Topic: Cloak issue hmmmm  (Read 12306 times)

0 Members and 1 Guest are viewing this topic.

GFLOffkey

  • Guest
Cloak issue hmmmm
« on: February 02, 2003, 12:23:16 pm »
You know they developed cloak detect due to a movie where enterprise made 1 photon that followed ion gas. Well if thats the case then why dont the cloak detect require a special photon only 1 that can be remade by a legendary medical officer and science officer be used instead. And why cant we fire under cloak since that was the whole issue in the movie. SFC3 right now as it stands was made to favor the federation. So allow us to fire undercloak and also make it so they have to make the ion gas photon instead of everything hitting a cloaked ship. Remember they targeted the blast not the ship therefore they never did detect the cloak.  

BaronLupus

  • Guest
Re: Cloak issue hmmmm
« Reply #1 on: February 02, 2003, 12:38:45 pm »
You're talking about hundreds of years in advancement in sensor technology specifically designed to detect cloak.  Gotta be some balance.  On the other hand improvements in plasma technology would be quite resonable.  What about a manually ejected plasma that then fires on largest target after a delay.  Or seeking plasma?  Captured alien technology bolted on, Borg even.  And last but not least the romulan were feared as small ship fighters in the first fed conflict.  Pseudo fighters?
Envision detecting one large cloaked ship on your sensors, suddenly it drops cloak and turns to 20.  With the carrier then firing plasmas from long range while executing a retrograde maneuver.  The rom tech is ther just not being used imaginatively.  A warbird flying in with a carrier traveling in its wake?

Lupus

Bossman

  • Guest
Re: Cloak issue hmmmm
« Reply #2 on: February 02, 2003, 01:04:18 pm »
Heh heh, do you want a Tholaron Radiation cannon as well?  That's the only thing missing short of completing your super ship.    

Firestorm

  • Guest
Re: Cloak issue hmmmm
« Reply #3 on: February 02, 2003, 01:12:28 pm »
There have been many posts regarding how:
  • the anti-cloak is too strong,
  • the cloak is too weak,
  • the phase in/out of cloak takes too long

At this point, I don't see any changes coming patched in that will change any of this.  It keeps a strong advantage to the non-cloaking races, mostly Fed, and a strong disadvantage to the cloaking races, but that is the way most here want it, so be it.....

Blitzkrieg

  • Guest
Re: Cloak issue hmmmm
« Reply #4 on: February 02, 2003, 01:32:14 pm »
Wait till after the patch to comment...

...whats that the patch?

Not this week :'(

Firestorm

  • Guest
Re: Cloak issue hmmmm
« Reply #5 on: February 02, 2003, 04:42:14 pm »
I strongly believe that even after the patch the above comments will still apply.  

Aldaron

  • Guest
Re: Cloak issue hmmmm
« Reply #6 on: February 02, 2003, 04:57:24 pm »
Quote:

You know they developed cloak detect due to a movie where enterprise made 1 photon that followed ion gas. Well if thats the case then why dont the cloak detect require a special photon only 1 that can be remade by a legendary medical officer and science officer be used instead. And why cant we fire under cloak since that was the whole issue in the movie. SFC3 right now as it stands was made to favor the federation. So allow us to fire undercloak and also make it so they have to make the ion gas photon instead of everything hitting a cloaked ship. Remember they targeted the blast not the ship therefore they never did detect the cloak.  




Try watching TOS "Balance of Terror", they didn't use a magic-photon. Simple sensors. Now jump ahead a couple hundred years. Cloaks improve, sensors improve. Many time before ST VI they were able to detect neutrino emmisions from the cloaking device.

Alexander1701

  • Guest
Re: Cloak issue hmmmm
« Reply #7 on: February 03, 2003, 12:59:07 am »
   You can't use reason on a game like this. It just doesn't work. Especially when it comes to Star Trek and Continuity. Ships being unshielded under cloak came as a result of the TNG episode 'All Good Things...', where a BOP, with the Durass Sisters in command, was using Geordi's VISOR to set their weapons to the enterprise's shield frequency, thus negating their shields (Notice immediately that even an unshielded galaxy could READILY defeat a BOP, but ignoring that). Worf then tells Picard that the Brell class BOP's weakness lie in the fact that they were   decommisioned because of the fatal flaw that cloaking and uncloaking required their shields to drop, a weakness the Empire could not accept.   This has since been adopted as common to all starships. Star Trek cannot be counted upon for continuity. If you STILL don;t believe me, go watch all of the episodes of voyager, count each time a shuttle is lost, then tell me how many shuttles the Intrepid Class holds. Unless the Fedaration has N-Space Shuttlebays, this is a MAJOR continuity error.

