but ignoring that).    



Actually this piece your speaking of came from the first Star Trek TNG movie  Generations or Star Trek VII and not the TNG's last television episode "All good things". The episode All Good Things was about Q leading Picard on a mystery to solve that had him jumping in and out of the past and future trying to find the pieces of the puzzle of how and why humanity was going to be destroyed. I have it on VHS hehee.  
« Last Edit: February 03, 2003, 04:47:42 am by APEXNETHOR »

Aenigma

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Re: Cloak issue hmmmm
« Reply #10 on: February 03, 2003, 07:22:08 am »

Subspace

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Re: Cloak issue hmmmm
« Reply #11 on: February 03, 2003, 07:34:33 am »
If they dont fix the cloak in the patch (if we get 1) then i will uninstall & not buy anymore Taldren games ... I mean my Roms need help .....

& I have given Taldren many chances by buying all their ST games.....

SFC3 was a major step down  (taticly speaking)   but i still play & I still want a good patch ....  I mean i spent 50 bucks on a beta product .....     lmao   at self    

Aves

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Re: Cloak issue hmmmm
« Reply #12 on: February 03, 2003, 08:06:08 am »
I thought cloak detection (as a common feature) came about during the Dominion war.  The Dominion was using special (maybe not special for them) sensors to hunt for the Defiant (post Alpha Quandrant invasion), eventually the Klingons and Feds reverse engineered the process and by the end of the war it was not a rare feature (PS the Cardassians acquired this method too).

And I think the continuity problem with Picard's statement was the fact that he was saying it was rare for shields to be down, or maybe that BOP dropped thier shields earlier in the cloaking process (IDK).  Since we have Roms talking about this in TNG, Feds in DS9, and Klingons in earlier movies (ie Undiscovered Country) as the way it is.  

Firestorm

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Re: Cloak issue hmmmm
« Reply #13 on: February 03, 2003, 08:33:58 am »
Quote:

If they dont fix the cloak in the patch (if we get 1) then i will uninstall & not buy anymore Taldren games ... I mean my Roms need help .....

& I have given Taldren many chances by buying all their ST games.....

SFC3 was a major step down  (taticly speaking)   but i still play & I still want a good patch ....  I mean i spent 50 bucks on a beta product .....     lmao   at self    




Well, I don't know specifically which fix you are wanting to the cloak, but you might as well repackage up your game and get ready to take it back to your local game swap store.  I don't think you are going to see any significant changes to cloak.

Detection by probes is said to be reduced a bit, but that is about it.  That is nice, but the phase in/out time is the bigger issues, it is far too long a time, and leaves you too vulnerable for way too long a time.  The phase in/out time should be at least cut in half(2 seconds as opposed to the current 4 seconds).

Subspace

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Re: Cloak issue hmmmm
« Reply #14 on: February 03, 2003, 09:00:06 am »
Phase times is what i would like to see changed ,,, but its not just the cloak its alot of things .... I will not try & list them beacause all you got to do is play it ....  

Aenigma

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Re: Cloak issue hmmmm
« Reply #15 on: February 03, 2003, 09:28:23 am »
 
Quote:

 The Dominion was using special (maybe not special for them) sensors to hunt for the Defiant (post Alpha Quandrant invasion),  




I don't think the Romulans would give the Federation a mark 3.3 cloak, or the newer, experimental mark 4. They probably had to stick with the older mark 3.2a. And it isn't strange it was easily detected. This cloaking device requires extra energy when the ship is not green, and since the Defiant was not green (or they must have flown through a space anomaly called 'Green Goo'), it required much energy, probably more than the warpcore could produce. Besides this, Romulan systems work in a vastly different way, which of course also decreases efficiency.

So please don't come running to me to say that because the Defiant was detected, a Romulan Warbird with the latest mark 4 cloak can be easily detected. Uh uh, no way.

It's maybe nice to use these cloak scans against Klingon cloaks (which are mark 3.2a cloaks), but the Romulan cloak is just a little bit too advanced to be detected without a complete tachyon grid.

So if we want that the cloak is true to the series, Romulan mark 4 (which in SFC3 is the lvl5 cloak), should be undetectable. But for balancing reasons, i wouldn't want that either. It would be pure cheddar

Aenigma  

Blitzkrieg

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Re: Cloak issue hmmmm
« Reply #16 on: February 03, 2003, 09:42:25 am »
shut up shut up shut up!!!!! Sorry

Seriously though shut up, this game should never be like the series exactly, if it wasnt possible to detect cloaked ships at all then how lame would it be just sitting there waiting... and waiting... and waiting.... BOOM

If thats how you want it, have decloaking made faster etc impossible to detect good cloaks but simply make it require a lot of power so either

a) you can only stay cloaked for a short time, or
b) your weapons will be underpowered when emerging from cloak, or
c) it requires a set amount of time and power to regenerate the cloak as to force someone to be visible for long enough for the other player to at least fight back.

Please stop trying to make the cloak a complete ubber device, when the patch is released Romulans will hopefuly be a lot stronger.  

Aenigma

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Re: Cloak issue hmmmm
« Reply #17 on: February 03, 2003, 09:49:15 am »
I see you got the point  

Learn how to use it and you'll see it is quite good already (lvl5 cloak that is).
Maybe take half a sec of decloaking times away, but the rest is good enough.

erei'Arrain Aenigma  
« Last Edit: December 31, 1969, 06:00:00 pm by Aenigma »

Thanos1

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Re: Cloak issue hmmmm
« Reply #18 on: February 03, 2003, 12:55:30 pm »
First of all, let me say that in the hands of a decent Rom player, the cloak can be quite effective, as recent tests on Triangle have shown

Having said that, let me point out my biggest problem with romulans. No it's not the cloak, no it's not the plasma hit rate (plasma DOESNT suck by the way), no it's not the disruptors, or the cores.
What is it?

THE HULLS

Yes, the ships. The ONLY competent ship the romulans have is the Raptor. That's it. FF is a joke, DD is a joke, CL is only good as a minelayer, CA is subpar (not a complete disaster, but still can't compete very well with fed counterparts). And, of course, the DN is a joke.
Besides the raptor, all other ships are:
1. Underpowered
2. Undergunned (extremely important if you're Rom. You need a heavy punch)
3. Too slow and too unmaneuverable, especially if you try to make up for #1 or #2.

