Topic: OP Light Cruiser peculiarity, with new patch  (Read 3396 times)

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James Formo

  • Guest
Re: OP Light Cruiser peculiarity, with new patch
« Reply #20 on: July 19, 2003, 03:13:53 am »
Where can the new OP patch be d/led?

Cleaven

  • Guest
Re: OP Light Cruiser peculiarity, with new patch
« Reply #21 on: July 19, 2003, 04:13:27 am »
Quote:

Where can the new OP patch be d/led?  




I believe there is some information about it in the post pinned to the top of this forum.  

Toasty0

  • Guest
Re: OP Light Cruiser peculiarity, with new patch
« Reply #22 on: July 19, 2003, 04:36:25 am »
Quote:

Where can the new OP patch be d/led?  




Love that ship...so...here ya are.
http://www.toasty0.com/SFC/orion_pirates/OP_Patch.htm

Enjoy!

Best,
Jerry  

3dot14

  • Guest
Re: OP Light Cruiser peculiarity, with new patch
« Reply #23 on: July 19, 2003, 08:40:55 am »
Quote:


It doesn't work well.
The DroD are affected by Era and speeds.. and the different kinds fire different plasmas.

Early: speed 16, normal damage.
Mid: speed 24, ignores shields, normal damage
Late: speed 32?, 2x damage, envelloping.  (20 points split by 6 shields)


Unless it got fixed in 25410 and no one was advised, not even the testers?

-- Luc  



Yikes, he is right, the part that counts.

They are all speed 36, plasma speed. (I try loading S M F in different eras), but the damage behaviour is as Firesoul describes. Medium Speed DroD REALLY ignores shield...And Type IV (missile selection) really doubles the damage yield. it can be scatterpacked. (like I said, Exactly as a missile)

So it would seem it doesn't change everything, and is only good in Scripted Skirmishs.
« Last Edit: July 19, 2003, 08:44:28 am by 3dot14 »

mathcubeguy

  • Guest
Re: OP Light Cruiser peculiarity, with new patch
« Reply #24 on: July 19, 2003, 01:27:48 pm »
Yea... See, anyone who played SG3 knew not to take a monster mission as one of them had been fitted with alot of offensive plasma D....

Rod O'neal

  • Guest
Re: OP Light Cruiser peculiarity, with new patch
« Reply #25 on: July 19, 2003, 02:32:38 pm »
It's too bad that they don't work right. Maybe the next patch   j/k.