Alexander
 

Thanos1

  • Guest
Re: Cloak issue hmmmm
« Reply #8 on: February 03, 2003, 04:28:36 am »
Quote:


 Ships being unshielded under cloak came as a result of the TNG episode 'All Good Things...', where a BOP, with the Durass Sisters in command, was using Geordi's VISOR to set their weapons to the enterprise's shield frequency, thus negating their shields (Notice immediately that even an unshielded galaxy could READILY defeat a BOP, but ignoring that).





I thought that was in a movie, where the Enterprise-D gets lost. Generations IIRC.

Quote:


If you STILL don;t believe me, go watch all of the episodes of voyager, count each time a shuttle is lost, then tell me how many shuttles the Intrepid Class holds. Unless the Fedaration has N-Space Shuttlebays, this is a MAJOR continuity error.
 




Hey,  I am sure they could have *replicated* a couple of shuttles....

-suleo  

APEXNETHOR

  • Guest
Re: Cloak issue hmmmm
« Reply #9 on: February 03, 2003, 04:44:22 am »
Quote:

 Ships being unshielded under cloak came as a result of the TNG episode 'All Good Things...', where a BOP, with the Durass Sisters in command, was using Geordi's VISOR to set their weapons to the enterprise's shield frequency, thus negating their shields (Notice immediately that even an unshielded galaxy could READILY defeat a BOP, but ignoring that).    



Actually this piece your speaking of came from the first Star Trek TNG movie  Generations or Star Trek VII and not the TNG's last television episode "All good things". The episode All Good Things was about Q leading Picard on a mystery to solve that had him jumping in and out of the past and future trying to find the pieces of the puzzle of how and why humanity was going to be destroyed. I have it on VHS hehee.  
« Last Edit: February 03, 2003, 04:47:42 am by APEXNETHOR »

Aenigma

  • Guest
Re: Cloak issue hmmmm
« Reply #10 on: February 03, 2003, 07:22:08 am »

Subspace

  • Guest
Re: Cloak issue hmmmm
« Reply #11 on: February 03, 2003, 07:34:33 am »
If they dont fix the cloak in the patch (if we get 1) then i will uninstall & not buy anymore Taldren games ... I mean my Roms need help .....

& I have given Taldren many chances by buying all their ST games.....

SFC3 was a major step down  (taticly speaking)   but i still play & I still want a good patch ....  I mean i spent 50 bucks on a beta product .....     lmao   at self    

Aves

  • Guest
Re: Cloak issue hmmmm
« Reply #12 on: February 03, 2003, 08:06:08 am »
I thought cloak detection (as a common feature) came about during the Dominion war.  The Dominion was using special (maybe not special for them) sensors to hunt for the Defiant (post Alpha Quandrant invasion), eventually the Klingons and Feds reverse engineered the process and by the end of the war it was not a rare feature (PS the Cardassians acquired this method too).

And I think the continuity problem with Picard's statement was the fact that he was saying it was rare for shields to be down, or maybe that BOP dropped thier shields earlier in the cloaking process (IDK).  Since we have Roms talking about this in TNG, Feds in DS9, and Klingons in earlier movies (ie Undiscovered Country) as the way it is.  

Firestorm

  • Guest
Re: Cloak issue hmmmm
« Reply #13 on: February 03, 2003, 08:33:58 am »
Quote:

If they dont fix the cloak in the patch (if we get 1) then i will uninstall & not buy anymore Taldren games ... I mean my Roms need help .....

& I have given Taldren many chances by buying all their ST games.....

SFC3 was a major step down  (taticly speaking)   but i still play & I still want a good patch ....  I mean i spent 50 bucks on a beta product .....     lmao   at self    




Well, I don't know specifically which fix you are wanting to the cloak, but you might as well repackage up your game and get ready to take it back to your local game swap store.  I don't think you are going to see any significant changes to cloak.

Detection by probes is said to be reduced a bit, but that is about it.  That is nice, but the phase in/out time is the bigger issues, it is far too long a time, and leaves you too vulnerable for way too long a time.  The phase in/out time should be at least cut in half(2 seconds as opposed to the current 4 seconds).

Subspace

  • Guest
Re: Cloak issue hmmmm
« Reply #14 on: February 03, 2003, 09:00:06 am »
Phase times is what i would like to see changed ,,, but its not just the cloak its alot of things .... I will not try & list them beacause all you got to do is play it ....  