Viable (pvp) romulan tactics only work with the raptor (at least for me). Warbird and Hawk follow, but are nowhere near it.
In SFC2, more or less all Rom ships packed a heavy punch for their class (partly because plasma was much, much stronger). In sfc3, you pretty much have to wait until you get a raptor to start pvp. In contrast, Feds can pvp quite well from CL upwards (defiant anyone?)

Ok, rant mode off...

-suleo  

ghostcamel

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Re: Cloak issue hmmmm
« Reply #19 on: February 03, 2003, 01:52:00 pm »
I agree with almost all of whats said here, especially the sub-par Romulan hulls comment. And to amplify that, i'd like to remind you that the Federation gets MANY MORE hulls in quantity also. This is something the Romulans and Klingons share. While the Romulans do get the Scimitar, if were talking about pvp its even farther off than the Raptor.

Im not expecting the patch too fundamentally change things. I don't think Taldren has the time (inclination?) to properly fix balance issues. I just expect the probe fix, repairable cloak, working f-Dizz. No to hit% changes, or cloak changes. A pet peeve of mine, no differentiation between the Klingon and Romulan cloaks. The plasma degradation rate won't probably be touched or AV sensitivity. No new hulls. In otherwords, not much.

No. I just think we'll see more rom ships with Fast dizzies aboard, and we'll need em since cloak will still be ineffective.

Hope im wrong tho.

Firestorm

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Re: Cloak issue hmmmm
« Reply #20 on: February 03, 2003, 02:16:02 pm »
Quote:

I agree with almost all of whats said here, especially the sub-par Romulan hulls comment. And to amplify that, i'd like to remind you that the Federation gets MANY MORE hulls in quantity also. This is something the Romulans and Klingons share. While the Romulans do get the Scimitar, if were talking about pvp its even farther off than the Raptor.

Im not expecting the patch too fundamentally change things. I don't think Taldren has the time (inclination?) to properly fix balance issues. I just expect the probe fix, repairable cloak, working f-Dizz. No to hit% changes, or cloak changes. A pet peeve of mine, no differentiation between the Klingon and Romulan cloaks. The plasma degradation rate won't probably be touched or AV sensitivity. No new hulls. In otherwords, not much.

No. I just think we'll see more rom ships with Fast dizzies aboard, and we'll need em since cloak will still be ineffective.

Hope im wrong tho.  




Not wrong, I think you are pretty much right on....

SirWilliam

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Re: Cloak issue hmmmm
« Reply #21 on: February 03, 2003, 09:13:27 pm »
Quote:

First of all, let me say that in the hands of a decent Rom player, the cloak can be quite effective, as recent tests on Triangle have shown






Glad to have been the guinea pig for the Romulan fleet.    

I am trying to come up with a few mods to my Vor'cha to give you a more interesting challenge Suleo (& Bhaal and Eminar.)  My first time fighting a human Raptor last night... I'd say that ship more than makes up for the deficiencies of your smaller hulls.

I might also add that I don't think any time needs to be taken off the cloak/decloak interval.  After 2 HETs, getting into position on a decloaking Rom is next to impossible (as I found out) when the Rom knows what he's doing.

Time to limp back to the shipyard for refitting in my scarred Vor'cha...

 

Whiplash

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Re: Cloak issue hmmmm
« Reply #22 on: February 04, 2003, 09:27:15 am »
If we are to accept the events of Nemesis, we should be able to fire our weapons off into space in random directions, and some of those random shots should hit nearby cloaked ships. The Scimitar and its "perfect" cloak got nailed many times. If that happens, there is a narrow window where enough of a position lock is maintained that other weapons can fire at it too.

I'd love to be able to wiggle my butt around and spray fire along whatever I deem to be the most likely approach of the cloaking ship. Even in the early days, Kirk was blasting the area with fire around the Rom, and getting damage in while it was cloaked. A lot of damage.

But we can't fire at all without a lock.  Wouldn't it be interesting? Then the cloakers could try to time their attack to fit in while weapons are recharging on the quarry.

Give us torpedoes that can track impulse trails also. It was easy technology to cobble together a good 50+ years before TNG.

W.

 

Robb Stark

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Re: Cloak issue hmmmm
« Reply #23 on: February 04, 2003, 11:17:14 am »
The original cloak in "Balance of Terror" was meant to simulate the tension and drama submarine vs. destroyer battle, and managed to do this very well.  The destroyer counterpart (i.e., Enterprise ) had the advantage of speed and could fire a lot of weapons, while the submarine counterpart (the Romulan) had a really deadly torpedo and stealth.  

So far, there hasn't really been a real approximation of the "depth charge" strategy that you saw Kirk use with his... er... photons (the glaring continuity error in that episode was that they called them phasers, but it was clear they were photon torpedoes).  The detonating photons have also been shown in several episodes of TNG as well (where they set Photons to blow at a certain distance).  SFB's Proximity Fuse was meant to simulate this, but never quite did.  

I think it would be really cool to be able to fire a different proximity torp that you could detonate with a button push at the distance you choose - the torp would have to move more slowly so you could judge the distance better.  It would go off sort of like a mine, although assuredly not as powerful.  Phasers that sweep their firing arcs for low damage to what they hit would also be cool (I think they should have a certain percentage chance of hitting the target even if they "touch" it - not automatic).  I think this would be much more interesting than the current anti-cloak sensor system.

Of course, if you were to design an anti-cloak weapon, something like a big space firework would really be the way to go.  You toss it out there and it sends debris in every direction - dust-sized particles are all you need.  Once that debris connects with something, you open fire on that spot.  Dust bombs would be light, cheap, and cost pretty much nothing in power.  

Blitzkrieg

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Re: Cloak issue hmmmm
« Reply #24 on: February 04, 2003, 01:27:09 pm »
Interesting idea, its so much of a maths game or simulation with finding cloaked ships. Its no fun for the cloaker or the guy just waiting around to get there port or starboard shields taken down. This is why it feel so inballanced as no one can really do much other than the basics to detect or to avoid being detected, this will be a bit much for Taldren to add to the game though.

