What I am doing is adding models to my shiplist package (hence now it's a mod)..
.. since I've always done it as an 'expansion of the current work of Taldren, done in Taldren's style', I try to preserve the Taldren work unless something better comes up.
So! .. I'll give you a few examples of what I'm looking for, or am doing, so that you understand better..
1- Taldren Style. I'm looking to replace the LEAST of the Taldren ships as possible. That means I'm doing corrections, in a way, to the game by adding more appropriate models where they're needed.
example 1:
F-CA, F-CAR+: old style TOS-era Fed CA.
F-CAR+, F-CAR+R: Taldren stock model for F-CA, which is TMP-era.
example 2:
The Gorns from Feral Yards are sooooo much better than the stapler ships for the current gorn that I replaced them all. Of course I'm still short on the Tugs.
So the ships from FleetDock 13 are good.. yes.. but the vast majority of them aren't accurate for THIS implementation. Too many of them with the old-style TOS warp. "It's too much not like Taldren's style." Doing a complete replacement is wrong, IMHO.
Having said that, I of course picked up ships from here, there, everywhere and am fitting in everything that I can to the appropriate ships and classes. I'm going to have a huge credits.txt file. But it looks so damn playable. In a way, it's still the old game.. but like as if it got an expansion kit.
Obviously, there's a lot of stuff I could not find appropriate models for, but these are coming along nicely. So far, only once have I needed to mix-match .BMP textures with .MOD files to create a model/skin combo that I needed.. which didn't seem to exist before.
Conclusion:
This isn't a revamp of the entire models list. This is an improvement to the selection of models since the shiplist itself has been improved by my own work. Of course, I am taking opportunities where I can take them.