Topic: textures dont appear!  (Read 1248 times)

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nx_adam_1701

  • Guest
textures dont appear!
« on: July 15, 2003, 01:44:42 am »
I downloaded a 3ds format or the Escalibur Class, and when I imported into my Studio Max, and exported into a mod format I thought the model would appear as normal but I was wrong, instead it only showed 1 texture out the many in the whole model, i assume theres something I can do to fix this, I open the mod file in notepad and saw that the textures were named wrong except for that one that showed up, and many werent applied, is there anyhwere to fix this also, for FYI, I have max and the PSP 7.0, if that information helps, when explaining, thanks guys

adam out

sandman69247

  • Guest
Re: textures dont appear!
« Reply #1 on: July 15, 2003, 11:22:20 am »
I don't do much retexturing, but it seems to me you should just be able to remap and apply the textures. Like I said I don't do that kind of thing, but seems like it should work. Do the textures show up in the model viewer? Might just be a translation thing between programs. Anyway, I hope you get it fixed, and that one of the more experienced people gives you a better reply.

Good luck!

 

DarkMatrix

  • Guest
Re: textures dont appear!
« Reply #2 on: July 15, 2003, 11:31:36 am »
99% of max models do not have textures like our game models its all done with maxs own rendering engine
thats why you cant just export it to mod format

DM

nx_adam_1701

  • Guest
Re: textures dont appear!
« Reply #3 on: July 15, 2003, 05:54:46 pm »
Thanks for all of yah inputs, no the texture doesnt appear in the modviewer, there must be away

adam out

Please someone help me fix this
« Last Edit: December 31, 1969, 06:00:00 pm by nx_adam_1701 »

Smiley

  • Guest
Re: textures dont appear!
« Reply #4 on: July 15, 2003, 06:13:56 pm »
If this model that you are trying to export as a mod didn't have proper textures to start off with then they won't appear in the mod viewer because basically they don't exist outside of max  -just as DarkMatrix said.
However if the model did have textures to begin with and they are not appearing in the mod viewer after exporting then it could be that the texture files are of irregular dimensions or of an unsupported format.
I've come across models that use a mixture of texture formats before. The modviewer will only show .bmps.
People have posted on the subject of texture dimensions before. Basically any that is a multiple of two should show up but it is best to keep to 16, 32, 64, 128, 256, 512, and 1024 sized bitmaps (note they don't have to be square).

So to summarise (and I'm no expert)...If the original model didn't have proper textures - then you most definitely won't be able to see them in the modviewer.
If the textures are of the wrong dimensions, then they will need to be adjusted.
if the textures are in anything other than bmp format, they won't show up in the modviewer either. You need to convert them.

On the subject of applying textures, basically select al of the objects and press M.
Click on the arrow on the left of the box below the texture palette.
A new dialog should open, select scene from the options. Now a list of the textures that are available for this scene should appear. By double clicking each one you should be able to set the bitmaps used for the various effect channels (diffuse, self illumination, etc). This is all dependent on there already being UVW coordinates present, otherwise you would have to map everything yourself. You might wanna get someone else to do that for you if you do not know how.

nx_adam_1701

  • Guest
Re: textures dont appear!
« Reply #5 on: July 15, 2003, 08:54:13 pm »
hey, i need that info about max and how to do it in retarded terms lol, i got to the select all and press m, but after that poooooof   i was lost

adam out

anyone care to elaborate this in easier understandable terms

WickedZombie45

  • Guest
Re: textures dont appear!
« Reply #6 on: July 15, 2003, 10:04:29 pm »
The latest version of the Excalibur has textures, but in .png format (assuming you mean the one by Steven Davis) - as far as I know, SFC doesn't support this. You either need to resave them as .bmp files and/or resize them to SFC's texture scales.

Since I can't think of any reason to directly convert this ship to .mod format other than for use in SFC, I highly advise against even trying. There's a reason we modelers don't just take high-poly ships and drop them in-game. Unless you have a supercomputer that can handle a multi thousand polygon mesh with hi detailed textures, your computer is going to have a very bad day trying to load and even play this thing in the game. This is why we stick to ships around 6000 or less.

There are a number of SFC friendly versions of the Excalibur online, try one of them first before giving your computer a headache.  

manitoba

  • Guest
Re: textures dont appear!
« Reply #7 on: July 15, 2003, 11:52:27 pm »
Quote:

The latest version of the Excalibur has textures, but in .png format (assuming you mean the one by Steven Davis) - as far as I know, SFC doesn't support this. You either need to resave them as .bmp files and/or resize them to SFC's texture scales.

Since I can't think of any reason to directly convert this ship to .mod format other than for use in SFC, I highly advise against even trying. There's a reason we modelers don't just take high-poly ships and drop them in-game. Unless you have a supercomputer that can handle a multi thousand polygon mesh with hi detailed textures, your computer is going to have a very bad day trying to load and even play this thing in the game. This is why we stick to ships around 6000 or less.

There are a number of SFC friendly versions of the Excalibur online, try one of them first before giving your computer a headache.  




yes it is true, but u can make it real easy for urself. go into ur paint program and use the batch convert program of it. and convert them to .bmp  files and make sure u set the destination to the models folder.  

Mackie

  • Guest
Re: textures dont appear!
« Reply #8 on: July 16, 2003, 01:04:31 pm »
right... erm. I dont know anything about 3dsmax :/