Aenigma

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Re: Cloak issue hmmmm
« Reply #25 on: February 04, 2003, 02:01:15 pm »
 
Quote:

Interesting idea, its so much of a maths game or simulation with finding cloaked ships. Its no fun for the cloaker or the guy just waiting around to get there port or starboard shields taken down. This is why it feel so inballanced as no one can really do much other than the basics to detect or to avoid being detected, this will be a bit much for Taldren to add to the game though.  




I must say that you are right that playing against a cloaker is some sort of a chess game, but i don't think you're right when you say that it is no fun for the cloaker to blast shields away. I've got first-hand experience that it can really be great fun to blast someones side shields, or aft shields. Less fun probably for the guy in the other ship, but hey i'm a romulan. I totally don't care about other, inferior lifeforms, like runaway klingons and renegade feds.

Yesterday i took down a klingon in vor'cha who said warbirds are no match for vor'chas. The saddest thing for him was that he happened to attack ME when flying  a warbird. That's what you get when you underestimate your enemy

erei'Arrain Aenigma

 

KD4

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Re: Cloak issue hmmmm
« Reply #26 on: February 04, 2003, 03:10:56 pm »
Quote:

 
Quote:

Interesting idea, its so much of a maths game or simulation with finding cloaked ships. Its no fun for the cloaker or the guy just waiting around to get there port or starboard shields taken down. This is why it feel so inballanced as no one can really do much other than the basics to detect or to avoid being detected, this will be a bit much for Taldren to add to the game though.  




I must say that you are right that playing against a cloaker is some sort of a chess game, but i don't think you're right when you say that it is no fun for the cloaker to blast shields away. I've got first-hand experience that it can really be great fun to blast someones side shields, or aft shields. Less fun probably for the guy in the other ship, but hey i'm a romulan. I totally don't care about other, inferior lifeforms, like runaway klingons and renegade feds.

Yesterday i took down a klingon in vor'cha who said warbirds are no match for vor'chas. The saddest thing for him was that he happened to attack ME when flying  a warbird. That's what you get when you underestimate your enemy

erei'Arrain Aenigma

   




dam he must have been a n00b. i find that a vor'cha and a raptor are pretty well matched.  

Thanos1

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Re: Cloak issue hmmmm
« Reply #27 on: February 04, 2003, 03:22:17 pm »
He said Warbird, not Raptor  

IMO, the Raptor is *the best* BCH in the game. It has the ability to take down higher class ships (galaxy, sovereign, negvar), can definately hold its own and emerge victorious against the other BCHs, and has a decent chance of surviving a 2v1 (vs a BCH and a CL).

-suleo  
« Last Edit: February 04, 2003, 03:36:13 pm by Thanos1 »

Aenigma

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Re: Cloak issue hmmmm
« Reply #28 on: February 04, 2003, 04:20:14 pm »
My Warbird can be just as painful as a raptor. I've got no problem against big ships either. It is a shame that i'm stuck in battle at the moment on Triangle, otherwise i could have shown you my Warbird tomorrow (i'm still in a Raptor there, i have a Warbird on server B). You should see me engage two sovs at a time with this baby.

erei'Arrain Aenigma

And by the way, he wasn't a noob, but i'm just better at equipping and flying my ship (my Romulan arrogancy is playing up again ).  

Thanos1

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Re: Cloak issue hmmmm
« Reply #29 on: February 04, 2003, 04:25:58 pm »
Quote:

If we are to accept the events of Nemesis, we should be able to fire our weapons off into space in random directions, and some of those random shots should hit nearby cloaked ships. The Scimitar and its "perfect" cloak got nailed many times. If that happens, there is a narrow window where enough of a position lock is maintained that other weapons can fire at it too.

 





If we are to accept the events of Nemesis, then:
-The scimitar has hmm, 52 disruptors. It is implied that it also has enough power to use them, so that would be a core1000
-27 photons. When did the roms get photons???? Anyway, make that 27 heavy plasma torpedoes
-The scimitar can cloak AND fire AND have shields at the same time

 
Quote:


Give us torpedoes that can track impulse trails also. It was easy technology to cobble together a good 50+ years before TNG.





Right on, I say. Bring back the plasma-R! 50 points of damage, and seeking ability. It was an existing technology 100 years before TNG. What happened to iit?


-suleo  

Robb Stark

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Re: Cloak issue hmmmm
« Reply #30 on: February 04, 2003, 05:28:58 pm »
Quote:



If we are to accept the events of Nemesis, then:
-The scimitar has hmm, 52 disruptors. It is implied that it also has enough power to use them, so that would be a core1000
-27 photons. When did the roms get photons???? Anyway, make that 27 heavy plasma torpedoes
-The scimitar can cloak AND fire AND have shields at the same time





Ugh... let's not start that.  Shall we count the tubes on every ship now?  How many phasers does the Sovereign class have?  How many photons can a Galaxy launch at one time?  I've seen complaints about every ship class on the forums so far as compared to their tech manual specs.

 
Quote:


Right on, I say. Bring back the plasma-R! 50 points of damage, and seeking ability. It was an existing technology 100 years before TNG. What happened to iit?
-suleo  




You're welcome to it.  If you think you can make use of a weapon that travels at about speed 34 and dissipates quickly after range 15 in this era of warp speed, longer range weapons, and K'Vorts that cruise at speeds greater than 50, then I'd be very impressed.  

Don't get me wrong, I'm all for the return of some kind of seeking weapon, but the old SFB-style drones and plasmas don't really stand a chance in this brave new world.  

Thanos1

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Re: Cloak issue hmmmm
« Reply #31 on: February 04, 2003, 06:42:09 pm »
My point, Robb, which I think you missed is that:

If you start bitching and moaning about the poor Feds not having showlike abilities, then, in the interest of 'balance' (whatever), you should give all other races their showlike abilities.

As for the plasma-R: Whiplash mentioned a 50 year old *FED* technology that's non existent in SFC3. I pointed out a 50 year old *ROM* technology that's non existent in SFC3. The reason is the same as the first argument.

By the way, 'new-era' plasmas also dissipate. They are also pretty poor at hitting targets at range 40, with av 20, and at warp. A flaw that is definately NOT found in the quantum torpedoes.

