Topic: SFC:Orion Pirates Patch 2.5.4.10 (Thats Two.Five.Four.Ten) Now Available!  (Read 12093 times)

0 Members and 3 Guests are viewing this topic.

FireSoul

  • Guest
.. and we're live.

AdmiralFrey_XC

  • Guest
Wooot!!!

OP is back, and I'm loving it.

 In recognition of this patch, XC has also reformatted all the OP mod packs, with a new installer.

You can get the Sound, texture and Ambient mod packs here:

XC Enhancements for OP

All files, including the patches, are on our high bandwidth server.

Great work, everyone, and big thanks to Dave and Taldren for making it really happen.

Regards,

« Last Edit: December 31, 1969, 06:00:00 pm by AdmiralFrey_XC »

Mog

  • Guest
Many, many thanks for the hard work you and the testers have put into this, David. I appreciate this so much. The neutral co-op fix alone is worth it for me.
 

jdmckinney

  • Guest
Thanks David, and all who tested it or gave bug feedback to the testers.

Nice work!  

Sten

  • Guest
Thanks to everyone who worked on this.

Sten

EmeraldEdge

  • Guest
Thanks a bunch for all the work.  This patch is a wonder, just what OP has been waiting for.  

Reptor7

  • Guest

Let loose the Dogs of War!  
« Last Edit: July 17, 2003, 04:07:24 pm by Reptor7 »

FireSoul

  • Guest
Thank you David. It's been good working with you again.. With all of you, in fact.

-- Luc

Sethan

  • Guest
Woohooo!

Thank you, gentlemen!

Corbomite

  • Guest
Thank you very much Dave and all who helped bring this about. Now for the first question on the new cloak -

It said that a seeking weapon's ship loses lock on the seeking weapon would be removed. Does this count towards Plasma torps as well? I though they were self guided.
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

Dogmatix!

  • Guest
Mr. Ferrell, could you repost your PayPal addy?  I didn't write it down when it was posted in the other thread (which now looks to be gone).


Thanks in advance...




...and thanks for the patch, guys...it's quite cool.
« Last Edit: December 31, 1969, 06:00:00 pm by Dogmatix! »

Strafer

  • Guest
Plasma is included. It's got the time to fade out to reach the target. Afterwards it loses lockon.

David Ferrell

  • Guest
You can send thank you notes to me @ davidf@taldren.com

Thanks,

Dave  
« Last Edit: July 17, 2003, 08:16:09 pm by David Ferrell »

Tumulorum Fossor

  • Guest
Okay, Dave!

Just sent you a quick note of thanks!

And here's another one!

Can't wait to try this out (looks like SFC3 will have to wait a tick).  


-TF  

FireSoul

  • Guest
Quote:

Thank you very much Dave and all who helped bring this about. Now for the first question on the new cloak -

It said that a seeking weapon's ship loses lock on the seeking weapon would be removed. Does this count towards Plasma torps as well? I though they were self guided.  




Auto-tracking does not mean auto-retain lockon..

IndyShark

  • Guest
Thanks to everyone who made this possible! At one point I thought this would never happen! Oh happy days!


<grin>  

Scipio_66

  • Guest
Quote:

Thank you very much Dave and all who helped bring this about. Now for the first question on the new cloak -

It said that a seeking weapon's ship loses lock on the seeking weapon would be removed. Does this count towards Plasma torps as well? I though they were self guided.  




You are correct, Corbo, that plasma can guide itself in SFB.  This does mean that a Rom ship can launch and then cloak.  On the receiving end, it also means In theory  that plasma has a marginally better chance to retain lock-on at cloak fade out, since it is usually closer to its target than is the ship that launched it.

In practice, however, I find it really makes no difference.  The Rom really has to be doing something silly to give anything a good chance to retain lock on, and even if lock is retained a quick dump of battery power into ECM will force another check.  In 23 years of playing I can't immediately remember ever getting hit by a plasma if I managed to complete my fade out before the plasma got to me.   (I'm sure it happened once or twice when I was going excessively fast, but I don't remember it ever happening.)

This programming should work just fine to give an accurate representation of SFB cloak.

For what it's worth, this improvement of cloak to SFB levels is what is going to make me give OP another chance.  I'm downloading the patch now.  THANKS, DAVE!!!  AND EVERYONE ELSE AT TALDREN OR TESTING!

Paypal, eh?  Well why not.  I've always been willing to pay for improvements to SFC1, SFC2....... and even OP.

-S'Cipio the happy  
« Last Edit: December 31, 1969, 06:00:00 pm by Scipio_66 »

David Ferrell

  • Guest
Thanks everyone for your kind thoughts on the release of the OP
patch.

I am not asking you to send any special thank yous, that is up to you ( and
might get me into more trouble than it is worth <imagines Paramount looking
for their cut> ).

I really appreciate all the cool posts I have read here today, that makes
it all worth it.  SFC has been a labor of love for me and getting the game
in to a really cool state has been satisfying.  Working with a commited
group of testers has been very nice and their help has been priceless.

I'll sign off now before I start sobbing like a baby.

Dave  
« Last Edit: July 17, 2003, 07:52:12 pm by David Ferrell »

Corbomite

  • Guest
Quote:

Quote:

Thank you very much Dave and all who helped bring this about. Now for the first question on the new cloak -

It said that a seeking weapon's ship loses lock on the seeking weapon would be removed. Does this count towards Plasma torps as well? I though they were self guided.  




Auto-tracking does not mean auto-retain lockon..  




I agree. I just wanted to know how it was linked to the ship's lock on status.

Walleye

  • Guest
Big thanks to Dave and all the testers.

I don't know where we would be without you.

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