Ok my question is (Ive made a chart of what i know about this below)
How does the Anti-cloakrating exactly work compared to the Cloak rating?
I under stand the basics (better Anti-cloak, better detect) But what else
effects this chance? (Size? hmm) And whats the math behind it.
Second, What exactly is the Lockbonus?
thx
-Hawk
[ComputerItems\F-COMPUTER-II] = Ingame name
Description = "F-COMPUTER-II" = The name in which it is called in Customlaodout/Defaultloadout
Cost = 750 = Cost in prestige to Upgrade
Mass = 200 = Mass of the item
AntiCloak = 1 = On (1)/Off (0) Switch for Anti-cloak
AntiCloakRating = 0 = The Rating for anti-cloak scan
RangeIndex = 2 = Scan Range
LockBonus = 0 = ???
Health = 50 = Damage to destroy/Disable
[CloakItems\R-CLOAK-II] = Internal name
Description = "R-CLOAK-II" = Name thats called for Customloadout/Default
Cost = 750 = Cost in prestige
Mass = 200 = Mass of the item
CloakRating = 75 = Cloak rating?
CloakCost = 10 = Cost in Energy to cloak
Health = 40 = Damage to destroy/disable
Race = "R" = Races that can select this item