-suleo  
« Last Edit: February 04, 2003, 06:44:40 pm by Thanos1 »

Blitzkrieg

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Re: Cloak issue hmmmm
« Reply #32 on: February 04, 2003, 06:59:36 pm »
Man ive just seen Nemesis and wtf Data dies and that Scmiter ship is pathetic, they really need to end the movies here before they kill the fantasy off completly. Essentialy though the movie highlighted that there are other ways of detecting cloaked ships, there was only one perfect cloaked ship.

Futhermore, if you fired when cloked you would be detected, simple as that even a n00b could do it

Robb Stark

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Re: Cloak issue hmmmm
« Reply #33 on: February 04, 2003, 07:38:04 pm »
Quote:

My point, Robb, which I think you missed is that:

If you start bitching and moaning about the poor Feds not having showlike abilities, then, in the interest of 'balance' (whatever), you should give all other races their showlike abilities.





Ah.  Well, then I agree.

Quote:


As for the plasma-R: Whiplash mentioned a 50 year old *FED* technology that's non existent in SFC3. I pointed out a 50 year old *ROM* technology that's non existent in SFC3. The reason is the same as the first argument.

By the way, 'new-era' plasmas also dissipate. They are also pretty poor at hitting targets at range 40, with av 20, and at warp. A flaw that is definately NOT found in the quantum torpedoes.
-suleo  




Yes, well, I agree that current plasmas could use some help.  I mean, even if they're mean to be close-ranged weapons, they should reliably hit at close range, which they currently do not.  All right, so I wasn't reading your post very carefully, or my Irony Sensors are offline or something.    

Alexander1701

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Re: Cloak issue hmmmm
« Reply #34 on: February 05, 2003, 12:39:59 am »
  In regards to the Romulan hull complaint, I would differ on a small matter. The Romulan FF is actually very good (for an FF). And in the hands of a true Romulan master (there are few), the Warbird IS better than the Raptor, though not by much. This only applies to an all-legendary crew, and the very best Romulan players. And its only marginally better.

Alexander
 

Aves

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Re: Cloak issue hmmmm
« Reply #35 on: February 05, 2003, 07:35:49 pm »
First of all I would appreciate not having words put in my mouth Aenigma

"So please don't come running to me to say that because the Defiant was detected, a Romulan Warbird with the latest mark 4 cloak can be easily detected. Uh uh, no way."

Second, I was simply stating another avenue and method for detecting cloaks, and why it COULD be justified as being accessible to everyone.... since that was the topic at the time of my reply (please see thread starter).

I didn't say ANYTHING about cloak detection in the game, how it applies to Roms etc.  Sorry for the apparent confusion, and I hope the view's fine from the soapbox.


 

Aenigma

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Re: Cloak issue hmmmm
« Reply #36 on: February 06, 2003, 08:01:01 am »
I have a really good view from up here. Thanks.  

*looking around*

Where's everybody? Commander, activate cloak detection, they must be somewhere around!

Sorry about that, it wasn't meant as a personal attack of some sort.

Aenigma  

Aves

  • Guest
Re: Cloak issue hmmmm
« Reply #37 on: February 08, 2003, 07:42:55 pm »
Wow! (What was I up to Wednesday?!).  

No biggy Aenigma, my post was too harsh sounding.  I lurk in and out of 3 different forums and I had just came from the MOO]|[  forum, which always puts me in a bad mood.

 

GFLOffkey

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Cloak issue hmmmm
« Reply #38 on: February 02, 2003, 12:23:16 pm »
You know they developed cloak detect due to a movie where enterprise made 1 photon that followed ion gas. Well if thats the case then why dont the cloak detect require a special photon only 1 that can be remade by a legendary medical officer and science officer be used instead. And why cant we fire under cloak since that was the whole issue in the movie. SFC3 right now as it stands was made to favor the federation. So allow us to fire undercloak and also make it so they have to make the ion gas photon instead of everything hitting a cloaked ship. Remember they targeted the blast not the ship therefore they never did detect the cloak.  

BaronLupus

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Re: Cloak issue hmmmm
« Reply #39 on: February 02, 2003, 12:38:45 pm »
You're talking about hundreds of years in advancement in sensor technology specifically designed to detect cloak.  Gotta be some balance.  On the other hand improvements in plasma technology would be quite resonable.  What about a manually ejected plasma that then fires on largest target after a delay.  Or seeking plasma?  Captured alien technology bolted on, Borg even.  And last but not least the romulan were feared as small ship fighters in the first fed conflict.  Pseudo fighters?
Envision detecting one large cloaked ship on your sensors, suddenly it drops cloak and turns to 20.  With the carrier then firing plasmas from long range while executing a retrograde maneuver.  The rom tech is ther just not being used imaginatively.  A warbird flying in with a carrier traveling in its wake?

Lupus

Bossman

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Re: Cloak issue hmmmm
« Reply #40 on: February 02, 2003, 01:04:18 pm »
Heh heh, do you want a Tholaron Radiation cannon as well?  That's the only thing missing short of completing your super ship.    

Firestorm

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Re: Cloak issue hmmmm
« Reply #41 on: February 02, 2003, 01:12:28 pm »
There have been many posts regarding how:
  • the anti-cloak is too strong,
  • the cloak is too weak,
  • the phase in/out of cloak takes too long

At this point, I don't see any changes coming patched in that will change any of this.  It keeps a strong advantage to the non-cloaking races, mostly Fed, and a strong disadvantage to the cloaking races, but that is the way most here want it, so be it.....

Blitzkrieg

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Re: Cloak issue hmmmm
« Reply #42 on: February 02, 2003, 01:32:14 pm »
Wait till after the patch to comment...

...whats that the patch?

Not this week :'(

Firestorm

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Re: Cloak issue hmmmm
« Reply #43 on: February 02, 2003, 04:42:14 pm »
I strongly believe that even after the patch the above comments will still apply.  

Aldaron

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Re: Cloak issue hmmmm
« Reply #44 on: February 02, 2003, 04:57:24 pm »
Quote:

You know they developed cloak detect due to a movie where enterprise made 1 photon that followed ion gas. Well if thats the case then why dont the cloak detect require a special photon only 1 that can be remade by a legendary medical officer and science officer be used instead. And why cant we fire under cloak since that was the whole issue in the movie. SFC3 right now as it stands was made to favor the federation. So allow us to fire undercloak and also make it so they have to make the ion gas photon instead of everything hitting a cloaked ship. Remember they targeted the blast not the ship therefore they never did detect the cloak.  