Aenigma

  • Guest
Re: Cloak issue hmmmm
« Reply #15 on: February 03, 2003, 09:28:23 am »
 
Quote:

 The Dominion was using special (maybe not special for them) sensors to hunt for the Defiant (post Alpha Quandrant invasion),  




I don't think the Romulans would give the Federation a mark 3.3 cloak, or the newer, experimental mark 4. They probably had to stick with the older mark 3.2a. And it isn't strange it was easily detected. This cloaking device requires extra energy when the ship is not green, and since the Defiant was not green (or they must have flown through a space anomaly called 'Green Goo'), it required much energy, probably more than the warpcore could produce. Besides this, Romulan systems work in a vastly different way, which of course also decreases efficiency.

So please don't come running to me to say that because the Defiant was detected, a Romulan Warbird with the latest mark 4 cloak can be easily detected. Uh uh, no way.

It's maybe nice to use these cloak scans against Klingon cloaks (which are mark 3.2a cloaks), but the Romulan cloak is just a little bit too advanced to be detected without a complete tachyon grid.

So if we want that the cloak is true to the series, Romulan mark 4 (which in SFC3 is the lvl5 cloak), should be undetectable. But for balancing reasons, i wouldn't want that either. It would be pure cheddar

Aenigma  

Blitzkrieg

  • Guest
Re: Cloak issue hmmmm
« Reply #16 on: February 03, 2003, 09:42:25 am »
shut up shut up shut up!!!!! Sorry

Seriously though shut up, this game should never be like the series exactly, if it wasnt possible to detect cloaked ships at all then how lame would it be just sitting there waiting... and waiting... and waiting.... BOOM

If thats how you want it, have decloaking made faster etc impossible to detect good cloaks but simply make it require a lot of power so either

a) you can only stay cloaked for a short time, or
b) your weapons will be underpowered when emerging from cloak, or
c) it requires a set amount of time and power to regenerate the cloak as to force someone to be visible for long enough for the other player to at least fight back.

Please stop trying to make the cloak a complete ubber device, when the patch is released Romulans will hopefuly be a lot stronger.  

Aenigma

  • Guest
Re: Cloak issue hmmmm
« Reply #17 on: February 03, 2003, 09:49:15 am »
I see you got the point  

Learn how to use it and you'll see it is quite good already (lvl5 cloak that is).
Maybe take half a sec of decloaking times away, but the rest is good enough.

erei'Arrain Aenigma  
« Last Edit: December 31, 1969, 06:00:00 pm by Aenigma »

Thanos1

  • Guest
Re: Cloak issue hmmmm
« Reply #18 on: February 03, 2003, 12:55:30 pm »
First of all, let me say that in the hands of a decent Rom player, the cloak can be quite effective, as recent tests on Triangle have shown

Having said that, let me point out my biggest problem with romulans. No it's not the cloak, no it's not the plasma hit rate (plasma DOESNT suck by the way), no it's not the disruptors, or the cores.
What is it?

THE HULLS

Yes, the ships. The ONLY competent ship the romulans have is the Raptor. That's it. FF is a joke, DD is a joke, CL is only good as a minelayer, CA is subpar (not a complete disaster, but still can't compete very well with fed counterparts). And, of course, the DN is a joke.
Besides the raptor, all other ships are:
1. Underpowered
2. Undergunned (extremely important if you're Rom. You need a heavy punch)
3. Too slow and too unmaneuverable, especially if you try to make up for #1 or #2.

Viable (pvp) romulan tactics only work with the raptor (at least for me). Warbird and Hawk follow, but are nowhere near it.
In SFC2, more or less all Rom ships packed a heavy punch for their class (partly because plasma was much, much stronger). In sfc3, you pretty much have to wait until you get a raptor to start pvp. In contrast, Feds can pvp quite well from CL upwards (defiant anyone?)

Ok, rant mode off...

-suleo  

ghostcamel

  • Guest
Re: Cloak issue hmmmm
« Reply #19 on: February 03, 2003, 01:52:00 pm »
I agree with almost all of whats said here, especially the sub-par Romulan hulls comment. And to amplify that, i'd like to remind you that the Federation gets MANY MORE hulls in quantity also. This is something the Romulans and Klingons share. While the Romulans do get the Scimitar, if were talking about pvp its even farther off than the Raptor.

Im not expecting the patch too fundamentally change things. I don't think Taldren has the time (inclination?) to properly fix balance issues. I just expect the probe fix, repairable cloak, working f-Dizz. No to hit% changes, or cloak changes. A pet peeve of mine, no differentiation between the Klingon and Romulan cloaks. The plasma degradation rate won't probably be touched or AV sensitivity. No new hulls. In otherwords, not much.

No. I just think we'll see more rom ships with Fast dizzies aboard, and we'll need em since cloak will still be ineffective.

Hope im wrong tho.