Try watching TOS "Balance of Terror", they didn't use a magic-photon. Simple sensors. Now jump ahead a couple hundred years. Cloaks improve, sensors improve. Many time before ST VI they were able to detect neutrino emmisions from the cloaking device.

Alexander1701

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Re: Cloak issue hmmmm
« Reply #45 on: February 03, 2003, 12:59:07 am »
   You can't use reason on a game like this. It just doesn't work. Especially when it comes to Star Trek and Continuity. Ships being unshielded under cloak came as a result of the TNG episode 'All Good Things...', where a BOP, with the Durass Sisters in command, was using Geordi's VISOR to set their weapons to the enterprise's shield frequency, thus negating their shields (Notice immediately that even an unshielded galaxy could READILY defeat a BOP, but ignoring that). Worf then tells Picard that the Brell class BOP's weakness lie in the fact that they were   decommisioned because of the fatal flaw that cloaking and uncloaking required their shields to drop, a weakness the Empire could not accept.   This has since been adopted as common to all starships. Star Trek cannot be counted upon for continuity. If you STILL don;t believe me, go watch all of the episodes of voyager, count each time a shuttle is lost, then tell me how many shuttles the Intrepid Class holds. Unless the Fedaration has N-Space Shuttlebays, this is a MAJOR continuity error.

Alexander
 

Thanos1

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Re: Cloak issue hmmmm
« Reply #46 on: February 03, 2003, 04:28:36 am »
Quote:


 Ships being unshielded under cloak came as a result of the TNG episode 'All Good Things...', where a BOP, with the Durass Sisters in command, was using Geordi's VISOR to set their weapons to the enterprise's shield frequency, thus negating their shields (Notice immediately that even an unshielded galaxy could READILY defeat a BOP, but ignoring that).





I thought that was in a movie, where the Enterprise-D gets lost. Generations IIRC.

Quote:


If you STILL don;t believe me, go watch all of the episodes of voyager, count each time a shuttle is lost, then tell me how many shuttles the Intrepid Class holds. Unless the Fedaration has N-Space Shuttlebays, this is a MAJOR continuity error.
 




Hey,  I am sure they could have *replicated* a couple of shuttles....

-suleo  

APEXNETHOR

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Re: Cloak issue hmmmm
« Reply #47 on: February 03, 2003, 04:44:22 am »
Quote:

 Ships being unshielded under cloak came as a result of the TNG episode 'All Good Things...', where a BOP, with the Durass Sisters in command, was using Geordi's VISOR to set their weapons to the enterprise's shield frequency, thus negating their shields (Notice immediately that even an unshielded galaxy could READILY defeat a BOP, but ignoring that).    



Actually this piece your speaking of came from the first Star Trek TNG movie  Generations or Star Trek VII and not the TNG's last television episode "All good things". The episode All Good Things was about Q leading Picard on a mystery to solve that had him jumping in and out of the past and future trying to find the pieces of the puzzle of how and why humanity was going to be destroyed. I have it on VHS hehee.  
« Last Edit: February 03, 2003, 04:47:42 am by APEXNETHOR »

Aenigma

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Re: Cloak issue hmmmm
« Reply #48 on: February 03, 2003, 07:22:08 am »

Subspace

  • Guest
Re: Cloak issue hmmmm
« Reply #49 on: February 03, 2003, 07:34:33 am »
If they dont fix the cloak in the patch (if we get 1) then i will uninstall & not buy anymore Taldren games ... I mean my Roms need help .....

& I have given Taldren many chances by buying all their ST games.....

SFC3 was a major step down  (taticly speaking)   but i still play & I still want a good patch ....  I mean i spent 50 bucks on a beta product .....     lmao   at self    

Aves

  • Guest
Re: Cloak issue hmmmm
« Reply #50 on: February 03, 2003, 08:06:08 am »
I thought cloak detection (as a common feature) came about during the Dominion war.  The Dominion was using special (maybe not special for them) sensors to hunt for the Defiant (post Alpha Quandrant invasion), eventually the Klingons and Feds reverse engineered the process and by the end of the war it was not a rare feature (PS the Cardassians acquired this method too).

And I think the continuity problem with Picard's statement was the fact that he was saying it was rare for shields to be down, or maybe that BOP dropped thier shields earlier in the cloaking process (IDK).  Since we have Roms talking about this in TNG, Feds in DS9, and Klingons in earlier movies (ie Undiscovered Country) as the way it is.  

Firestorm

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Re: Cloak issue hmmmm
« Reply #51 on: February 03, 2003, 08:33:58 am »
Quote:

If they dont fix the cloak in the patch (if we get 1) then i will uninstall & not buy anymore Taldren games ... I mean my Roms need help .....

& I have given Taldren many chances by buying all their ST games.....

SFC3 was a major step down  (taticly speaking)   but i still play & I still want a good patch ....  I mean i spent 50 bucks on a beta product .....     lmao   at self    




Well, I don't know specifically which fix you are wanting to the cloak, but you might as well repackage up your game and get ready to take it back to your local game swap store.  I don't think you are going to see any significant changes to cloak.

Detection by probes is said to be reduced a bit, but that is about it.  That is nice, but the phase in/out time is the bigger issues, it is far too long a time, and leaves you too vulnerable for way too long a time.  The phase in/out time should be at least cut in half(2 seconds as opposed to the current 4 seconds).

Subspace

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Re: Cloak issue hmmmm
« Reply #52 on: February 03, 2003, 09:00:06 am »
Phase times is what i would like to see changed ,,, but its not just the cloak its alot of things .... I will not try & list them beacause all you got to do is play it ....  

Aenigma

  • Guest
Re: Cloak issue hmmmm
« Reply #53 on: February 03, 2003, 09:28:23 am »
 
Quote:

 The Dominion was using special (maybe not special for them) sensors to hunt for the Defiant (post Alpha Quandrant invasion),  




I don't think the Romulans would give the Federation a mark 3.3 cloak, or the newer, experimental mark 4. They probably had to stick with the older mark 3.2a. And it isn't strange it was easily detected. This cloaking device requires extra energy when the ship is not green, and since the Defiant was not green (or they must have flown through a space anomaly called 'Green Goo'), it required much energy, probably more than the warpcore could produce. Besides this, Romulan systems work in a vastly different way, which of course also decreases efficiency.

So please don't come running to me to say that because the Defiant was detected, a Romulan Warbird with the latest mark 4 cloak can be easily detected. Uh uh, no way.

It's maybe nice to use these cloak scans against Klingon cloaks (which are mark 3.2a cloaks), but the Romulan cloak is just a little bit too advanced to be detected without a complete tachyon grid.

So if we want that the cloak is true to the series, Romulan mark 4 (which in SFC3 is the lvl5 cloak), should be undetectable. But for balancing reasons, i wouldn't want that either. It would be pure cheddar

Aenigma  

Blitzkrieg

  • Guest
Re: Cloak issue hmmmm
« Reply #54 on: February 03, 2003, 09:42:25 am »
shut up shut up shut up!!!!! Sorry

Seriously though shut up, this game should never be like the series exactly, if it wasnt possible to detect cloaked ships at all then how lame would it be just sitting there waiting... and waiting... and waiting.... BOOM

If thats how you want it, have decloaking made faster etc impossible to detect good cloaks but simply make it require a lot of power so either

a) you can only stay cloaked for a short time, or
b) your weapons will be underpowered when emerging from cloak, or
c) it requires a set amount of time and power to regenerate the cloak as to force someone to be visible for long enough for the other player to at least fight back.

Please stop trying to make the cloak a complete ubber device, when the patch is released Romulans will hopefuly be a lot stronger.  

Aenigma

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Re: Cloak issue hmmmm
« Reply #55 on: February 03, 2003, 09:49:15 am »
I see you got the point  

Learn how to use it and you'll see it is quite good already (lvl5 cloak that is).
Maybe take half a sec of decloaking times away, but the rest is good enough.

erei'Arrain Aenigma  
« Last Edit: December 31, 1969, 06:00:00 pm by Aenigma »

Thanos1

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Re: Cloak issue hmmmm
« Reply #56 on: February 03, 2003, 12:55:30 pm »
First of all, let me say that in the hands of a decent Rom player, the cloak can be quite effective, as recent tests on Triangle have shown

Having said that, let me point out my biggest problem with romulans. No it's not the cloak, no it's not the plasma hit rate (plasma DOESNT suck by the way), no it's not the disruptors, or the cores.
What is it?

THE HULLS

Yes, the ships. The ONLY competent ship the romulans have is the Raptor. That's it. FF is a joke, DD is a joke, CL is only good as a minelayer, CA is subpar (not a complete disaster, but still can't compete very well with fed counterparts). And, of course, the DN is a joke.
Besides the raptor, all other ships are:
1. Underpowered
2. Undergunned (extremely important if you're Rom. You need a heavy punch)
3. Too slow and too unmaneuverable, especially if you try to make up for #1 or #2.

Viable (pvp) romulan tactics only work with the raptor (at least for me). Warbird and Hawk follow, but are nowhere near it.
In SFC2, more or less all Rom ships packed a heavy punch for their class (partly because plasma was much, much stronger). In sfc3, you pretty much have to wait until you get a raptor to start pvp. In contrast, Feds can pvp quite well from CL upwards (defiant anyone?)

Ok, rant mode off...

-suleo  

ghostcamel

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Re: Cloak issue hmmmm
« Reply #57 on: February 03, 2003, 01:52:00 pm »
I agree with almost all of whats said here, especially the sub-par Romulan hulls comment. And to amplify that, i'd like to remind you that the Federation gets MANY MORE hulls in quantity also. This is something the Romulans and Klingons share. While the Romulans do get the Scimitar, if were talking about pvp its even farther off than the Raptor.

Im not expecting the patch too fundamentally change things. I don't think Taldren has the time (inclination?) to properly fix balance issues. I just expect the probe fix, repairable cloak, working f-Dizz. No to hit% changes, or cloak changes. A pet peeve of mine, no differentiation between the Klingon and Romulan cloaks. The plasma degradation rate won't probably be touched or AV sensitivity. No new hulls. In otherwords, not much.

No. I just think we'll see more rom ships with Fast dizzies aboard, and we'll need em since cloak will still be ineffective.

Hope im wrong tho.

Firestorm

  • Guest
Re: Cloak issue hmmmm
« Reply #58 on: February 03, 2003, 02:16:02 pm »
Quote:

I agree with almost all of whats said here, especially the sub-par Romulan hulls comment. And to amplify that, i'd like to remind you that the Federation gets MANY MORE hulls in quantity also. This is something the Romulans and Klingons share. While the Romulans do get the Scimitar, if were talking about pvp its even farther off than the Raptor.

Im not expecting the patch too fundamentally change things. I don't think Taldren has the time (inclination?) to properly fix balance issues. I just expect the probe fix, repairable cloak, working f-Dizz. No to hit% changes, or cloak changes. A pet peeve of mine, no differentiation between the Klingon and Romulan cloaks. The plasma degradation rate won't probably be touched or AV sensitivity. No new hulls. In otherwords, not much.

No. I just think we'll see more rom ships with Fast dizzies aboard, and we'll need em since cloak will still be ineffective.

Hope im wrong tho.  




Not wrong, I think you are pretty much right on....

SirWilliam

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Re: Cloak issue hmmmm
« Reply #59 on: February 03, 2003, 09:13:27 pm »
Quote:

First of all, let me say that in the hands of a decent Rom player, the cloak can be quite effective, as recent tests on Triangle have shown






Glad to have been the guinea pig for the Romulan fleet.    

I am trying to come up with a few mods to my Vor'cha to give you a more interesting challenge Suleo (& Bhaal and Eminar.)  My first time fighting a human Raptor last night... I'd say that ship more than makes up for the deficiencies of your smaller hulls.

I might also add that I don't think any time needs to be taken off the cloak/decloak interval.  After 2 HETs, getting into position on a decloaking Rom is next to impossible (as I found out) when the Rom knows what he's doing.

Time to limp back to the shipyard for refitting in my scarred Vor'cha...

 

Whiplash

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Re: Cloak issue hmmmm
« Reply #60 on: February 04, 2003, 09:27:15 am »
If we are to accept the events of Nemesis, we should be able to fire our weapons off into space in random directions, and some of those random shots should hit nearby cloaked ships. The Scimitar and its "perfect" cloak got nailed many times. If that happens, there is a narrow window where enough of a position lock is maintained that other weapons can fire at it too.

I'd love to be able to wiggle my butt around and spray fire along whatever I deem to be the most likely approach of the cloaking ship. Even in the early days, Kirk was blasting the area with fire around the Rom, and getting damage in while it was cloaked. A lot of damage.

But we can't fire at all without a lock.  Wouldn't it be interesting? Then the cloakers could try to time their attack to fit in while weapons are recharging on the quarry.

Give us torpedoes that can track impulse trails also. It was easy technology to cobble together a good 50+ years before TNG.

W.

 

Robb Stark

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Re: Cloak issue hmmmm
« Reply #61 on: February 04, 2003, 11:17:14 am »
The original cloak in "Balance of Terror" was meant to simulate the tension and drama submarine vs. destroyer battle, and managed to do this very well.  The destroyer counterpart (i.e., Enterprise ) had the advantage of speed and could fire a lot of weapons, while the submarine counterpart (the Romulan) had a really deadly torpedo and stealth.  

So far, there hasn't really been a real approximation of the "depth charge" strategy that you saw Kirk use with his... er... photons (the glaring continuity error in that episode was that they called them phasers, but it was clear they were photon torpedoes).  The detonating photons have also been shown in several episodes of TNG as well (where they set Photons to blow at a certain distance).  SFB's Proximity Fuse was meant to simulate this, but never quite did.  

I think it would be really cool to be able to fire a different proximity torp that you could detonate with a button push at the distance you choose - the torp would have to move more slowly so you could judge the distance better.  It would go off sort of like a mine, although assuredly not as powerful.  Phasers that sweep their firing arcs for low damage to what they hit would also be cool (I think they should have a certain percentage chance of hitting the target even if they "touch" it - not automatic).  I think this would be much more interesting than the current anti-cloak sensor system.

Of course, if you were to design an anti-cloak weapon, something like a big space firework would really be the way to go.  You toss it out there and it sends debris in every direction - dust-sized particles are all you need.  Once that debris connects with something, you open fire on that spot.  Dust bombs would be light, cheap, and cost pretty much nothing in power.  

Blitzkrieg

  • Guest
Re: Cloak issue hmmmm
« Reply #62 on: February 04, 2003, 01:27:09 pm »
Interesting idea, its so much of a maths game or simulation with finding cloaked ships. Its no fun for the cloaker or the guy just waiting around to get there port or starboard shields taken down. This is why it feel so inballanced as no one can really do much other than the basics to detect or to avoid being detected, this will be a bit much for Taldren to add to the game though.

Aenigma

  • Guest
Re: Cloak issue hmmmm
« Reply #63 on: February 04, 2003, 02:01:15 pm »
 
Quote:

Interesting idea, its so much of a maths game or simulation with finding cloaked ships. Its no fun for the cloaker or the guy just waiting around to get there port or starboard shields taken down. This is why it feel so inballanced as no one can really do much other than the basics to detect or to avoid being detected, this will be a bit much for Taldren to add to the game though.  




I must say that you are right that playing against a cloaker is some sort of a chess game, but i don't think you're right when you say that it is no fun for the cloaker to blast shields away. I've got first-hand experience that it can really be great fun to blast someones side shields, or aft shields. Less fun probably for the guy in the other ship, but hey i'm a romulan. I totally don't care about other, inferior lifeforms, like runaway klingons and renegade feds.

Yesterday i took down a klingon in vor'cha who said warbirds are no match for vor'chas. The saddest thing for him was that he happened to attack ME when flying  a warbird. That's what you get when you underestimate your enemy

erei'Arrain Aenigma

 

KD4

  • Guest
Re: Cloak issue hmmmm
« Reply #64 on: February 04, 2003, 03:10:56 pm »
Quote:

 
Quote:

Interesting idea, its so much of a maths game or simulation with finding cloaked ships. Its no fun for the cloaker or the guy just waiting around to get there port or starboard shields taken down. This is why it feel so inballanced as no one can really do much other than the basics to detect or to avoid being detected, this will be a bit much for Taldren to add to the game though.  




I must say that you are right that playing against a cloaker is some sort of a chess game, but i don't think you're right when you say that it is no fun for the cloaker to blast shields away. I've got first-hand experience that it can really be great fun to blast someones side shields, or aft shields. Less fun probably for the guy in the other ship, but hey i'm a romulan. I totally don't care about other, inferior lifeforms, like runaway klingons and renegade feds.

Yesterday i took down a klingon in vor'cha who said warbirds are no match for vor'chas. The saddest thing for him was that he happened to attack ME when flying  a warbird. That's what you get when you underestimate your enemy

erei'Arrain Aenigma

   




dam he must have been a n00b. i find that a vor'cha and a raptor are pretty well matched.  

Thanos1

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Re: Cloak issue hmmmm
« Reply #65 on: February 04, 2003, 03:22:17 pm »
He said Warbird, not Raptor  

IMO, the Raptor is *the best* BCH in the game. It has the ability to take down higher class ships (galaxy, sovereign, negvar), can definately hold its own and emerge victorious against the other BCHs, and has a decent chance of surviving a 2v1 (vs a BCH and a CL).

-suleo  
« Last Edit: February 04, 2003, 03:36:13 pm by Thanos1 »

Aenigma

  • Guest
Re: Cloak issue hmmmm
« Reply #66 on: February 04, 2003, 04:20:14 pm »
My Warbird can be just as painful as a raptor. I've got no problem against big ships either. It is a shame that i'm stuck in battle at the moment on Triangle, otherwise i could have shown you my Warbird tomorrow (i'm still in a Raptor there, i have a Warbird on server B). You should see me engage two sovs at a time with this baby.

erei'Arrain Aenigma

And by the way, he wasn't a noob, but i'm just better at equipping and flying my ship (my Romulan arrogancy is playing up again ).  

Thanos1

  • Guest
Re: Cloak issue hmmmm
« Reply #67 on: February 04, 2003, 04:25:58 pm »
Quote:

If we are to accept the events of Nemesis, we should be able to fire our weapons off into space in random directions, and some of those random shots should hit nearby cloaked ships. The Scimitar and its "perfect" cloak got nailed many times. If that happens, there is a narrow window where enough of a position lock is maintained that other weapons can fire at it too.

 





If we are to accept the events of Nemesis, then:
-The scimitar has hmm, 52 disruptors. It is implied that it also has enough power to use them, so that would be a core1000
-27 photons. When did the roms get photons???? Anyway, make that 27 heavy plasma torpedoes
-The scimitar can cloak AND fire AND have shields at the same time

 
Quote:


Give us torpedoes that can track impulse trails also. It was easy technology to cobble together a good 50+ years before TNG.





Right on, I say. Bring back the plasma-R! 50 points of damage, and seeking ability. It was an existing technology 100 years before TNG. What happened to iit?


-suleo  

Robb Stark

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Re: Cloak issue hmmmm
« Reply #68 on: February 04, 2003, 05:28:58 pm »
Quote:



If we are to accept the events of Nemesis, then:
-The scimitar has hmm, 52 disruptors. It is implied that it also has enough power to use them, so that would be a core1000
-27 photons. When did the roms get photons???? Anyway, make that 27 heavy plasma torpedoes
-The scimitar can cloak AND fire AND have shields at the same time





Ugh... let's not start that.  Shall we count the tubes on every ship now?  How many phasers does the Sovereign class have?  How many photons can a Galaxy launch at one time?  I've seen complaints about every ship class on the forums so far as compared to their tech manual specs.

 
Quote:


Right on, I say. Bring back the plasma-R! 50 points of damage, and seeking ability. It was an existing technology 100 years before TNG. What happened to iit?
-suleo  




You're welcome to it.  If you think you can make use of a weapon that travels at about speed 34 and dissipates quickly after range 15 in this era of warp speed, longer range weapons, and K'Vorts that cruise at speeds greater than 50, then I'd be very impressed.  

Don't get me wrong, I'm all for the return of some kind of seeking weapon, but the old SFB-style drones and plasmas don't really stand a chance in this brave new world.  

Thanos1

  • Guest
Re: Cloak issue hmmmm
« Reply #69 on: February 04, 2003, 06:42:09 pm »
My point, Robb, which I think you missed is that:

If you start bitching and moaning about the poor Feds not having showlike abilities, then, in the interest of 'balance' (whatever), you should give all other races their showlike abilities.

As for the plasma-R: Whiplash mentioned a 50 year old *FED* technology that's non existent in SFC3. I pointed out a 50 year old *ROM* technology that's non existent in SFC3. The reason is the same as the first argument.

By the way, 'new-era' plasmas also dissipate. They are also pretty poor at hitting targets at range 40, with av 20, and at warp. A flaw that is definately NOT found in the quantum torpedoes.

-suleo  
« Last Edit: February 04, 2003, 06:44:40 pm by Thanos1 »

Blitzkrieg

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Re: Cloak issue hmmmm
« Reply #70 on: February 04, 2003, 06:59:36 pm »
Man ive just seen Nemesis and wtf Data dies and that Scmiter ship is pathetic, they really need to end the movies here before they kill the fantasy off completly. Essentialy though the movie highlighted that there are other ways of detecting cloaked ships, there was only one perfect cloaked ship.

Futhermore, if you fired when cloked you would be detected, simple as that even a n00b could do it

Robb Stark

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Re: Cloak issue hmmmm
« Reply #71 on: February 04, 2003, 07:38:04 pm »
Quote:

My point, Robb, which I think you missed is that:

If you start bitching and moaning about the poor Feds not having showlike abilities, then, in the interest of 'balance' (whatever), you should give all other races their showlike abilities.





Ah.  Well, then I agree.

Quote:


As for the plasma-R: Whiplash mentioned a 50 year old *FED* technology that's non existent in SFC3. I pointed out a 50 year old *ROM* technology that's non existent in SFC3. The reason is the same as the first argument.

By the way, 'new-era' plasmas also dissipate. They are also pretty poor at hitting targets at range 40, with av 20, and at warp. A flaw that is definately NOT found in the quantum torpedoes.
-suleo  




Yes, well, I agree that current plasmas could use some help.  I mean, even if they're mean to be close-ranged weapons, they should reliably hit at close range, which they currently do not.  All right, so I wasn't reading your post very carefully, or my Irony Sensors are offline or something.    

Alexander1701

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Re: Cloak issue hmmmm
« Reply #72 on: February 05, 2003, 12:39:59 am »
  In regards to the Romulan hull complaint, I would differ on a small matter. The Romulan FF is actually very good (for an FF). And in the hands of a true Romulan master (there are few), the Warbird IS better than the Raptor, though not by much. This only applies to an all-legendary crew, and the very best Romulan players. And its only marginally better.

Alexander
 

Aves

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Re: Cloak issue hmmmm
« Reply #73 on: February 05, 2003, 07:35:49 pm »
First of all I would appreciate not having words put in my mouth Aenigma

"So please don't come running to me to say that because the Defiant was detected, a Romulan Warbird with the latest mark 4 cloak can be easily detected. Uh uh, no way."

Second, I was simply stating another avenue and method for detecting cloaks, and why it COULD be justified as being accessible to everyone.... since that was the topic at the time of my reply (please see thread starter).

I didn't say ANYTHING about cloak detection in the game, how it applies to Roms etc.  Sorry for the apparent confusion, and I hope the view's fine from the soapbox.


 

Aenigma

  • Guest
Re: Cloak issue hmmmm
« Reply #74 on: February 06, 2003, 08:01:01 am »
I have a really good view from up here. Thanks.  

*looking around*

Where's everybody? Commander, activate cloak detection, they must be somewhere around!

Sorry about that, it wasn't meant as a personal attack of some sort.

Aenigma  

Aves

  • Guest
Re: Cloak issue hmmmm
« Reply #75 on: February 08, 2003, 07:42:55 pm »
Wow! (What was I up to Wednesday?!).  

No biggy Aenigma, my post was too harsh sounding.  I lurk in and out of 3 different forums and I had just came from the MOO]|[  forum, which always puts me in a bad mood.